NVIDIA GeForce MX130
NVIDIA graphics card specifications and benchmark scores
NVIDIA GeForce MX130 Specifications
GeForce MX130 GPU Core
Shader units and compute resources
The NVIDIA GeForce MX130 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
MX130 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce MX130's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce MX130 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce MX130 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce MX130's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce MX130 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the MX130, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
MX130 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce MX130 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell Architecture & Process
Manufacturing and design details
The NVIDIA GeForce MX130 is built on NVIDIA's Maxwell architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the MX130 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce MX130 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce MX130 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce MX130 to maintain boost clocks without throttling.
GeForce MX130 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce MX130 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce MX130. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce MX130 Product Information
Release and pricing details
The NVIDIA GeForce MX130 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce MX130 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce MX130 Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce MX130 handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce MX130 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
About NVIDIA GeForce MX130
The NVIDIA GeForce MX130, a relic from 2017โs Maxwell era, brings CUDA/OpenCL support for parallel computing but lacks modern smarts. Its 256 CUDA cores and 2 GB GDDR5 VRAM max out at 6,414 OpenCL points decent for basic rendering or light ML tasks but lagging behind todayโs GPUs. With a base clock of 1.1 GHz and 30W TDP, itโs a power-sipping workhorse for ultrabooks, though its 28 nm process feels outdated. Still, itโs a solid pick for entry-level content creation and software dev, just donโt expect 4K glory.
For content creators, the MX130โs 1109 MHz base clock and PCIe 3.0 x4 interface handle 1080p video editing or basic 3D modeling, but 2 GB VRAM becomes a bottleneck fast. Adobe apps and Blender will run, but expect slowdowns in complex scenes. Enterprise users might appreciate its 30 WW TDP and compatibility with legacy PCIe systems, but the lack of DLSS or newer APIs makes it a misfit for AI workflows. Itโs a workhorse for old-school software, but modern workflows need more muscle.
- 30 WW TDP: Keeps ultrabooks cool but sacrifices raw power
- 2 GB GDDR5 VRAM: Okay for 1080p editing, but crumbles at 4K
- 6,414 OpenCL points: Mid-range for 2017, now a laughable score
- Maxwell architecture: Outdated but still CUDA-compatible
- PCIe 3.0 x4: Legacy interface, no NVLink or Ray Tracing
- Adobe/Blender-friendly: Works for older workflows, not modern ML/AI
The AMD Equivalent of GeForce MX130
Looking for a similar graphics card from AMD? The AMD Radeon RX 540 Mobile offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce MX130 Comparisons
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