NVIDIA GeForce MX130
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce MX130 Specifications
GeForce MX130 GPU Core
Shader units and compute resources
The NVIDIA GeForce MX130 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
MX130 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce MX130's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce MX130 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce MX130 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce MX130's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce MX130 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the MX130, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
MX130 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce MX130 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell Architecture & Process
Manufacturing and design details
The NVIDIA GeForce MX130 is built on NVIDIA's Maxwell architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the MX130 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce MX130 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce MX130 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce MX130 to maintain boost clocks without throttling.
GeForce MX130 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce MX130 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce MX130. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce MX130 Product Information
Release and pricing details
The NVIDIA GeForce MX130 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce MX130 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce MX130 Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce MX130 handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce MX130 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
About NVIDIA GeForce MX130
The NVIDIA GeForce MX130 is an end-of-life mobile graphics processor built on the Maxwell architecture, with the GM108S chip fabricated on a 28 nm process at TSMC. It packs 1,020 million transistors into a 77 mm² die, yielding a transistor density of 13.2 million per square millimeter. Released on November 16, 2017, it sits in the GeForce MX (1xx) generation. In the benchmark database, the MX130 records an average score of 5634, placing it in the 32nd percentile among all GPUs. Its individual Geekbench results are 6414 in OpenCL and 4854 in Vulkan, reflecting its entry-level positioning for thin-and-light laptops.
How It Compares
Against the NVIDIA GeForce 940MX, the MX130 shows a delta of -0.3%. The 940MX averages 5653, meaning the MX130 trails by roughly one-third of a percent. This is a negligible gap, effectively making the two GPUs interchangeable in real-world performance. The data indicates that the MX130 is not a meaningful step up from its predecessor.
The NVIDIA Quadro M500M, with an average score of 5665, holds a -0.5% delta relative to the MX130. The MX130 is half a percent slower, again within measurement noise. For professional mobile workstations, the M500M and MX130 are statistically tied, so the choice between them would depend on driver support and feature sets rather than raw speed.
The NVIDIA Quadro M4000 averages 5568, giving a delta of +1.2% for the MX130. Here the MX130 is slightly ahead, by just over one percent. While the M4000 is a professional part, its benchmark score is lower, suggesting the MX130 can hold its own in compute tasks despite its consumer orientation.
The Intel Iris Pro Graphics P6300 is the fastest of the four rivals, averaging 5712 with a delta of -1.4% for the MX130. The MX130 falls behind by 1.4%, the largest gap in this cluster. Even so, all deltas remain under 2%, placing the MX130 in a tightly packed performance band where no single GPU holds a decisive advantage.
Who Should Consider It
The MX130’s 32nd percentile ranking and average score of 5634 indicate it is suited for light gaming and everyday multimedia, not for demanding modern titles. Its OpenCL score of 6414 and Vulkan score of 4854 suggest it can handle older games or those with low system requirements at 1080p with reduced settings. The 2 GB GDDR5 memory and 64-bit bus are adequate for 1366x768 or 1920x1080 at low to medium detail, but they will become bottlenecks at higher resolutions or with high-resolution textures. Users who prioritize portability and battery life over graphical fidelity—such as students, office workers, or casual gamers—will find the MX130 sufficient for their needs. It is not recommended for 1440p gaming, VR, or GPU-accelerated rendering workloads, as the data shows its computational throughput is limited.
Benchmark Performance
The MX130’s average benchmark score of 5634 serves as the baseline for comparison. Relative to the GeForce 940MX, the delta is -0.3%, meaning the MX130 is 0.3% slower. Against the Quadro M500M, the delta is -0.5%, a slightly larger but still trivial deficit. The Quadro M4000 is the only rival that the MX130 outperforms, with a delta of +1.2%. The Intel Iris Pro P6300 leads by 1.4% (delta -1.4%). In absolute terms, the MX130’s OpenCL score of 6414 is notably higher than its Vulkan score of 4854, but the average smooths these into a single figure. The percentile of 32 means that 68% of all GPUs in the database score higher, confirming its low-end status. The closeness of the nearest rivals—all within 1.5%—suggests that the MX130 is a marginal refresh of existing Maxwell parts rather than a generational leap. The data does not support any claim of a decisive performance advantage in any direction.
Power and Cooling
The MX130 has a TDP of 30 W, a low figure for a discrete GPU. It uses an IGP slot width, meaning it is typically soldered onto the motherboard rather than installed in a standard PCIe slot. No power connectors are required; the GPU draws all its power from the motherboard. The bus interface is PCIe 3.0 x4, which provides sufficient bandwidth for its modest memory subsystem. Display outputs are portable device dependent, so the actual ports vary by laptop model. The fact pack does not list a suggested PSU, which is consistent with its integrated-class power draw. The 30 W TDP allows for slim laptop designs without elaborate cooling solutions, and the lack of external power connectors simplifies system integration.
FAQ
Q: What is the memory configuration of the MX130?
A: It has 2 GB of GDDR5 memory on a 64-bit bus, providing 40.10 GB/s of bandwidth.
Q: What is the GPU’s architecture and process node?
A: It uses the Maxwell architecture (GM108S chip) and is manufactured on a 28 nm process at TSMC.
Q: What API support does it offer?
A: It supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4.
Q: What is the average benchmark score of the MX130?
A: The average benchmark score is 5634, placing it in the 32nd percentile among all GPUs.
Q: Does it require an external power connector?
A: No, it has no power connectors; it draws power from the motherboard and has a TDP of 30 W.
Q: What are the pixel and texture rates?
A: The pixel rate is 9.512 GPixel/s and the texture rate is 28.54 GTexel/s.
Memory Subsystem
The MX130 is equipped with 2 GB of GDDR5 memory. The memory clock is 1253 MHz, which yields an effective data rate of 5 Gbps. The memory bus is 64 bits wide, resulting in a total bandwidth of 40.10 GB/s. This bandwidth is modest by modern standards and is a limiting factor at high resolutions. For 1080p gaming, the bandwidth may be sufficient for older titles, but at 1440p or 4K, the combination of small capacity and narrow bus will cause texture streaming and frame buffer bottlenecks. The 64-bit bus is half the width of typical mid-range GPUs, and the 40.10 GB/s figure is below what is needed for demanding modern games. The shading units (384), TMUs (24), and ROPs (8) are consistent with an entry-level part. The FP32 performance of 913.2 GFLOPS further underscores its limited computational throughput. For users who intend to play at high resolutions, the data suggests that the MX130 will struggle; it is best suited for 1366x768 or 1920x1080 at reduced settings.
The AMD Equivalent of GeForce MX130
Looking for a similar graphics card from AMD? The AMD Radeon RX 540 Mobile offers comparable performance and features in the AMD lineup.
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