GPU Comparison
GEFORCE
NVIDIA GeForce GTX 460M
CORE STATE
GF106
VRAM
1536 MB
CLOCK SPEED
—
TDP
50 W
BUS WIDTH
192 bit
ARCHITECTURE
Fermi
PROCESS
40 nm
LAUNCH DATE
2010
VS
GEFORCE
GeForce RTX 5050 Mobile
CORE STATE
GB207
VRAM
8 GB
CLOCK SPEED
1500 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
geekbench_opencl
DETAILED SPECIFICATIONS
SPECIFICATION
GTX 460M
RTX 5050 Mobile
Core Specs
Shading Units
192
2,560
+1233.3%
Shaders
192
2,560
+1233.3%
TMUs
32
80
+150.0%
ROPs
24
32
+33.3%
SM Count
4
20
+400.0%
Clocks
Base Clock
—
1020 MHz
Boost Clock
—
1500 MHz
GPU Clock
675 MHz
—
Shader Clock
1350 MHz
—
Memory Clock
625 MHz
2.5 Gbps effective
1500 MHz
24 Gbps effective
Memory
Memory Size
1536 MB
8 GB
VRAM (MB)
1,536
8,192
+433.3%
Memory Type
GDDR5
GDDR7
Memory Bus
192 bit
128 bit
Bandwidth
60.00 GB/s
384.0 GB/s
Cache
L1 Cache
64 KB (per SM)
128 KB (per SM)
L2 Cache
384 KB
32 MB
Performance
Pixel Rate
5.400 GPixel/s
48.00 GPixel/s
Texture Rate
21.60 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
518.4 GFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
43.20 GFLOPS (1:12)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
—
7.680 TFLOPS (1:1)
AI/RT
RT Cores
—
20
Tensor Cores
—
80
Power
TDP
50 W
50 W
TDP (W)
50
50
0.0%
Power Connectors
None
None
Architecture
Architecture
Fermi
Blackwell 2.0
GPU Name
GF106
GB207
Generation
GeForce 400M
GeForce 50 Mobile
Process Size
40 nm
5 nm
Transistors
1,170 million
16,900 million
Die Size
238 mm²
149 mm²
Foundry
TSMC
TSMC
Density
4.9M / mm²
113.4M / mm²
API Support
DirectX
12 (11_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
—
1.4
OpenCL
1.1
3.0
CUDA
2.1
12.0
Shader Model
5.1
6.8
Physical
Slot Width
MXM Module
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 2.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 300M
GeForce 40 Mobile
Successor
GeForce 500M
—