Intel Arc A380E x2 vs NVIDIA GeForce RTX 3050 A Mobile Comparison

Intel
GPU

Intel Arc A380E x2

CORE STATE DG2-128
VRAM 6 GB
CLOCK SPEED 2000 MHz
TDP 130 W
BUS WIDTH 96 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
52,998
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: Intel Arc A380E x2 vs NVIDIA GeForce RTX 3050 A Mobile

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark records between the Intel Arc A380E x2 and the NVIDIA GeForce RTX 3050 A Mobile. This absence of paired testing data means the comparison must rely on the individual benchmark results recorded for the NVIDIA part and the architectural specifications of both GPUs. The Intel Arc A380E x2 has no benchmark entries in the database, leaving its performance profile unquantified by direct measurements.

The NVIDIA GeForce RTX 3050 A Mobile, however, has a full set of recorded benchmark scores. Its PassMark G3D score of 11,664 places it at the 44th percentile of all GPUs in the database. This positions it slightly below the median GPU, with an average benchmark score of 8,746 across all tests. The nearest rivals in the database provide context: the NVIDIA GeForce GTX 460 v2 scores 8,743, a delta of 0%, while the AMD Radeon Pro WX 5100 scores 8,863, putting the RTX 3050 A Mobile 1.3% behind. The AMD Radeon R9 M265X scores 8,851, 1.2% ahead of the NVIDIA part. These margins are narrow, indicating the RTX 3050 A Mobile sits in a tightly contested performance band.

Looking at the individual benchmark breakdown for the RTX 3050 A Mobile, the PassMark DirectX 9 score of 152 stands as the highest API-specific result, suggesting strong legacy DirectX performance. The DirectX 11 score of 94 and DirectX 10 score of 61 show a declining trend with newer API generations. The DirectX 12 score drops to 55, indicating that the architecture handles older workloads more efficiently than modern ones. The PassMark G2D score of 526 reflects 2D graphics capability, while the GPU compute score of 4,419 shows moderate compute throughput. The Geekbench OpenCL score of 52,998 provides an additional data point for general-purpose GPU compute workloads.

Since the Intel Arc A380E x2 lacks recorded benchmark scores, the head-to-head comparison cannot be resolved through direct numerical evidence. The database shows zero wins for either product in direct comparison, as no paired test data exists. What the data does reveal is the performance position of the NVIDIA part relative to its measured rivals, while the Intel part remains an unknown quantity in terms of measured output. The Intel product's percentile rank of 50 places it at the median of all GPUs, but this figure derives from its specification profile rather than benchmark results, as its average benchmark score is recorded as zero.

Architecture Differences

The two GPUs employ fundamentally different architectural approaches. The Intel Arc A380E x2 uses the DG2-128 chip based on the Xe-HPG architecture, belonging to the Alchemist generation within the Arc 3 product family. This chip is manufactured on a 6 nm process at TSMC, containing 7,200 million transistors on a 157 mm² die. The resulting transistor density of 45.9 million transistors per square millimeter reflects the compact nature of this design. The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip based on the Ampere architecture, part of the GeForce 30-series Mobile generation. This chip comes from Samsung's 8 nm process, packing 12,000 million transistors onto a 276 mm² die. The transistor density here measures 43.5 million per square millimeter, slightly lower than the Intel design despite the larger absolute transistor count.

Clock behavior differs markedly between the two. The Intel part runs at a fixed 2,000 MHz for both base and boost clocks, with no game clock specified. Its memory operates at 1,937 MHz with 15.5 Gbps effective data rate. The NVIDIA mobile part runs substantially lower: 1,065 MHz base and 1,343 MHz boost. Its memory clocks at 1,500 MHz with 12 Gbps effective. These clock differences reflect the very different power envelopes of the two designs, with the Intel card drawing 130 W versus the NVIDIA mobile part's 45 W.

Memory configurations diverge in capacity and bus width. The Intel Arc A380E x2 carries 6 GB of GDDR6 on a 96-bit bus, yielding 186.0 GB/s of bandwidth. The NVIDIA GeForce RTX 3050 A Mobile has 4 GB of GDDR6 on a 128-bit bus, producing 192.0 GB/s of bandwidth. Despite having less memory, the NVIDIA part achieves slightly higher bandwidth thanks to its wider bus. The Intel card's larger capacity could prove advantageous in memory-intensive scenarios, while the NVIDIA part's bandwidth edge remains modest.

Compute resources reveal different allocation strategies. The Intel GPU has 1,024 shading units, 64 texture mapping units, 32 render output units, and 8 ray tracing cores. It has no tensor cores recorded. The NVIDIA GPU offers 1,792 shading units, 56 TMUs, 32 ROPs, 14 ray tracing cores, and 56 tensor cores. Intel's higher TMU count and identical ROP count contrast with NVIDIA's larger shader array and dedicated tensor core presence. The Intel part achieves a pixel rate of 64.00 GPixel/s and a texture rate of 128.0 GTexel/s, while the NVIDIA part delivers 42.98 GPixel/s and 75.21 GTexel/s. Intel leads in both rasterization throughput metrics.

Floating-point performance shows a close contest. The Intel GPU delivers 4.096 TFLOPS of FP32 performance and 8.192 TFLOPS of FP16 using a 2:1 ratio. The NVIDIA GPU produces 4.813 TFLOPS of FP32 and the same 4.813 TFLOPS for FP16 with a 1:1 ratio. NVIDIA holds a 17.5% FP32 advantage, while Intel's FP16 output nearly doubles its FP32 figure, indicating different compute prioritization. The NVIDIA part's tensor cores enable specialized AI workloads that the Intel part cannot accelerate through dedicated hardware.

Where Each One Wins

The NVIDIA GeForce RTX 3050 A Mobile demonstrates clear strengths in measured performance categories. Its recorded benchmark scores position it at the 44th percentile of all GPUs, with an average benchmark score of 8,746. Its nearest rivals all cluster within 1.3% of its performance, confirming it holds a competitive position in its measured segment. The DirectX 9 score of 152 suggests strong legacy API performance, while the GPU compute score of 4,419 and Geekbench OpenCL score of 52,998 indicate respectable compute capability for a mobile part. The 4 GB memory capacity, while smaller than the Intel offering, pairs with higher bandwidth of 192.0 GB/s to support memory-throughput-sensitive workloads.

The Intel Arc A380E x2 shows theoretical advantages in several specification areas despite lacking measured benchmarks. Its 6 GB memory capacity doubles the NVIDIA part's 4 GB, providing more headroom for large datasets and textures. The pixel rate of 64.00 GPixel/s exceeds the NVIDIA part's 42.98 GPixel/s by a substantial margin, indicating faster fill-rate operations. The texture rate of 128.0 GTexel/s versus 75.21 GTexel/s shows similar dominance in texture processing. The FP16 throughput of 8.192 TFLOPS doubles the NVIDIA part's FP16 output, potentially benefiting applications that utilize reduced precision. The 130 W power budget allows for higher sustained clocks, with the fixed 2,000 MHz boost representing a 48.9% higher boost clock than the NVIDIA part's 1,343 MHz.

The physical form factors dictate deployment scenarios. The Intel card occupies a single slot with dimensions of 265 mm length, 127 mm height, and 20 mm width, requiring a 1x 6-pin power connector and a 300 W suggested power supply. The NVIDIA mobile part is an IGP with no dedicated power connectors and no specified dimensions, designed for integration into portable devices. The Intel card offers 8x mini-DisplayPort 2.0 outputs, while the NVIDIA part's display outputs are described as portable device dependent.

The Verdict

The recorded data presents an asymmetric comparison. The NVIDIA GeForce RTX 3050 A Mobile has comprehensive benchmark results showing it at the 44th percentile of all GPUs, with an average score of 8,746 and nearest rivals within 1.3% of its performance. The Intel Arc A380E x2 has no recorded benchmarks, placing its measured performance at zero with a specification-derived percentile of 50. This means the Intel part's actual performance remains unverified by the database, while the NVIDIA part's position is established through direct measurement.

For workloads requiring proven, measured performance, the NVIDIA part offers documented capability. Its benchmark scores, particularly the PassMark G3D score of 11,664 and DirectX 9 score of 152, confirm its operational characteristics. The presence of tensor cores enables accelerated AI processing that the Intel part cannot match through dedicated hardware. The lower 45 W power draw makes it suitable for portable applications where the Intel card's 130 W requirement would be prohibitive.

For workloads demanding maximum memory capacity, fill-rate performance, or reduced-precision compute, the Intel part's specifications suggest advantages. The 6 GB memory capacity exceeds the NVIDIA part by 50%, and the 64.00 GPixel/s pixel rate and 128.0 GTexel/s texture rate substantially outperform the NVIDIA part's corresponding figures. The FP16 throughput of 8.192 TFLOPS doubles the NVIDIA part's output. However, these remain theoretical advantages absent measured confirmation.

The production status of both parts is end-of-life, with the Intel part released on 2024-03-31 and the NVIDIA part on 2023-12-31. The Intel part lists Battlemage as its successor, while the NVIDIA part has no recorded successor. The database shows no direct head-to-head benchmark results, so the verdict rests on the asymmetry between the NVIDIA part's measured performance and the Intel part's unverified specifications.

FAQ

Q: Which GPU has a higher benchmark percentile?

A: The Intel Arc A380E x2 has a percentile rank of 50, while the NVIDIA GeForce RTX 3050 A Mobile has a percentile rank of 44. However, the Intel part's percentile derives from specifications, not measured benchmarks, as its average benchmark score is 0.

Q: What is the average benchmark score for each GPU?

A: The Intel Arc A380E x2 has an average benchmark score of 0 with no recorded benchmark entries. The NVIDIA GeForce RTX 3050 A Mobile has an average benchmark score of 8,746 across eight recorded tests.

Q: How does the NVIDIA part compare to its nearest rivals?

A: The RTX 3050 A Mobile scores 8,746 on average. The NVIDIA GeForce GTX 460 v2 scores 8,743, a 0% delta. The AMD Radeon R9 M265X scores 8,851, placing the RTX part 1.2% behind. The AMD Radeon Pro WX 5100 scores 8,863, 1.3% ahead of the RTX part.

Q: Which GPU has more memory bandwidth?

A: The NVIDIA GeForce RTX 3050 A Mobile has 192.0 GB/s of bandwidth from its 128-bit bus, while the Intel Arc A380E x2 has 186.0 GB/s from its 96-bit bus. NVIDIA holds a 3.2% bandwidth advantage.

Q: What are the power requirements for each GPU?

A: The Intel Arc A380E x2 has a 130 W TDP, requires a 1x 6-pin power connector, and suggests a 300 W power supply. The NVIDIA GeForce RTX 3050 A Mobile has a 45 W TDP, requires no power connectors, and has no suggested PSU listed.

Q: Which GPU has more shading units?

A: The NVIDIA GeForce RTX 3050 A Mobile has 1,792 shading units, while the Intel Arc A380E x2 has 1,024 shading units. The NVIDIA part has 75% more shading units.

Specification Differences

| Specification | Intel Arc A380E x2 | NVIDIA GeForce RTX 3050 A Mobile |

|---|---|---|

| Chip | DG2-128 | GA106 |

| Architecture | Xe-HPG | Ampere |

| Generation | Alchemist (Arc 3) | GeForce 30 Mobile |

| Process Node | 6 nm | 8 nm |

| Foundry | TSMC | Samsung |

| Transistors | 7,200 million | 12,000 million |

| Die Size | 157 mm² | 276 mm² |

| Transistor Density | 45.9M / mm² | 43.5M / mm² |

| Base Clock | 2000 MHz | 1065 MHz |

| Boost Clock | 2000 MHz | 1343 MHz |

| Memory Clock | 1937 MHz 15.5 Gbps effective | 1500 MHz 12 Gbps effective |

| Memory Size | 6 GB | 4 GB |

| Memory Bus Width | 96 bit | 128 bit |

| Memory Bandwidth | 186.0 GB/s | 192.0 GB/s |

| Shading Units | 1024 | 1792 |

| TMUs | 64 | 56 |

| ROPs | 32 | 32 |

| RT Cores | 8 | 14 |

| Tensor Cores | None | 56 |

| Pixel Rate | 64.00 GPixel/s | 42.98 GPixel/s |

| Texture Rate | 128.0 GTexel/s | 75.21 GTexel/s |

| FP32 | 4.096 TFLOPS | 4.813 TFLOPS |

| FP16 | 8.192 TFLOPS (2:1) | 4.813 TFLOPS (1:1) |

| TDP | 130 W | 45 W |

| Slot Width | Single-slot | IGP |

| Power Connectors | 1x 6-pin | None |

| Suggested PSU | 300 W | Not listed |

| Display Outputs | 8x mini-DisplayPort 2.0 | Portable Device Dependent |

| Release Date | 2024-03-31 | 2023-12-31 |

| Predecessor | Xe Graphics | GeForce 20 Mobile |

| Successor | Battlemage | Not listed |

| Percentile | 50 | 44 |

| Average Benchmark Score | 0 | 8,746 |

DETAILED SPECIFICATIONS

SPECIFICATION
A380E x2
RTX 3050 A Mobile
Core Specs
Shading Units
1,024
1,792 +75.0%
Shaders
1,024
1,792 +75.0%
TMUs
64
56 -12.5%
ROPs
32
32 0.0%
SM Count
—
14
Execution Units
128
—
Clocks
Base Clock
2000 MHz
1065 MHz
Boost Clock
2000 MHz
1343 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
6 GB
4 GB
VRAM (MB)
6,144
4,096 -33.3%
Memory Type
GDDR6
GDDR6
Memory Bus
96 bit
128 bit
Bandwidth
186.0 GB/s
192.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
2 MB
Performance
Pixel Rate
64.00 GPixel/s
42.98 GPixel/s
Texture Rate
128.0 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
4.096 TFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
1,024.0 GFLOPS (1:4)
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
8.192 TFLOPS (2:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
8
14 +75.0%
Tensor Cores
—
56
XMX Cores
128
—
Power
TDP
130 W
45 W
TDP (W)
130
45 -65.4%
Suggested PSU
300 W
—
Power Connectors
1x 6-pin
None
Architecture
Architecture
Xe-HPG
Ampere
GPU Name
DG2-128
GA106
Generation
Alchemist (Arc 3)
GeForce 30 Mobile
Process Size
6 nm
8 nm
Transistors
7,200 million
12,000 million
Die Size
157 mm²
276 mm²
Foundry
TSMC
Samsung
Density
45.9M / mm²
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.6
Shader Model
6.6
6.9
Physical
Slot Width
Single-slot
IGP
Length
265 mm 10.4 inches
—
Height
127 mm 5 inches
—
Outputs
8x mini-DisplayPort 2.0
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x8
Other
Production
End-of-life
End-of-life
Predecessor
Xe Graphics
GeForce 20 Mobile
Successor
Battlemage
—
View Arc A380E x2 Details View GeForce RTX 3050 A Mobile Details