GPU Comparison

NVIDIA
GEFORCE

NVIDIA GeForce MX110

CORE STATE GM108S
VRAM 2 GB
CLOCK SPEED 1006 MHz
TDP 30 W
BUS WIDTH 64 bit
ARCHITECTURE Maxwell
nm
PROCESS 28 nm
LAUNCH DATE 2017
VS
NVIDIA
GEFORCE

RTX 5000 Mobile Ada Generation

CORE STATE AD103
VRAM 16 GB
CLOCK SPEED 2115 MHz
TDP 120 W
BUS WIDTH 256 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
4,255
N/A
geekbench_vulkan
3,413
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
3,596

Analysis: NVIDIA GeForce MX110 vs NVIDIA RTX 5000 Mobile Ada Generation

The NVIDIA GeForce MX110 and the NVIDIA RTX 5000 Mobile Ada Generation represent two vastly different eras and performance tiers of mobile graphics. While both are designed for portable devices, the data shows they share almost nothing in terms of architecture, capabilities, or intended workload. The MX110 is a legacy entry-level part from the Maxwell era, while the RTX 5000 Mobile is a current-generation, high-end workstation-class GPU built on Ada Lovelace. The benchmark results provided, however, offer a surprising twist that complicates any straightforward performance comparison.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce MX110 has a higher average benchmark score of 3834, compared to the RTX 5000 Mobile Ada Generation's score of 3596. This is a difference of approximately 6.6% in favor of the older MX110.

Q: How do the two GPUs compare in their percentile ranking among all GPUs?

A: The MX110 ranks at the 23rd percentile of all GPUs, while the RTX 5000 Mobile Ada Generation ranks at the 21st percentile. Despite the MX110 having a higher average score, both cards are positioned in the lower quartile of overall GPU performance according to the database.

Q: What are the closest rivals to the GeForce MX110 based on average score?

A: The closest rival to the MX110 is the NVIDIA GeForce GTX 650, with an average score of 3823, a delta of just 0.3%. Other close competitors include the AMD Radeon R5 Graphics (3883, -1.2%), the NVIDIA Quadro 2000 (3898, -1.6%), and the Intel UHD Graphics 710 (3792, 1.1%).

Q: What is the closest competitor to the RTX 5000 Mobile Ada Generation in the benchmark data?

A: The nearest rival is the NVIDIA GeForce GT 545, with a score of 3594, a delta of only 0.1%. Other nearby GPUs include the NVIDIA GeForce GT 735M (3616, -0.6%), the NVIDIA GeForce GTX 1050 (3629, -0.9%), and the AMD Radeon HD 6770 (3649, -1.5%).

Q: Which GPU features a larger memory capacity and bandwidth?

A: The RTX 5000 Mobile Ada Generation offers significantly more memory with 16 GB of GDDR6 on a 256-bit bus, resulting in a bandwidth of 576.0 GB/s. In contrast, the MX110 has only 2 GB of GDDR5 on a 64-bit bus, providing just 40.10 GB/s of bandwidth.

Q: What are the production statuses of the two GPUs?

A: The NVIDIA GeForce MX110 is listed as "End-of-life," while the RTX 5000 Mobile Ada Generation is marked as "Active." The MX110 was released in 2017, whereas the RTX 5000 Mobile was released in 2023.

Architecture Differences

The architectural divide between these two GPUs is vast, spanning multiple generations of NVIDIA design. The MX110 is built on the Maxwell architecture, using the GM108S chip, manufactured on a 28 nm process at TSMC. This older node houses a relatively small chip with 1,020 million transistors on a 77 mm² die. In contrast, the RTX 5000 Mobile uses the Ada Lovelace architecture with the AD103 chip, built on a much more advanced 5 nm process. This modern process allows for a massive 45,900 million transistors packed onto a 379 mm² die, resulting in a far higher transistor density of 121.1M / mm² compared to the MX110's 13.2M / mm².

The core configurations highlight the performance gulf. The MX110 is equipped with 256 shading units, 16 TMUs, and 8 ROPs. It has no dedicated RT (ray tracing) or Tensor (AI) cores. The RTX 5000 Mobile, however, is a completely different beast, featuring 9,728 shading units, 304 TMUs, and 112 ROPs. Critically, it also integrates 76 RT cores and 304 Tensor cores, enabling hardware-accelerated ray tracing and AI-driven features like DLSS, which are entirely absent from the Maxwell-based MX110.

Memory architectures are also generations apart. The MX110 uses 2 GB of GDDR5 over a 64-bit bus, yielding a bandwidth of 40.10 GB/s. The RTX 5000 Mobile uses 16 GB of GDDR6 over a 256-bit bus, delivering a much higher bandwidth of 576.0 GB/s. This represents a 14-fold increase in memory bandwidth, which is crucial for high-resolution textures and compute workloads. The feature set for modern graphics APIs also differs, with the MX110 supporting DirectX 12 (11_0) and the RTX 5000 Mobile supporting 12 Ultimate (12_2), which includes features like mesh shaders and DirectX Raytracing.

Head-to-Head Benchmarks

The provided benchmark data presents a highly unusual scenario. The only benchmark available for the RTX 5000 Mobile is 3dmark_3dmark_steel_nomad_dx12, where it scores 3596. The MX110 does not have a score for this specific test. Instead, its scores come from geekbench_opencl (4255) and geekbench_vulkan (3413). Because the head-to-head benchmark array is empty, there is no direct comparison on a shared workload.

The aggregate data, however, yields a paradoxical outcome. The MX110's average benchmark score is 3834, which is 6.6% higher than the RTX 5000 Mobile's average score of 3596. This puts the MX110 slightly ahead of its closest rival, the GeForce GTX 650, by 0.3%. The RTX 5000 Mobile, meanwhile, sits just 0.1% ahead of its own closest competitor, the GeForce GT 545.

This result is counterintuitive given the massive architectural advantages of the RTX 5000 Mobile. The data suggests that the 3dmark_3dmark_steel_nomad_dx12 test, which is a modern, DirectX 12 Ultimate workload, may be highly demanding or optimized in a way that does not favor the RTX 5000 Mobile's raw compute power in this specific metric. Conversely, the older Geekbench tests used for the MX110 may not stress the GPU in the same manner. The data shows that the RTX 5000 Mobile's percentile ranking (21st) is actually lower than that of the MX110 (23rd), reinforcing that in this specific database, the older card holds a higher aggregate standing. This does not indicate the MX110 is a superior GPU, but rather that the benchmark datasets for these two products are not directly comparable and produce conflicting results.

The Verdict

Based strictly on the data provided, selecting a GPU is not a straightforward matter of picking the one with the most impressive specifications. The benchmark results indicate that the NVIDIA GeForce MX110 holds a higher average score and a higher percentile ranking. For a user looking at the aggregate database score alone, the MX110 appears to be the more performant option, despite its age and entry-level positioning.

However, the specification differences present a compelling counter-narrative. The RTX 5000 Mobile Ada Generation is the only one of the two that is still in active production. It offers a feature set that the MX110 cannot match, including dedicated RT cores and Tensor cores for ray tracing and AI acceleration. Its support for DirectX 12 Ultimate ensures compatibility with the latest gaming and professional graphics features, whereas the MX110 is limited to DirectX 12 (11_0). For any workload that leverages these modern APIs, ray tracing, or requires vast amounts of memory bandwidth, the RTX 5000 Mobile is the only viable choice, despite its lower score in the single 3DMark test. The MX110, being end-of-life, would only be a reasonable pick based on its higher aggregate score for users dealing with legacy applications, but its lack of modern features and 2 GB memory buffer severely limits its future utility.

Specification Differences

The following table outlines the key fields where the two GPUs differ, based exclusively on the benchmark database:

| Specification | NVIDIA GeForce MX110 | NVIDIA RTX 5000 Mobile Ada Generation |

| :--- | :--- | :--- |

| Architecture | Maxwell | Ada Lovelace |

| Chip | GM108S | AD103 |

| Process Node | 28 nm | 5 nm |

| Transistors | 1,020 million | 45,900 million |

| Die Size | 77 mm² | 379 mm² |

| Transistor Density | 13.2M / mm² | 121.1M / mm² |

| Base Clock | 978 MHz | 1425 MHz |

| Boost Clock | 1006 MHz | 2115 MHz |

| Memory Clock | 1253 MHz (5 Gbps effective) | 2250 MHz (18 Gbps effective) |

| Memory Size | 2 GB | 16 GB |

| Memory Type | GDDR5 | GDDR6 |

| Memory Bus Width | 64 bit | 256 bit |

| Memory Bandwidth | 40.10 GB/s | 576.0 GB/s |

| Shading Units | 256 | 9728 |

| TMUs | 16 | 304 |

| ROPs | 8 | 112 |

| RT Cores | - | 76 |

| Tensor Cores | - | 304 |

| Pixel Rate | 8.048 GPixel/s | 236.9 GPixel/s |

| Texture Rate | 16.10 GTexel/s | 643.0 GTexel/s |

| FP32 Performance | 515.1 GFLOPS | 41.15 TFLOPS |

| FP16 Performance | - | 41.15 TFLOPS (1:1) |

| TDP | 30 W | 120 W |

| Bus Interface | PCIe 3.0 x4 | PCIe 4.0 x16 |

| DirectX Support | 12 (11_0) | 12 Ultimate (12_2) |

| Production Status | End-of-life | Active |

| Release Date | 2017-11-16 | 2023-03-20 |

| Predecessor | - | Ampere-MW |

| Successor | - | Blackwell-MW |

| Avg Benchmark Score | 3834 | 3596 |

| Percentile | 23 | 21 |

DETAILED SPECIFICATIONS

SPECIFICATION
MX110
RTX 5000 Mobile Ada Generation
Core Specs
Shading Units
256
9,728 +3700.0%
Shaders
256
9,728 +3700.0%
TMUs
16
304 +1800.0%
ROPs
8
112 +1300.0%
SM Count
76
Clocks
Base Clock
978 MHz
1425 MHz
Boost Clock
1006 MHz
2115 MHz
Memory Clock
1253 MHz 5 Gbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
2 GB
16 GB
VRAM (MB)
2,048
16,384 +700.0%
Memory Type
GDDR5
GDDR6
Memory Bus
64 bit
256 bit
Bandwidth
40.10 GB/s
576.0 GB/s
Cache
L1 Cache
64 KB (per SMM)
128 KB (per SM)
L2 Cache
1024 KB
64 MB
Performance
Pixel Rate
8.048 GPixel/s
236.9 GPixel/s
Texture Rate
16.10 GTexel/s
643.0 GTexel/s
FP32 (TFLOPS)
515.1 GFLOPS
41.15 TFLOPS
FP64 (TFLOPS)
16.10 GFLOPS (1:32)
643.0 GFLOPS (1:64)
FP16 (TFLOPS)
41.15 TFLOPS (1:1)
AI/RT
RT Cores
76
Tensor Cores
304
Power
TDP
30 W
120 W
TDP (W)
30
120 +300.0%
Power Connectors
None
None
Architecture
Architecture
Maxwell
Ada Lovelace
GPU Name
GM108S
AD103
Generation
GeForce MX (1xx)
Ada-MW (x000A)
Process Size
28 nm
5 nm
Transistors
1,020 million
45,900 million
Die Size
77 mm²
379 mm²
Foundry
TSMC
TSMC
Density
13.2M / mm²
121.1M / mm²
API Support
DirectX
12 (11_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
5.0
8.9
Shader Model
6.7 (5.1)
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x4
PCIe 4.0 x16
Other
Production
End-of-life
Active
Predecessor
Ampere-MW
Successor
Blackwell-MW
View GeForce MX110 Details View RTX 5000 Mobile Ada Generation Details