NVIDIA GeForce MX330 vs NVIDIA T600 Comparison
NVIDIA GeForce MX330
T600
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce MX330 vs NVIDIA T600
Head-to-Head Benchmarks
The benchmark data presents a clear and decisive picture: the NVIDIA T600 dominates the NVIDIA GeForce MX330 in every recorded test. Across the two shared benchmark workloads, the T600 secures two wins, while the MX330 records none. The margins are substantial, not marginal, indicating a fundamental performance gap between the two mobile graphics solutions.
In the Geekbench OpenCL test, the T600 posts a score of 27,875, while the MX330 manages 7,896. This represents a 71.7% advantage for the T600, meaning the workstation card delivers nearly four times the compute throughput in this workload. The delta is so large that it places these GPUs in entirely different performance tiers, despite both being end-of-life products from the same manufacturer.
The Geekbench Vulkan test tells a similar story, though with a slightly smaller gap. The T600 scores 25,580 against the MX330's 9,019, a 64.7% lead for the T600. Vulkan is a low-level API that often scales well with raw hardware resources, and the T600's superior shading unit count and memory subsystem show through clearly here. Even in this more optimized environment, the MX330 cannot close the distance.
Looking at the broader database context, the MX330's average benchmark score sits at 8,458, placing it in the 43rd percentile of all GPUs. Its nearest rivals include the AMD Radeon HD 8870M at 8,462 (a 0% delta), the AMD Radeon 880M at 8,436 (0.3% ahead), and the NVIDIA GeForce GTX 675MX at 8,427 (0.4% ahead). The Intel Arc A380 trails slightly at 8,558, which is 1.2% behind the MX330. These are tight margins, indicating the MX330 is competitive within its immediate peer group.
The T600, by contrast, averages 7,035 across its broader benchmark suite, placing it in the 39th percentile. Its nearest rivals are the NVIDIA GeForce GTX 680M at 7,023 (0.2% ahead), the AMD Radeon R5 M240 at 6,975 (0.9% ahead), and the NVIDIA GeForce GTX 675M at 6,946 (1.3% ahead). The NVIDIA GeForce GTX 970 sits at 7,157, 1.7% ahead of the T600. These deltas are all small, suggesting the T600 is well-matched against its historical competitors, even though its raw scores are lower than the MX330's average due to the different benchmark sets recorded.
The head-to-head results are unambiguous. The T600 wins both shared tests by overwhelming margins. The MX330's best showing in either test is its Vulkan score, but even that falls short by more than 64%. For any workload that relies on compute performance, the T600 is the clear choice based on these measurements.
The Verdict
The data dictates a straightforward verdict: the NVIDIA T600 is the superior GPU for performance-oriented tasks, while the NVIDIA GeForce MX330 serves a more limited role. The T600 wins all recorded head-to-head benchmarks, with leads of 71.7% in OpenCL and 64.7% in Vulkan. These are not marginal differences; they represent a multi-generational gap in compute capability.
Who should pick the T600? Users running OpenCL or Vulkan workloads that demand high throughput, such as compute acceleration, rendering, or professional graphics applications. The T600's 4 GB GDDR6 memory on a 128-bit bus delivers 160.0 GB/s of bandwidth, compared to the MX330's 2 GB GDDR5 on a 64-bit bus at 56.06 GB/s. The T600 also offers 640 shading units, 40 texture mapping units, and 32 raster output units, versus 384 shading units, 24 TMUs, and 16 ROPs on the MX330. Every hardware metric favors the T600.
Who should pick the MX330? The database shows it wins no benchmark tests against the T600. Its only advantages are qualitative: a 10 W TDP versus 40 W, and an IGP form factor that suits ultra-portable designs. For users who prioritize battery life and minimal heat output over performance, the MX330 may be acceptable. But for any task that leverages the GPU's compute capabilities, the T600 is the only rational choice based on these numbers.
The percentile rankings add context. The MX330 sits at the 43rd percentile of all GPUs, while the T600 sits at the 39th. This might seem contradictory given the T600's dominance in head-to-head tests, but the percentile data includes different benchmark sets and a wider range of workloads. The MX330's average score of 8,458 comes from only two tests, both of which are lower than the T600's scores on those same tests. The T600's average of 7,035 includes additional legacy DirectX and compute tests where it scores lower, pulling its average down. In direct comparison, however, the T600 wins every shared workload.
Architecture Differences
The two GPUs come from different architectural generations and manufacturing processes. The NVIDIA GeForce MX330 uses the GP108B chip built on the Pascal architecture, fabricated on Samsung's 14 nm process node. The die measures 74 mm² and contains 1,800 million transistors, yielding a transistor density of 24.3 million per mm². The NVIDIA T600 uses the TU117 chip built on the Turing architecture, fabricated on TSMC's 12 nm process. The die is significantly larger at 200 mm² and houses 4,700 million transistors, with a slightly lower density of 23.5 million per mm².
Clock speeds tell an interesting story. The MX330 runs at a base clock of 1,531 MHz and boosts to 1,594 MHz, while the T600 has a much lower base of 735 MHz but boosts to 1,335 MHz. The MX330's higher clocks reflect its simpler architecture and lower power target, while the T600's lower base clock suggests a more conservative power profile that ramps up under load. Memory clocks also differ: the MX330 uses 1,752 MHz (7 Gbps effective) GDDR5, while the T600 uses 1,250 MHz (10 Gbps effective) GDDR6. The T600's wider 128-bit bus and faster GDDR6 memory result in 160.0 GB/s of bandwidth, nearly three times the MX330's 56.06 GB/s.
The compute resources are heavily skewed toward the T600. It offers 640 shading units, 40 TMUs, and 32 ROPs, compared to the MX330's 384 shading units, 24 TMUs, and 16 ROPs. This translates to a pixel rate of 42.72 GPixel/s and a texture rate of 53.40 GTexel/s for the T600, versus 25.50 GPixel/s and 38.26 GTexel/s for the MX330. In FP32 compute, the T600 delivers 1.709 TFLOPS, while the MX330 manages 1,224.2 GFLOPS. The T600 also supports FP16 at 3.418 TFLOPS with a 2:1 ratio, while the MX330's FP16 is severely limited at 19.13 GFLOPS with a 1:64 ratio.
Power consumption differs dramatically. The MX330 has a TDP of just 10 W and is classified as an IGP, meaning it draws power from the system rather than a dedicated connector. The T600 has a 40 W TDP, uses a single-slot cooler, and requires no external power connectors, though NVIDIA suggests a 200 W power supply for systems using it. The T600 also uses a PCIe 3.0 x16 interface, while the MX330 uses PCIe 3.0 x4, limiting its bandwidth to the host system.
The T600 offers four mini-DisplayPort 1.4a outputs, making it suitable for professional multi-monitor setups. The MX330's display outputs are portable device dependent, meaning they vary by laptop design. Both GPUs support DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, but the T600's Turing architecture includes features that Pascal lacks, such as concurrent floating-point and integer execution, though neither GPU has dedicated ray tracing or tensor cores.
FAQ
Q: Which GPU has higher benchmark scores in the shared tests?
A: The NVIDIA T600 wins both Geekbench OpenCL and Vulkan tests. It scores 27,875 in OpenCL versus 7,896 for the MX330, and 25,580 in Vulkan versus 9,019. The T600 leads by 71.7% and 64.7%, respectively.
Q: What are the memory specifications for each GPU?
A: The MX330 has 2 GB of GDDR5 memory on a 64-bit bus with 56.06 GB/s bandwidth. The T600 has 4 GB of GDDR6 memory on a 128-bit bus with 160.0 GB/s bandwidth.
Q: How do their power requirements compare?
A: The MX330 has a 10 W TDP and is an IGP with no power connectors. The T600 has a 40 W TDP, uses a single-slot cooler, and requires no external power connectors, with a suggested PSU of 200 W.
Q: What architectures do these GPUs use?
A: The MX330 uses the Pascal architecture on a 14 nm Samsung process with the GP108B chip. The T600 uses the Turing architecture on a 12 nm TSMC process with the TU117 chip.
Q: Which GPU has more shading units and what does that mean for performance?
A: The T600 has 640 shading units, 40 TMUs, and 32 ROPs, while the MX330 has 384 shading units, 24 TMUs, and 16 ROPs. This translates to higher pixel and texture rates for the T600, which directly contributes to its benchmark dominance.
Q: What is the release timeline for these products?
A: The MX330 was released on 2020-02-09, and the T600 was released on 2021-04-11. Both are end-of-life products.
Where Each One Wins
The benchmark data shows the NVIDIA T600 wins every recorded head-to-head test, so its strengths are well-defined. For OpenCL workloads, which include general-purpose GPU computing, scientific simulations, and some machine learning tasks, the T600's 27,875 score is 71.7% higher than the MX330's 7,896. This makes the T600 the only viable option for compute-heavy applications.
In Vulkan workloads, which are common in modern games and some professional renderers, the T600 scores 25,580 versus 9,019 for the MX330, a 64.7% lead. The T600's larger memory pool (4 GB versus 2 GB) and higher bandwidth (160.0 GB/s versus 56.06 GB/s) provide a clear advantage for texture-heavy scenes and larger datasets.
The MX330's strengths are not reflected in benchmark wins, but in its operational profile. Its 10 W TDP is a quarter of the T600's 40 W, making it suitable for fanless or ultra-thin designs where heat dissipation is limited. Its IGP classification means it can be integrated into compact laptops without dedicated cooling solutions. The MX330 also has a higher base clock of 1,531 MHz, which may offer snappier response in lightly threaded tasks that do not scale with core count.
For users who need a discrete GPU for basic display output, video playback, or light productivity, the MX330 can suffice. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, so it can run modern applications at reduced settings. However, the database shows no scenario where the MX330 outperforms the T600 in compute benchmarks.
The T600 is the clear winner for professional use cases. Its 4 GB of GDDR6 memory is double the MX330's allocation, and its 160.0 GB/s bandwidth is nearly three times higher. The T600's 640 shading units allow it to process more parallel threads, and its 53.40 GTexel/s texture rate is 39.6% higher than the MX330's. For CAD, video editing, 3D rendering, or any GPU-accelerated workflow, the T600 is the only choice based on these measurements. The MX330 remains a legacy part for low-power systems, but the performance gap is too large to recommend it for any demanding task.