NVIDIA Quadro 5000
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro 5000 Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro 5000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro 5000 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro 5000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro 5000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro 5000 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro 5000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro 5000 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro 5000, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro 5000 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro 5000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi Architecture & Process
Manufacturing and design details
The NVIDIA Quadro 5000 is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro 5000 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro 5000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro 5000 to maintain boost clocks without throttling.
Quadro 5000 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro 5000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro 5000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro 5000 Product Information
Release and pricing details
The NVIDIA Quadro 5000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro 5000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro 5000
The NVIDIA Quadro 5000 is an end-of-life professional graphics card built on the Fermi architecture, using the GF100 chip fabricated on TSMC’s 40 nm process. Its benchmark data places it in the lower-mid range of the GPU landscape, with an average OpenCL score of 7315 and a percentile rank of 39 among all GPUs. The card’s performance profile is tightly clustered with a small set of rivals, making its positioning a matter of narrow percentage margins rather than decisive victories or defeats.
How It Compares
Against the AMD Radeon R7 350, the Quadro 5000 trails by a slim 1.5% margin. The R7 350 posts an average score of 7425 versus the Quadro’s 7315. This is a negligible gap in real-world terms, placing both cards in the same performance tier. For professional workloads that rely on OpenCL, the difference would be imperceptible in most tasks, though the R7 350 holds a slight statistical edge.
Versus the NVIDIA GeForce GTX 750, the Quadro 5000 leads by 1.6%. The GTX 750 scores 7203, while the Quadro reaches 7315. This advantage, though small, is consistent across the benchmark. The Quadro’s lead here indicates that despite its professional-market focus, it can hold its own against a mainstream consumer card from a similar era.
The AMD Radeon Vega 8 Mobile also lands at 7203, producing an identical 1.6% delta in the Quadro’s favor. This integrated GPU solution, typically found in laptops, matches the GTX 750’s score exactly. The Quadro’s edge over Vega 8 Mobile suggests that its dedicated memory and bandwidth help it outperform even modern integrated graphics in compute tasks.
Against the NVIDIA GeForce GTX 680M, the Quadro 5000 shows a 1.7% lead. The GTX 680M scores 7193, the lowest among the four rivals listed. This margin is the largest the Quadro enjoys, but it remains narrow. The GTX 680M, a mobile part, is surprisingly close to the desktop Quadro, underscoring how tightly packed this performance band is.
Ray Tracing and Feature Set
The Quadro 5000 does not include dedicated ray tracing cores or tensor cores, as its Fermi architecture predates those hardware features. The chip is built around 352 shading units, 44 texture mapping units, and 40 raster output units. These resources drive its compute and rasterization capabilities, but there is no hardware acceleration for ray-traced effects or AI-based tensor operations.
In terms of API support, the card offers DirectX 12 (11_0) and OpenGL 4.6. Vulkan support is not listed. This means the Quadro 5000 can run modern DirectX 12 titles at a baseline feature level, but it lacks the full feature set of newer architectures. OpenGL 4.6 provides broad compatibility with professional applications, which is a key consideration for its intended workstation role. The absence of ray tracing and tensor hardware confines it to traditional rasterization and compute workloads.
Benchmark Performance
The sole benchmark result for the Quadro 5000 is a Geekbench OpenCL score of 7315. This figure serves as the card’s average and only score, placing it in the 39th percentile of all GPUs. That percentile rank means roughly 61% of GPUs in the database outperform it, positioning the Quadro 5000 as a modest performer by contemporary standards.
Relative to its nearest rivals, the data shows a tightly grouped field. The Quadro 5000 is 1.5% behind the AMD Radeon R7 350 (7425 score), which is the only rival ahead of it. It leads the NVIDIA GeForce GTX 750 and AMD Radeon Vega 8 Mobile by 1.6% each (both at 7203), and the NVIDIA GeForce GTX 680M by 1.7% (7193). These deltas are all under two percentage points, indicating that the Quadro 5000 sits squarely within a cluster of similar-performing hardware.
The practical interpretation is that the Quadro 5000 delivers compute performance nearly identical to a mid-range consumer card from its generation. The 1.6% lead over the GTX 750 is real but barely measurable outside synthetic benchmarks. The 1.5% deficit to the R7 350 similarly has little real-world impact. The percentile rank of 39 confirms that while the card is not obsolete in performance, it is below the median of all GPUs tracked in the database.
Power and Cooling
The Quadro 5000 has a thermal design power (TDP) of 152 W. This figure reflects the power draw under sustained load, which is moderate for a dual-slot professional card from its era. The card requires a single 6-pin power connector, a standard interface that is compatible with most power supplies of its time.
NVIDIA recommends a 450 W power supply for systems using this card. This suggestion accounts for the rest of the system’s components, leaving adequate headroom for the GPU’s 152 W draw. The dual-slot design means the card occupies two expansion slots in a chassis, which is typical for workstation cards with larger cooling solutions. The physical dimensions are 248 mm in length (9.8 inches) and 111 mm in height (4.4 inches), so case compatibility should be checked against these measurements.
Cooling is handled by a dual-slot cooler, which is a capable air cooler for the 152 W TDP. The card’s power connector layout is straightforward, with a single 6-pin input, avoiding the need for multiple cables or adapters. The 450 W PSU recommendation is a guideline that should be met or exceeded for stable operation, especially in systems with power-hungry CPUs.
FAQ
Q: What is the Quadro 5000’s average benchmark score?
A: The card scores 7315 in Geekbench OpenCL, which is its only listed benchmark and also serves as its average score.
Q: How does the Quadro 5000 compare to the AMD Radeon R7 350?
A: The Quadro 5000 is 1.5% behind the R7 350, which scores 7425. This is a narrow deficit that places both cards in the same performance tier.
Q: Does the Quadro 5000 support ray tracing?
A: No, the card has no ray tracing cores. It is based on the Fermi architecture, which predates hardware ray tracing acceleration.
Q: What power supply is recommended for this card?
A: NVIDIA suggests a 450 W power supply. The card itself has a TDP of 152 W and uses a single 6-pin power connector.
Q: What is the memory configuration of the Quadro 5000?
A: It has 2.5 GB of GDDR5 memory on a 320-bit bus, providing 120.0 GB/s of bandwidth. The memory clock runs at 750 MHz, which translates to 3 Gbps effective.
Q: What is the card’s percentile ranking among all GPUs?
A: The Quadro 5000 sits in the 39th percentile, meaning it outperforms 39% of all GPUs in the database and trails 61%.
Who Should Consider It
The Quadro 5000’s performance profile suits users working at 1080p resolution with moderate settings. Its OpenCL score of 7315 places it in the same league as the Radeon R7 350 and GeForce GTX 750, both of which are entry-level to mid-range parts. For professional applications that leverage OpenCL, such as certain CAD or simulation tools, the card can handle lighter workloads without issue.
At higher resolutions like 1440p or 4K, the card’s 2.5 GB memory and 120.0 GB/s bandwidth become limiting factors. The benchmark data shows a 1.6% lead over the GTX 750, which is not a card known for high-resolution gaming. Users seeking smooth performance at 4K should look elsewhere, as the Quadro 5000’s compute and memory resources are better suited to 1080p tasks.
Given its 39th percentile rank, the Quadro 5000 is not a high-performance option by current standards. It is best considered by those with legacy professional software that benefits from its OpenGL 4.6 support, or by users who need a certified workstation card for compatibility reasons rather than raw speed. For gaming at 1080p with low-to-medium settings, it can suffice, but it will struggle with demanding titles or high detail presets.
Memory Subsystem
The Quadro 5000 is equipped with 2.5 GB of GDDR5 memory, which is a modest capacity by modern standards. The memory operates on a 320-bit bus, a wide interface that helps compensate for the relatively low memory clock of 750 MHz (3 Gbps effective). This configuration yields a bandwidth of 120.0 GB/s.
This bandwidth figure is adequate for 1080p workloads but becomes a bottleneck at higher resolutions. The 2.5 GB capacity limits texture and geometry data storage, particularly in modern applications that can exceed 4 GB of VRAM usage. The 320-bit bus width is a notable advantage, as it allows more data to be transferred per clock cycle compared to narrower buses, but the overall bandwidth is still constrained by the memory speed.
For compute tasks, the memory subsystem’s 120.0 GB/s bandwidth aligns with the card’s 722.3 GFLOPS of FP32 performance. This balance means the card can feed its shading units reasonably well for its era, but it cannot match the throughput of newer GPUs with faster memory. The 40 ROPs and 44 TMUs further define the card’s rasterization limits, which are consistent with its position near the 39th percentile of all GPUs. Users should plan for 1080p as the practical ceiling, with memory-intensive workloads at higher resolutions likely to hit bandwidth or capacity walls.
Detailed benchmark scores and charts for the NVIDIA Quadro 5000 are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro 5000 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
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