NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA N1X 48SM Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

N1X 48SM

CORE STATE GB20B
VRAM 128 GB
CLOCK SPEED 2346 MHz
TDP unknown
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

geekbench_opencl
52,998
N/A
passmark_directx_10
61
N/A
passmark_directx_11
94
N/A
passmark_directx_12
55
N/A
passmark_directx_9
152
N/A
passmark_g2d
526
N/A
passmark_g3d
11,664
N/A
passmark_gpu_compute
4,419
N/A

Analysis: NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA N1X 48SM

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark results for the NVIDIA GeForce RTX 3050 A Mobile versus the NVIDIA N1X 48SM. The recorded data shows a benchmark suite for the RTX 3050 A Mobile across eight tests, while the N1X 48SM has no recorded benchmark scores at all. This absence of overlapping measurements means a direct numerical comparison on identical workloads is not possible from the available data.

For the RTX 3050 A Mobile, the recorded scores provide a baseline of its performance profile. The Geekbench OpenCL score is 52,998, which stands as the highest single-test result in its suite. PassMark tests show a G3D score of 11,664, a GPU compute score of 4,419, and a G2D score of 526. The DirectX legacy tests are notably lower: DirectX 9 scores 152, DirectX 11 scores 94, DirectX 10 scores 61, and DirectX 12 scores 55. These figures indicate that the RTX 3050 A Mobile delivers substantially stronger results in general compute and modern 3D workloads than in older DirectX API paths, which aligns with its architecture's design priorities.

The N1X 48SM, by contrast, has an average benchmark score of zero and an empty benchmark array in the database. Its percentile ranking of 50 among all GPUs is based on architectural specifications rather than measured performance. The RTX 3050 A Mobile holds a percentile rank of 44, placing it slightly below the midpoint of the database's GPU distribution. The N1X 48SM's percentile of 50 sits exactly at the midpoint, but without actual scores, this ranking reflects expected capability derived from its specification sheet, not empirical results.

The nearest rivals for the RTX 3050 A Mobile provide context for its average benchmark score of 8,746. The NVIDIA GeForce GTX 460 v2 scores 8,743, a delta of 0 percent, making it effectively a statistical tie. The NVIDIA Quadro P2200 scores 8,686, which places the RTX 3050 A Mobile 0.7 percent ahead. The AMD Radeon R9 M265X scores 8,851, putting it 1.2 percent ahead of the RTX 3050 A Mobile. The AMD Radeon Pro WX 5100 scores 8,863, leading by 1.3 percent. These deltas are all within a narrow band of roughly 2 percent, indicating that the RTX 3050 A Mobile sits in a tightly contested performance cluster. The N1X 48SM has no nearest rivals listed in the database, so no comparative positioning is available for it.

The Verdict

The data supports a clear division: the RTX 3050 A Mobile is a measured, shipping product with concrete benchmark results, while the N1X 48SM is a specification-only entry with no empirical scores. For users who require validated performance numbers, the RTX 3050 A Mobile is the only option with recorded evidence. Its average benchmark score of 8,746 and its placement among four near-identical rivals (all within 1.3 percent of its score) show that it delivers performance consistent with a mid-range mobile GPU of its generation.

Users choosing based on raw architectural headroom would look toward the N1X 48SM. Its specification sheet lists 6,144 shading units, 384 texture mapping units, 48 render output units, 48 ray tracing cores, and 192 tensor cores. The RTX 3050 A Mobile counters with 1,792 shading units, 56 TMUs, 32 ROPs, 14 ray tracing cores, and 56 tensor cores. The N1X 48SM's FP32 throughput of 28.83 TFLOPS is roughly six times the RTX 3050 A Mobile's 4.813 TFLOPS. Its texture rate of 900.9 GTexel/s is more than ten times the RTX 3050 A Mobile's 75.21 GTexel/s. Its pixel rate of 112.6 GPixel/s is more than double the RTX 3050 A Mobile's 42.98 GPixel/s. These are large gaps, but they are theoretical maxima, not measured outcomes.

The RTX 3050 A Mobile is the safer pick for anyone needing verified performance, legacy DirectX support, or a known production status. It is marked as end-of-life, which indicates availability in existing systems rather than new designs. The N1X 48SM is marked as active, suggesting current production status. Its release date is later in the timeline, and its architecture is newer. The N1X 48SM also offers 128 GB of LPDDR5X memory, a 256-bit bus, and 273.2 GB/s of bandwidth, against the RTX 3050 A Mobile's 4 GB of GDDR6, 128-bit bus, and 192.0 GB/s. For memory-heavy workloads, the N1X 48SM's specifications are in a different class entirely.

No direct benchmark data exists to crown a winner. The verdict from the recorded information is that the RTX 3050 A Mobile is the only part with measurable performance, and the N1X 48SM is the only part with the specification advantage. Each serves a distinct data-driven role.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The RTX 3050 A Mobile has an average benchmark score of 8,746. The N1X 48SM has an average benchmark score of 0, with no recorded benchmarks in the database.

Q: How does the RTX 3050 A Mobile compare to its closest rivals?

A: The database lists four nearest rivals for the RTX 3050 A Mobile. The GeForce GTX 460 v2 scores 8,743 (0 percent delta), the Quadro P2200 scores 8,686 (0.7 percent behind the RTX 3050 A Mobile), the Radeon R9 M265X scores 8,851 (1.2 percent ahead), and the Radeon Pro WX 5100 scores 8,863 (1.3 percent ahead). All four sit within a 1.3 percent band of the RTX 3050 A Mobile's score.

Q: What is the memory configuration difference?

A: The RTX 3050 A Mobile uses 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth. The N1X 48SM uses 128 GB of LPDDR5X on a 256-bit bus with 273.2 GB/s bandwidth.

Q: Which GPU has a higher boost clock?

A: The N1X 48SM boosts to 2346 MHz. The RTX 3050 A Mobile boosts to 1343 MHz. The base clocks are 741 MHz for the N1X 48SM and 1065 MHz for the RTX 3050 A Mobile.

Q: Do both GPUs support DirectX?

A: The RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The N1X 48SM lists DirectX, OpenGL, and Vulkan as N/A in the database.

Q: What are the production statuses?

A: The RTX 3050 A Mobile is marked as end-of-life. The N1X 48SM is marked as active.

Specification Differences

The two GPUs differ in nearly every recorded specification field. The RTX 3050 A Mobile uses the GA106 chip on an 8 nm process from Samsung, with a die size of 276 mm² and 12,000 million transistors. The N1X 48SM uses the GB20B chip on a 5 nm process from TSMC, with a die size of 382 mm² and an unknown transistor count. The N1X 48SM's transistor density is not recorded, while the RTX 3050 A Mobile has a density of 43.5M per mm².

Clock speeds differ substantially. The RTX 3050 A Mobile runs at a base of 1065 MHz and a boost of 1343 MHz. The N1X 48SM runs at a base of 741 MHz and a boost of 2346 MHz. Memory clocks also differ: the RTX 3050 A Mobile uses 1500 MHz with 12 Gbps effective, the N1X 48SM uses 1067 MHz with 8.5 Gbps effective.

Memory capacity and bandwidth are far apart. The RTX 3050 A Mobile has 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s. The N1X 48SM has 128 GB of LPDDR5X on a 256-bit bus with 273.2 GB/s.

Compute unit counts diverge widely. The RTX 3050 A Mobile has 1,792 shading units, 56 TMUs, 32 ROPs, 14 ray tracing cores, and 56 tensor cores. The N1X 48SM has 6,144 shading units, 384 TMUs, 48 ROPs, 48 ray tracing cores, and 192 tensor cores.

Rates and throughput follow the same pattern. The RTX 3050 A Mobile delivers 42.98 GPixel/s, 75.21 GTexel/s, and 4.813 TFLOPS FP32 (4.813 TFLOPS FP16 at 1:1 ratio). The N1X 48SM delivers 112.6 GPixel/s, 900.9 GTexel/s, and 28.83 TFLOPS FP32 (28.83 TFLOPS FP16 at 1:1 ratio). Power consumption is listed as 45 W for the RTX 3050 A Mobile and unknown for the N1X 48SM. Both use IGP slot width and no power connectors. The bus interface differs: PCIe 4.0 x8 for the RTX 3050 A Mobile, PCIe 5.0 x16 for the N1X 48SM. Display outputs are portable device dependent for the RTX 3050 A Mobile, and 1x HDMI for the N1X 48SM.

Architecture Differences

The architectural split is clear. The RTX 3050 A Mobile is built on the Ampere architecture and belongs to the GeForce 30-series, generation GeForce 30 Mobile. Its predecessor is the GeForce 20 Mobile. The N1X 48SM is built on the Blackwell 2.0 architecture and belongs to the Blackwell IGP (N1x) generation, with no predecessor listed. The process nodes reflect this generational gap: 8 nm Samsung for Ampere, 5 nm TSMC for Blackwell 2.0.

The chip designs are different as well. The RTX 3050 A Mobile uses GA106, a chip with a 276 mm² die. The N1X 48SM uses GB20B, a chip with a 382 mm² die. The N1X 48SM's larger die hosts a much higher count of every compute unit type, as detailed in the specification section. The RTX 3050 A Mobile has 14 ray tracing cores and 56 tensor cores, while the N1X 48SM has 48 ray tracing cores and 192 tensor cores. The N1X 48SM also has more than three times the shading units and nearly seven times the texture mapping units.

Memory architecture differs in type and scale. The RTX 3050 A Mobile uses GDDR6 with a 128-bit interface. The N1X 48SM uses LPDDR5X with a 256-bit interface. The N1X 48SM's 128 GB capacity is 32 times the RTX 3050 A Mobile's 4 GB. Bandwidth is 273.2 GB/s against 192.0 GB/s, a 42 percent advantage for the N1X 48SM.

API support marks another divergence. The RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The N1X 48SM lists all three APIs as N/A. This suggests the RTX 3050 A Mobile is intended for standard graphics workloads with full API compatibility, while the N1X 48SM's role may not prioritize those interfaces. The N1X 48SM's release date is later than the RTX 3050 A Mobile's, and it is currently active in production, whereas the RTX 3050 A Mobile is end-of-life. The bus interface also advances from PCIe 4.0 x8 to PCIe 5.0 x16, reflecting the newer platform expectations of the N1X 48SM.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 3050 A Mobile
N1X 48SM
Core Specs
Shading Units
1,792
6,144 +242.9%
Shaders
1,792
6,144 +242.9%
TMUs
56
384 +585.7%
ROPs
32
48 +50.0%
SM Count
14
48 +242.9%
Clocks
Base Clock
1065 MHz
741 MHz
Boost Clock
1343 MHz
2346 MHz
Memory Clock
1500 MHz 12 Gbps effective
1067 MHz 8.5 Gbps effective
Memory
Memory Size
4 GB
128 GB
VRAM (MB)
4,096
131,072 +3100.0%
Memory Type
GDDR6
LPDDR5X
Memory Bus
128 bit
256 bit
Bandwidth
192.0 GB/s
273.2 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
2 MB
50 MB
Performance
Pixel Rate
42.98 GPixel/s
112.6 GPixel/s
Texture Rate
75.21 GTexel/s
900.9 GTexel/s
FP32 (TFLOPS)
4.813 TFLOPS
28.83 TFLOPS
FP64 (TFLOPS)
75.21 GFLOPS (1:64)
450.4 GFLOPS (1:64)
FP16 (TFLOPS)
4.813 TFLOPS (1:1)
28.83 TFLOPS (1:1)
AI/RT
RT Cores
14
48 +242.9%
Tensor Cores
56
192 +242.9%
Power
TDP
45 W
unknown
TDP (W)
45
—
Power Connectors
None
None
Architecture
Architecture
Ampere
Blackwell 2.0
GPU Name
GA106
GB20B
Generation
GeForce 30 Mobile
Blackwell IGP (N1x)
Process Size
8 nm
5 nm
Transistors
12,000 million
unknown
Die Size
276 mm²
382 mm²
Foundry
Samsung
TSMC
Density
43.5M / mm²
—
API Support
DirectX
12 Ultimate (12_2)
—
OpenGL
4.6
—
Vulkan
1.4
—
OpenCL
3.0
3.0
CUDA
8.6
12.1
Shader Model
6.9
—
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
1x HDMI
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 20 Mobile
—
View GeForce RTX 3050 A Mobile Details View N1X 48SM Details