NVIDIA GeForce MX130 vs NVIDIA GeForce RTX 5060 Ti 16 GB Comparison

NVIDIA
GEFORCE

NVIDIA GeForce MX130

CORE STATE GM108S
VRAM 2 GB
CLOCK SPEED 1189 MHz
TDP 30 W
BUS WIDTH 64 bit
ARCHITECTURE Maxwell
nm
PROCESS 28 nm
LAUNCH DATE 2017
VS
NVIDIA
GEFORCE

GeForce RTX 5060 Ti 16 GB

CORE STATE GB206
VRAM 16 GB
CLOCK SPEED 2572 MHz
TDP 180 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
6,102
N/A
geekbench_vulkan
4,914
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
4,019
passmark_directx_10
N/A
144
passmark_directx_11
N/A
219
passmark_directx_12
N/A
89
passmark_directx_9
N/A
238
passmark_g2d
N/A
1,206
passmark_g3d
N/A
22,618
passmark_gpu_compute
N/A
11,224

Analysis: NVIDIA GeForce MX130 vs NVIDIA GeForce RTX 5060 Ti 16 GB

Head-to-Head Benchmarks

The database records no direct head-to-head benchmark entries for the NVIDIA GeForce MX130 and the NVIDIA GeForce RTX 5060 Ti 16 GB. However, the available benchmark suites for each card tell a starkly different story. The MX130, an end-of-life mobile part from 2017, posts a Geekbench OpenCL score of 6102 and a Geekbench Vulkan score of 4914. Its average benchmark score sits at 5508. The RTX 5060 Ti 16 GB, by contrast, delivers a Passmark G3D score of 22618, a Passmark GPU Compute score of 11224, and a 3DMark Steel Nomad DX12 score of 4019. That G3D result alone is roughly 4.1 times the MX130's average across its two recorded tests.

The RTX 5060 Ti also shows decisive wins in older DirectX APIs. It scores 238 in Passmark DirectX 9, 219 in DirectX 11, and 144 in DirectX 10. The MX130 has no recorded scores in those specific Passmark tests, so direct percentage comparisons are impossible. What is clear is the scale of the performance gap: the RTX 5060 Ti's Passmark DirectX 12 score of 89 appears low in isolation, but that test is likely a small subset of the overall suite. The Passmark G3D score of 22618 is the headline figure, placing the card far above the MX130's Geekbench-derived average of 5508.

The MX130 does hold one notable edge in the recorded data: its percentile ranking. It sits at the 32nd percentile of all GPUs in the database, while the RTX 5060 Ti sits at the 29th percentile. This is a counterintuitive result, driven by the fact that the MX130's nearest rivals are older mobile and workstation parts like the GTX 765M (average score 5501, 0.1% behind) and the FirePro M4000 (average score 5537, 0.5% ahead). The RTX 5060 Ti's nearest rivals include the Quadro 4000 (4979, 0.2% behind) and the Radeon R7 Graphics (4998, 0.6% behind), all of which are far older and slower parts. The database's percentile calculation appears to weight the breadth of the GPU landscape, not just raw scores, which explains why a card with 23.70 TFLOPS FP32 can rank lower than a card with 913.2 GFLOPS.

Architecture Differences

The two GPUs are separated by roughly eight years of silicon evolution. The MX130 uses the GM108S chip built on TSMC's 28 nm process, with 1,020 million transistors packed into a 77 mm² die. The RTX 5060 Ti uses the GB206 chip on TSMC's 5 nm node, with 21,900 million transistors on a 181 mm² die. That is a transistor density of 13.2 million per mm² for the MX130 versus 121.0 million per mm² for the RTX 5060 Ti, a 9.2 times improvement in density.

The architecture generations are fundamentally different. The MX130 is Maxwell, supporting DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4. The RTX 5060 Ti is Blackwell 2.0, supporting DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The RTX 5060 Ti adds dedicated hardware that the MX130 lacks entirely: 36 ray tracing cores and 144 tensor cores. The MX130 has no RT or tensor core count recorded. Shading units jump from 384 on the MX130 to 4608 on the RTX 5060 Ti, a 12 times increase. Texture mapping units go from 24 to 144, and ROPs from 8 to 48.

The memory subsystem is equally divergent. The MX130 uses 2 GB of GDDR5 on a 64-bit bus, yielding 40.10 GB/s of bandwidth. The RTX 5060 Ti uses 16 GB of GDDR7 on a 128-bit bus, yielding 448.0 GB/s, an 11.2 times bandwidth advantage. The RTX 5060 Ti's memory clock is listed at 1750 MHz with 28 Gbps effective, while the MX130's memory runs at 1253 MHz with 5 Gbps effective. Pixel rate scales from 9.512 GPixel/s to 123.5 GPixel/s, and texture rate from 28.54 GTexel/s to 370.4 GTexel/s. FP32 compute jumps from 913.2 GFLOPS to 23.70 TFLOPS, and the RTX 5060 Ti also delivers FP16 at the same 23.70 TFLOPS rate (1:1), a capability the MX130 does not record.

Where Each One Wins

The MX130 wins in power efficiency and physical footprint. Its TDP is 30 W, its slot width is listed as IGP (integrated graphics platform), and it requires no power connectors. The RTX 5060 Ti has a TDP of 180 W, is a dual-slot card, and requires a single 8-pin power connector with a suggested 450 W power supply. For thin-and-light laptops or low-power embedded systems, the MX130 is the only viable choice from a thermal and electrical standpoint. The data shows it is end-of-life, but its 30 W envelope is unmatched by the RTX 5060 Ti's 180 W draw.

The RTX 5060 Ti wins in every performance metric recorded. Its FP32 throughput is 25.9 times higher than the MX130. Its texture rate is 13 times higher, pixel rate 13 times higher, and memory bandwidth 11.2 times higher. It also supports DirectX 12 Ultimate with ray tracing and tensor cores, features that the MX130 cannot offer. The RTX 5060 Ti's 16 GB VRAM versus 2 GB means it can handle modern texture-heavy workloads, while the MX130 would exhaust its frame buffer quickly. The RTX 5060 Ti is also actively produced, with a release date of April 2025, while the MX130 was released in November 2017 and is marked end-of-life.

The use-case split is clear. The MX130 suits legacy systems, basic 2D tasks, and low-power mobile devices where the IGP form factor and 30 W TDP are non-negotiable. The RTX 5060 Ti suits gaming, 3D rendering, and compute workloads, where its 23.70 TFLOPS, 448 GB/s bandwidth, and 16 GB capacity dominate. The RTX 5060 Ti's predecessor is listed as GeForce 40, and its successor as GeForce 60, indicating it sits in an active product cycle. The MX130 has no recorded predecessor or successor, reinforcing its status as a discontinued entry-level part.

Specification Differences

The two cards differ on nearly every recorded specification. The process node is 28 nm for the MX130 versus 5 nm for the RTX 5060 Ti. Transistor count is 1,020 million versus 21,900 million. Die size is 77 mm² versus 181 mm². Transistor density is 13.2M / mm² versus 121.0M / mm². Base clock is 1109 MHz versus 2407 MHz, boost clock 1189 MHz versus 2572 MHz. Memory size is 2 GB versus 16 GB, type GDDR5 versus GDDR7, bus width 64 bit versus 128 bit, bandwidth 40.10 GB/s versus 448.0 GB/s. Shading units 384 versus 4608, TMUs 24 versus 144, ROPs 8 versus 48. The RTX 5060 Ti has 36 RT cores and 144 tensor cores; the MX130 has none recorded.

Pixel rate is 9.512 GPixel/s versus 123.5 GPixel/s. Texture rate is 28.54 GTexel/s versus 370.4 GTexel/s. FP32 is 913.2 GFLOPS versus 23.70 TFLOPS. FP16 is not recorded for the MX130, while the RTX 5060 Ti lists 23.70 TFLOPS (1:1). TDP is 30 W versus 180 W. Slot width is IGP versus dual-slot. Power connectors are none versus 1x 8-pin. Bus interface is PCIe 3.0 x4 versus PCIe 5.0 x8. Display outputs are portable-device dependent for the MX130, while the RTX 5060 Ti lists 1x HDMI 2.1b and 3x DisplayPort 2.1b. DirectX support is 12 (11_0) versus 12 Ultimate (12_2). Production status is end-of-life versus active. Release dates are November 2017 versus April 2025. The RTX 5060 Ti has physical dimensions of 241 mm length, 111 mm height, and 40 mm width; the MX130 has no dimensions recorded.

FAQ

Q: Which GPU has higher raw compute performance?

A: The RTX 5060 Ti delivers 23.70 TFLOPS FP32, which is 25.9 times the MX130's 913.2 GFLOPS. The RTX 5060 Ti also matches that figure for FP16, while the MX130 has no FP16 record.

Q: What are the memory differences?

A: The MX130 has 2 GB of GDDR5 on a 64-bit bus with 40.10 GB/s bandwidth. The RTX 5060 Ti has 16 GB of GDDR7 on a 128-bit bus with 448.0 GB/s bandwidth, an 11.2 times bandwidth increase.

Q: Does the MX130 support ray tracing?

A: No. The MX130 has no RT cores recorded and supports DirectX 12 (11_0). The RTX 5060 Ti has 36 RT cores, 144 tensor cores, and supports DirectX 12 Ultimate (12_2).

Q: Why does the MX130 have a higher percentile rank than the RTX 5060 Ti?

A: The MX130 sits at the 32nd percentile of all GPUs, while the RTX 5060 Ti sits at the 29th. The MX130's nearest rivals (GTX 765M, Radeon R7 M440) are within 0.5% of its average score of 5508, while the RTX 5060 Ti's nearest rivals (Quadro 4000, Radeon R7 Graphics) are within 0.8% of its average of 4970. The percentile calculation likely reflects the broader distribution of scores across the database, where the RTX 5060 Ti's raw performance is offset by a wider field of high-scoring cards.

Q: What are the power requirements?

A: The MX130 has a 30 W TDP, an IGP slot width, and no power connectors. The RTX 5060 Ti has a 180 W TDP, a dual-slot design, requires one 8-pin power connector, and suggests a 450 W power supply.

Q: Which GPU is newer and still in production?

A: The RTX 5060 Ti was released in April 2025, is marked as active, and has a listed predecessor (GeForce 40) and successor (GeForce 60). The MX130 was released in November 2017, is marked end-of-life, and has no recorded predecessor or successor.

DETAILED SPECIFICATIONS

SPECIFICATION
MX130
RTX 5060 Ti 16 GB
Core Specs
Shading Units
384
4,608 +1100.0%
Shaders
384
4,608 +1100.0%
TMUs
24
144 +500.0%
ROPs
8
48 +500.0%
SM Count
—
36
Clocks
Base Clock
1109 MHz
2407 MHz
Boost Clock
1189 MHz
2572 MHz
Memory Clock
1253 MHz 5 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
2 GB
16 GB
VRAM (MB)
2,048
16,384 +700.0%
Memory Type
GDDR5
GDDR7
Memory Bus
64 bit
128 bit
Bandwidth
40.10 GB/s
448.0 GB/s
Cache
L1 Cache
64 KB (per SMM)
128 KB (per SM)
L2 Cache
1024 KB
32 MB
Performance
Pixel Rate
9.512 GPixel/s
123.5 GPixel/s
Texture Rate
28.54 GTexel/s
370.4 GTexel/s
FP32 (TFLOPS)
913.2 GFLOPS
23.70 TFLOPS
FP64 (TFLOPS)
28.54 GFLOPS (1:32)
370.4 GFLOPS (1:64)
FP16 (TFLOPS)
—
23.70 TFLOPS (1:1)
AI/RT
RT Cores
—
36
Tensor Cores
—
144
Power
TDP
30 W
180 W
TDP (W)
30
180 +500.0%
Suggested PSU
—
450 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Maxwell
Blackwell 2.0
GPU Name
GM108S
GB206
Generation
GeForce MX (1xx)
GeForce 50
Process Size
28 nm
5 nm
Transistors
1,020 million
21,900 million
Die Size
77 mm²
181 mm²
Foundry
TSMC
TSMC
Density
13.2M / mm²
121.0M / mm²
API Support
DirectX
12 (11_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
5.0
12.0
Shader Model
6.7 (5.1)
6.9
Physical
Slot Width
IGP
Dual-slot
Length
—
241 mm 9.5 inches
Height
—
111 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
PCIe 3.0 x4
PCIe 5.0 x8
Other
Launch Price
—
429 USD
Production
End-of-life
Active
Predecessor
—
GeForce 40
Successor
—
GeForce 60
View GeForce MX130 Details View GeForce RTX 5060 Ti 16 GB Details