GPU Comparison
GPU
Intel HD Graphics 530
CORE STATE
Skylake GT2
VRAM
System Shared
CLOCK SPEED
950 MHz
TDP
15 W
BUS WIDTH
System Shared
ARCHITECTURE
Generation 9.0
PROCESS
14 nm+
LAUNCH DATE
2015
VS
GEFORCE
GeForce MX330
CORE STATE
GP108B
VRAM
2 GB
CLOCK SPEED
1594 MHz
TDP
10 W
BUS WIDTH
64 bit
ARCHITECTURE
Pascal
PROCESS
14 nm
LAUNCH DATE
2020
PERFORMANCE BENCHMARKS
geekbench_metal
geekbench_opencl
geekbench_vulkan
DETAILED SPECIFICATIONS
SPECIFICATION
HD Graphics 530
MX330
Core Specs
Shading Units
192
384
+100.0%
Shaders
192
384
+100.0%
TMUs
24
24
0.0%
ROPs
3
16
+433.3%
SM Count
—
3
Execution Units
24
—
Clocks
Base Clock
350 MHz
1531 MHz
Boost Clock
950 MHz
1594 MHz
Memory Clock
System Shared
1752 MHz
7 Gbps effective
Memory
Memory Size
System Shared
2 GB
VRAM (MB)
—
2,048
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
64 bit
Bandwidth
System Dependent
56.06 GB/s
Cache
L1 Cache
—
48 KB (per SM)
L2 Cache
—
512 KB
Performance
Pixel Rate
2.850 GPixel/s
25.50 GPixel/s
Texture Rate
22.80 GTexel/s
38.26 GTexel/s
FP32 (TFLOPS)
364.8 GFLOPS
1,224.2 GFLOPS
FP64 (TFLOPS)
91.20 GFLOPS (1:4)
38.26 GFLOPS (1:32)
FP16 (TFLOPS)
729.6 GFLOPS (2:1)
19.13 GFLOPS (1:64)
Power
TDP
15 W
10 W
TDP (W)
15
10
-33.3%
Power Connectors
—
None
Architecture
Architecture
Generation 9.0
Pascal
GPU Name
Skylake GT2
GP108B
Generation
HD Graphics
(Skylake)
GeForce MX
(3xx)
Process Size
14 nm+
14 nm
Transistors
—
1,800 million
Die Size
123 mm²
74 mm²
Foundry
Intel
Samsung
Density
—
24.3M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
3.0
3.0
CUDA
—
6.1
Shader Model
6.4
6.8
Physical
Slot Width
IGP
IGP
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 3.0 x4
Other
Production
End-of-life
End-of-life