NVIDIA GeForce GTX 465 vs NVIDIA GeForce GTX 650 Ti Comparison
NVIDIA GeForce GTX 465
GeForce GTX 650 Ti
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce GTX 465 vs NVIDIA GeForce GTX 650 Ti
FAQ
Q: Which GPU has the higher average benchmark score?
A: The NVIDIA GeForce GTX 465 records an average benchmark score of 9294, while the NVIDIA GeForce GTX 650 Ti averages 8053. The GTX 465 leads by 18% in the Geekbench OpenCL head-to-head test.
Q: How does the GTX 650 Ti compare to its nearest rivals?
A: The GTX 650 Ti sits at a 42nd percentile among all GPUs. Its nearest rival, the GTX 650 Ti Boost, scores 8067, which is 0.2% higher. The GTX 880M scores 8040 (0.2% lower), and the Quadro P5000 scores 8039 (0.2% lower). The GRID K2 scores 8080, putting it 0.3% ahead.
Q: What is the GTX 465's position relative to its closest competitors?
A: The GTX 465 holds a 46th percentile ranking. Its nearest rival, the GTX 850M, scores 9302, which is 0.1% higher. The Radeon R7 M380 scores 9313 (0.2% higher), while the GTX 960 scores 9273 (0.2% lower). The Vega 8 sits at 9221, 0.8% behind.
Q: Do both cards support the same DirectX version?
A: Yes, both the GTX 465 and GTX 650 Ti support DirectX 12 (11_0) and OpenGL 4.6. However, the GTX 650 Ti adds Vulkan 1.2.175 support, while the GTX 465 has no recorded Vulkan support.
Q: Which card has a higher memory bandwidth despite a narrower bus?
A: Neither. The GTX 465 has a 256-bit bus with 102.7 GB/s bandwidth. The GTX 650 Ti has a 128-bit bus with 86.40 GB/s bandwidth. The wider bus on the older card gives it 16.3 GB/s more bandwidth.
Q: What are the physical requirements differences between the two?
A: The GTX 465 is a dual-slot card measuring 241 mm (9.5 inches) with two 6-pin power connectors and a 200 W TDP, suggesting a 550 W power supply. The GTX 650 Ti is a single-slot card at 145 mm (5.7 inches) with one 6-pin connector and a 110 W TDP, suggesting a 300 W power supply.
The Verdict
The data presents a clear generational trade-off. The GTX 465 wins the only direct benchmark comparison, posting 9294 against 7877 in Geekbench OpenCL, an 18% advantage. Its 46th percentile ranking versus the GTX 650 Ti's 42nd confirms this performance gap in the broader database context.
For users prioritizing raw compute throughput, the GTX 465 is the pick. Its shading unit count of 352, paired with a 256-bit memory interface, produces 855.4 GFLOPS of FP32 performance and 102.7 GB/s of bandwidth. The benchmark data shows this translates into a decisive lead in OpenCL workloads.
For users prioritizing efficiency, physical footprint, and modern feature support, the GTX 650 Ti makes the case. It draws 110 W versus 200 W, occupies a single slot instead of dual, and measures 145 mm versus 241 mm. It also adds Vulkan 1.2.175 support, which the GTX 465 lacks entirely. The 650 Ti's 768 shading units and 64 texture units drive a texture rate of 59.39 GTexel/s, more than double the GTX 465's 26.75 GTexel/s, even if the overall compute score falls short.
The verdict hinges on use case. The GTX 465 wins on sheer compute muscle and memory bandwidth. The GTX 650 Ti wins on efficiency, compactness, and API modernity. Neither card holds a universal advantage.
Head-to-Head Benchmarks
The database records a single head-to-head test: Geekbench OpenCL. The GTX 465 scores 9294, while the GTX 650 Ti scores 7877. This gives the GTX 465 an 18% victory margin.
Breaking down what drives this gap, the GTX 465's FP32 output of 855.4 GFLOPS, while lower on paper than the GTX 650 Ti's 1,425.4 GFLOPS, still produces the higher OpenCL score. This suggests the 256-bit memory bus and 102.7 GB/s bandwidth matter more for this workload than raw shader throughput alone. The GTX 465's pixel rate of 13.38 GPixel/s also trails the GTX 650 Ti's 14.85 GPixel/s, yet the benchmark outcome favors the older card.
The GTX 465's nearest rival, the GTX 850M, scores 9302, a mere 0.1% above. The GTX 960 sits 0.2% below at 9273. This places the GTX 465 in a tight cluster where small deltas separate cards. The GTX 650 Ti, by contrast, sits within 0.3% of its own rivals: the GTX 650 Ti Boost at 8067, the GRID K2 at 8080, the GTX 880M at 8040, and the Quadro P5000 at 8039.
The 18% delta between the two cards in question is the largest margin recorded in their respective rival clusters. No other comparison in either card's nearest-neighbor list exceeds 0.8%. This makes the GTX 465's victory decisive, not marginal.
Specification Differences
The two cards diverge across nearly every measured specification. The GTX 465 uses a 256-bit memory bus with 102.7 GB/s bandwidth, while the GTX 650 Ti uses a 128-bit bus with 86.40 GB/s bandwidth. Memory size remains identical at 1024 MB, both GDDR5.
Shading units differ sharply: the GTX 465 has 352, while the GTX 650 Ti has 768. Texture mapping units also favor the newer card, 64 versus 44. Raster output units reverse the trend, with the GTX 465 at 32 and the GTX 650 Ti at 16.
Clock-related figures show the GTX 650 Ti's memory runs at 1350 MHz (5.4 Gbps effective), while the GTX 465's memory runs at 802 MHz (3.2 Gbps effective). The GTX 650 Ti achieves 1,425.4 GFLOPS FP32, versus 855.4 GFLOPS for the GTX 465. Texture rate favors the GTX 650 Ti at 59.39 GTexel/s, while the GTX 465 trails at 26.75 GTexel/s. Pixel rate is closer, with the GTX 650 Ti at 14.85 GPixel/s and the GTX 465 at 13.38 GPixel/s.
Power requirements differ substantially. The GTX 465 draws 200 W with two 6-pin connectors and a suggested 550 W PSU. The GTX 650 Ti draws 110 W with one 6-pin connector and a suggested 300 W PSU. Physical dimensions follow suit: dual-slot versus single-slot, 241 mm versus 145 mm.
Bus interface also differs, with the GTX 465 using PCIe 2.0 x16 and the GTX 650 Ti using PCIe 3.0 x16. Display outputs are similar in count, but the GTX 650 Ti offers mini-HDMI 1.4a versus the GTX 465's mini-HDMI 1.3a.
Architecture Differences
The GTX 465 belongs to the GeForce 400 generation, built on the Fermi architecture with the GF100 chip. The GTX 650 Ti belongs to the GeForce 600 generation, built on the Kepler architecture with the GK106S chip. This represents a full architectural generation shift.
The manufacturing process moved from 40 nm to 28 nm, both at TSMC. Transistor counts tell an interesting story: the GTX 465 packs 3,100 million transistors on a 529 mm² die, while the GTX 650 Ti contains 2,540 million on a 221 mm² die. Transistor density nearly doubles, from 5.9M per mm² to 11.5M per mm².
The GTX 465's predecessor is the GeForce 200 series, with the GeForce 500 as its successor. The GTX 650 Ti's predecessor is the GeForce 500 series, with the GeForce 700 as its successor. This places the two cards on opposite sides of a generational boundary.
API support differs in one notable respect. Both cards support DirectX 12 (11_0) and OpenGL 4.6. Only the GTX 650 Ti adds Vulkan 1.2.175. The GTX 465 has no recorded Vulkan support.
Release dates reflect the architectural gap: the GTX 465 launched on 2010-05-30, while the GTX 650 Ti launched on 2012-10-08. Both are end-of-life products. The launch MSRP for the GTX 465 was 279 USD, and the GTX 650 Ti launched at 149 USD.
Where Each One Wins
The GTX 465 wins in raw compute performance. Its 9294 OpenCL score tops the GTX 650 Ti's 7877 by 18%. It also holds a higher overall percentile, 46 versus 42. Its 102.7 GB/s memory bandwidth, enabled by the 256-bit bus, provides a substantial data throughput advantage. For OpenCL-heavy workloads, the GTX 465 is the clear choice.
The GTX 650 Ti wins in efficiency and physical design. Its 110 W TDP versus 200 W means less heat and lower power draw. The single-slot form factor and 145 mm length allow installation in compact systems where the GTX 465's 241 mm dual-slot design would not fit. The suggested 300 W PSU versus 550 W also opens compatibility with smaller power supplies.
The GTX 650 Ti wins in texture throughput. Its 59.39 GTexel/s rate more than doubles the GTX 465's 26.75 GTexel/s. Its 64 texture units versus 44 give it a structural advantage in texture-bound workloads. Its FP32 output of 1,425.4 GFLOPS also exceeds the GTX 465's 855.4 GFLOPS, despite the lower OpenCL score.
The GTX 650 Ti wins on API support, specifically Vulkan 1.2.175. The GTX 465 offers no Vulkan path. For modern applications leveraging Vulkan, the GTX 650 Ti is the only option between the two.
The GTX 465 wins on memory bandwidth and pixel rate is close, but the GTX 650 Ti edges ahead at 14.85 GPixel/s versus 13.38 GPixel/s. The GTX 465 wins on ROP count, 32 versus 16, which may benefit certain fill-rate-bound scenarios.
In summary, the GTX 465 is for compute-focused users who need memory bandwidth and OpenCL muscle. The GTX 650 Ti is for users who need a compact, efficient card with modern API support and superior texture throughput. The benchmark data does not crown a single winner; it separates them by workload.