NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA Quadro 5000 Comparison
NVIDIA GeForce RTX 3050 A Mobile
Quadro 5000
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA Quadro 5000
Head-to-Head Benchmarks
The recorded data contains a single direct comparison between the NVIDIA GeForce RTX 3050 A Mobile and the NVIDIA Quadro 5000: the Geekbench OpenCL test. In this workload, the RTX 3050 A Mobile posts a score of 52,998, while the Quadro 5000 manages 7,289. The delta is a staggering 627.1% in favor of the newer mobile part. This is not a close contest; it is a generational gap expressed in raw compute throughput.
Looking at the broader database context, the RTX 3050 A Mobile’s average benchmark score sits at 8,746, placing it in the 44th percentile of all GPUs. Its nearest rivals include the NVIDIA GeForce GTX 460 v2 (average score 8,743, delta 0%), the NVIDIA Quadro P2200 (8,686, delta 0.7%), and the AMD Radeon R9 M265X (8,851, delta -1.2%). The Quadro 5000, by contrast, has an average score of 7,289, which lands it in the 40th percentile. Its closest competitors are the NVIDIA GeForce GTX 750 (7,222, delta 0.9%), AMD Radeon Vega 8 Mobile (7,203, delta 1.2%), and NVIDIA GeForce GTX 560 SE (7,171, delta 1.6%).
What is striking is that the RTX 3050 A Mobile, despite being a mobile IGP-class part, outperforms the Quadro 5000 by a factor of roughly seven in OpenCL. The Quadro 5000’s individual scores are sparse, only one entry in the database, so the comparison is limited. Still, the available evidence points to a decisive victory for the Ampere-based chip. The RTX 3050 A Mobile also shows stronger standing in the percentile ranking, 44th versus 40th, though both are mid-pack performers in the grand scheme of all recorded GPUs.
Architecture Differences
The two GPUs come from entirely different eras and design philosophies. The RTX 3050 A Mobile is built on the GA106 chip using the Ampere architecture, fabricated on an 8 nm process at Samsung. It packs 12,000 million transistors into a 276 mm² die, yielding a transistor density of 43.5 million per square millimeter. The Quadro 5000, in contrast, uses the GF100 chip with the Fermi architecture, produced on a 40 nm process at TSMC. It contains 3,100 million transistors on a much larger 529 mm² die, resulting in just 5.9 million transistors per square millimeter. The density difference is enormous, 43.5 versus 5.9, and it explains much of the performance gap.
Memory configurations diverge sharply as well. The RTX 3050 A Mobile comes with 4 GB of GDDR6 on a 128-bit bus, delivering 192.0 GB/s of bandwidth. The Quadro 5000 offers 2.5 GB of GDDR5 on a wider 320-bit bus, but its bandwidth is only 120.0 GB/s. Even with a wider interface, the older memory technology falls behind. Clock speeds tell a similar story: the RTX 3050 A Mobile runs at a base of 1065 MHz and boosts to 1343 MHz, with memory at 1500 MHz (12 Gbps effective). The Quadro 5000 has no recorded base or boost clocks, but its memory runs at 750 MHz (3 Gbps effective).
Compute resources are where the gap becomes cavernous. The RTX 3050 A Mobile has 1,792 shading units, 56 texture mapping units, and 32 ROPs. It also includes 14 ray tracing cores and 56 tensor cores, features entirely absent from the Quadro 5000. The older card has just 352 shading units, 44 TMUs, and 40 ROPs, with no ray tracing or tensor hardware. Pixel and texture rates reflect this: the RTX 3050 A Mobile achieves 42.98 GPixel/s and 75.21 GTexel/s, while the Quadro 5000 manages only 11.29 GPixel/s and 22.57 GTexel/s. FP32 throughput is 4.813 TFLOPS versus 722.3 GFLOPS, a difference of nearly sevenfold.
Power and physical characteristics also differ. The RTX 3050 A Mobile is an IGP-class part with a 45 W TDP, no power connectors, and a PCIe 4.0 x8 interface. The Quadro 5000 is a dual-slot card with a 152 W TDP, a single 6-pin power connector, a suggested PSU of 450 W, and a PCIe 2.0 x16 interface. The Quadro 5000 measures 248 mm in length and 111 mm in height, while the RTX 3050 A Mobile has no recorded dimensions due to its integrated nature. The RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Quadro 5000 supports DirectX 12 (11_0) and OpenGL 4.6, but has no Vulkan support listed.
Where Each One Wins
The RTX 3050 A Mobile wins the only head-to-head benchmark in the database, and it does so by an overwhelming margin. In OpenCL, which is a general-purpose compute workload, the new chip’s 52,998 score dwarfs the Quadro 5000’s 7,289. This suggests that any task relying on parallel floating-point operations, such as rendering, physics simulation, or data processing, will favor the RTX 3050 A Mobile by a wide margin. The presence of tensor cores also implies that AI-related workloads, if measured, would likely show a similar advantage, though the database does not include such tests.
The Quadro 5000, however, has its own niche based on its historical positioning. It was a professional workstation card, as indicated by its Quadro branding and its original launch MSRP of 2,499 USD. Its 2.5 GB of GDDR5 memory, while smaller in capacity, is paired with a 320-bit bus, which in its era was considered high-bandwidth. The card’s dual-slot design and 6-pin power connector suggest it was intended for desktop workstations where power and space were less constrained. In the context of the database, the Quadro 5000’s average score of 7,289 places it just above the GeForce GTX 750 (7,222) and the AMD Radeon Vega 8 Mobile (7,203), meaning it can still outperform some older integrated and entry-level discrete solutions.
For modern workloads, the RTX 3050 A Mobile’s advantages are clear: higher memory bandwidth, more shading units, ray tracing support, and a much newer architecture. The Quadro 5000’s strengths are historical, not practical. It offers a wider memory bus and more ROPs (40 versus 32), which could theoretically benefit certain fill-rate-bound tasks, but its 11.29 GPixel/s pixel rate is less than a third of the RTX 3050 A Mobile’s 42.98 GPixel/s. There is no benchmark in the database where the Quadro 5000 wins, so any claim of superiority would be speculative.
The Verdict
Based strictly on the recorded data, the NVIDIA GeForce RTX 3050 A Mobile is the clear winner. It delivers a 627.1% higher OpenCL score, has a higher average benchmark score (8,746 versus 7,289), and ranks higher in the percentile distribution (44th versus 40th). The architecture is two generations newer, the process node is dramatically smaller, and it includes features like ray tracing cores and tensor cores that the Quadro 5000 lacks entirely. For anyone choosing between these two based on performance, the choice is unambiguous.
The Quadro 5000, however, should not be dismissed outright for historical or legacy applications. Its 2.5 GB memory capacity and 320-bit bus were notable in 2011, and its professional driver support (implied by the Quadro name) may be relevant for older software certification. But the data does not provide any benchmark where it beats the RTX 3050 A Mobile. The Quadro 5000’s nearest rivals, like the GeForce GTX 750 and Radeon Vega 8 Mobile, show that it performs at a level comparable to low-end GPUs from years later. In a modern context, the RTX 3050 A Mobile is the only sensible pick from the data.
FAQ
Q: Which GPU has the higher OpenCL score?
A: The NVIDIA GeForce RTX 3050 A Mobile scores 52,998, while the NVIDIA Quadro 5000 scores 7,289, a difference of 627.1% in favor of the RTX 3050 A Mobile.
Q: What is the average benchmark score for each GPU?
A: The RTX 3050 A Mobile has an average score of 8,746, while the Quadro 5000 has an average score of 7,289.
Q: Do both GPUs support ray tracing?
A: No. The RTX 3050 A Mobile has 14 ray tracing cores, but the Quadro 5000 has no ray tracing cores listed in the database.
Q: What are the memory capacities and types?
A: The RTX 3050 A Mobile has 4 GB of GDDR6 on a 128-bit bus, while the Quadro 5000 has 2.5 GB of GDDR5 on a 320-bit bus.
Q: How do their power requirements compare?
A: The RTX 3050 A Mobile has a TDP of 45 W and no power connectors. The Quadro 5000 has a TDP of 152 W, a single 6-pin power connector, and a suggested PSU of 450 W.
Q: Which GPU has a higher transistor density?
A: The RTX 3050 A Mobile has a density of 43.5 million transistors per mm², compared to the Quadro 5000’s 5.9 million per mm².
Specification Differences
| Specification | NVIDIA GeForce RTX 3050 A Mobile | NVIDIA Quadro 5000 |
|----------------|----------------------------------|---------------------|
| Architecture | Ampere | Fermi |
| Process Node | 8 nm | 40 nm |
| Foundry | Samsung | TSMC |
| Transistors | 12,000 million | 3,100 million |
| Die Size | 276 mm² | 529 mm² |
| Transistor Density | 43.5M / mm² | 5.9M / mm² |
| Memory Size | 4 GB | 2.5 GB |
| Memory Type | GDDR6 | GDDR5 |
| Memory Bus Width | 128 bit | 320 bit |
| Memory Bandwidth | 192.0 GB/s | 120.0 GB/s |
| Shading Units | 1792 | 352 |
| TMUs | 56 | 44 |
| ROPs | 32 | 40 |
| RT Cores | 14 | null |
| Tensor Cores | 56 | null |
| Pixel Rate | 42.98 GPixel/s | 11.29 GPixel/s |
| Texture Rate | 75.21 GTexel/s | 22.57 GTexel/s |
| FP32 | 4.813 TFLOPS | 722.3 GFLOPS |
| FP16 | 4.813 TFLOPS (1:1) | null |
| TDP | 45 W | 152 W |
| Slot Width | IGP | Dual-slot |
| Power Connectors | None | 1x 6-pin |
| Suggested PSU | null | 450 W |
| Bus Interface | PCIe 4.0 x8 | PCIe 2.0 x16 |
| Display Outputs | Portable Device Dependent | 1x DVI, 2x DisplayPort |
| DirectX Support | 12 Ultimate (12_2) | 12 (11_0) |
| Vulkan Support | 1.4 | null |
| Launch MSRP | null | 2,499 USD |
| Release Date | 2023-12-31 | 2011-02-22 |