GPU Comparison
GEFORCE
NVIDIA GeForce GTX 1050 Ti Max-Q
CORE STATE
GP107
VRAM
4 GB
CLOCK SPEED
1291 MHz
TDP
75 W
BUS WIDTH
128 bit
ARCHITECTURE
Pascal
PROCESS
14 nm
LAUNCH DATE
2018
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
GTX 1050 Ti Max-Q
GTX 1650 Mobile
Core Specs
Shading Units
768
1,024
+33.3%
Shaders
768
1,024
+33.3%
TMUs
48
64
+33.3%
ROPs
32
32
0.0%
SM Count
6
16
+166.7%
Clocks
Base Clock
1152 MHz
1395 MHz
Boost Clock
1291 MHz
1560 MHz
Memory Clock
1752 MHz
7 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
4 GB
4 GB
VRAM (MB)
4,096
4,096
0.0%
Memory Type
GDDR5
GDDR5
Memory Bus
128 bit
128 bit
Bandwidth
112.1 GB/s
128.1 GB/s
Cache
L1 Cache
48 KB (per SM)
64 KB (per SM)
L2 Cache
1024 KB
1024 KB
Performance
Pixel Rate
41.31 GPixel/s
49.92 GPixel/s
Texture Rate
61.97 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
1.983 TFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
61.97 GFLOPS (1:32)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
30.98 GFLOPS (1:64)
6.390 TFLOPS (2:1)
Power
TDP
75 W
50 W
TDP (W)
75
50
-33.3%
Power Connectors
None
None
Architecture
Architecture
Pascal
Turing
GPU Name
GP107
TU117
Generation
GeForce 10 Mobile
GeForce 16 Mobile
Process Size
14 nm
12 nm
Transistors
3,300 million
4,700 million
Die Size
132 mm²
200 mm²
Foundry
Samsung
TSMC
Density
25.0M / mm²
23.5M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
6.1
7.5
Shader Model
6.8
6.8
Physical
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 900M
GeForce 10 Mobile
Successor
GeForce 20 Mobile
GeForce 20 Mobile