NVIDIA GeForce RTX 2070 SUPER vs NVIDIA Quadro M4000M Comparison
NVIDIA GeForce RTX 2070 SUPER
Quadro M4000M
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 2070 SUPER vs NVIDIA Quadro M4000M
NVIDIA Quadro M4000M and NVIDIA GeForce RTX 2070 SUPER are both end-of-life NVIDIA parts, but they belong to completely different eras. The data shows a decisive generational gap: the RTX 2070 SUPER wins every head-to-head benchmark in the FACT PACK, with the Quadro M4000M failing to secure a single victory. Despite this, both cards occupy the same 65th percentile among all GPUs, meaning their average benchmark scores are surprisingly close, driven largely by the Quadro's competitive showing in Vulkan compute workloads.
Head-to-Head Benchmarks
In the two shared benchmark tests, the GeForce RTX 2070 SUPER utterly dominates the Quadro M4000M. The most dramatic disparity appears in Geekbench Vulkan, where the RTX 2070 SUPER scores 90,637 against the Quadro's 20,971. That represents a 76.9% deficit for the older card—meaning the RTX 2070 SUPER delivers roughly four times the raw compute throughput in this API. The gap is nearly identical in Geekbench OpenCL: the RTX 2070 SUPER posts 83,358 versus the Quadro's 19,989, a 76% shortfall. Both deltas are stark, and they underscore how far NVIDIA's architecture advanced between 2015 and 2019.
The pattern is clear across both tests: the RTX 2070 SUPER's advantage is consistent and overwhelming. In OpenCL, the winning score is more than four times the losing score. In Vulkan, the margin is slightly wider still. The Quadro M4000M's best result—its 20,971 in Vulkan—is still less than a quarter of the RTX 2070 SUPER's worst result in either test. This is not a close contest by any metric; it is a one-sided rout.
Interestingly, the average benchmark scores tell a different story. The Quadro M4000M averages 20,480 across its two tests, while the RTX 2070 SUPER averages 20,282 across a much larger suite of ten tests. The Quadro actually holds a 1% advantage in this aggregate metric, per its nearestRivals entry. That counterintuitive result stems from the RTX 2070 SUPER's inclusion of lower-scoring legacy tests like Passmark DirectX 9 (223) and Passmark DirectX 10 (132), which drag down its average. Still, in every directly comparable workload, the Turing card wins by a landslide.
Where Each One Wins
The RTX 2070 SUPER wins everywhere that matters for modern workloads. Its OpenCL and Vulkan scores are both in the 80,000–90,000 range, making it suitable for compute-heavy tasks like rendering, simulation, and machine learning inference. The Vulkan result of 90,637 is particularly strong, indicating robust cross-platform graphics performance. The card also handles legacy APIs well: its Passmark DirectX 9 score of 223 and DirectX 11 score of 151 show it remains capable in older titles, while the DirectX 12 score of 67 suggests diminishing returns in that particular test. For gaming, the 3DMark Steel Nomad DX12 score of 1,651 provides a modern reference point.
The Quadro M4000M, by contrast, has no wins to its name. Its 19,989 OpenCL and 20,971 Vulkan scores are barely above the minimum threshold for usability in 2025, and they place it far behind not just the RTX 2070 SUPER but also every rival listed. The nearest rival, the GeForce RTX 3070 Mobile, scores 20,534 on average—just 0.3% ahead of the Quadro. This suggests the Quadro's niche is limited to legacy professional applications where its Maxwell architecture and 4 GB frame buffer are still sufficient. It is not a gaming card, and its compute performance is now a fraction of what even mid-range Turing parts achieve.
For users choosing between these two, the decision is obvious: the RTX 2070 SUPER is the only option for anything beyond basic 2D or legacy 3D work. The Quadro M4000M's only advantage is its 100 W TDP and MXM form factor, which are irrelevant to desktop users. In every benchmark that matters, the RTX 2070 SUPER is between 76% and 76.9% faster.
Architecture Differences
The two GPUs are separated by four years and a full architectural leap. The Quadro M4000M uses the GM204 chip, built on Maxwell 2.0 at TSMC's 28 nm process. It packs 5,200 million transistors into a 398 mm² die, yielding a transistor density of 13.1 million per square millimeter. The RTX 2070 SUPER uses the TU104 chip, built on Turing at 12 nm. It houses 13,600 million transistors on a 545 mm² die, for a density of 25.0 million per square millimeter. That is nearly double the density and more than 2.6 times the transistor count.
Core configurations differ massively. The Quadro M4000M has 1,280 shading units, 80 texture mapping units, and 64 ROPs. The RTX 2070 SUPER doubles the shading units to 2,560 and the TMUs to 160, while keeping 64 ROPs. Critically, the RTX 2070 SUPER adds 40 ray tracing cores and 320 tensor cores—hardware features that simply do not exist on the Maxwell-based Quadro. This enables hardware-accelerated ray tracing and DLSS, neither of which the M4000M can support.
Clock speeds and memory also diverge sharply. The Quadro runs at 975 MHz base and 1,013 MHz boost, with 1,253 MHz memory (5 Gbps effective). The RTX 2070 SUPER runs at 1,605 MHz base and 1,770 MHz boost, with 1,750 MHz memory (14 Gbps effective). Memory capacity doubles from 4 GB GDDR5 to 8 GB GDDR6, while bandwidth jumps from 160.4 GB/s to 448.0 GB/s—a 179% increase. Pixel rate goes from 64.83 GPixel/s to 113.3 GPixel/s, and texture rate from 81.04 GTexel/s to 283.2 GTexel/s. FP32 compute rises from 2.593 TFLOPS to 9.062 TFLOPS, and the RTX 2070 SUPER adds FP16 support at 18.12 TFLOPS (2:1), which the Quadro lacks entirely.
API support also reflects the generational gap. The Quadro supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The RTX 2070 SUPER supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Turing card's higher DirectX feature level enables mesh shaders, variable rate shading, and other modern rendering techniques that are unavailable to the Quadro.
FAQ
Q: Which card has higher raw compute performance in OpenCL?
A: The NVIDIA GeForce RTX 2070 SUPER scores 83,358 in Geekbench OpenCL, compared to the Quadro M4000M's 19,989—a 76% advantage for the RTX 2070 SUPER.
Q: Does the Quadro M4000M support ray tracing?
A: No. The Quadro M4000M is based on Maxwell 2.0 and has zero ray tracing cores. The RTX 2070 SUPER has 40 RT cores.
Q: What is the memory bandwidth difference?
A: The RTX 2070 SUPER offers 448.0 GB/s of bandwidth with 8 GB GDDR6, while the Quadro M4000M provides 160.4 GB/s with 4 GB GDDR5.
Q: Are these cards comparable in average benchmark score?
A: Yes, surprisingly. The Quadro M4000M averages 20,480 across its tests, and the RTX 2070 SUPER averages 20,282 across ten tests. The Quadro holds a 1% edge in this specific aggregate.
Q: Which card has more shading units?
A: The RTX 2070 SUPER has 2,560 shading units, exactly double the Quadro M4000M's 1,280.
Q: What is the release date gap?
A: The Quadro M4000M launched on August 17, 2015, and the RTX 2070 SUPER launched on July 8, 2019—nearly four years apart.
Specification Differences
| Specification | NVIDIA Quadro M4000M | NVIDIA GeForce RTX 2070 SUPER |
|---|---|---|
| Chip | GM204 | TU104 |
| Architecture | Maxwell 2.0 | Turing |
| Process Node | 28 nm | 12 nm |
| Transistors | 5,200 million | 13,600 million |
| Die Size | 398 mm² | 545 mm² |
| Transistor Density | 13.1M / mm² | 25.0M / mm² |
| Base Clock | 975 MHz | 1,605 MHz |
| Boost Clock | 1,013 MHz | 1,770 MHz |
| Memory Clock | 1,253 MHz (5 Gbps) | 1,750 MHz (14 Gbps) |
| Memory Size | 4 GB | 8 GB |
| Memory Type | GDDR5 | GDDR6 |
| Memory Bus Width | 256 bit | 256 bit |
| Memory Bandwidth | 160.4 GB/s | 448.0 GB/s |
| Shading Units | 1,280 | 2,560 |
| TMUs | 80 | 160 |
| ROPs | 64 | 64 |
| RT Cores | 0 | 40 |
| Tensor Cores | 0 | 320 |
| Pixel Rate | 64.83 GPixel/s | 113.3 GPixel/s |
| Texture Rate | 81.04 GTexel/s | 283.2 GTexel/s |
| FP32 Performance | 2.593 TFLOPS | 9.062 TFLOPS |
| FP16 Performance | None | 18.12 TFLOPS (2:1) |
| TDP | 100 W | 215 W |
| Slot Width | MXM Module | Dual-slot |
| Power Connectors | None | 1x 6-pin + 1x 8-pin |
| Suggested PSU | None | 550 W |
| Display Outputs | Portable Device Dependent | 1x HDMI 2.0, 3x DisplayPort 1.4a, 1x USB Type-C |
| DirectX Version | 12 (12_1) | 12 Ultimate (12_2) |
| Release Date | 2015-08-17 | 2019-07-08 |
| Launch MSRP | None | 499 USD |