NVIDIA GeForce GTX 570 vs NVIDIA GeForce RTX 3050 OEM Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 570

CORE STATE GF110
VRAM 1280 MB
CLOCK SPEED —
TDP 219 W
BUS WIDTH 320 bit
ARCHITECTURE Fermi 2.0
nm
PROCESS 40 nm
LAUNCH DATE 2010
VS
NVIDIA
GEFORCE

GeForce RTX 3050 OEM

CORE STATE GA106
VRAM 8 GB
CLOCK SPEED 1755 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

geekbench_opencl
13,515
60,740
geekbench_vulkan
N/A
57,103
passmark_directx_10
N/A
61
passmark_directx_11
N/A
86
passmark_directx_12
N/A
58
passmark_directx_9
N/A
137
passmark_g2d
N/A
973
passmark_g3d
N/A
11,857
passmark_gpu_compute
N/A
5,779

Analysis: NVIDIA GeForce GTX 570 vs NVIDIA GeForce RTX 3050 OEM

NVIDIA GeForce RTX 3050 OEM vs NVIDIA GeForce GTX 570

Head-to-Head Benchmarks

The database contains a single direct comparison between these two cards, and the result is decisively in favor of the newer model. In the Geekbench OpenCL test, the NVIDIA GeForce RTX 3050 OEM scores 60,740 points, while the NVIDIA GeForce GTX 570 scores 13,515 points. That is a performance advantage of 349.4% for the RTX 3050 OEM, which means the modern card delivers roughly four and a half times the compute throughput in this workload. This is not a marginal generational improvement; it is a complete restructuring of relative capability.

The RTX 3050 OEM also has a much broader set of recorded benchmark results. Its scores include Passmark DirectX 9 at 137, DirectX 10 at 61, DirectX 11 at 86, DirectX 12 at 58, Passmark G2D at 973, Passmark G3D at 11,857, and Passmark GPU Compute at 5,779. The GTX 570, by contrast, has only the single Geekbench OpenCL entry in the database. This means the RTX 3050 OEM can be evaluated across a range of legacy and modern APIs, while the GTX 570 cannot be assessed for DirectX 9, 10, 11, or 12 performance from recorded measurements. The absence of data is itself a limitation: the GTX 570's feature set is essentially unverified in modern test suites.

Looking at the wider database context, the RTX 3050 OEM's average benchmark score is 15,199, placing it at the 57th percentile of all GPUs. Its nearest rivals include the AMD Radeon RX 7600 (average score 15,171, a delta of 0.2%), the AMD Radeon 680M (15,270, delta -0.5%), the NVIDIA GeForce GTX 580 (15,283, delta -0.5%), and the NVIDIA GeForce RTX 2060 (15,290, delta -0.6%). The RTX 3050 OEM is effectively neck-and-neck with these cards, sitting within a fraction of a percent of each. The GTX 570, meanwhile, has an average score of 13,515 and sits at the 54th percentile. Its nearest rivals are the AMD Radeon HD 7770M (13,536, delta -0.2%), the AMD Radeon RX 9070 XT (13,543, delta -0.2%), the NVIDIA P106-090 (13,470, delta 0.3%), and the AMD Radeon Pro 555 (13,407, delta 0.8%). The GTX 570 is grouped with far less capable hardware, and its 54th percentile ranking puts it notably below the RTX 3050 OEM's 57th percentile, despite the smaller gap in percentile than in raw score.

The head-to-head win count is 1-0 in favor of the RTX 3050 OEM. There are no benchmark categories where the GTX 570 comes out ahead, and given the magnitude of the OpenCL deficit, it is difficult to imagine any untested workload reversing that outcome.

Architecture Differences

The architectural gap between these two cards is vast, spanning multiple generations of NVIDIA design. The RTX 3050 OEM is built on the Ampere architecture with the GA106 chip, fabricated on an 8 nm process at Samsung. The GTX 570 uses the Fermi 2.0 architecture with the GF110 chip, built on a 40 nm process at TSMC. The process node difference alone, from 40 nm down to 8 nm, represents a massive reduction in feature size that enables far higher transistor density and efficiency.

Transistor counts tell the story clearly. The RTX 3050 OEM packs 12,000 million transistors on a 276 mm² die, giving a density of 43.5 million transistors per square millimeter. The GTX 570 has 3,000 million transistors on a much larger 520 mm² die, resulting in just 5.8 million transistors per square millimeter. Despite the GTX 570's die being nearly twice the size, the RTX 3050 OEM fits four times as many transistors into roughly half the area. This is the single most important structural difference between the two.

The memory subsystems are also generations apart. The RTX 3050 OEM uses 8 GB of GDDR6 memory on a 128-bit bus, delivering 224.0 GB/s of bandwidth and an effective memory clock of 14 Gbps. The GTX 570 uses 1,280 MB of GDDR5 memory on a 320-bit bus, delivering 152.0 GB/s of bandwidth and an effective memory clock of 3.8 Gbps. While the GTX 570 has a wider bus, the RTX 3050 OEM still achieves 47% more memory bandwidth and offers more than six times the memory capacity. The 8 GB frame buffer versus 1,280 MB is a decisive difference for modern game textures and compute workloads.

Compute resources are equally lopsided. The RTX 3050 OEM has 2,304 shading units, 72 texture mapping units, and 32 ROPs, plus 18 ray tracing cores and 72 tensor cores. The GTX 570 has 480 shading units, 60 TMUs, and 40 ROPs, with no ray tracing cores and no tensor cores. The RTX 3050 OEM's FP32 throughput is 8.087 TFLOPS, while the GTX 570 manages 1,405.4 GFLOPS, about 1.4 TFLOPS. The RTX 3050 OEM also supports FP16 at 8.087 TFLOPS with a 1:1 ratio, a capability the GTX 570 does not record. Pixel rate is 56.16 GPixel/s versus 21.96 GPixel/s, and texture rate is 126.4 GTexel/s versus 43.92 GTexel/s.

The API support reflects the generational divide. The RTX 3050 OEM supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The GTX 570 supports DirectX 12 (11_0), OpenGL 4.6, and has no recorded Vulkan support. The RTX 3050 OEM also uses PCIe 4.0 x8, while the GTX 570 uses PCIe 2.0 x16, and the display outputs differ: the RTX 3050 OEM offers 1x HDMI 2.1 and 3x DisplayPort 1.4a, while the GTX 570 offers 2x DVI and 1x mini-HDMI 1.3a.

Where Each One Wins

The RTX 3050 OEM wins in every measurable category, but the strengths are worth splitting by use case. For modern gaming and compute, the RTX 3050 OEM is the only viable option. Its DirectX 12 Ultimate support, ray tracing cores, and tensor cores give it access to hardware features that the GTX 570 simply does not have. The 8 GB GDDR6 memory and 224.0 GB/s bandwidth make it suitable for current game titles and texture-heavy workloads, whereas the GTX 570's 1,280 MB GDDR5 frame buffer is a severe constraint even at moderate resolutions.

For legacy API workloads, the RTX 3050 OEM also holds the edge based on recorded scores. Its Passmark DirectX 9 score of 137 and DirectX 10 score of 61 indicate it handles older titles without difficulty. The GTX 570 has no recorded scores in these tests, so it cannot be shown to win there. The RTX 3050 OEM's Passmark G3D score of 11,857 and GPU Compute score of 5,779 further reinforce its dominance in general 3D rendering and compute tasks.

The GTX 570 does have one structural advantage: its 320-bit memory bus and 40 ROPs are higher than the RTX 3050 OEM's 128-bit bus and 32 ROPs. In theory, this could favor fill-rate-bound scenarios at low resolutions, but the recorded data shows the RTX 3050 OEM has a higher pixel rate (56.16 GPixel/s versus 21.96 GPixel/s) and higher texture rate (126.4 GTexel/s versus 43.92 GTexel/s). The GTX 570's wider bus does not translate into any benchmark win in the database. The GTX 570 also has a lower TDP of 219 W versus 130 W for the RTX 3050 OEM, meaning it consumes more power while delivering less performance.

For users running OpenCL compute, the choice is unambiguous: the RTX 3050 OEM's 60,740 score is 349.4% higher than the GTX 570's 13,515. For users on older systems with only PCIe 2.0, the GTX 570's interface matches that standard, but the RTX 3050 OEM's PCIe 4.0 x8 is backward compatible and still offers higher bandwidth where supported.

FAQ

Q: How much faster is the RTX 3050 OEM than the GTX 570 in OpenCL?

A: The RTX 3050 OEM scores 60,740 in Geekbench OpenCL, while the GTX 570 scores 13,515, a difference of 349.4% in favor of the RTX 3050 OEM.

Q: Does the GTX 570 support ray tracing?

A: No. The GTX 570 has no ray tracing cores and no tensor cores. The RTX 3050 OEM includes 18 ray tracing cores and 72 tensor cores.

Q: What is the memory capacity difference?

A: The RTX 3050 OEM has 8 GB of GDDR6 memory, while the GTX 570 has 1,280 MB of GDDR5 memory. The RTX 3050 OEM also has higher bandwidth at 224.0 GB/s versus 152.0 GB/s.

Q: Which card has better API support?

A: The RTX 3050 OEM supports DirectX 12 Ultimate (12_2) and Vulkan 1.4. The GTX 570 supports DirectX 12 (11_0) and has no recorded Vulkan support.

Q: What is the percentile ranking of each card?

A: The RTX 3050 OEM is at the 57th percentile of all GPUs, while the GTX 570 is at the 54th percentile.

Q: How do their power requirements compare?

A: The RTX 3050 OEM has a TDP of 130 W and a suggested PSU of 300 W, while the GTX 570 has a TDP of 219 W and a suggested PSU of 550 W.

The Verdict

The data is unequivocal. The NVIDIA GeForce RTX 3050 OEM outperforms the NVIDIA GeForce GTX 570 in the only shared benchmark, with a 349.4% OpenCL advantage, and it holds a higher average score (15,199 versus 13,515) and a higher percentile ranking (57th versus 54th). For any modern workload, the RTX 3050 OEM is the correct choice. Its 8 GB GDDR6 memory, ray tracing and tensor cores, DirectX 12 Ultimate support, and Vulkan 1.4 compatibility make it a functional GPU for current software, while the GTX 570 is limited to DirectX 12 (11_0), lacks Vulkan support, and has no ray tracing or tensor hardware.

The GTX 570's only theoretical advantages are its wider 320-bit memory bus and higher ROP count, but the recorded pixel rate and texture rate show the RTX 3050 OEM is faster in both. The GTX 570 also consumes more power (219 W versus 130 W) and requires a larger PSU (550 W versus 300 W), making it less efficient in every sense. The launch MSRP of the GTX 570 was 349 USD, but that is historical context; the current performance gap is what matters. Users should pick the RTX 3050 OEM for any task involving modern games, compute, or API compatibility. The GTX 570 is only relevant as a legacy artifact, and the database shows no scenario where it wins.

Specification Differences

| Specification | NVIDIA GeForce RTX 3050 OEM | NVIDIA GeForce GTX 570 |

|---|---|---|

| Architecture | Ampere | Fermi 2.0 |

| Chip | GA106 | GF110 |

| Process Node | 8 nm | 40 nm |

| Foundry | Samsung | TSMC |

| Transistors | 12,000 million | 3,000 million |

| Die Size | 276 mm² | 520 mm² |

| Transistor Density | 43.5M / mm² | 5.8M / mm² |

| Memory Size | 8 GB | 1280 MB |

| Memory Type | GDDR6 | GDDR5 |

| Memory Bus | 128 bit | 320 bit |

| Memory Bandwidth | 224.0 GB/s | 152.0 GB/s |

| Effective Memory Clock | 14 Gbps | 3.8 Gbps |

| Shading Units | 2304 | 480 |

| TMUs | 72 | 60 |

| ROPs | 32 | 40 |

| Ray Tracing Cores | 18 | None |

| Tensor Cores | 72 | None |

| Pixel Rate | 56.16 GPixel/s | 21.96 GPixel/s |

| Texture Rate | 126.4 GTexel/s | 43.92 GTexel/s |

| FP32 | 8.087 TFLOPS | 1,405.4 GFLOPS |

| FP16 | 8.087 TFLOPS (1:1) | None |

| TDP | 130 W | 219 W |

| Power Connectors | 1x 8-pin | 2x 6-pin |

| Suggested PSU | 300 W | 550 W |

| Bus Interface | PCIe 4.0 x8 | PCIe 2.0 x16 |

| Display Outputs | 1x HDMI 2.1, 3x DisplayPort 1.4a | 2x DVI, 1x mini-HDMI 1.3a |

| DirectX | 12 Ultimate (12_2) | 12 (11_0) |

| Vulkan | 1.4 | None |

| Length | 242 mm (9.5 inches) | 267 mm (10.5 inches) |

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 570
RTX 3050 OEM
Core Specs
Shading Units
480
2,304 +380.0%
Shaders
480
2,304 +380.0%
TMUs
60
72 +20.0%
ROPs
40
32 -20.0%
SM Count
15
18 +20.0%
Clocks
Base Clock
—
1515 MHz
Boost Clock
—
1755 MHz
GPU Clock
732 MHz
—
Shader Clock
1464 MHz
—
Memory Clock
950 MHz 3.8 Gbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
1280 MB
8 GB
VRAM (MB)
1,280
8,192 +540.0%
Memory Type
GDDR5
GDDR6
Memory Bus
320 bit
128 bit
Bandwidth
152.0 GB/s
224.0 GB/s
Cache
L1 Cache
64 KB (per SM)
128 KB (per SM)
L2 Cache
640 KB
2 MB
Performance
Pixel Rate
21.96 GPixel/s
56.16 GPixel/s
Texture Rate
43.92 GTexel/s
126.4 GTexel/s
FP32 (TFLOPS)
1,405.4 GFLOPS
8.087 TFLOPS
FP64 (TFLOPS)
175.7 GFLOPS (1:8)
126.4 GFLOPS (1:64)
FP16 (TFLOPS)
—
8.087 TFLOPS (1:1)
AI/RT
RT Cores
—
18
Tensor Cores
—
72
Power
TDP
219 W
130 W
TDP (W)
219
130 -40.6%
Suggested PSU
550 W
300 W
Power Connectors
2x 6-pin
1x 8-pin
Architecture
Architecture
Fermi 2.0
Ampere
GPU Name
GF110
GA106
Generation
GeForce 500
GeForce 30
Process Size
40 nm
8 nm
Transistors
3,000 million
12,000 million
Die Size
520 mm²
276 mm²
Foundry
TSMC
Samsung
Density
5.8M / mm²
43.5M / mm²
API Support
DirectX
12 (11_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
—
1.4
OpenCL
1.1
3.0
CUDA
2.0
8.6
Shader Model
5.1
6.8
Physical
Slot Width
Dual-slot
Dual-slot
Length
267 mm 10.5 inches
242 mm 9.5 inches
Height
—
112 mm 4.4 inches
Outputs
2x DVI1x mini-HDMI 1.3a
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
PCIe 2.0 x16
PCIe 4.0 x8
Other
Launch Price
349 USD
—
Production
End-of-life
End-of-life
Predecessor
GeForce 400
GeForce 20
Successor
GeForce 600
GeForce 40
View GeForce GTX 570 Details View GeForce RTX 3050 OEM Details