NVIDIA GeForce GTX 970M vs NVIDIA Quadro M3000M Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 970M

CORE STATE GM204
VRAM 6 GB
CLOCK SPEED 1038 MHz
TDP
BUS WIDTH 192 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2014
VS
NVIDIA
GEFORCE

Quadro M3000M

CORE STATE GM204
VRAM 4 GB
CLOCK SPEED 924 MHz
TDP 75 W
BUS WIDTH 256 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
472
N/A
geekbench_opencl
18,946
16,646
geekbench_vulkan
18,292
16,668
passmark_directx_10
28
26
passmark_directx_11
42
42
passmark_directx_12
24
23
passmark_directx_9
99
98
passmark_g2d
381
402
passmark_g3d
5,704
5,543
passmark_gpu_compute
2,289
2,139

Analysis: NVIDIA GeForce GTX 970M vs NVIDIA Quadro M3000M

The Verdict

The data presents a remarkably close contest between two NVIDIA Maxwell 2.0 mobile parts. The GeForce GTX 970M edges the Quadro M3000M in overall average benchmark score, posting 4628 against 4621, a margin of just 0.2%. Both cards sit at the 27th percentile of all GPUs, meaning they occupy essentially the same performance tier. The GTX 970M wins 8 of 9 head-to-head benchmarks, while the Quadro M3000M takes only the 2D test. However, the Quadro's single victory is meaningful: it leads in Passmark G2D by 5.2% (402 vs 381), which indicates better raw 2D desktop composition and window handling. For gaming and general compute, the GTX 970M is the clear choice from the data, with decisive wins in OpenCL (13.8% ahead), Vulkan (9.7%), DirectX 10 (7.7%), and GPU compute (7%). The Quadro M3000M's appeal rests on its 2D advantage and its wider 256-bit memory bus, which delivers 160.4 GB/s of bandwidth versus the GTX 970M's 120.3 GB/s. Users prioritizing maximum 3D performance, compute throughput, and API-specific speed should select the GTX 970M. Users whose workloads are heavily 2D-centric or who need the higher memory bandwidth for large data sets may find the Quadro M3000M more suitable, despite its lower raw compute scores.

Where Each One Wins

The GTX 970M dominates the compute and 3D rendering space. Its Geekbench OpenCL score of 18946 versus the Quadro's 16646 represents a 13.8% advantage, the largest single delta in the entire comparison. The Vulkan gap is also substantial: 18292 vs 16668, a 9.7% lead. In DirectX 10, the GTX 970M scores 28 against 26, a 7.7% edge, and in DirectX 12 it wins 24 to 23, a 4.3% margin. The Passmark G3D test, which aggregates overall 3D performance, shows the GTX 970M ahead at 5704 versus 5543, a 2.9% difference. GPU compute follows the same pattern: 2289 vs 2139, a 7% win for the GTX 970M. DirectX 9 and DirectX 11 are essentially tied, with the GTX 970M leading 99 to 98 and 42 to 42 respectively.

The Quadro M3000M's only victory comes in Passmark G2D, scoring 402 versus 381. That 5.2% margin indicates superior 2D rasterization and desktop graphics throughput. This is not a trivial result: for CAD wireframe views, schematic rendering, spreadsheet-heavy workflows, or any application that spends significant time drawing 2D elements, the Quadro's advantage could translate into noticeably smoother panning and zooming. The Quadro also carries a wider memory bus (256-bit vs 192-bit) and higher bandwidth (160.4 GB/s vs 120.3 GB/s), which, while not reflected in a benchmark win, suggests potential advantages in memory-bound scenarios that the tested workloads may not fully capture.

Architecture Differences

Both GPUs share the same fundamental silicon: the GM204 chip built on TSMC's 28 nm process, containing 5,200 million transistors on a 398 mm² die with a transistor density of 13.1M per mm². Both implement Maxwell 2.0 architecture, support DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The core configuration differs significantly. The GTX 970M fields 1280 shading units, 80 texture mapping units, and 48 ROPs. The Quadro M3000M is cut down to 1024 shading units, 64 TMUs, and 32 ROPs. This 20% reduction in shader count and 50% reduction in ROPs directly explains the Quadro's lower pixel rate (29.57 GPixel/s vs 49.82 GPixel/s) and texture rate (59.14 GTexel/s vs 83.04 GTexel/s). FP32 throughput follows suit: 1.892 TFLOPS for the Quadro versus 2.657 TFLOPS for the GTX 970M.

Clock speeds also favor the GTX 970M. Its base clock runs at 924 MHz with a boost of 1038 MHz, while the Quadro operates at 823 MHz base and 924 MHz boost. Memory clocks are identical at 1253 MHz (5 Gbps effective), but memory configuration diverges: the GTX 970M has 6 GB on a 192-bit bus, yielding 120.3 GB/s, while the Quadro has 4 GB on a 256-bit bus, yielding 160.4 GB/s. The Quadro's TDP is listed at 75 W; the GTX 970M's TDP is not specified. Both use MXM modules, have no power connectors, and depend on the host device for display outputs. The GTX 970M uses an MXM-B (3.0) bus interface, while the Quadro uses PCIe 3.0 x16. The GTX 970M was released earlier, on 2014-10-06, while the Quadro followed on 2015-08-17. Both are end-of-life products, with the GTX 970M succeeding the GeForce 800M and preceding the GeForce 10 Mobile, while the Quadro succeeds the Quadro Kepler-M and precedes the Quadro Pascal-M.

FAQ

Q: Which GPU has higher raw compute performance?

A: The GeForce GTX 970M. Its FP32 throughput is 2.657 TFLOPS versus the Quadro M3000M's 1.892 TFLOPS, a 40% advantage. This is reflected in the 13.8% OpenCL win (18946 vs 16646) and the 7% GPU compute win (2289 vs 2139).

Q: Does the Quadro M3000M have any performance advantage?

A: Yes, in 2D graphics. The Quadro wins Passmark G2D with 402 points against the GTX 970M's 381, a 5.2% margin. It also has higher memory bandwidth (160.4 GB/s vs 120.3 GB/s) due to its wider 256-bit bus, though this does not translate into a benchmark win in the tested applications.

Q: How do their memory configurations differ?

A: The GTX 970M has 6 GB of GDDR5 on a 192-bit bus, providing 120.3 GB/s bandwidth. The Quadro M3000M has 4 GB of GDDR5 on a 256-bit bus, providing 160.4 GB/s. The Quadro trades capacity for bandwidth.

Q: Are these cards comparable in overall performance?

A: Yes. Their average benchmark scores are nearly identical: 4628 for the GTX 970M and 4621 for the Quadro, a 0.2% difference. Both sit at the 27th percentile of all GPUs. The GTX 970M wins 8 of 9 head-to-head tests, but the margins are often small.

Q: What API support do both cards provide?

A: Both support DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The GTX 970M leads in DirectX 10 (28 vs 26), DirectX 12 (24 vs 23), and Vulkan (18292 vs 16668), while DirectX 11 is tied at 42.

Q: Which card is better for modern gaming?

A: Based on the data, the GTX 970M. It wins the Passmark G3D test (5704 vs 5543), the primary 3D gaming indicator, and leads in every DirectX test except an exact tie in DirectX 11. Its higher shader count (1280 vs 1024) and higher boost clock (1038 MHz vs 924 MHz) support this result.

Head-to-Head Benchmarks

The single largest margin in the entire comparison belongs to the GTX 970M in Geekbench OpenCL. Its score of 18946 crushes the Quadro's 16646 by 13.8%. This is a decisive gap that reflects the GTX 970M's superior shader count and clock speeds. For OpenCL-accelerated applications such as video encoding, physics simulation, or image processing, the GTX 970M is unequivocally the stronger part.

The Vulkan test shows a similar story, with the GTX 970M scoring 18292 against 16668, a 9.7% lead. Vulkan is increasingly relevant for modern game engines and cross-platform graphics, so this advantage carries practical weight. The DirectX 10 test produces a 7.7% win (28 vs 26), and GPU compute follows at 7% (2289 vs 2139). These consistent double-digit and near-double-digit margins across compute-focused benchmarks paint a clear picture: the GTX 970M's additional 256 shading units and 16 TMUs deliver tangible throughput advantages.

The DirectX 12 test is closer, with the GTX 970M winning 24 to 23, a 4.3% edge. DirectX 12's lower-level API can sometimes narrow gaps between differently configured GPUs, and this result is consistent with that trend. DirectX 9 is nearly a tie (99 vs 98, a 1% win), and DirectX 11 is an exact dead heat at 42. The Passmark G3D aggregate test, which weighs multiple 3D workloads, gives the GTX 970M a 2.9% win (5704 vs 5543). This modest margin, despite the larger compute deltas, suggests that some 3D workloads are bound by factors other than raw shader throughput.

The Quadro M3000M's sole win comes in Passmark G2D, where it scores 402 to the GTX 970M's 381, a 5.2% margin. This is the only test where the Quadro's lower shader count and clock speeds do not hold it back. The 2D test measures window management, bitmap blitting, and desktop composition, which are less dependent on shader cores and more dependent on memory bandwidth and rasterization efficiency. The Quadro's 160.4 GB/s bandwidth and 256-bit bus likely contribute to this result. Notably, the Quadro also has a lower TDP at 75 W, which may appeal to system integrators designing thermally constrained mobile workstations, though the GTX 970M's TDP is not listed for comparison. The overall benchmark average tells the final story: 4628 for the GTX 970M versus 4621 for the Quadro, a 0.2% difference that is statistically negligible. Both cards deliver near-identical aggregate performance, with the GTX 970M winning on compute and 3D, and the Quadro winning on 2D and memory bandwidth.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 970M
Quadro M3000M
Core Specs
Shading Units
1,280
1,024 -20.0%
Shaders
1,280
1,024 -20.0%
TMUs
80
64 -20.0%
ROPs
48
32 -33.3%
Clocks
Base Clock
924 MHz
823 MHz
Boost Clock
1038 MHz
924 MHz
Memory Clock
1253 MHz 5 Gbps effective
1253 MHz 5 Gbps effective
Memory
Memory Size
6 GB
4 GB
VRAM (MB)
6,144
4,096 -33.3%
Memory Type
GDDR5
GDDR5
Memory Bus
192 bit
256 bit
Bandwidth
120.3 GB/s
160.4 GB/s
Cache
L1 Cache
48 KB (per SMM)
48 KB (per SMM)
L2 Cache
1536 KB
2 MB
Performance
Pixel Rate
49.82 GPixel/s
29.57 GPixel/s
Texture Rate
83.04 GTexel/s
59.14 GTexel/s
FP32 (TFLOPS)
2.657 TFLOPS
1.892 TFLOPS
FP64 (TFLOPS)
83.04 GFLOPS (1:32)
59.14 GFLOPS (1:32)
Power
TDP
75 W
TDP (W)
75
Power Connectors
None
None
Architecture
Architecture
Maxwell 2.0
Maxwell 2.0
GPU Name
GM204
GM204
Generation
GeForce 900M
Quadro Maxwell-M (Mx000M)
Process Size
28 nm
28 nm
Transistors
5,200 million
5,200 million
Die Size
398 mm²
398 mm²
Foundry
TSMC
TSMC
Density
13.1M / mm²
13.1M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
5.2
5.2
Shader Model
6.8
6.8
Physical
Slot Width
MXM Module
MXM Module
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
MXM-B (3.0)
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 800M
Quadro Kepler-M
Successor
GeForce 10 Mobile
Quadro Pascal-M
View GeForce GTX 970M Details View Quadro M3000M Details