NVIDIA GeForce GTX 560M vs NVIDIA GeForce GTX 765M Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 560M

CORE STATE GF116
VRAM 1536 MB
CLOCK SPEED —
TDP 75 W
BUS WIDTH 192 bit
ARCHITECTURE Fermi 2.0
nm
PROCESS 40 nm
LAUNCH DATE 2011
VS
NVIDIA
GEFORCE

GeForce GTX 765M

CORE STATE GK106
VRAM 2 GB
CLOCK SPEED 863 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Kepler
nm
PROCESS 28 nm
LAUNCH DATE 2013

PERFORMANCE BENCHMARKS

geekbench_opencl
4,855
7,176
geekbench_metal
N/A
2,612
geekbench_vulkan
N/A
6,714

Analysis: NVIDIA GeForce GTX 560M vs NVIDIA GeForce GTX 765M

FAQ

Q: How do the average benchmark scores of the GTX 765M and GTX 560M compare?

A: The GTX 765M records an average benchmark score of 5501, while the GTX 560M averages 4855. The 765M sits in the 32nd percentile of all GPUs, with the 560M in the 28th percentile.

Q: What is the largest single benchmark gap between the two cards?

A: In the Geekbench OpenCL test, the GTX 765M scores 7176 against the GTX 560M's 4855. That is a 47.8% advantage for the newer card, the only direct head-to-head result in the database.

Q: Which GPU has the higher memory bandwidth?

A: The GTX 765M leads with 64.13 GB/s over a 128-bit bus, while the GTX 560M delivers 60.00 GB/s over a 192-bit bus. The 765M achieves higher bandwidth despite a narrower interface.

Q: Do both cards support the same graphics APIs?

A: Both support DirectX 12 (11_0) and OpenGL 4.6. The GTX 765M additionally supports Vulkan 1.2.175, while the GTX 560M has no Vulkan support listed.

Q: How do the shading resources differ?

A: The GTX 765M packs 768 shading units and 64 texture mapping units, versus 192 shading units and 32 TMUs on the GTX 560M. The 560M does counter with 24 ROPs compared to 16 on the 765M.

Q: What are the transistor counts and process nodes for each chip?

A: The GTX 765M uses a 28 nm process with 2,540 million transistors on a 221 mm² die. The GTX 560M uses a 40 nm process with 1,170 million transistors on a 238 mm² die.

The Verdict

The data points to a clear hierarchy between these two mobile GPUs. The GTX 765M is the stronger performer across the board, with a 47.8% lead in the only shared benchmark and a substantially higher average score of 5501 versus 4855. For anyone choosing between these two for a laptop, the 765M is the obvious pick if raw compute performance is the priority.

The GTX 560M does hold a few structural advantages. It has more ROPs (24 versus 16), a wider 192-bit memory bus, and a larger die at 238 mm². However, those advantages do not translate into a benchmark win. The 560M trails in shading units, texture units, pixel rate, texture rate, and FP32 throughput. Its lower transistor density of 4.9M per mm², versus 11.5M per mm² on the 765M, reflects an older, less efficient design.

The GTX 765M makes sense for users who want the best available performance from this specific pairing, particularly in OpenCL workloads where it nearly doubles the 560M's output. The GTX 560M, being end-of-life and from an older generation, is only relevant if a system requires its specific MXM form factor and cannot accept the newer card. Given the 765M also adds Vulkan support and higher memory bandwidth, there is little reason to prefer the 560M based on the recorded data.

Head-to-Head Benchmarks

The database contains one direct comparison between these two GPUs: the Geekbench OpenCL test. The GTX 765M scores 7176, and the GTX 560M scores 4855. The 765M wins by 47.8%, a decisive margin that shows the generational leap from Fermi 2.0 to Kepler.

Looking at the broader benchmark averages reinforces the same story. The 765M averages 5501 across all recorded tests, while the 560M averages 4855. That is a 646-point gap, roughly 13.3% higher for the 765M. The 765M also has a richer benchmark history, with results in Geekbench Metal (2612), OpenCL (7176), and Vulkan (6714), whereas the 560M only has the OpenCL result on file.

The nearest rivals in the database put both cards in context. The 765M's closest competitors are within a fraction of a percent: the NVIDIA GeForce MX130 at 5508 (0.1% above), the AMD Radeon R7 M440 at 5483 (0.3% below), the NVIDIA Quadro M4000 at 5467 (0.6% below), and the AMD FirePro M4000 at 5537 (0.7% above). The 765M sits comfortably in that cluster, meaning its performance is competitive with a much newer generation of mobile chips.

The 560M's rivals are similarly tight: the NVIDIA GeForce 940MX at 4844 (0.2% below), the AMD Radeon R6 M255DX at 4867 (0.2% above), the NVIDIA GeForce GTS 450 at 4893 (0.8% above), and the NVIDIA GeForce RTX 5060 Ti 8 GB at 4901 (0.9% above). Notably, the 560M lands within 1% of a modern RTX 5060 Ti 8 GB in average score, which speaks to how close these low-end and older parts can cluster in synthetic tests.

The pattern is consistent: the 765M outperforms the 560M by a wide margin in compute, and the 560M's closest rivals sit at a lower absolute level than the 765M's closest rivals. The 765M's 32nd percentile versus the 560M's 28th percentile reflects this gap, though both are firmly in the lower half of all GPUs.

Specification Differences

The two cards diverge sharply on core specifications. The GTX 765M has 768 shading units, 64 TMUs, and 16 ROPs. The GTX 560M has 192 shading units, 32 TMUs, and 24 ROPs. The 765M's shading unit count is exactly four times higher, and its TMU count is double.

Memory configurations also differ. The 765M uses 2 GB of GDDR5 on a 128-bit bus, while the 560M uses 1536 MB of GDDR5 on a 192-bit bus. Despite the narrower bus, the 765M achieves higher bandwidth at 64.13 GB/s versus 60.00 GB/s. The memory clock differs as well: the 765M runs at 1002 MHz (4 Gbps effective), the 560M at 625 MHz (2.5 Gbps effective).

Pixel and texture rates favor the 765M. It delivers 13.81 GPixel/s and 55.23 GTexel/s, compared to 6.200 GPixel/s and 24.80 GTexel/s on the 560M. FP32 throughput is 1,325.6 GFLOPS on the 765M versus 595.2 GFLOPS on the 560M, more than double.

Both cards share the same 75 W TDP, MXM Module slot width, no power connectors, MXM-B (3.0) bus interface, and portable-device-dependent display outputs. The release dates are exactly two years apart: the 560M launched on 2011-05-29, the 765M on 2013-05-29. Both are end-of-life parts in the database.

Architecture Differences

The GTX 765M is built on the GK106 chip using the Kepler architecture on a 28 nm TSMC process node. The GTX 560M uses the GF116 chip with Fermi 2.0 architecture on a 40 nm TSMC process node. The process shrink from 40 nm to 28 nm allowed for a much denser design: 2,540 million transistors on the 221 mm² die of the 765M, versus 1,170 million transistors on the larger 238 mm² die of the 560M. Transistor density jumps from 4.9M per mm² to 11.5M per mm².

The generational placement differs. The 765M belongs to the GeForce 700M generation, following the GeForce 600M line and preceding the GeForce 800M. The 560M is part of the GeForce 500M generation, succeeding the GeForce 400M and preceding the GeForce 600M. The architecture shift from Fermi 2.0 to Kepler brought the 765M into a newer design philosophy, one that emphasizes higher shader counts and efficiency.

API support reflects this architectural change. The 765M supports Vulkan 1.2.175, while the 560M has no Vulkan entry. DirectX 12 (11_0 and OpenGL 4.6 support is identical on both cards. The Kepler architecture of the 765M also includes features enabled by its higher FP32 output, and its texture throughput of 55.23 GTexel/s more than doubles the 560M's 24.80 GTexel/s.

Memory technology is the same GDDR5 on both, but the 765M runs at a higher effective clock of 4 Gbps versus 2.6 Gbps on the 560M. The 560M's wider 192-bit bus could not compensate for its lower memory clock, leaving it behind in bandwidth. The 765M's 128-bit bus, paired with faster memory, reclaims the lead.

The overall picture is one of clear architectural progression. Kepler on 28 nm delivered roughly double the compute and texture performance of Fermi 2.0 on 40 nm, while maintaining the same 75 W TDP. The 560M's larger die and higher ROP count are the only areas where the older architecture holds any structural edge, and neither translates into a benchmark advantage in the recorded data.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 560M
GTX 765M
Core Specs
Shading Units
192
768 +300.0%
Shaders
192
768 +300.0%
TMUs
32
64 +100.0%
ROPs
24
16 -33.3%
SM Count
4
—
Clocks
Base Clock
—
797 MHz
Boost Clock
—
863 MHz
GPU Clock
775 MHz
—
Shader Clock
1550 MHz
—
Memory Clock
625 MHz 2.5 Gbps effective
1002 MHz 4 Gbps effective
Memory
Memory Size
1536 MB
2 GB
VRAM (MB)
1,536
2,048 +33.3%
Memory Type
GDDR5
GDDR5
Memory Bus
192 bit
128 bit
Bandwidth
60.00 GB/s
64.13 GB/s
Cache
L1 Cache
64 KB (per SM)
16 KB (per SMX)
L2 Cache
384 KB
256 KB
Performance
Pixel Rate
6.200 GPixel/s
13.81 GPixel/s
Texture Rate
24.80 GTexel/s
55.23 GTexel/s
FP32 (TFLOPS)
595.2 GFLOPS
1,325.6 GFLOPS
FP64 (TFLOPS)
49.60 GFLOPS (1:12)
55.23 GFLOPS (1:24)
Power
TDP
75 W
75 W
TDP (W)
75
75 0.0%
Power Connectors
None
None
Architecture
Architecture
Fermi 2.0
Kepler
GPU Name
GF116
GK106
Generation
GeForce 500M
GeForce 700M
Process Size
40 nm
28 nm
Transistors
1,170 million
2,540 million
Die Size
238 mm²
221 mm²
Foundry
TSMC
TSMC
Density
4.9M / mm²
11.5M / mm²
API Support
DirectX
12 (11_0)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
—
1.2.175
OpenCL
1.1
3.0
CUDA
2.1
3.0
Shader Model
5.1
6.5 (5.1)
Physical
Slot Width
MXM Module
MXM Module
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
MXM-B (3.0)
MXM-B (3.0)
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 400M
GeForce 600M
Successor
GeForce 600M
GeForce 800M
View GeForce GTX 560M Details View GeForce GTX 765M Details