GPU Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 465

CORE STATE GF100
VRAM 1024 MB
CLOCK SPEED
TDP 200 W
BUS WIDTH 256 bit
ARCHITECTURE Fermi
nm
PROCESS 40 nm
LAUNCH DATE 2010
VS
NVIDIA
GEFORCE

Quadro K5000

CORE STATE GK104
VRAM 4 GB
CLOCK SPEED 706 MHz
TDP 122 W
BUS WIDTH 256 bit
ARCHITECTURE Kepler
nm
PROCESS 28 nm
LAUNCH DATE 2012

PERFORMANCE BENCHMARKS

geekbench_opencl
9,294
11,418
geekbench_metal
N/A
6,324
geekbench_vulkan
N/A
11,169

Analysis: NVIDIA GeForce GTX 465 vs NVIDIA Quadro K5000

Head-to-Head Benchmarks

The only shared benchmark between the NVIDIA Quadro K5000 and the NVIDIA GeForce GTX 465 is Geekbench OpenCL, and the results are decisive. The Quadro K5000 scores 11,418, while the GTX 465 manages 9,294. This represents a 22.9% delta in favor of the Quadro, a substantial performance gap that underscores the generational leap between the two architectures. The Quadro K5000’s average benchmark score of 9,637 across all tests further reinforces its superiority, while the GTX 465’s average of 9,294 is its sole data point.

Looking at the broader competitive landscape, the Quadro K5000 sits at the 46th percentile among all GPUs, with its nearest rivals clustering tightly around it. The NVIDIA GeForce GTX 960M trails by just 0.1% with an average score of 9,645, while the AMD Radeon Pro WX 2100 is 0.2% behind at 9,653. The NVIDIA Quadro P4000 sits 0.3% back at 9,665, and the NVIDIA Tesla C2070 is 0.8% behind at 9,716. This tight grouping suggests the K5000 is positioned competitively within its performance class, despite its age.

The GTX 465, also at the 46th percentile, faces a similar competitive cluster. The NVIDIA GeForce GTX 850M is 0.1% behind it at 9,302, while the AMD Radeon R7 M380 trails by 0.2% at 9,313. Interestingly, the NVIDIA GeForce GTX 960 actually scores lower at 9,273, giving the GTX 465 a 0.2% advantage, and the AMD Radeon Vega 8 is 0.8% behind at 9,221. These marginal deltas indicate that the GTX 465 holds its own against much newer hardware, but the head-to-head with the K5000 is unequivocal, the Quadro wins the only directly comparable test by a wide margin.

Architecture Differences

The fundamental architectural divide between these two GPUs is the transition from Fermi to Kepler. The Quadro K5000 is built on the GK104 chip using the Kepler architecture, fabricated on a 28 nm process at TSMC. In contrast, the GTX 465 uses the GF100 chip with the Fermi architecture, on a significantly larger 40 nm process, also from TSMC. This process shrink is a major factor in the performance and efficiency gap.

The transistor counts tell a compelling story. The K5000 packs 3,540 million transistors into a 294 mm² die, yielding a transistor density of 12.0 million per square millimeter. The GTX 465, by comparison, has 3,100 million transistors spread across a much larger 529 mm² die, resulting in a density of just 5.9 million per square millimeter. The Kepler design is clearly more efficient at packing logic into a smaller area, which contributes to its higher performance despite the smaller physical footprint.

Memory configurations differ substantially. The K5000 comes with 4 GB of GDDR5 memory on a 256-bit bus, delivering 172.8 GB/s of bandwidth. The GTX 465 has only 1,024 MB (1 GB) of GDDR5, also on a 256-bit bus, but with a much lower 102.7 GB/s bandwidth. The memory clock speeds reflect this: the K5000 runs at 1350 MHz (5.4 Gbps effective), while the GTX 465 runs at 802 MHz (3.2 Gbps effective). The Quadro’s quadruple memory capacity and 68.3% higher bandwidth are critical for professional workloads that demand large datasets.

Compute resources are where the K5000 pulls far ahead. The Quadro features 1,536 shading units, 128 texture mapping units (TMUs), and 32 ROPs. The GTX 465 has just 352 shading units, 44 TMUs, and 32 ROPs. This means the K5000 has over four times the shading units and nearly three times the TMUs, leading to dramatically higher fill rates. The K5000 achieves 22.59 GPixel/s pixel rate and 90.37 GTexel/s texture rate, while the GTX 465 manages only 13.38 GPixel/s and 26.75 GTexel/s respectively. In floating-point performance, the K5000 delivers 2.169 TFLOPS FP32, versus 855.4 GFLOPS for the GTX 465, a 2.5x advantage.

API support also differs. Both support DirectX 12 (11_0) and OpenGL 4.6, but the K5000 adds Vulkan 1.2.175 support, while the GTX 465 has no Vulkan support listed. This makes the K5000 more future-proof for modern applications that rely on Vulkan.

Where Each One Wins

The Quadro K5000 wins in virtually every measurable category, and the use-case split reflects this dominance. For professional and workstation applications, the K5000 is clearly the superior choice. Its 4 GB frame buffer is essential for large 3D models, high-resolution textures, and multi-display setups. The 172.8 GB/s memory bandwidth helps with data-intensive tasks like scientific visualization, CAD rendering, and video editing. The 22.9% lead in OpenCL is particularly relevant for compute workloads, including GPGPU tasks in engineering and research.

The K5000’s higher transistor density and Kepler architecture also make it more power-efficient. At 122 W TDP versus the GTX 465’s 200 W, the Quadro delivers significantly more performance per watt. This matters in workstation environments where multiple GPUs may be running simultaneously, or where thermal management is a concern. The K5000 also requires only a single 6-pin power connector and a 300 W suggested PSU, compared to the GTX 465’s dual 6-pin connectors and 550 W suggested PSU. This simplifies system integration and reduces overall power infrastructure requirements.

The GTX 465, despite losing the head-to-head, still has niches where it remains relevant. Its lower launch MSRP of 279 USD (versus the K5000’s 2,499 USD) made it accessible for consumer gaming builds at its release. The Fermi architecture, while older, still supports DirectX 12 (11_0) and OpenGL 4.6, so it can run modern games at reduced settings. Its 102.7 GB/s bandwidth and 855.4 GFLOPS are sufficient for 1080p gaming from its era, and even today it can handle older titles or esports games at playable frame rates.

For users with legacy systems that already have a GTX 465, there is little reason to upgrade to a K5000 unless professional workloads demand the extra memory and compute power. The GTX 465’s 32 ROPs match the K5000’s, so basic rasterization throughput at lower resolutions is comparable. However, the K5000’s advantages in shading, texturing, and memory capacity make it the clear winner for any serious workload.

Specification Differences

| Specification | NVIDIA Quadro K5000 | NVIDIA GeForce GTX 465 |

|---|---|---|

| Architecture | Kepler | Fermi |

| Process Node | 28 nm | 40 nm |

| Transistors | 3,540 million | 3,100 million |

| Die Size | 294 mm² | 529 mm² |

| Transistor Density | 12.0M / mm² | 5.9M / mm² |

| Memory Size | 4 GB | 1024 MB |

| Memory Clock | 1350 MHz (5.4 Gbps effective) | 802 MHz (3.2 Gbps effective) |

| Memory Bandwidth | 172.8 GB/s | 102.7 GB/s |

| Shading Units | 1536 | 352 |

| TMUs | 128 | 44 |

| Pixel Rate | 22.59 GPixel/s | 13.38 GPixel/s |

| Texture Rate | 90.37 GTexel/s | 26.75 GTexel/s |

| FP32 | 2.169 TFLOPS | 855.4 GFLOPS |

| TDP | 122 W | 200 W |

| Power Connectors | 1x 6-pin | 2x 6-pin |

| Suggested PSU | 300 W | 550 W |

| Display Outputs | 2x DVI, 2x DisplayPort 1.2 | 2x DVI, 1x mini-HDMI 1.3a |

| Vulkan API | 1.2.175 | None |

| Length | 267 mm (10.5 inches) | 241 mm (9.5 inches) |

| Release Date | 2012-08-16 | 2010-05-30 |

| Launch MSRP | 2,499 USD | 279 USD |

Both cards share the same 256-bit memory bus width, 32 ROPs, PCIe 2.0 x16 interface, and dual-slot cooling design. They also both use GDDR5 memory and support DirectX 12 (11_0) and OpenGL 4.6.

FAQ

Q: Which GPU has better OpenCL performance?

A: The NVIDIA Quadro K5000 wins decisively with a Geekbench OpenCL score of 11,418 versus the GTX 465’s 9,294, a 22.9% advantage.

Q: How do the memory capacities compare?

A: The Quadro K5000 has 4 GB of GDDR5, while the GTX 465 has only 1,024 MB (1 GB). This four-fold difference significantly impacts the K5000’s ability to handle large datasets.

Q: Are both GPUs still relevant for modern applications?

A: Both are end-of-life products, but the K5000 supports Vulkan 1.2.175, making it more compatible with modern APIs. The GTX 465 has no Vulkan support, limiting its use with newer software.

Q: What is the power consumption difference?

A: The K5000 has a TDP of 122 W with a 300 W suggested PSU, while the GTX 465 has a 200 W TDP with a 550 W suggested PSU. The K5000 is significantly more power-efficient.

Q: How does the GTX 465 compare to its own rivals?

A: The GTX 465 scores 9,294, which is 0.1% behind the GTX 850M, 0.2% behind the Radeon R7 M380, 0.2% ahead of the GTX 960, and 0.8% ahead of the Radeon Vega 8.

Q: Which card has higher texture and pixel fill rates?

A: The K5000 achieves 90.37 GTexel/s and 22.59 GPixel/s, while the GTX 465 manages 26.75 GTexel/s and 13.38 GPixel/s. The K5000 is roughly 3.4x faster in texture rate and 1.7x faster in pixel rate.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 465
Quadro K5000
Core Specs
Shading Units
352
1,536 +336.4%
Shaders
352
1,536 +336.4%
TMUs
44
128 +190.9%
ROPs
32
32 0.0%
SM Count
11
Clocks
Base Clock
706 MHz
Boost Clock
706 MHz
GPU Clock
608 MHz
Shader Clock
1215 MHz
Memory Clock
802 MHz 3.2 Gbps effective
1350 MHz 5.4 Gbps effective
Memory
Memory Size
1024 MB
4 GB
VRAM (MB)
1,024
4,096 +300.0%
Memory Type
GDDR5
GDDR5
Memory Bus
256 bit
256 bit
Bandwidth
102.7 GB/s
172.8 GB/s
Cache
L1 Cache
64 KB (per SM)
16 KB (per SMX)
L2 Cache
512 KB
512 KB
Performance
Pixel Rate
13.38 GPixel/s
22.59 GPixel/s
Texture Rate
26.75 GTexel/s
90.37 GTexel/s
FP32 (TFLOPS)
855.4 GFLOPS
2.169 TFLOPS
FP64 (TFLOPS)
106.9 GFLOPS (1:8)
90.37 GFLOPS (1:24)
Power
TDP
200 W
122 W
TDP (W)
200
122 -39.0%
Suggested PSU
550 W
300 W
Power Connectors
2x 6-pin
1x 6-pin
Architecture
Architecture
Fermi
Kepler
GPU Name
GF100
GK104
Generation
GeForce 400
Quadro Kepler (Kx000)
Process Size
40 nm
28 nm
Transistors
3,100 million
3,540 million
Die Size
529 mm²
294 mm²
Foundry
TSMC
TSMC
Density
5.9M / mm²
12.0M / mm²
API Support
DirectX
12 (11_0)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.2.175
OpenCL
1.1
3.0
CUDA
2.0
3.0
Shader Model
5.1
6.5 (5.1)
Physical
Slot Width
Dual-slot
Dual-slot
Length
241 mm 9.5 inches
267 mm 10.5 inches
Height
111 mm 4.4 inches
Outputs
2x DVI1x mini-HDMI 1.3a
2x DVI2x DisplayPort 1.2
Bus Interface
PCIe 2.0 x16
PCIe 2.0 x16
Other
Launch Price
279 USD
2,499 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 200
Quadro Fermi
Successor
GeForce 500
Quadro Maxwell
View GeForce GTX 465 Details View Quadro K5000 Details