NVIDIA GeForce GTX 465 vs NVIDIA Quadro P2200 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 465

CORE STATE GF100
VRAM 1024 MB
CLOCK SPEED
TDP 200 W
BUS WIDTH 256 bit
ARCHITECTURE Fermi
nm
PROCESS 40 nm
LAUNCH DATE 2010
VS
NVIDIA
GEFORCE

Quadro P2200

CORE STATE GP106
VRAM 5 GB
CLOCK SPEED 1493 MHz
TDP 75 W
BUS WIDTH 160 bit
ARCHITECTURE Pascal
nm
PROCESS 16 nm
LAUNCH DATE 2019

PERFORMANCE BENCHMARKS

geekbench_opencl
9,294
32,344
geekbench_vulkan
N/A
31,351
passmark_directx_10
N/A
45
passmark_directx_11
N/A
70
passmark_directx_12
N/A
33
passmark_directx_9
N/A
167
passmark_g2d
N/A
881
passmark_g3d
N/A
9,364
passmark_gpu_compute
N/A
3,921

Analysis: NVIDIA GeForce GTX 465 vs NVIDIA Quadro P2200

# NVIDIA GeForce GTX 465 vs NVIDIA Quadro P2200

The NVIDIA GeForce GTX 465 and NVIDIA Quadro P2200 represent two very different eras of GPU design, separated by nearly a decade of architectural evolution. The GTX 465, built on the Fermi architecture with a 40 nm process, was a high-power enthusiast part from 2010, while the Quadro P2200 is a Pascal-based professional workstation card from 2019 with dramatically higher compute throughput. Benchmark data shows a single head-to-head result in Geekbench OpenCL, where the Quadro P2200 scores 32,344 against the GTX 465's 9,294, a 71.3% advantage for the newer card. However, the overall average benchmark scores tell a more nuanced story: the GTX 465 averages 9,294 across its single recorded test, while the Quadro P2200 averages 8,686 across nine tests, placing the older card at the 46th percentile versus the Quadro's 44th percentile.

Where Each One Wins

The GTX 465's sole recorded benchmark is Geekbench OpenCL, where it produces a score of 9,294. This places it in a tight cluster with its nearest rivals: the NVIDIA GeForce GTX 850M scores 9,302 (0.1% ahead), the AMD Radeon R7 M380 scores 9,313 (0.2% ahead), the NVIDIA GeForce GTX 960 scores 9,273 (0.2% behind), and the AMD Radeon Vega 8 scores 9,221 (0.8% behind). The GTX 465's position here is essentially parity with these mid-range mobile and entry-level desktop parts, which is remarkable for a card released in 2010. Its Fermi architecture, with 352 shading units, 44 texture mapping units, and 32 ROPs, delivers 855.4 GFLOPS of FP32 compute and a texture rate of 26.75 GTexel/s.

The Quadro P2200, meanwhile, demonstrates its strengths across a broader benchmark suite. In Geekbench OpenCL, it scores 32,344 — more than triple the GTX 465's result. In Geekbench Vulkan, it achieves 31,351, showing strong API versatility. The Passmark suite reveals a more specialized profile: the Quadro scores 167 in DirectX 9, 45 in DirectX 10, 70 in DirectX 11, and 33 in DirectX 12. Its Passmark G3D score of 9,364 and GPU compute score of 3,921 indicate solid general 3D rendering and compute workloads, while the G2D score of 881 covers 2D operations. The Quadro's nearest rivals in average score include the NVIDIA GeForce GTX 460 v2 at 8,743 (0.7% ahead), the NVIDIA GeForce RTX 3050 A Mobile at 8,746 (0.7% ahead), the AMD FirePro W5170M at 8,595 (1.1% behind), and the Intel Arc A380 at 8,558 (1.5% behind).

The Verdict

The data clearly shows that the Quadro P2200 is the superior compute performer in the one directly comparable workload, with its OpenCL score of 32,344 dwarfing the GTX 465's 9,294. For any application relying on OpenCL acceleration — whether scientific computing, rendering, or data processing — the Quadro P2200 is the unambiguous choice, delivering 71.3% higher performance. Its Pascal architecture brings 1,280 shading units, 80 TMUs, 40 ROPs, and 3.822 TFLOPS of FP32 throughput, along with 5 GB of GDDR5X memory on a 160-bit bus for 200.2 GB/s of bandwidth.

However, the GTX 465 is not without its merits in this comparison. Its average benchmark score of 9,294 actually exceeds the Quadro P2200's average of 8,686, despite the Quadro's much higher peak OpenCL score. This discrepancy stems from the Quadro's weaker Passmark results in legacy DirectX tests — particularly the DirectX 12 score of 33 and DirectX 10 score of 45 — which drag its average down. For users running older DirectX 9 or DirectX 10 workloads, the GTX 465's Fermi architecture, with its 1024 MB of GDDR5 memory and 102.7 GB/s bandwidth, may prove more consistent, even though no direct Passmark data exists for the GTX 465 to confirm this.

The choice ultimately depends on workload type. The Quadro P2200 is the clear winner for modern compute-heavy tasks, Vulkan-based applications, and any OpenCL workload. The GTX 465 offers a more balanced profile across legacy DirectX versions, and its 46th percentile ranking versus the Quadro's 44th suggests it holds up better against the entire GPU landscape when considering average scores. For professional workstations needing reliable multi-display output, the Quadro's 4x DisplayPort 1.4a outputs and single-slot design provide practical advantages. For retro compatibility or specific legacy applications, the GTX 465's 2x DVI and mini-HDMI 1.3a outputs may be more appropriate.

Head-to-Head Benchmarks

The only directly comparable benchmark between these two cards is Geekbench OpenCL, and the results are decisive. The Quadro P2200 scores 32,344 against the GTX 465's 9,294, yielding a delta of -71.3% for the older card. This is a massive gap that reflects the fundamental architectural differences between the two GPUs. The Quadro's Pascal architecture, built on a 16 nm process, packs 4,400 million transistors into a 200 mm² die, achieving a transistor density of 22.0M per mm². The GTX 465's Fermi design, on a 40 nm process, contains 3,100 million transistors across a much larger 529 mm² die, with a density of just 5.9M per mm².

The compute specifications explain the OpenCL gap. The Quadro P2200 delivers 3.822 TFLOPS of FP32 performance from 1,280 shading units, while the GTX 465 manages 855.4 GFLOPS from 352 shading units — a 4.5x difference in raw compute throughput. Memory bandwidth also favors the Quadro: 200.2 GB/s from 5 GB of GDDR5X on a 160-bit bus, versus 102.7 GB/s from 1 GB of GDDR5 on a 256-bit bus. The Quadro's pixel rate of 59.72 GPixel/s and texture rate of 119.4 GTexel/s dwarf the GTX 465's 13.38 GPixel/s and 26.75 GTexel/s.

The Quadro's other benchmark results provide context for its overall profile. Its Passmark G3D score of 9,364 is competitive with its average-score rivals, while its GPU compute score of 3,921 shows moderate compute performance outside OpenCL. The low DirectX 12 score of 33 is notable, suggesting the Pascal architecture's DirectX 12 implementation is not its strength in this particular benchmark. The Vulkan score of 31,351, however, indicates excellent modern API performance, nearly matching the OpenCL result.

FAQ

Q: Which card has a higher Geekbench OpenCL score?

A: The NVIDIA Quadro P2200 scores 32,344, which is 71.3% higher than the NVIDIA GeForce GTX 465's 9,294.

Q: How does the GTX 465 compare to its nearest rivals?

A: The GTX 465's average score of 9,294 is within 0.8% of its nearest rivals: the GTX 850M (9,302), Radeon R7 M380 (9,313), GTX 960 (9,273), and Radeon Vega 8 (9,221).

Q: What is the Quadro P2200's best benchmark result?

A: The Quadro P2200's highest single score is 32,344 in Geekbench OpenCL, followed closely by 31,351 in Geekbench Vulkan.

Q: Does the GTX 465 have a higher average benchmark score than the Quadro P2200?

A: Yes. The GTX 465 averages 9,294 across its one benchmark, while the Quadro P2200 averages 8,686 across nine benchmarks, giving the older card a higher average despite the Quadro's superior peak performance.

Q: What memory configurations do these cards use?

A: The GTX 465 uses 1024 MB of GDDR5 on a 256-bit bus with 102.7 GB/s bandwidth. The Quadro P2200 uses 5 GB of GDDR5X on a 160-bit bus with 200.2 GB/s bandwidth.

Q: Which card supports more modern APIs?

A: The Quadro P2200 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The GTX 465 supports DirectX 12 (11_0) and OpenGL 4.6, with no Vulkan support listed.

Architecture Differences

The architectural gap between these two GPUs spans multiple generations of NVIDIA design. The GTX 465 uses the GF100 chip, built on Fermi architecture, manufactured on TSMC's 40 nm process. It contains 3,100 million transistors on a 529 mm² die, yielding a transistor density of 5.9M per mm². The chip's configurable resources include 352 shading units, 44 TMUs, and 32 ROPs. Its memory subsystem pairs 1024 MB of GDDR5 with a 256-bit bus, delivering 102.7 GB/s of bandwidth. The card operates at a memory clock of 802 MHz (3.2 Gbps effective) and consumes 200 W TDP, requiring a dual-slot cooler, two 6-pin power connectors, and a 550 W suggested PSU. It interfaces via PCIe 2.0 x16 and outputs through 2x DVI and 1x mini-HDMI 1.3a.

The Quadro P2200 uses the GP106 chip, built on Pascal architecture, also fabricated by TSMC but on a much more advanced 16 nm process. It packs 4,400 million transistors into just 200 mm², achieving a density of 22.0M per mm² — nearly four times the GTX 465's density. The Pascal design offers 1,280 shading units, 80 TMUs, and 40 ROPs. Memory capacity is dramatically higher at 5 GB of GDDR5X, though the bus narrows to 160 bits; bandwidth still improves to 200.2 GB/s thanks to the faster 1251 MHz memory clock (10 Gbps effective). The Quadro's base clock is 1000 MHz with a boost of 1493 MHz, while the GTX 465 has no listed base or boost clocks. Power efficiency is a major differentiator: the Quadro draws just 75 W TDP with no external power connectors and a 250 W suggested PSU, fitting in a single-slot 201 mm form factor. It uses PCIe 3.0 x16 and provides 4x DisplayPort 1.4a outputs.

Compute capabilities differ substantially. The Quadro P2200 delivers 3.822 TFLOPS FP32, 59.72 GFLOPS FP16 (at a 1:64 ratio), 59.72 GPixel/s pixel rate, and 119.4 GTexel/s texture rate. The GTX 465 offers 855.4 GFLOPS FP32, 13.38 GPixel/s, and 26.75 GTexel/s. Neither card includes dedicated ray tracing or tensor cores. The Quadro supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, while the GTX 465 supports DirectX 12 (11_0) and OpenGL 4.6 without Vulkan. The release timeline spans nine years: the GTX 465 launched on May 30, 2010, succeeding the GeForce 200 series and preceding the GeForce 500 series, with a launch MSRP of 279 USD. The Quadro P2200 launched on June 9, 2019, as a successor to Quadro Maxwell and predecessor to Quadro Volta, with no launch MSRP provided. Both are now end-of-life products.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 465
Quadro P2200
Core Specs
Shading Units
352
1,280 +263.6%
Shaders
352
1,280 +263.6%
TMUs
44
80 +81.8%
ROPs
32
40 +25.0%
SM Count
11
10 -9.1%
Clocks
Base Clock
1000 MHz
Boost Clock
1493 MHz
GPU Clock
608 MHz
Shader Clock
1215 MHz
Memory Clock
802 MHz 3.2 Gbps effective
1251 MHz 10 Gbps effective
Memory
Memory Size
1024 MB
5 GB
VRAM (MB)
1,024
5,120 +400.0%
Memory Type
GDDR5
GDDR5X
Memory Bus
256 bit
160 bit
Bandwidth
102.7 GB/s
200.2 GB/s
Cache
L1 Cache
64 KB (per SM)
48 KB (per SM)
L2 Cache
512 KB
1280 KB
Performance
Pixel Rate
13.38 GPixel/s
59.72 GPixel/s
Texture Rate
26.75 GTexel/s
119.4 GTexel/s
FP32 (TFLOPS)
855.4 GFLOPS
3.822 TFLOPS
FP64 (TFLOPS)
106.9 GFLOPS (1:8)
119.4 GFLOPS (1:32)
FP16 (TFLOPS)
59.72 GFLOPS (1:64)
Power
TDP
200 W
75 W
TDP (W)
200
75 -62.5%
Suggested PSU
550 W
250 W
Power Connectors
2x 6-pin
None
Architecture
Architecture
Fermi
Pascal
GPU Name
GF100
GP106
Generation
GeForce 400
Quadro Pascal (Px200)
Process Size
40 nm
16 nm
Transistors
3,100 million
4,400 million
Die Size
529 mm²
200 mm²
Foundry
TSMC
TSMC
Density
5.9M / mm²
22.0M / mm²
API Support
DirectX
12 (11_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
1.1
3.0
CUDA
2.0
6.1
Shader Model
5.1
6.8
Physical
Slot Width
Dual-slot
Single-slot
Length
241 mm 9.5 inches
201 mm 7.9 inches
Height
111 mm 4.4 inches
Outputs
2x DVI1x mini-HDMI 1.3a
4x DisplayPort 1.4a
Bus Interface
PCIe 2.0 x16
PCIe 3.0 x16
Other
Launch Price
279 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 200
Quadro Maxwell
Successor
GeForce 500
Quadro Volta
View GeForce GTX 465 Details View Quadro P2200 Details