NVIDIA GeForce MX550 vs NVIDIA RTX PRO 2000 Blackwell Comparison

NVIDIA
GEFORCE

NVIDIA GeForce MX550

CORE STATE TU117SB
VRAM 2 GB
CLOCK SPEED 1320 MHz
TDP 25 W
BUS WIDTH 64 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

RTX PRO 2000 Blackwell

CORE STATE GB206
VRAM 16 GB
CLOCK SPEED 1957 MHz
TDP 70 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
20,372
106,087
geekbench_vulkan
32,469
113,865
3dmark_3dmark_steel_nomad_dx12
N/A
2,374.5
passmark_directx_10
N/A
122
passmark_directx_11
N/A
174
passmark_directx_12
N/A
80
passmark_directx_9
N/A
241
passmark_g2d
N/A
1,303
passmark_g3d
N/A
20,049
passmark_gpu_compute
N/A
8,396

Analysis: NVIDIA GeForce MX550 vs NVIDIA RTX PRO 2000 Blackwell

The NVIDIA GeForce MX550 and the NVIDIA RTX PRO 2000 Blackwell occupy opposite ends of the mobile GPU spectrum. The MX550 is an end-of-life entry-level part built on the aging Turing architecture, designed for basic laptop acceleration. The RTX PRO 2000 Blackwell is an active, professional workstation GPU featuring the latest Blackwell 2.0 architecture and a full suite of modern rendering features. The benchmark data shows a decisive performance gap, but the two products serve fundamentally different use cases.

Where Each One Wins

The data reveals a clear and complete victory for the RTX PRO 2000 Blackwell across all shared benchmark tests. In the two head-to-head comparisons available, the RTX PRO 2000 wins both, giving it a 2-0 record against the MX550. The GeForce MX550, conversely, has zero wins in this direct comparison. The average benchmark score for the RTX PRO 2000 is 25,269, while the MX550 averages 26,421. This means the MX550 actually has a slightly higher average score across all its tested workloads, but that is a statistical artifact of the different test suites each card was subjected to.

The RTX PRO 2000 Blackwell is the clear choice for any modern graphics workload. Its superior scores in Geekbench OpenCL and Vulkan indicate it can handle compute-heavy tasks, modern game engines, and professional 3D rendering applications with ease. The MX550’s wins are more about efficiency and legacy compatibility. With a TDP of just 25 W compared to the RTX PRO 2000’s 70 W, the MX550 is built for ultra-thin, fanless designs where power draw is the primary constraint. It wins in scenarios where a laptop needs basic display output and light 2D acceleration without generating significant heat.

Architecture Differences

The architectural gap between these two GPUs is generational. The MX550 is built on the Turing architecture, using the TU117SB chip manufactured on a 12 nm process at TSMC. It packs 4,700 million transistors onto a 200 mm² die, resulting in a transistor density of 23.5 million per square millimeter. The RTX PRO 2000 Blackwell uses the GB206 chip on the Blackwell 2.0 architecture, fabricated on a more advanced 5 nm process. It contains 21,900 million transistors on a smaller 181 mm² die, achieving a density of 121.0 million transistors per square millimeter — over five times denser.

The RTX PRO 2000 also introduces hardware features the MX550 completely lacks. It has 34 dedicated ray tracing cores and 136 tensor cores, enabling hardware-accelerated ray tracing and AI-accelerated features like DLSS. The MX550 has no RT or tensor cores, meaning it must rely on traditional rasterization alone. The MX550 supports DirectX 12 (12_1), while the RTX PRO 2000 supports DirectX 12 Ultimate (12_2), which includes features like mesh shaders and variable rate shading. Both support OpenGL 4.6 and Vulkan 1.4, but the Blackwell card’s feature set is designed for future-proofing.

Head-to-Head Benchmarks

The performance differential is stark. In Geekbench OpenCL, the MX550 scores 20,372, while the RTX PRO 2000 Blackwell scores 106,087. This represents a delta of -80.8% for the MX550, meaning the RTX PRO 2000 is approximately 4.2 times faster in this compute workload. OpenCL is a proxy for general-purpose GPU compute, and this result reflects the massive difference in shading units (1024 vs 4352) and FP32 throughput (2.703 TFLOPS vs 17.03 TFLOPS).

The Vulkan results tell a similar story. The MX550 scores 32,469, while the RTX PRO 2000 Blackwell scores 113,865, a delta of -71.5%. Vulkan is a low-overhead graphics API used in modern games and professional applications. The RTX PRO 2000’s 6.3x higher texture rate (266.2 GTexel/s vs 42.24 GTexel/s) and 4.4x higher pixel rate (93.94 GPixel/s vs 21.12 GPixel/s) directly contribute to this lead. The MX550’s nearest rival in average score is the AMD Radeon 860M at 26,401 (0.1% delta), while the RTX PRO 2000’s closest competitor is the NVIDIA RTX A5000 Mobile at 24,763 (2% delta), showing both cards sit within a competitive bracket of their respective peers.

Specification Differences

The specification sheet highlights the generational leap. The MX550 has 2 GB of GDDR6 memory on a 64-bit bus, yielding 96.00 GB/s of bandwidth. The RTX PRO 2000 features 16 GB of GDDR7 memory on a 128-bit bus, delivering 288.0 GB/s — triple the bandwidth. Memory clock speeds differ: the MX550 runs at 1500 MHz (12 Gbps effective), while the RTX PRO 2000 runs at 1125 MHz (18 Gbps effective). The higher effective speed of the GDDR7 compensates for the lower base clock.

Core counts are dramatically different. The MX550 has 1024 shading units, 32 TMUs, and 16 ROPs. The RTX PRO 2000 has 4352 shading units, 136 TMUs, and 48 ROPs. Clock speeds tell a nuanced story: the MX550 has a higher base clock (1065 MHz vs 982 MHz) but a much lower boost clock (1320 MHz vs 1957 MHz). The RTX PRO 2000’s boost clock advantage of 637 MHz is significant for sustained workloads. The FP32 performance is 2.703 TFLOPS for the MX550 versus 17.03 TFLOPS for the RTX PRO 2000, with both cards offering FP16 at a 1:1 ratio.

Physical and interface differences also matter. The MX550 is an IGP (integrated graphics processor) with no slot width, no power connectors, and a PCIe 4.0 x8 interface. The RTX PRO 2000 is a dual-slot card measuring 167 mm in length, 69 mm in height, and 20 mm in width, with a PCIe 5.0 x8 interface and a suggested PSU of 250 W. The MX550 has no display outputs (portable device dependent), while the RTX PRO 2000 offers 4x mini-DisplayPort 2.1b connectors. The MX550 uses 4,700 million transistors; the RTX PRO 2000 uses 21,900 million.

FAQ

Q: Which GPU is faster in Geekbench OpenCL?

A: The NVIDIA RTX PRO 2000 Blackwell scores 106,087, which is 80.8% higher than the MX550’s 20,372.

Q: Does the MX550 support ray tracing?

A: No. The MX550 has no RT cores, while the RTX PRO 2000 Blackwell includes 34 dedicated ray tracing cores.

Q: What is the memory capacity difference?

A: The MX550 has 2 GB of GDDR6, while the RTX PRO 2000 Blackwell has 16 GB of GDDR7.

Q: Which card has a higher boost clock?

A: The RTX PRO 2000 Blackwell boosts to 1957 MHz, compared to the MX550’s 1320 MHz.

Q: Are these cards in the same performance percentile?

A: The MX550 is in the 72nd percentile of all GPUs, while the RTX PRO 2000 is in the 70th percentile, despite the RTX PRO 2000 being far faster in the tested workloads.

Q: What is the TDP difference?

A: The MX550 has a 25 W TDP, while the RTX PRO 2000 Blackwell has a 70 W TDP.

The Verdict

The benchmark data is unambiguous: the NVIDIA RTX PRO 2000 Blackwell is overwhelmingly more powerful than the NVIDIA GeForce MX550. In every head-to-head test, it wins by margins of 71.5% to 80.8%. Its 17.03 TFLOPS of FP32 performance, 288.0 GB/s of memory bandwidth, and hardware ray tracing and tensor cores make it a serious workstation tool. The MX550, with its 2.703 TFLOPS and 96.00 GB/s bandwidth, cannot compete on raw performance.

However, the MX550’s 25 W TDP and IGP form factor mean it can be embedded in ultra-portable devices where the RTX PRO 2000’s 70 W dual-slot design would be impossible. The MX550 is for basic laptop acceleration, web browsing, and light productivity. The RTX PRO 2000 is for professionals running CAD, 3D rendering, video editing, or AI workloads who need 16 GB of GDDR7 memory and modern API support. The data suggests you should choose the RTX PRO 2000 if performance matters at all, but the MX550 remains relevant only in the most power-constrained scenarios where its 25 W draw is a hard requirement. The RTX PRO 2000’s 4x mini-DisplayPort 2.1b outputs also make it suitable for multi-monitor professional setups, something the MX550 cannot offer with its portable-device-dependent outputs.

DETAILED SPECIFICATIONS

SPECIFICATION
MX550
RTX PRO 2000 Blackwell
Core Specs
Shading Units
1,024
4,352 +325.0%
Shaders
1,024
4,352 +325.0%
TMUs
32
136 +325.0%
ROPs
16
48 +200.0%
SM Count
16
34 +112.5%
Clocks
Base Clock
1065 MHz
982 MHz
Boost Clock
1320 MHz
1957 MHz
Memory Clock
1500 MHz 12 Gbps effective
1125 MHz 18 Gbps effective
Memory
Memory Size
2 GB
16 GB
VRAM (MB)
2,048
16,384 +700.0%
Memory Type
GDDR6
GDDR7
Memory Bus
64 bit
128 bit
Bandwidth
96.00 GB/s
288.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
2 MB
32 MB
Performance
Pixel Rate
21.12 GPixel/s
93.94 GPixel/s
Texture Rate
42.24 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
2.703 TFLOPS
17.03 TFLOPS
FP64 (TFLOPS)
42.24 GFLOPS (1:64)
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
2.703 TFLOPS (1:1)
17.03 TFLOPS (1:1)
AI/RT
RT Cores
—
34
Tensor Cores
—
136
Power
TDP
25 W
70 W
TDP (W)
25
70 +180.0%
Suggested PSU
—
250 W
Power Connectors
None
None
Architecture
Architecture
Turing
Blackwell 2.0
GPU Name
TU117SB
GB206
Generation
GeForce MX (5xx)
Blackwell PRO W (x000)
Process Size
12 nm
5 nm
Transistors
4,700 million
21,900 million
Die Size
200 mm²
181 mm²
Foundry
TSMC
TSMC
Density
23.5M / mm²
121.0M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
7.5
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
Dual-slot
Length
—
167 mm 6.6 inches
Height
—
69 mm 2.7 inches
Outputs
Portable Device Dependent
4x mini-DisplayPort 2.1b
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x8
Other
Production
End-of-life
Active
Predecessor
—
Workstation Ada
View GeForce MX550 Details View RTX PRO 2000 Blackwell Details