NVIDIA GeForce GTX 1650 vs NVIDIA T600 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 1650

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1665 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2019
VS
NVIDIA
GEFORCE

T600

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1335 MHz
TDP 40 W
BUS WIDTH 128 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
305
N/A
geekbench_opencl
29,629
27,875
geekbench_vulkan
33,042
25,580
passmark_directx_10
39
32
passmark_directx_11
58
49
passmark_directx_12
35
25
passmark_directx_9
124
114
passmark_g2d
561
756
passmark_g3d
7,880
6,479
passmark_gpu_compute
3,048
2,402

Analysis: NVIDIA GeForce GTX 1650 vs NVIDIA T600

The NVIDIA GeForce GTX 1650 and NVIDIA T600 are both built on the same TU117 chip and 12 nm TSMC process, but they are positioned for different workloads. The benchmark data shows a clear pattern: the GTX 1650 dominates in compute and 3D rendering tasks, while the T600 only wins in one 2D graphics test. Despite sharing the same silicon foundation, the two cards diverge significantly in clock speeds, memory type, and output configuration, leading to distinct performance profiles.

Head-to-Head Benchmarks

The GTX 1650 wins 8 of the 9 direct comparisons, and the margins are often substantial. The largest single victory comes in the Passmark DirectX 12 test, where the GTX 1650 scores 35 against the T600's 25, a 40% advantage. This is the kind of gap that suggests the GTX 1650 handles modern API workloads with considerably more headroom. In the Geekbench Vulkan test, the GTX 1650 scores 33042 versus 25580, a 29.2% lead, reinforcing that the gap extends to cross-platform graphics APIs.

The 3DMark Steel Nomad DX12 test was only run on the GTX 1650, where it scored 305, but there is no comparable T600 figure to draw a direct line. The Passmark G3D score, which aggregates general 3D performance, shows the GTX 1650 at 7880 against the T600's 6479, a 21.6% margin. That consistency across different benchmarks points to a fundamental throughput advantage rather than a single-test anomaly.

Compute workloads also favor the GTX 1650. The Passmark GPU Compute score is 3048 for the GTX 1650 versus 2402 for the T600, a 26.9% difference. The Geekbench OpenCL result is closer, with the GTX 1650 scoring 29629 and the T600 at 27875, a 6.3% edge. Legacy DirectX tests show smaller but still positive margins for the GTX 1650: 21.9% in DirectX 10 (39 vs 32), 18.4% in DirectX 11 (58 vs 49), and 8.8% in DirectX 9 (124 vs 114).

The only benchmark where the T600 comes out ahead is Passmark G2D, a 2D graphics test. Here the T600 scores 756 against the GTX 1650's 561, a 25.8% advantage. That is a decisive win in its category, but it is also the only category where the T600 leads. The overall average benchmark score reflects this split: the GTX 1650 averages 7472, while the T600 averages 7035. In the percentile ranking against all GPUs, the GTX 1650 sits at the 40th percentile and the T600 at the 39th, placing them nearly adjacent in the overall distribution despite the individual test gaps.

FAQ

Q: Which card has the higher average benchmark score?

A: The NVIDIA GeForce GTX 1650 has an average benchmark score of 7472, while the NVIDIA T600 averages 7035.

Q: How large is the performance gap in the Passmark DirectX 12 test?

A: The GTX 1650 scores 35, and the T600 scores 25, giving the GTX 1650 a 40% advantage in that specific test.

Q: Is there any benchmark where the T600 outperforms the GTX 1650?

A: Yes, in the Passmark G2D test the T600 scores 756, which is 25.8% higher than the GTX 1650's 561.

Q: What are the respective percentile rankings of the two cards?

A: The GTX 1650 ranks in the 40th percentile of all GPUs, and the T600 ranks in the 39th percentile.

Q: How do the two cards compare in Vulkan performance?

A: The GTX 1650 scores 33042 in Geekbench Vulkan, while the T600 scores 25580, a 29.2% lead for the GTX 1650.

Q: Do the two cards use the same memory type?

A: No, the GTX 1650 uses GDDR5 memory, while the T600 uses GDDR6 memory.

Architecture Differences

Both cards are built on the TU117 chip using the Turing architecture, fabricated on a 12 nm process at TSMC. The transistor count is identical at 4,700 million, and the die size is the same at 200 mm², yielding a transistor density of 23.5M per mm². Neither card includes ray tracing cores or tensor cores, and both support DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

The core configurations differ substantially. The GTX 1650 has 896 shading units, 56 texture mapping units, and 32 ROPs. The T600 has 640 shading units, 40 TMUs, and 32 ROPs. That means the GTX 1650 has 40% more shading units and 40% more TMUs, while the ROP count is matched. The clock speeds also diverge: the GTX 1650 has a base clock of 1485 MHz and a boost clock of 1665 MHz, while the T600 runs at a base of 735 MHz and a boost of 1335 MHz. The GTX 1650's higher core count and higher clocks combine to produce a peak FP32 rate of 2.984 TFLOPS, against the T600's 1.709 TFLOPS.

Memory is another point of divergence. Both cards have 4 GB of memory on a 128-bit bus, but the GTX 1650 uses GDDR5 at 2001 MHz (8 Gbps effective), while the T600 uses GDDR6 at 1250 MHz (10 Gbps effective). The T600's faster effective memory speed yields a bandwidth of 160.0 GB/s, whereas the GTX 1650 achieves 128.1 GB/s. The T600's memory advantage does not translate into a benchmark win except in the G2D test, suggesting that the GTX 1650's compute resources are the dominant factor in most workloads.

The Verdict

The data points to the GTX 1650 as the stronger performer for the vast majority of tasks. It wins 8 of 9 direct comparisons, with margins ranging from 6.3% in OpenCL to 40% in DirectX 12. The average benchmark score of 7472 versus 7035 further confirms its overall superiority. The GTX 1650 also has a higher percentile ranking, at the 40th percentile versus the T600's 39th, though the two are close in that metric.

The T600's single win in the G2D test is notable but narrow in scope. That 2D performance advantage, combined with its lower power draw and single-slot design, makes it a candidate for specific professional or multi-display environments. The T600 also has four mini-DisplayPort 1.4a outputs, while the GTX 1650 offers one DVI, one HDMI 2.0, and one DisplayPort 1.4a. For users who need multiple simultaneous display outputs in a compact form factor, the T600 has a structural advantage.

However, for raw performance in 3D rendering, compute, and modern API workloads, the GTX 1650 is the clear choice. The 40% DirectX 12 lead and the 29.2% Vulkan lead are decisive. The GTX 1650 also has higher pixel and texture rates: 53.28 GPixel/s versus 42.72 GPixel/s, and 93.24 GTexel/s versus 53.40 GTexel/s. The GTX 1650 was also released earlier, on 2019-04-22, compared to the T600's 2021-04-11, and it had a launch MSRP of 149 USD.

Specification Differences

The two cards differ in several key specification fields. The GTX 1650 has a base clock of 1485 MHz and a boost clock of 1665 MHz, while the T600 runs at 735 MHz base and 1335 MHz boost. The memory type is GDDR5 for the GTX 1650 and GDDR6 for the T600, with memory clocks of 2001 MHz (8 Gbps effective) and 1250 MHz (10 Gbps effective), respectively. The memory bandwidth is 128.1 GB/s for the GTX 1650 and 160.0 GB/s for the T600.

The shading unit count is 896 for the GTX 1650 versus 640 for the T600, and the TMU count is 56 versus 40. The pixel rate is 53.28 GPixel/s for the GTX 1650 and 42.72 GPixel/s for the T600, while the texture rate is 93.24 GTexel/s versus 53.40 GTexel/s. FP32 performance is 2.984 TFLOPS for the GTX 1650 and 1.709 TFLOPS for the T600, with FP16 rates of 5.967 TFLOPS and 3.418 TFLOPS, respectively.

The TDP differs, with the GTX 1650 rated at 75 W and the T600 at 40 W. The suggested PSU is 250 W for the GTX 1650 and 200 W for the T600. The GTX 1650 is a dual-slot card measuring 229 mm in length, 111 mm in height, and 35 mm in width, while the T600 is a single-slot card with no listed dimensions. The display outputs are 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a for the GTX 1650, versus 4x mini-DisplayPort 1.4a for the T600. The GTX 1650 belongs to the GeForce 16 generation, while the T600 is part of the Quadro Turing (Tx000) generation. The GTX 1650's predecessor is GeForce 10, and its successor is GeForce 20; the T600's predecessor is Quadro Volta, and its successor is Workstation Ampere.

Where Each One Wins

The GTX 1650 is the winner in every compute and 3D-oriented benchmark category. It leads in Geekbench OpenCL, Geekbench Vulkan, Passmark DirectX 10, DirectX 11, DirectX 12, DirectX 9, Passmark G3D, and Passmark GPU Compute. This makes it the better option for gaming, 3D rendering, GPU-accelerated compute, and any workload that stresses the shading units or texture units. The 40% DirectX 12 lead is particularly relevant for modern games and applications that rely on that API.

The T600's sole win is in Passmark G2D, where it beats the GTX 1650 by 25.8%. That suggests the T600 has an advantage in 2D graphics tasks, such as desktop rendering, image manipulation, or applications that are heavily dependent on 2D acceleration. The T600 also has a higher memory bandwidth of 160.0 GB/s, which could benefit memory-bound tasks, though the benchmark data does not show a corresponding gain in most tests. The T600's four mini-DisplayPort outputs and single-slot design make it more suitable for multi-display setups in a constrained chassis, and its 40 W TDP means it draws less power than the GTX 1650's 75 W. For users prioritizing 2D performance, display flexibility, or a low-power single-slot form factor, the T600 has a defined role. For everything else, the GTX 1650's benchmark results are consistently ahead.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 1650
T600
Core Specs
Shading Units
896
640 -28.6%
Shaders
896
640 -28.6%
TMUs
56
40 -28.6%
ROPs
32
32 0.0%
SM Count
14
10 -28.6%
Clocks
Base Clock
1485 MHz
735 MHz
Boost Clock
1665 MHz
1335 MHz
Memory Clock
2001 MHz 8 Gbps effective
1250 MHz 10 Gbps effective
Memory
Memory Size
4 GB
4 GB
VRAM (MB)
4,096
4,096 0.0%
Memory Type
GDDR5
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
128.1 GB/s
160.0 GB/s
Cache
L1 Cache
64 KB (per SM)
64 KB (per SM)
L2 Cache
1024 KB
1024 KB
Performance
Pixel Rate
53.28 GPixel/s
42.72 GPixel/s
Texture Rate
93.24 GTexel/s
53.40 GTexel/s
FP32 (TFLOPS)
2.984 TFLOPS
1.709 TFLOPS
FP64 (TFLOPS)
93.24 GFLOPS (1:32)
53.40 GFLOPS (1:32)
FP16 (TFLOPS)
5.967 TFLOPS (2:1)
3.418 TFLOPS (2:1)
Power
TDP
75 W
40 W
TDP (W)
75
40 -46.7%
Suggested PSU
250 W
200 W
Power Connectors
None
None
Architecture
Architecture
Turing
Turing
GPU Name
TU117
TU117
Generation
GeForce 16
Quadro Turing (Tx000)
Process Size
12 nm
12 nm
Transistors
4,700 million
4,700 million
Die Size
200 mm²
200 mm²
Foundry
TSMC
TSMC
Density
23.5M / mm²
23.5M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
7.5
7.5
Shader Model
6.8
6.8
Physical
Slot Width
Dual-slot
Single-slot
Length
229 mm 9 inches
Height
111 mm 4.4 inches
Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
4x mini-DisplayPort 1.4a
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Launch Price
149 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 10
Quadro Volta
Successor
GeForce 20
Workstation Ampere
View GeForce GTX 1650 Details View T600 Details