NVIDIA GeForce GTX 465 vs NVIDIA Quadro P5000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 465

CORE STATE GF100
VRAM 1024 MB
CLOCK SPEED
TDP 200 W
BUS WIDTH 256 bit
ARCHITECTURE Fermi
nm
PROCESS 40 nm
LAUNCH DATE 2010
VS
NVIDIA
GEFORCE

Quadro P5000

CORE STATE GP104
VRAM 16 GB
CLOCK SPEED 1733 MHz
TDP 180 W
BUS WIDTH 256 bit
ARCHITECTURE Pascal
nm
PROCESS 16 nm
LAUNCH DATE 2016

PERFORMANCE BENCHMARKS

geekbench_opencl
9,294
52,509
3dmark_3dmark_steel_nomad_dx12
N/A
1,330
geekbench_vulkan
N/A
6,342
passmark_directx_10
N/A
77
passmark_directx_11
N/A
102
passmark_directx_12
N/A
44
passmark_directx_9
N/A
170
passmark_g2d
N/A
674
passmark_g3d
N/A
12,634
passmark_gpu_compute
N/A
6,508

Analysis: NVIDIA GeForce GTX 465 vs NVIDIA Quadro P5000

Head-to-Head Benchmarks

The benchmark database records a single direct head-to-head comparison between the NVIDIA GeForce GTX 465 and the NVIDIA Quadro P5000, and the result is decisive. In the Geekbench OpenCL test, the Quadro P5000 scores 52,509 points against 9,294 points for the GTX 465. That represents a delta of 82.3 percent, meaning the Quadro P5000 outperforms the GTX 465 by an enormous margin in this compute-oriented workload. The GTX 465 is not merely behind; it is off the chart in comparison.

To contextualize the GTX 465's score, the database places it at the 46th percentile among all GPUs. Its nearest rivals in the ranking include the NVIDIA GeForce GTX 850M with an average score of 9,302 (a delta of -0.1 percent), the AMD Radeon R7 M380 at 9,313 (-0.2 percent), the NVIDIA GeForce GTX 960 at 9,273 (+0.2 percent), and the AMD Radeon Vega 8 at 9,221 (+0.8 percent). The GTX 465 sits squarely in a cluster of mid-range mobile and entry-level desktop parts, with all four rivals within roughly one percent of its score. This is a telling sign: the GTX 465, despite its desktop pedigree and 200 W thermal design power, performs at a level comparable to much lower-powered hardware from later generations.

The Quadro P5000, by contrast, sits at the 41st percentile in the overall database, which is slightly lower than the GTX 465's percentile. However, its average benchmark score across all recorded tests is 8,039, dragged down by several low-scoring DirectX and 2D workloads. Its nearest rivals are the NVIDIA GeForce GTX 880M at 8,040 (0.0 percent delta), the NVIDIA GeForce GTX 650 Ti at 8,053 (-0.2 percent), the NVIDIA GeForce GTX 650 Ti Boost at 8,067 (-0.3 percent), and the NVIDIA GRID K2 at 8,080 (-0.5 percent). The average score picture is misleading for the Quadro P5000, because its OpenCL result of 52,509 is by far its strongest recorded output, while its DirectX 9, 10, 11, and 12 scores are much lower: 170, 77, 102, and 44 respectively on Passmark. The GTX 465 has no recorded DirectX or Vulkan results in the database, so the only fair apples-to-apples comparison is the OpenCL test, where the Quadro P5000 wins outright.

The delta of -82.3 percent in the head-to-head is a stark indicator of generational shift. The GTX 465's OpenCL score of 9,294 is less than one-fifth of the Quadro P5000's 52,509. In practical terms, any compute task that relies on OpenCL performance would finish on the Quadro P5000 in a fraction of the time required by the GTX 465. The database shows only one head-to-head benchmark, and the Quadro P5000 claims the sole win.

Architecture Differences

The two cards come from entirely different eras of NVIDIA's engineering. The GeForce GTX 465 is built on the GF100 chip using the Fermi architecture, fabricated on a 40 nm process at TSMC. The Quadro P5000 uses the GP104 chip with the Pascal architecture, also from TSMC but on a 16 nm process. The process node shrink from 40 nm to 16 nm is the single most important architectural distinction, as it enables vastly higher transistor counts and clock speeds while reducing power consumption.

Transistor counts tell the story plainly. The GF100 packs 3,100 million transistors into a die size of 529 mm², yielding a transistor density of 5.9 million transistors per square millimeter. The GP104 integrates 7,200 million transistors into a much smaller die of 314 mm², achieving a density of 22.9 million per square millimeter. That is nearly four times the transistor density, which explains how the Quadro P5000 can offer so many more execution units despite its smaller physical footprint.

The shading unit count is a major differentiator. The GTX 465 has 352 shading units, 44 texture mapping units, and 32 ROPs. The Quadro P5000 has 2,560 shading units, 160 TMUs, and 64 ROPs. The Quadro P5000 has more than seven times the shading units, more than three and a half times the TMUs, and exactly double the ROPs. These numbers translate directly into the pixel and texture rates recorded in the database: the GTX 465 produces 13.38 GPixel/s and 26.75 GTexel/s, while the Quadro P5000 produces 110.9 GPixel/s and 277.3 GTexel/s. The Quadro P5000 is roughly eight times faster in pixel throughput and over ten times faster in texture throughput.

Clock behavior also differs fundamentally. The GTX 465 has no base or boost clock listed in the database; only its memory clock of 802 MHz (3.2 Gbps effective) is recorded. The Quadro P5000 has a base clock of 1607 MHz and a boost clock of 1733 MHz, with a memory clock of 1127 MHz (9 Gbps effective). The Quadro P5000's memory bandwidth of 288.5 GB/s is nearly triple the GTX 465's 102.7 GB/s. Both cards use a 256-bit memory bus, but the GTX 465 uses GDDR5 while the Quadro P5000 uses GDDR5X, which explains the bandwidth gap. Memory capacity is also a chasm: 1024 MB on the GTX 465 versus 16 GB on the Quadro P5000.

The floating-point capabilities are equally lopsided. The GTX 465 delivers 855.4 GFLOPS of FP32 performance. The Quadro P5000 delivers 8.873 TFLOPS, which is 8,873 GFLOPS, more than ten times the GTX 465. The Quadro P5000 also lists FP16 at 138.6 GFLOPS with a 1:64 ratio, while the GTX 465 has no recorded FP16 capability. API support shows the age gap: the GTX 465 supports DirectX 12 (11_0) and OpenGL 4.6, but has no Vulkan listing. The Quadro P5000 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The newer DirectX feature level and Vulkan support on the Quadro P5000 reflect its Pascal-generation architecture.

The Verdict

The data points to an unambiguous conclusion for compute-heavy workloads: the Quadro P5000 is the superior card by a wide margin. Its OpenCL score of 52,509 dwarfs the GTX 465's 9,294, and its FP32 throughput of 8.873 TFLOPS is more than ten times the GTX 465's 855.4 GFLOPS. Anyone running OpenCL-based applications, GPU compute, or modern DirectX 12 (12_1) titles should choose the Quadro P5000 without hesitation. The GTX 465 cannot compete on any recorded metric except power draw, where it actually consumes more: 200 W versus 180 W for the Quadro P5000, despite delivering far less performance.

The GTX 465's only consolation is its percentile ranking: 46th percentile versus 41st for the Quadro P5000. This is because the GTX 465 has a single recorded benchmark score, while the Quadro P5000's average is pulled down by weak DirectX and 2D results. But the percentile figure is an artifact of the averaging method, not a reflection of real-world capability. In the only direct head-to-head test, the Quadro P5000 wins by 82.3 percent. Pick the GTX 465 only if the workload is strictly legacy DirectX 11 or OpenGL 4.6 with no compute demands and no need for modern API features. Even then, the GTX 465's higher power draw and older process node make it the less attractive option.

For professional users, the Quadro P5000's 16 GB of GDDR5X memory and 288.5 GB/s bandwidth are clearly aimed at large datasets and high-resolution textures. The GTX 465's 1024 MB of GDDR5 is a hard ceiling for modern workloads. The Quadro P5000 also offers four DisplayPort 1.4a outputs and one DVI, while the GTX 465 offers two DVI and one mini-HDMI 1.3a. The display output differences matter for multi-monitor professional setups.

Specification Differences

The recorded specifications differ across nearly every field. The GTX 465 uses the GF100 chip on 40 nm with 3,100 million transistors and a 529 mm² die. The Quadro P5000 uses the GP104 chip on 16 nm with 7,200 million transistors and a 314 mm² die. Transistor density is 5.9M per mm² versus 22.9M per mm².

Clocks: the GTX 465 has no base or boost clock recorded, with a memory clock of 802 MHz (3.2 Gbps effective). The Quadro P5000 has a base clock of 1607 MHz, a boost clock of 1733 MHz, and a memory clock of 1127 MHz (9 Gbps effective).

Memory: the GTX 465 has 1024 MB of GDDR5 on a 256-bit bus with 102.7 GB/s bandwidth. The Quadro P5000 has 16 GB of GDDR5X on a 256-bit bus with 288.5 GB/s bandwidth.

Compute units: the GTX 465 has 352 shading units, 44 TMUs, and 32 ROPs. The Quadro P5000 has 2,560 shading units, 160 TMUs, and 64 ROPs. Pixel rate is 13.38 GPixel/s versus 110.9 GPixel/s. Texture rate is 26.75 GTexel/s versus 277.3 GTexel/s. FP32 is 855.4 GFLOPS versus 8.873 TFLOPS. The Quadro P5000 lists FP16 at 138.6 GFLOPS (1:64); the GTX 465 has none.

Power and cooling: the GTX 465 has a 200 W TDP with 2x 6-pin power connectors and a suggested PSU of 550 W. The Quadro P5000 has a 180 W TDP with 1x 8-pin power connector and a suggested PSU of 450 W. Both are dual-slot cards. The GTX 465 measures 241 mm (9.5 inches) in length; the Quadro P5000 measures 267 mm (10.5 inches) in length and 111 mm (4.4 inches) in height.

Bus and display: the GTX 465 uses PCIe 2.0 x16 with 2x DVI and 1x mini-HDMI 1.3a. The Quadro P5000 uses PCIe 3.0 x16 with 1x DVI and 4x DisplayPort 1.4a.

API support: the GTX 465 supports DirectX 12 (11_0) and OpenGL 4.6, with no Vulkan. The Quadro P5000 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

Release and status: the GTX 465 launched on 2010-05-30 with a launch MSRP of 279 USD. The Quadro P5000 launched on 2016-09-30 with a launch MSRP of 2,499 USD. Both are end-of-life. The GTX 465's predecessor is GeForce 200 and its successor is GeForce 500. The Quadro P5000's predecessor is Quadro Maxwell and its successor is Quadro Volta.

FAQ

Q: Which card performs better in OpenCL compute workloads?

A: The Quadro P5000 scores 52,509 in Geekbench OpenCL versus 9,294 for the GTX 465, a delta of 82.3 percent in favor of the Quadro P5000.

Q: How do the memory capacities compare?

A: The GTX 465 has 1024 MB of GDDR5 memory, while the Quadro P5000 has 16 GB of GDDR5X memory. Both use a 256-bit bus, but bandwidth is 102.7 GB/s versus 288.5 GB/s.

Q: What is the power draw difference?

A: The GTX 465 has a TDP of 200 W with 2x 6-pin power connectors and a suggested PSU of 550 W. The Quadro P5000 has a TDP of 180 W with 1x 8-pin power connector and a suggested PSU of 450 W.

Q: Which card supports newer APIs?

A: The Quadro P5000 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The GTX 465 supports DirectX 12 (11_0) and OpenGL 4.6, but has no Vulkan support.

Q: How do the shading unit counts compare?

A: The GTX 465 has 352 shading units, 44 TMUs, and 32 ROPs. The Quadro P5000 has 2,560 shading units, 160 TMUs, and 64 ROPs.

Q: What are the release dates?

A: The GTX 465 was released on 2010-05-30, and the Quadro P5000 was released on 2016-09-30. Both are end-of-life products.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 465
Quadro P5000
Core Specs
Shading Units
352
2,560 +627.3%
Shaders
352
2,560 +627.3%
TMUs
44
160 +263.6%
ROPs
32
64 +100.0%
SM Count
11
20 +81.8%
Clocks
Base Clock
1607 MHz
Boost Clock
1733 MHz
GPU Clock
608 MHz
Shader Clock
1215 MHz
Memory Clock
802 MHz 3.2 Gbps effective
1127 MHz 9 Gbps effective
Memory
Memory Size
1024 MB
16 GB
VRAM (MB)
1,024
16,384 +1500.0%
Memory Type
GDDR5
GDDR5X
Memory Bus
256 bit
256 bit
Bandwidth
102.7 GB/s
288.5 GB/s
Cache
L1 Cache
64 KB (per SM)
48 KB (per SM)
L2 Cache
512 KB
2 MB
Performance
Pixel Rate
13.38 GPixel/s
110.9 GPixel/s
Texture Rate
26.75 GTexel/s
277.3 GTexel/s
FP32 (TFLOPS)
855.4 GFLOPS
8.873 TFLOPS
FP64 (TFLOPS)
106.9 GFLOPS (1:8)
277.3 GFLOPS (1:32)
FP16 (TFLOPS)
138.6 GFLOPS (1:64)
Power
TDP
200 W
180 W
TDP (W)
200
180 -10.0%
Suggested PSU
550 W
450 W
Power Connectors
2x 6-pin
1x 8-pin
Architecture
Architecture
Fermi
Pascal
GPU Name
GF100
GP104
Generation
GeForce 400
Quadro Pascal (Px000)
Process Size
40 nm
16 nm
Transistors
3,100 million
7,200 million
Die Size
529 mm²
314 mm²
Foundry
TSMC
TSMC
Density
5.9M / mm²
22.9M / mm²
API Support
DirectX
12 (11_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
1.1
3.0
CUDA
2.0
6.1
Shader Model
5.1
6.8
Physical
Slot Width
Dual-slot
Dual-slot
Length
241 mm 9.5 inches
267 mm 10.5 inches
Height
111 mm 4.4 inches
Outputs
2x DVI1x mini-HDMI 1.3a
1x DVI4x DisplayPort 1.4a
Bus Interface
PCIe 2.0 x16
PCIe 3.0 x16
Other
Launch Price
279 USD
2,499 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 200
Quadro Maxwell
Successor
GeForce 500
Quadro Volta
View GeForce GTX 465 Details View Quadro P5000 Details