NVIDIA GeForce GTX TITAN vs NVIDIA Quadro M2000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX TITAN

CORE STATE GK110
VRAM 6 GB
CLOCK SPEED 876 MHz
TDP 250 W
BUS WIDTH 384 bit
ARCHITECTURE Kepler
nm
PROCESS 28 nm
LAUNCH DATE 2013
VS
NVIDIA
GEFORCE

Quadro M2000

CORE STATE GM206
VRAM 4 GB
CLOCK SPEED 1163 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2016

PERFORMANCE BENCHMARKS

geekbench_metal
8,218
N/A
geekbench_opencl
24,873
14,588
geekbench_vulkan
10,027
14,475

Analysis: NVIDIA GeForce GTX TITAN vs NVIDIA Quadro M2000

The NVIDIA Quadro M2000 and NVIDIA GeForce GTX TITAN represent two very different philosophies from the same company, and the benchmark data shows a fascinating split. While both cards land in the same overall percentile (56), their individual strengths and weaknesses tell a story of architecture versus raw compute. The data indicates a clear divergence in workload suitability, with the older GTX TITAN dominating in a compute-heavy API while the Quadro M2000 shows a significant advantage in a modern graphics API.

Head-to-Head Benchmarks

The most dramatic difference in the data comes from the Geekbench OpenCL test. Here, the NVIDIA GeForce GTX TITAN delivers a score of 24873, which is a staggering 41.4% higher than the Quadro M2000's score of 14588. This is not a marginal victory; it is a decisive win that underscores the TITAN's sheer computational horsepower. The data implies that for tasks heavily reliant on general-purpose GPU computing, the older Kepler-based card is in a completely different league.

However, the story flips entirely when examining the Geekbench Vulkan benchmark. In this test, the NVIDIA Quadro M2000 scores 14475, while the GTX TITAN falls significantly behind with a score of 10027. The Quadro M2000 holds a 44.4% advantage here. This is a critical finding, as it suggests that the newer Maxwell architecture in the Quadro M2000 is far more efficient at handling modern, low-level graphics APIs that are becoming increasingly prevalent in both professional visualization and gaming.

The benchmark wins are split evenly at one each. Yet, the margins of victory are what make the comparison compelling. The TITAN's OpenCL win is substantial, but the M2000's Vulkan win is equally large. These results indicate that neither card is a universal champion; instead, each is optimized for a specific type of workload. The data suggests that the choice between them would hinge entirely on the primary API and software ecosystem of the user's intended applications. The average benchmark score for the M2000 is 14532, while the TITAN's average is 14373, showing that the two cards are statistically near-identical in overall performance, despite their wildly different individual test results.

Architecture Differences

The architectural divide between these two GPUs is the root cause of their benchmark behavior. The Quadro M2000 is built on the Maxwell 2.0 architecture, while the GTX TITAN is based on the older Kepler architecture. Both are manufactured on the same 28 nm process node at TSMC, but that is where the physical similarities end. The TITAN's GK110 chip is a massive die, measuring 561 mm² and housing 7,080 million transistors. In contrast, the M2000's GM206 chip is much smaller at 228 mm², with 2,940 million transistors. This translates to a similar transistor density of 12.9M / mm² for the M2000 versus 12.6M / mm² for the TITAN.

The core configurations are vastly different. The GTX TITAN features 2688 shading units, 224 texture mapping units (TMUs), and 48 render output units (ROPs). The Quadro M2000, by comparison, has a much leaner setup with 768 shading units, 48 TMUs, and 32 ROPs. This raw count explains why the TITAN excels in compute-heavy tasks. However, the Maxwell architecture in the M2000 brings inherent efficiency improvements, particularly in geometry processing and newer instruction sets, which likely contributes to its superior Vulkan performance. The M2000 also supports DirectX 12 (12_1), while the TITAN is limited to DirectX 12 (11_0), indicating a difference in feature-level support that can impact modern game and application compatibility.

Memory architecture also differs significantly. The Quadro M2000 uses 4 GB of GDDR5 on a 128-bit bus, yielding a bandwidth of 105.8 GB/s. The GTX TITAN, on the other hand, comes with 6 GB of GDDR5 on a much wider 384-bit bus, providing 288.4 GB/s of bandwidth. This gives the TITAN a clear advantage in data-heavy scenarios. The TITAN also has a higher base clock of 836 MHz, though its boost clock of 876 MHz is lower than the M2000's boost of 1163 MHz. The M2000's higher boost clock suggests better sustained performance in scenarios that leverage its architecture's strengths.

The Verdict

The data presents a clear, though not simple, verdict. For users whose primary applications rely on OpenCL compute performance, the NVIDIA GeForce GTX TITAN is the definitive choice. Its 41.4% lead in the Geekbench OpenCL test is a dominant indicator of its raw compute capability. This makes it suitable for tasks like scientific simulation, data processing, and certain rendering workloads that can leverage its massive parallel processing array.

Conversely, for environments that utilize the Vulkan API, the NVIDIA Quadro M2000 is the superior card. Its 44.4% advantage in the Geekbench Vulkan test shows a level of modern API efficiency that the Kepler-based TITAN simply cannot match. This makes the M2000 a more future-proof option for professional applications and games that are increasingly adopting Vulkan for its low overhead and high performance. The TITAN's support for only Vulkan 1.2.175, compared to the M2000's 1.4, reinforces this generational gap in software compatibility.

The near-identical average benchmark scores (14532 vs 14373) and the same 56th percentile ranking suggest that in a broad, mixed workload, the cards would perform similarly. However, the data strongly implies that a user's specific software stack will dictate a clear winner. Picking the TITAN for its OpenCL strengths in a Vulkan-centric workflow would result in a significant performance penalty, and vice versa. The data does not support a "best overall" conclusion; it supports a "best for specific tasks" conclusion.

FAQ

Q: Which GPU has a higher Geekbench OpenCL score?

A: The NVIDIA GeForce GTX TITAN has a significantly higher Geekbench OpenCL score of 24873, compared to the NVIDIA Quadro M2000's score of 14588.

Q: How much faster is the Quadro M2000 in the Geekbench Vulkan test?

A: The Quadro M2000 is 44.4% faster than the GeForce GTX TITAN in the Geekbench Vulkan benchmark.

Q: What is the difference in memory bus width between the two cards?

A: The GeForce GTX TITAN has a 384-bit memory bus, while the Quadro M2000 has a 128-bit bus.

Q: Which card has a higher transistor count?

A: The GeForce GTX TITAN has 7,080 million transistors, while the Quadro M2000 has 2,940 million transistors.

Q: Do both cards support the same version of DirectX?

A: No, the Quadro M2000 supports DirectX 12 (12_1), while the GeForce GTX TITAN supports DirectX 12 (11_0).

Q: What is the average benchmark score for each GPU?

A: The Quadro M2000 has an average benchmark score of 14532, while the GeForce GTX TITAN has an average score of 14373.

Where Each One Wins

The GeForce GTX TITAN is the clear winner in scenarios that demand maximum raw compute throughput. Its 41.4% lead in OpenCL and its massive 4.709 TFLOPS of FP32 performance make it the superior choice for compute-intensive tasks that are not tied to a specific modern graphics API. Its larger memory capacity of 6 GB and higher bandwidth of 288.4 GB/s also give it an edge in workloads that process large datasets. This card would be the better pick for general-purpose GPU computing, where raw number-crunching power is the primary metric.

The Quadro M2000 wins in scenarios that leverage the modern Vulkan API. Its 44.4% advantage in the Vulkan benchmark is a strong indicator of its architectural efficiency with low-level, high-performance graphics. Its support for Vulkan 1.4 and DirectX 12 (12_1) makes it a more modern and compatible choice for new applications and game engines. Furthermore, its professional Quadro lineage and lower power requirements, indicated by its 75 W TDP versus the TITAN's 250 W, make it a more practical option for workstations with lower power budgets and a need for a single-slot solution. For users running modern CAD, DCC, or Vulkan-based game engines, the M2000's data shows it to be the more capable GPU.

Specification Differences

The most fundamental difference lies in the architecture: the Quadro M2000 uses Maxwell 2.0, while the GTX TITAN uses Kepler. This is reflected in their chip designs, with the TITAN's GK110 die being significantly larger at 561 mm² compared to the M2000's 228 mm². The TITAN also has a substantially higher transistor count of 7,080 million versus 2,940 million.

The core configurations are vastly different. The GTX TITAN has 2688 shading units, 224 TMUs, and 48 ROPs, while the Quadro M2000 has 768 shading units, 48 TMUs, and 32 ROPs. Clock speeds also differ, with the TITAN having a base clock of 836 MHz and a boost of 876 MHz, while the M2000 has a base of 796 MHz and a boost of 1163 MHz.

Memory specifications are a major point of divergence. The TITAN offers 6 GB of GDDR5 on a 384-bit bus with 288.4 GB/s of bandwidth, whereas the M2000 provides 4 GB on a 128-bit bus with 105.8 GB/s. The TITAN has a higher FP32 performance of 4.709 TFLOPS and a higher pixel rate of 49.06 GPixel/s, but the M2000's texture rate is lower at 55.82 GTexel/s compared to the TITAN's 196.2 GTexel/s.

Physical and power characteristics also differ. The TITAN has a TDP of 250 W and requires a dual-slot cooler with 1x 6-pin and 1x 8-pin power connectors. The M2000 has a TDP of 75 W, is a single-slot card with no power connectors, and has a suggested PSU of 250 W compared to the TITAN's 600 W. The TITAN is also longer at 267 mm versus the M2000's 201 mm. Their display outputs differ, with the M2000 having 4x DisplayPort 1.2 and the TITAN having 2x DVI, 1x HDMI 1.4a, and 1x DisplayPort 1.2. Finally, the TITAN supports Vulkan 1.2.175, while the M2000 supports Vulkan 1.4, and the M2000 supports DirectX 12 (12_1) compared to the TITAN's DirectX 12 (11_0).

DETAILED SPECIFICATIONS

SPECIFICATION
GTX TITAN
Quadro M2000
Core Specs
Shading Units
2,688
768 -71.4%
Shaders
2,688
768 -71.4%
TMUs
224
48 -78.6%
ROPs
48
32 -33.3%
Clocks
Base Clock
836 MHz
796 MHz
Boost Clock
876 MHz
1163 MHz
Memory Clock
1502 MHz 6 Gbps effective
1653 MHz 6.6 Gbps effective
Memory
Memory Size
6 GB
4 GB
VRAM (MB)
6,144
4,096 -33.3%
Memory Type
GDDR5
GDDR5
Memory Bus
384 bit
128 bit
Bandwidth
288.4 GB/s
105.8 GB/s
Cache
L1 Cache
16 KB (per SMX)
48 KB (per SMM)
L2 Cache
1536 KB
1024 KB
Performance
Pixel Rate
49.06 GPixel/s
37.22 GPixel/s
Texture Rate
196.2 GTexel/s
55.82 GTexel/s
FP32 (TFLOPS)
4.709 TFLOPS
1.786 TFLOPS
FP64 (TFLOPS)
1.570 TFLOPS (1:3)
55.82 GFLOPS (1:32)
Power
TDP
250 W
75 W
TDP (W)
250
75 -70.0%
Suggested PSU
600 W
250 W
Power Connectors
1x 6-pin + 1x 8-pin
None
Architecture
Architecture
Kepler
Maxwell 2.0
GPU Name
GK110
GM206
Generation
GeForce 700
Quadro Maxwell (Mx000)
Process Size
28 nm
28 nm
Transistors
7,080 million
2,940 million
Die Size
561 mm²
228 mm²
Foundry
TSMC
TSMC
Density
12.6M / mm²
12.9M / mm²
API Support
DirectX
12 (11_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.175
1.4
OpenCL
3.0
3.0
CUDA
3.5
5.2
Shader Model
6.5 (5.1)
6.8
Physical
Slot Width
Dual-slot
Single-slot
Length
267 mm 10.5 inches
201 mm 7.9 inches
Height
111 mm 4.4 inches
111 mm 4.4 inches
Outputs
2x DVI1x HDMI 1.4a1x DisplayPort 1.2
4x DisplayPort 1.2
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Launch Price
999 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 600
Quadro Kepler
Successor
GeForce 900
Quadro Pascal
View GeForce GTX TITAN Details View Quadro M2000 Details