GPU Comparison

NVIDIA
GEFORCE

NVIDIA GeForce MX330

CORE STATE GP108B
VRAM 2 GB
CLOCK SPEED 1594 MHz
TDP 10 W
BUS WIDTH 64 bit
ARCHITECTURE Pascal
nm
PROCESS 14 nm
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
9,196
84,171
geekbench_vulkan
9,019
N/A

DETAILED SPECIFICATIONS

SPECIFICATION
MX330
RTX 5050 Mobile
Core Specs
Shading Units
384
2,560 +566.7%
Shaders
384
2,560 +566.7%
TMUs
24
80 +233.3%
ROPs
16
32 +100.0%
SM Count
3
20 +566.7%
Clocks
Base Clock
1531 MHz
1020 MHz
Boost Clock
1594 MHz
1500 MHz
Memory Clock
1752 MHz 7 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
2 GB
8 GB
VRAM (MB)
2,048
8,192 +300.0%
Memory Type
GDDR5
GDDR7
Memory Bus
64 bit
128 bit
Bandwidth
56.06 GB/s
384.0 GB/s
Cache
L1 Cache
48 KB (per SM)
128 KB (per SM)
L2 Cache
512 KB
32 MB
Performance
Pixel Rate
25.50 GPixel/s
48.00 GPixel/s
Texture Rate
38.26 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
1,224.2 GFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
38.26 GFLOPS (1:32)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
19.13 GFLOPS (1:64)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
20
Tensor Cores
80
Power
TDP
10 W
50 W
TDP (W)
10
50 +400.0%
Power Connectors
None
None
Architecture
Architecture
Pascal
Blackwell 2.0
GPU Name
GP108B
GB207
Generation
GeForce MX (3xx)
GeForce 50 Mobile
Process Size
14 nm
5 nm
Transistors
1,800 million
16,900 million
Die Size
74 mm²
149 mm²
Foundry
Samsung
TSMC
Density
24.3M / mm²
113.4M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
6.1
12.0
Shader Model
6.8
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x4
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 40 Mobile
View GeForce MX330 Details View GeForce RTX 5050 Mobile Details