NVIDIA GeForce GTX 650 vs NVIDIA Quadro 2000M Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 650

CORE STATE GK106
VRAM 1024 MB
CLOCK SPEED
TDP 65 W
BUS WIDTH 128 bit
ARCHITECTURE Kepler
nm
PROCESS 28 nm
LAUNCH DATE 2013
VS
NVIDIA
GEFORCE

Quadro 2000M

CORE STATE GF106
VRAM 2 GB
CLOCK SPEED
TDP 55 W
BUS WIDTH 128 bit
ARCHITECTURE Fermi
nm
PROCESS 40 nm
LAUNCH DATE 2011

PERFORMANCE BENCHMARKS

geekbench_metal
2,400
N/A
geekbench_opencl
4,545
3,434
geekbench_vulkan
4,524
N/A

Analysis: NVIDIA GeForce GTX 650 vs NVIDIA Quadro 2000M

The GeForce GTX 650 and Quadro 2000M are both end-of-life NVIDIA parts, but they represent very different generations and design goals. The GTX 650 is the clear performance winner, but the Quadro 2000M offers unique features for its intended mobile workstation market. This analysis is based strictly on the provided benchmark data and specifications.

Head-to-Head Benchmarks

The only direct benchmark comparison available is Geekbench OpenCL, and the result is decisive. The GeForce GTX 650 scores 4545 points, while the Quadro 2000M scores 3434 points. This translates to a 32.4% advantage for the GTX 650, a substantial margin that underscores the architectural gap between the two. The data shows a clear winner: the GTX 650 in this single test, giving it a perfect 1-0 record in head-to-head matchups.

This 32.4% lead is not a marginal victory; it is a generational leap in raw compute performance. The GTX 650’s OpenCL score places it in the 22nd percentile of all GPUs, while the Quadro 2000M’s score puts it in the 21st percentile. While the percentile ranks are similar, the raw score difference is what matters for actual workloads. The GTX 650’s average benchmark score of 3823 across all tests is also higher than the Quadro 2000M’s 3434, reinforcing its overall performance advantage.

It is important to note that the Quadro 2000M has no Geekbench Metal or Vulkan scores listed, suggesting its software ecosystem was more limited. The GTX 650, by contrast, has scores for all three APIs: 2400 in Metal, 4545 in OpenCL, and 4524 in Vulkan. This indicates the GTX 650 has broader driver support and is more versatile across different compute frameworks, while the Quadro 2000M’s performance is only quantified in OpenCL, which is often used for professional applications.

The nearest rival data further contextualizes the GTX 650’s position. Its average score of 3823 is just 0.3% behind the NVIDIA GeForce MX110 (3834) and 0.8% ahead of the Intel UHD Graphics 710 (3792). This places the GTX 650 in a tight cluster of entry-level discrete and integrated graphics. The Quadro 2000M, with an average of 3434, sits near the NVIDIA GeForce GT 740 (3431) and Intel HD Graphics P4600 (3389), showing it is closer to older integrated solutions in raw compute. While the GTX 650 leads its nearest rivals only narrowly, its 32.4% lead over the Quadro 2000M is the standout feature of this comparison.

Architecture Differences

The two GPUs are built on fundamentally different architectures from different eras. The GeForce GTX 650 uses the Kepler architecture with the GK106 chip, while the Quadro 2000M uses the older Fermi architecture with the GF106 chip. This generational divide explains most of the performance gap.

The manufacturing process is a key differentiator. The GTX 650 is built on a 28 nm process at TSMC, while the Quadro 2000M uses a 40 nm process, also at TSMC. This smaller node allows the GTX 650 to pack 2,540 million transistors into a 221 mm² die, resulting in a transistor density of 11.5M / mm². The Quadro 2000M, by contrast, has 1,170 million transistors on a larger 238 mm² die, yielding a much lower density of 4.9M / mm². The GTX 650 achieves more than double the transistor count on a smaller chip, a clear sign of architectural efficiency improvements.

Compute resources differ significantly. The GTX 650 has 384 shading units, 32 texture mapping units (TMUs), and 16 raster output units (ROPs). The Quadro 2000M has half the shading units at 192, but retains the same 32 TMUs and 16 ROPs. This means the GTX 650 can process far more parallel threads, which is reflected in its higher fill rates: 8.464 GPixel/s pixel rate and 33.86 GTexel/s texture rate, versus the Quadro 2000M’s 4.400 GPixel/s and 17.60 GTexel/s. The FP32 compute performance is similarly lopsided: 812.5 GFLOPS for the GTX 650 versus 422.4 GFLOPS for the Quadro 2000M.

Memory subsystems also diverge sharply. The GTX 650 uses 1024 MB of GDDR5 memory on a 128-bit bus, delivering 80.00 GB/s of bandwidth at a memory clock of 1250 MHz (5 Gbps effective). The Quadro 2000M has 2 GB of DDR3 memory on the same 128-bit bus, but its bandwidth is only 28.80 GB/s due to a lower memory clock of 900 MHz (1800 Mbps effective). The GTX 650 offers nearly three times the memory bandwidth, which is critical for texture-heavy and compute-bound tasks. The Quadro 2000M’s advantage is capacity, not speed.

Feature support also differs. Both support DirectX 12 (11_0) and OpenGL 4.6, but the GTX 650 adds Vulkan support at version 1.2.175, while the Quadro 2000M has no Vulkan support listed. For connectivity, the GTX 650 is a desktop card with a PCIe 3.0 x16 interface and outputs including 1x DVI and 2x DisplayPort 1.2. The Quadro 2000M is a mobile module using an MXM-A (3.0) interface with display outputs that are portable device dependent.

FAQ

Q: Which GPU is faster in the only shared benchmark?

A: The GeForce GTX 650 wins the Geekbench OpenCL test with a score of 4545, which is 32.4% higher than the Quadro 2000M’s score of 3434.

Q: How do their memory bandwidths compare?

A: The GTX 650 has a bandwidth of 80.00 GB/s using GDDR5 memory, while the Quadro 2000M has a bandwidth of 28.80 GB/s using DDR3 memory. The GTX 650 is nearly three times faster.

Q: What is the difference in shading unit count?

A: The GTX 650 has 384 shading units, while the Quadro 2000M has 192. This doubling of compute units is a primary reason for the GTX 650’s higher performance.

Q: Does the Quadro 2000M support Vulkan?

A: No, the Quadro 2000M has no Vulkan API support listed, whereas the GTX 650 supports Vulkan version 1.2.175.

Q: Which GPU has a smaller manufacturing process?

A: The GTX 650 is built on a 28 nm process, while the Quadro 2000M uses a 40 nm process. The smaller node allows for higher transistor density in the GTX 650.

Q: What are the power requirements for each card?

A: The GTX 650 has a TDP of 65 W and requires a single 6-pin power connector with a suggested PSU of 250 W. The Quadro 2000M has a lower TDP of 55 W and uses no power connectors, as it is an MXM module.

Specification Differences

Below are the specification fields where the two GPUs differ, excluding those that are identical (like the 128-bit memory bus width).

| Specification | NVIDIA GeForce GTX 650 | NVIDIA Quadro 2000M |

| :--- | :--- | :--- |

| Architecture | Kepler | Fermi |

| Chip | GK106 | GF106 |

| Generation | GeForce 600 | Quadro Fermi-M (x000M) |

| Process Node | 28 nm | 40 nm |

| Transistors | 2,540 million | 1,170 million |

| Die Size | 221 mm² | 238 mm² |

| Transistor Density | 11.5M / mm² | 4.9M / mm² |

| Memory Clock | 1250 MHz (5 Gbps effective) | 900 MHz (1800 Mbps effective) |

| Memory Size | 1024 MB | 2 GB |

| Memory Type | GDDR5 | DDR3 |

| Memory Bandwidth | 80.00 GB/s | 28.80 GB/s |

| Shading Units | 384 | 192 |

| Pixel Rate | 8.464 GPixel/s | 4.400 GPixel/s |

| Texture Rate | 33.86 GTexel/s | 17.60 GTexel/s |

| FP32 Performance | 812.5 GFLOPS | 422.4 GFLOPS |

| TDP | 65 W | 55 W |

| Slot Width | Single-slot | MXM Module |

| Power Connectors | 1x 6-pin | None |

| Suggested PSU | 250 W | N/A |

| Bus Interface | PCIe 3.0 x16 | MXM-A (3.0) |

| Display Outputs | 1x DVI, 2x DisplayPort 1.2 | Portable Device Dependent |

| Vulkan API | 1.2.175 | None |

| Release Date | 2013-11-26 | 2011-01-12 |

| Predecessor | GeForce 500 | Quadro FX Mobile |

| Successor | GeForce 700 | Quadro Kepler-M |

Where Each One Wins

The GeForce GTX 650 wins in every measurable performance category. It dominates in compute (FP32 812.5 GFLOPS vs 422.4 GFLOPS), texture fill rate (33.86 GTexel/s vs 17.60 GTexel/s), and pixel fill rate (8.464 GPixel/s vs 4.400 GPixel/s). Its GDDR5 memory provides 80.00 GB/s of bandwidth, which is critical for modern gaming and general-purpose compute. The GTX 650 is also the only one of the two with Vulkan support, making it more future-proof for newer applications. The data indicates the GTX 650 is the clear choice for any task that prioritizes raw speed, from gaming to OpenCL compute workloads.

The Quadro 2000M’s wins are more specific to its form factor and intended use case. It has a lower TDP of 55 W compared to the 65 W of the GTX 650, making it more power-efficient for a laptop. It also offers double the memory capacity at 2 GB, which can be beneficial for larger datasets that fit within the memory pool, even if the DDR3 bandwidth is much lower. As an MXM module, it is designed for mobile workstations where the GTX 650, a desktop card, cannot be used. Its lack of external power connectors also simplifies integration into a laptop chassis. The Quadro 2000M wins on portability and memory capacity, not on speed.

The Verdict

The data is unambiguous: the GeForce GTX 650 is the superior performer. Its 32.4% lead in Geekbench OpenCL, combined with higher fill rates, more shading units, and faster memory, makes it the right choice for anyone needing maximum compute power from these two options. Its support for Metal, OpenCL, and Vulkan makes it more versatile across different software stacks. The GTX 650 is for users who prioritize performance above all else.

The Quadro 2000M is not without merit, but its advantages are narrow. It is the only viable option for a laptop given its MXM form factor and lower power draw. Its 2 GB of memory is double the GTX 650’s 1 GB, which could be a deciding factor for specific professional workloads that are memory-capacity bound rather than bandwidth-bound. However, its older Fermi architecture, slower DDR3 memory, and lack of Vulkan support place it firmly behind the GTX 650 in overall capability. The Quadro 2000M is for a user who specifically needs a low-power mobile module with ample memory capacity and can accept significantly lower performance. For any other scenario, the GTX 650 is the definitive choice.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 650
Quadro 2000M
Core Specs
Shading Units
384
192 -50.0%
Shaders
384
192 -50.0%
TMUs
32
32 0.0%
ROPs
16
16 0.0%
SM Count
4
Clocks
GPU Clock
1058 MHz
550 MHz
Shader Clock
1100 MHz
Memory Clock
1250 MHz 5 Gbps effective
900 MHz 1800 Mbps effective
Memory
Memory Size
1024 MB
2 GB
VRAM (MB)
1,024
2,048 +100.0%
Memory Type
GDDR5
DDR3
Memory Bus
128 bit
128 bit
Bandwidth
80.00 GB/s
28.80 GB/s
Cache
L1 Cache
16 KB (per SMX)
64 KB (per SM)
L2 Cache
256 KB
256 KB
Performance
Pixel Rate
8.464 GPixel/s
4.400 GPixel/s
Texture Rate
33.86 GTexel/s
17.60 GTexel/s
FP32 (TFLOPS)
812.5 GFLOPS
422.4 GFLOPS
FP64 (TFLOPS)
33.86 GFLOPS (1:24)
35.20 GFLOPS (1:12)
Power
TDP
65 W
55 W
TDP (W)
65
55 -15.4%
Suggested PSU
250 W
Power Connectors
1x 6-pin
None
Architecture
Architecture
Kepler
Fermi
GPU Name
GK106
GF106
Generation
GeForce 600
Quadro Fermi-M (x000M)
Process Size
28 nm
40 nm
Transistors
2,540 million
1,170 million
Die Size
221 mm²
238 mm²
Foundry
TSMC
TSMC
Density
11.5M / mm²
4.9M / mm²
API Support
DirectX
12 (11_0)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.2.175
OpenCL
3.0
1.1
CUDA
3.0
2.1
Shader Model
6.5 (5.1)
5.1
Physical
Slot Width
Single-slot
MXM Module
Length
147 mm 5.8 inches
Outputs
1x DVI2x DisplayPort 1.2
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
MXM-A (3.0)
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 500
Quadro FX Mobile
Successor
GeForce 700
Quadro Kepler-M
View GeForce GTX 650 Details View Quadro 2000M Details