NVIDIA GeForce MX110 vs NVIDIA GeForce RTX 4070 GDDR6 Comparison
NVIDIA GeForce MX110
GeForce RTX 4070 GDDR6
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce MX110 vs NVIDIA GeForce RTX 4070 GDDR6
FAQ
Q: What is the performance difference between the NVIDIA GeForce RTX 4070 GDDR6 and the NVIDIA GeForce MX110?
A: The RTX 4070 GDDR6 has an average benchmark score of 4335, while the MX110 scores 3834. That places the RTX 4070 roughly 13% higher in aggregate recorded performance, though the two cards sit in different performance percentiles: the RTX 4070 is in the 25th percentile of all GPUs, while the MX110 is in the 23rd.
Q: Which GPU has more memory and bandwidth?
A: The RTX 4070 GDDR6 comes with 12 GB of GDDR6 memory on a 192-bit bus, delivering 480.0 GB/s of bandwidth. The MX110 has 2 GB of GDDR5 on a 64-bit bus, with 40.10 GB/s. The RTX 4070 offers roughly 12 times the memory bandwidth.
Q: How do the architectures differ?
A: The RTX 4070 GDDR6 uses the Ada Lovelace architecture built on a 5 nm process at TSMC, with 35,800 million transistors on a 294 mm² die. The MX110 uses the Maxwell architecture on a 28 nm process, with 1,020 million transistors on a 77 mm² die.
Q: Does the MX110 support ray tracing or tensor cores?
A: No. The MX110 has no ray tracing cores and no tensor cores. The RTX 4070 GDDR6 includes 46 ray tracing cores and 184 tensor cores, which enables hardware-accelerated ray tracing and AI workloads.
Q: What is the power draw difference?
A: The RTX 4070 GDDR6 has a TDP of 200 W and requires a 550 W suggested power supply with a single 16-pin connector. The MX110 has a TDP of 30 W and uses no power connectors, making it suitable for low-power portable devices.
Q: Which GPU is newer?
A: The RTX 4070 GDDR6 was released on August 19, 2024, while the MX110 was released on November 16, 2017. Both are now listed as end-of-life products in the database.
Architecture Differences
The two GPUs represent entirely different generations of NVIDIA silicon. The RTX 4070 GDDR6 is built on the AD104 chip using the Ada Lovelace architecture, fabricated on a 5 nm process at TSMC. It packs 35,800 million transistors into a 294 mm² die, yielding a transistor density of 121.8 million per square millimeter. The MX110 uses the GM108S chip on the older Maxwell architecture, produced on a 28 nm process with just 1,020 million transistors across a 77 mm² die, for a density of 13.2 million per square millimeter.
The compute resources diverge sharply. The RTX 4070 GDDR6 features 5,888 shading units, 184 texture mapping units, and 64 raster output units. It also includes 46 ray tracing cores and 184 tensor cores, enabling hardware ray tracing and AI acceleration. The MX110 has only 256 shading units, 16 TMUs, and 8 ROPs, with no ray tracing or tensor core support whatsoever. That means the MX110 cannot accelerate ray tracing or tensor operations in hardware.
Clock speeds tell a similar story. The RTX 4070 GDDR6 runs at a base clock of 1920 MHz and boosts to 2475 MHz, with memory clocked at 2500 MHz (20 Gbps effective). The MX110 operates at a 978 MHz base and 1006 MHz boost, with memory at 1253 MHz (5 Gbps effective). The RTX 4070's boost clock is more than double the MX110's boost clock.
The bus interface also differs: the RTX 4070 GDDR6 uses PCIe 4.0 x16, while the MX110 uses PCIe 3.0 x4. Display outputs reflect their intended markets: the RTX 4070 GDDR6 offers 1x HDMI 2.1 and 3x DisplayPort 1.4a, whereas the MX110's outputs are listed as "Portable Device Dependent," indicating it was designed for laptops and compact systems.
Where Each One Wins
The RTX 4070 GDDR6 wins decisively in raw compute and memory performance. Its FP32 throughput is 29.15 TFLOPS, compared to 515.1 GFLOPS for the MX110, a difference of roughly 56 times. Pixel rate is 158.4 GPixel/s versus 8.048 GPixel/s, and texture rate is 455.4 GTexel/s versus 16.10 GTexel/s. For any workload that stresses shading, texturing, or memory bandwidth, the RTX 4070 GDDR6 is in a different class.
The MX110's only advantage is its power envelope. At 30 W TDP with no external power connectors, it fits into ultraportable and low-power systems where the 200 W RTX 4070 GDDR6 with a 16-pin connector and 550 W suggested PSU would be impractical. The MX110 also supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4, so it can run modern APIs, albeit at a lower feature level than the RTX 4070's DirectX 12 Ultimate (12_2).
For gaming, the RTX 4070 GDDR6 is the only one of the two with hardware ray tracing, tensor cores for DLSS-style acceleration, and a 12 GB frame buffer that can handle high-resolution textures. The MX110's 2 GB GDDR5 and 64-bit bus limit it to light or older titles at modest settings.
Specification Differences
The two GPUs differ in nearly every measurable specification:
- Process Node: 5 nm (RTX 4070) vs 28 nm (MX110)
- Transistors: 35,800 million vs 1,020 million
- Die Size: 294 mm² vs 77 mm²
- Base Clock: 1920 MHz vs 978 MHz
- Boost Clock: 2475 MHz vs 1006 MHz
- Memory Size: 12 GB vs 2 GB
- Memory Type: GDDR6 vs GDDR5
- Memory Bus Width: 192 bit vs 64 bit
- Memory Bandwidth: 480.0 GB/s vs 40.10 GB/s
- Shading Units: 5888 vs 256
- TMUs: 184 vs 16
- ROPs: 64 vs 8
- RT Cores: 46 vs none
- Tensor Cores: 184 vs none
- Pixel Rate: 158.4 GPixel/s vs 8.048 GPixel/s
- Texture Rate: 455.4 GTexel/s vs 16.10 GTexel/s
- FP32: 29.15 TFLOPS vs 515.1 GFLOPS
- TDP: 200 W vs 30 W
- Slot Width: Dual-slot vs IGP
- Power Connectors: 1x 16-pin vs None
- Suggested PSU: 550 W vs not applicable
- Bus Interface: PCIe 4.0 x16 vs PCIe 3.0 x4
- Display Outputs: 1x HDMI 2.1, 3x DisplayPort 1.4a vs Portable Device Dependent
- DirectX Support: 12 Ultimate (12_2) vs 12 (11_0)
Both support OpenGL 4.6 and Vulkan 1.4. The RTX 4070 GDDR6 has a launch MSRP of 599 USD. Both are end-of-life products.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark results between the RTX 4070 GDDR6 and the MX110, so the comparison relies on their respective average benchmark scores and nearest rivals.
The RTX 4070 GDDR6 records an average benchmark score of 4335, with its single tested workload, 3DMark Steel Nomad DX12, producing a score of 4334.5. That places it in the 25th percentile of all GPUs. Its nearest rivals show how tight the competition is at this level: the Intel Iris Pro Graphics 5200 scores 4360, a delta of -0.6% relative to the RTX 4070, meaning the Intel part is slightly ahead. The AMD FirePro W2100 scores 4295, putting it 0.9% behind the RTX 4070. The NVIDIA GeForce 930M scores 4388, which is 1.2% ahead of the RTX 4070, while the NVIDIA GeForce GTX 460M scores 4282, just 1.2% behind. These are all older or lower-tier parts, and the RTX 4070 sits squarely among them in this particular benchmark, which is notable given its modern architecture and much higher theoretical compute.
The MX110 averages 3834 across its tested workloads: Geekbench OpenCL scores 4255, and Geekbench Vulkan scores 3413. That puts it in the 23rd percentile of all GPUs. Its nearest rivals cluster closely: the NVIDIA GeForce GTX 650 scores 3823, a 0.3% delta, meaning the MX110 is slightly ahead. The Intel UHD Graphics 710 scores 3792, putting it 1.1% behind the MX110. The AMD Radeon R5 Graphics scores 3883, which is 1.2% ahead of the MX110, and the NVIDIA Quadro 2000 scores 3898, 1.6% ahead.
The gap between the two cards' average scores is 501 points, or about 13% of the MX110's average. That is a meaningful margin, but the bigger story is the architectural chasm: the RTX 4070 GDDR6 delivers 56 times the FP32 throughput, 19.7 times the pixel rate, 28.3 times the texture rate, and 12 times the memory bandwidth. In any modern gaming or compute scenario that can use those resources, the RTX 4070 GDDR6 is overwhelmingly faster. The MX110 remains viable only for low-power, low-resolution tasks where its 30 W TDP and lack of power connectors are decisive advantages.