NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA GeForce RTX 5050 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5050

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 2572 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
52,998
90,334
passmark_directx_10
61
103
passmark_directx_11
94
150
passmark_directx_12
55
66
passmark_directx_9
152
186
passmark_g2d
526
1,113
passmark_g3d
11,664
17,326
passmark_gpu_compute
4,419
9,184
3dmark_3dmark_steel_nomad_dx12
N/A
2,502
geekbench_vulkan
N/A
89,381

Analysis: NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA GeForce RTX 5050

Where Each One Wins

The recorded data shows a complete sweep for the newer part. Across all eight head-to-head benchmark comparisons, the NVIDIA GeForce RTX 5050 wins every single test, while the NVIDIA GeForce RTX 3050 A Mobile records zero victories. This is not a close contest with split results; the database shows a clear and uniform performance advantage for the GeForce 50-series part in every measured category.

The largest single win for the RTX 5050 comes in the Passmark G2D test, where it scores 1113 against the older card's 526, a delta of 52.7%. This indicates a substantial advantage in 2D graphics workloads, likely reflecting the newer architecture's more efficient display and rasterization pipeline. The compute side is nearly as lopsided: the RTX 5050 delivers 9184 in Passmark GPU compute versus 4419 for the RTX 3050 A Mobile, a 51.9% gap. That result speaks directly to parallel processing throughput, where the newer card's higher shader count and clock speeds dominate.

In the more common gaming-oriented DirectX tests, the RTX 5050 leads by margins that shrink as the API gets newer. In DirectX 9, the lead is 18.3% (186 versus 152). In DirectX 10, the gap widens to 40.8% (103 versus 61). For DirectX 11, the delta is 37.3% (150 versus 94). The smallest margin appears in DirectX 12, where the RTX 5050 still wins by 16.7% (66 versus 55). This pattern suggests that the older Ampere card is comparatively less disadvantaged in newer, more feature-complete APIs, but it still loses every round.

The Geekbench OpenCL result reinforces the overall picture: the RTX 5050 scores 90334 versus 52998, a 41.3% advantage. Meanwhile, the overall average benchmark score in the database places the RTX 5050 at 21035, more than double the RTX 3050 A Mobile's 8746. The RTX 5050 also sits at the 66th percentile of all GPUs in the database, compared to the 44th percentile for the older part.

Architecture Differences

The two GPUs come from different generations and use fundamentally different underlying designs. The RTX 3050 A Mobile is built on the GA106 chip using the Ampere architecture, fabricated on an 8 nm process at Samsung. The RTX 5050 uses the GB207 chip with the Blackwell 2.0 architecture, produced on a 5 nm process at TSMC. The process change alone accounts for a major difference in transistor density: the older chip packs 12,000 million transistors across a 276 mm² die, for a density of 43.5M per mm², while the newer chip fits 16,900 million transistors into a much smaller 149 mm² die, achieving 113.4M per mm².

Memory configurations differ sharply as well. The RTX 3050 A Mobile offers 4 GB of GDDR6 on a 128-bit bus, with memory clocked at 1500 MHz (12 Gbps effective) and bandwidth of 192.0 GB/s. The RTX 5050 doubles capacity to 8 GB of GDDR6, keeps the same 128-bit bus width, but raises memory speed to 2500 MHz (20 Gbps effective), yielding 320.0 GB/s of bandwidth. That is a 66.7% increase in raw memory throughput, a critical factor for texture-heavy workloads and higher resolutions.

Core counts are substantially higher on the newer part. The RTX 5050 has 2560 shading units, 80 texture mapping units, and 32 ROPs, compared to 1792 shading units, 56 TMUs, and 32 ROPs on the RTX 3050 A Mobile. The RTX 5050 also carries 20 ray tracing cores and 80 tensor cores, versus 14 and 56 respectively on the older chip. Clock speeds have jumped as well: the RTX 5050 runs at a base of 2317 MHz and boosts to 2572 MHz, while the RTX 3050 A Mobile operates at 1065 MHz base and 1343 MHz boost. The newer card's pixel rate is 82.30 GPixel/s against 42.98 GPixel/s, and its texture rate is 205.8 GTexel/s against 75.21 GTexel/s.

The RTX 5050's FP32 throughput of 13.17 TFLOPS dwarfs the older card's 4.813 TFLOPS, a difference that directly explains the compute benchmark results. Both cards support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API feature parity exists, but the underlying hardware capabilities are not comparable in scale.

Power and physical characteristics also differ. The RTX 3050 A Mobile is rated at 45 W TDP and occupies an IGP slot width with no power connectors, making it suitable for thin-and-light laptops. The RTX 5050 is rated at 130 W TDP, uses a dual-slot design, requires a single 8-pin power connector, and lists a suggested PSU of 300 W. The newer card uses a PCIe 5.0 x8 interface, while the older one uses PCIe 4.0 x8. Display outputs on the RTX 5050 include one HDMI 2.1b and three DisplayPort 2.1b connectors, while the RTX 3050 A Mobile's outputs are listed as portable device dependent. Production status also differs: the RTX 3050 A Mobile is end-of-life, while the RTX 5050 remains active.

Head-to-Head Benchmarks

The most decisive single result in the database is the Passmark G2D test, where the RTX 5050's score of 1113 exceeds the RTX 3050 A Mobile's 526 by 52.7%. This is the largest percentage delta recorded between the two cards, and it indicates a fundamental advantage in 2D rendering and desktop composition tasks. The gap likely stems from the newer card's much higher texture rate and improved memory bandwidth, though the database does not break down the cause.

Compute performance shows a similarly dramatic divide. In Passmark GPU compute, the RTX 5050 scores 9184 versus 4419, a 51.9% lead. The Geekbench OpenCL test tells the same story with a 41.3% margin (90334 versus 52998). These results align with the FP32 throughput difference: the RTX 5050 delivers 13.17 TFLOPS, nearly three times the 4.813 TFLOPS of the older chip.

In DirectX 10 and DirectX 11, the RTX 5050 leads by 40.8% and 37.3% respectively. The DirectX 10 scores are 103 versus 61, and the DirectX 11 scores are 150 versus 94. These are substantial margins that would translate into noticeably higher frame rates in older titles. The DirectX 9 test shows a smaller 18.3% gap (186 versus 152), and the DirectX 12 test shows the closest result at 16.7% (66 versus 55). The narrowing delta in newer APIs suggests that both cards handle modern APIs with similar efficiency relative to their hardware limits, but the older card still cannot match the newer one's raw throughput.

The Passmark G3D test, which aggregates many 3D workloads, gives the RTX 5050 a score of 17326 against 11664, a 32.7% advantage. This is the broadest 3D performance indicator in the database, and it confirms that the RTX 5050 is not just faster in isolated tests but consistently faster across the board.

FAQ

Q: Which GPU has more VRAM?

A: The NVIDIA GeForce RTX 5050 has 8 GB of GDDR6 memory, while the NVIDIA GeForce RTX 3050 A Mobile has 4 GB of GDDR6 memory. Both use a 128-bit memory bus.

Q: How much faster is the RTX 5050 in compute workloads?

A: In Passmark GPU compute, the RTX 5050 scores 9184 versus 4419 for the RTX 3050 A Mobile, a 51.9% lead. The Geekbench OpenCL result shows a 41.3% advantage (90334 versus 52998).

Q: What is the memory bandwidth difference?

A: The RTX 5050 has 320.0 GB/s of bandwidth, while the RTX 3050 A Mobile has 192.0 GB/s. The newer card's memory runs at 2500 MHz (20 Gbps effective), compared to 1500 MHz (12 Gbps effective) on the older card.

Q: Are the architectural differences significant?

A: Yes. The RTX 3050 A Mobile uses the Ampere architecture on an 8 nm Samsung process, while the RTX 5050 uses Blackwell 2.0 on a 5 nm TSMC process. The RTX 5050 has 2560 shading units versus 1792, and 20 ray tracing cores versus 14.

Q: Which GPU has a higher clock speed?

A: The RTX 5050 has a base clock of 2317 MHz and a boost clock of 2572 MHz. The RTX 3050 A Mobile operates at 1065 MHz base and 1343 MHz boost.

Q: What is the power requirement for each card?

A: The RTX 3050 A Mobile is rated at 45 W TDP with no power connectors, while the RTX 5050 is rated at 130 W TDP and requires a single 8-pin power connector with a suggested PSU of 300 W.

Q: How do the overall benchmark averages compare?

A: The RTX 5050 has an average benchmark score of 21035, while the RTX 3050 A Mobile averages 8746. The RTX 5050 sits at the 66th percentile of all GPUs, versus the 44th percentile for the older card.

The Verdict

The data leaves no room for ambiguity. The NVIDIA GeForce RTX 5050 wins all eight head-to-head benchmark comparisons, with margins ranging from 16.7% in DirectX 12 to 52.7% in Passmark G2D. Its average benchmark score of 21035 is more than double the RTX 3050 A Mobile's 8746, and its 66th percentile ranking places it well above the older card's 44th percentile.

For any workload measured in the database, the RTX 5050 is the superior choice. Its 8 GB VRAM doubles the older card's capacity, its 320.0 GB/s bandwidth provides 66.7% more memory throughput, and its 13.17 TFLOPS FP32 performance is roughly 2.7 times the older card's 4.813 TFLOPS. The newer architecture also brings a 5 nm process, higher clock speeds, and more shading units, ray tracing cores, and tensor cores.

The RTX 3050 A Mobile retains relevance only in scenarios where its 45 W TDP and IGP form factor are mandatory, such as ultra-thin laptops with no discrete power connectors. For any performance-sensitive application, the RTX 5050's 130 W TDP and dual-slot design are a reasonable trade for the measured gains. The production status also favors the newer card: the RTX 3050 A Mobile is end-of-life, while the RTX 5050 remains active with a launch MSRP of 249 USD. The database indicates that the RTX 5050 is the only sensible pick when performance is the deciding factor.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 3050 A Mobile
RTX 5050
Core Specs
Shading Units
1,792
2,560 +42.9%
Shaders
1,792
2,560 +42.9%
TMUs
56
80 +42.9%
ROPs
32
32 0.0%
SM Count
14
20 +42.9%
Clocks
Base Clock
1065 MHz
2317 MHz
Boost Clock
1343 MHz
2572 MHz
Memory Clock
1500 MHz 12 Gbps effective
2500 MHz 20 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
192.0 GB/s
320.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
2 MB
24 MB
Performance
Pixel Rate
42.98 GPixel/s
82.30 GPixel/s
Texture Rate
75.21 GTexel/s
205.8 GTexel/s
FP32 (TFLOPS)
4.813 TFLOPS
13.17 TFLOPS
FP64 (TFLOPS)
75.21 GFLOPS (1:64)
205.8 GFLOPS (1:64)
FP16 (TFLOPS)
4.813 TFLOPS (1:1)
13.17 TFLOPS (1:1)
AI/RT
RT Cores
14
20 +42.9%
Tensor Cores
56
80 +42.9%
Power
TDP
45 W
130 W
TDP (W)
45
130 +188.9%
Suggested PSU
300 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Ampere
Blackwell 2.0
GPU Name
GA106
GB207
Generation
GeForce 30 Mobile
GeForce 50
Process Size
8 nm
5 nm
Transistors
12,000 million
16,900 million
Die Size
276 mm²
149 mm²
Foundry
Samsung
TSMC
Density
43.5M / mm²
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
12.0
Shader Model
6.9
6.9
Physical
Slot Width
IGP
Dual-slot
Outputs
Portable Device Dependent
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x8
Other
Launch Price
249 USD
Production
End-of-life
Active
Predecessor
GeForce 20 Mobile
GeForce 40
Successor
GeForce 60
View GeForce RTX 3050 A Mobile Details View GeForce RTX 5050 Details