NVIDIA GeForce GTX 1060 6 GB vs NVIDIA GeForce RTX 5050 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 1060 6 GB

CORE STATE GP106
VRAM 6 GB
CLOCK SPEED 1709 MHz
TDP 120 W
BUS WIDTH 192 bit
ARCHITECTURE Pascal
nm
PROCESS 16 nm
LAUNCH DATE 2016
VS
NVIDIA
GEFORCE

GeForce RTX 5050

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 2572 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_metal
14,587
N/A
geekbench_opencl
32,322
90,334
geekbench_vulkan
18,659
89,381
3dmark_3dmark_steel_nomad_dx12
N/A
2,502
passmark_directx_10
N/A
103
passmark_directx_11
N/A
150
passmark_directx_12
N/A
66
passmark_directx_9
N/A
186
passmark_g2d
N/A
1,113
passmark_g3d
N/A
17,326
passmark_gpu_compute
N/A
9,184

Analysis: NVIDIA GeForce GTX 1060 6 GB vs NVIDIA GeForce RTX 5050

The GeForce GTX 1060 6 GB and the GeForce RTX 5050 represent two very different eras of NVIDIA’s GPU lineup, separated by nearly a decade of architectural evolution. The GTX 1060, a stalwart of the Pascal generation, was built for a time when 1080p gaming and efficiency were the primary targets. The RTX 5050, meanwhile, is a modern Blackwell 2.0 part designed for current-generation workloads, including ray tracing and AI-accelerated features. The data reveals that while the older card remains a capable legacy product, the newer GPU delivers a generational leap in raw compute and API support, even if its overall benchmark percentile ranking is surprisingly similar.

Head-to-Head Benchmarks

The benchmark data presents a clear picture of the RTX 5050’s dominance over the GTX 1060 in the two tests where they directly compete. The most dramatic gap appears in the Geekbench OpenCL test, which measures general-purpose compute performance. Here, the RTX 5050 scores 90,334 points against the GTX 1060’s 32,322 points. This represents a massive 179% advantage for the newer card, with the deltaPct showing a -64.2% difference from the perspective of the RTX 5050. This result is not merely incremental; it highlights the fundamental shift in compute capability between the two architectures.

The other head-to-head comparison, Geekbench Vulkan, shows an even more pronounced disparity. The RTX 5050 achieves 89,381 points, while the GTX 1060 manages only 18,659 points. The deltaPct here is -79.1%, meaning the RTX 5050 is roughly 379% faster in this API-specific test. Vulkan is a low-overhead graphics API that benefits significantly from modern hardware design, and this score underscores how the RTX 5050 is better optimized for contemporary rendering pipelines. The GTX 1060’s score, while respectable for its time, simply cannot keep pace with the raw throughput of the newer architecture.

These two benchmark wins give the RTX 5050 a clean sweep in the head-to-head section, with winsA at 0 and winsB at 2. There are no tests where the GTX 1060 comes out ahead. The magnitude of these wins is substantial, not just in percentage terms but in the sheer scale of the scores. The RTX 5050’s OpenCL score is nearly three times higher, and its Vulkan score is almost five times higher. This suggests that for any modern compute-intensive task, the RTX 5050 is in a different performance class entirely.

FAQ

Q: How does the RTX 5050’s average benchmark score compare to the GTX 1060’s?

A: The RTX 5050 has an average benchmark score of 21,035, while the GTX 1060 scores slightly higher at 21,856. Despite the RTX 5050’s massive wins in the head-to-head tests, its overall average is dragged down by other benchmarks in its suite, resulting in a 3.8% lower average score.

Q: Which GPU has a better percentile ranking among all GPUs?

A: The GTX 1060 ranks in the 67th percentile, while the RTX 5050 is in the 66th percentile. This means they are nearly identical in overall standing, with the older card holding a marginal edge in this aggregate metric.

Q: What are the closest rivals for the RTX 5050 based on average score?

A: The nearest rival is the AMD Radeon RX Vega M GL with an average score of 21,153, which is -0.6% from the RTX 5050’s score. Other close competitors include the AMD Radeon HD 8970M at 21,237 (-1%) and the NVIDIA RTX A4000 Mobile at 21,379 (-1.6%).

Q: Does the GTX 1060 have any benchmark where it performs better than the RTX 5050?

A: In the head-to-head data provided, the GTX 1060 does not win any test. The RTX 5050 wins both the Geekbench OpenCL and Geekbench Vulkan comparisons. However, the GTX 1060’s average score is higher, indicating it performs better in other non-overlapping benchmarks.

Q: What is the difference in their manufacturing process nodes?

A: The GTX 1060 is built on a 16 nm process, while the RTX 5050 uses a much more advanced 5 nm process. This is a significant architectural difference that contributes to the RTX 5050’s higher transistor density and efficiency.

Q: What is the launch MSRP for each card?

A: The GTX 1060 6 GB had a launch MSRP of 299 USD, while the RTX 5050 launched with an MSRP of 249 USD.

Architecture Differences

The architectural divide between these two GPUs is vast, reflecting a decade of NVIDIA’s design philosophy changes. The GTX 1060 is based on the Pascal architecture, which was a major step forward in its day but lacks the specialized hardware found in modern cards. It is built on a 16 nm process at TSMC, with a die size of 200 mm² and a transistor count of 4,400 million. This results in a transistor density of 22.0M / mm². In contrast, the RTX 5050 uses the Blackwell 2.0 architecture, built on a 5 nm process, with a much smaller die of 149 mm² but a staggering 16,900 million transistors. This gives it a transistor density of 113.4M / mm², which is over five times denser than the Pascal chip.

The most critical functional difference is the inclusion of dedicated ray tracing and tensor cores in the RTX 5050. The GTX 1060 has no such hardware, with rtCores and tensorCores listed as null. The RTX 5050, however, features 20 RT cores and 80 tensor cores, enabling hardware-accelerated ray tracing and AI-based features like DLSS. This is a fundamental shift in capability; the GTX 1060 is purely a rasterization engine, while the RTX 5050 is designed for a hybrid rendering future. The FP16 performance also highlights this change: the GTX 1060 offers a paltry 68.36 GFLOPS (1:64 ratio), while the RTX 5050 delivers 13.17 TFLOPS (1:1 ratio), making it significantly more capable for workloads that leverage half-precision math.

Furthermore, the memory subsystem has evolved. The GTX 1060 uses 6 GB of GDDR5 on a 192-bit bus, yielding 192.2 GB/s of bandwidth. The RTX 5050 uses 8 GB of faster GDDR6 on a narrower 128-bit bus but achieves 320.0 GB/s of bandwidth. The newer card also supports PCIe 5.0 x8, while the GTX 1060 is limited to PCIe 3.0 x16. In terms of API support, the GTX 1060 supports DirectX 12 (12_1), while the RTX 5050 supports DirectX 12 Ultimate (12_2), which includes features like mesh shaders and variable-rate shading.

Specification Differences

A direct specification comparison reveals several notable differences. The most obvious is the process node, with the GTX 1060 at 16 nm and the RTX 5050 at 5 nm. The shading units also differ significantly: the GTX 1060 has 1,280, while the RTX 5050 has 2,560, exactly double. Texture mapping units are equal at 80 each, but the ROP count differs, with the GTX 1060 having 48 and the RTX 5050 having 32. The clock speeds are higher on the RTX 5050, with a base of 2317 MHz and boost of 2572 MHz, compared to the GTX 1060’s 1506 MHz base and 1709 MHz boost.

Memory capacity and type differ, with 6 GB GDDR5 versus 8 GB GDDR6. The bus width is narrower on the newer card (128 bit vs 192 bit), but the bandwidth is substantially higher (320.0 GB/s vs 192.2 GB/s). Power consumption is also different: the GTX 1060 has a TDP of 120 W, while the RTX 5050 has a TDP of 130 W. The power connector changes from a 1x 6-pin to a 1x 8-pin, though both suggest a 300 W PSU. The bus interface upgrades from PCIe 3.0 x16 to PCIe 5.0 x8. Display outputs also differ, with the GTX 1060 offering 1x DVI, 1x HDMI 2.0, and 3x DisplayPort 1.4a, while the RTX 5050 offers 1x HDMI 2.1b and 3x DisplayPort 2.1b. Finally, the production status is "End-of-life" for the GTX 1060 and "Active" for the RTX 5050.

Where Each One Wins

Based on the benchmark data, the RTX 5050 is the clear winner for any modern compute or graphics workload. Its dominance in Geekbench OpenCL and Vulkan makes it the superior choice for applications that leverage these APIs, such as recent game engines, compute shaders, and productivity tasks that offload work to the GPU. The presence of RT and tensor cores also makes it the only viable option for ray-traced gaming and AI-accelerated features, tasks the GTX 1060 cannot perform at all. For users building a new system or upgrading to play current-generation titles, the RTX 5050 is the logical choice, offering a massive performance headroom in these specific tests.

The GTX 1060, however, still holds its own in the aggregate average benchmark score, suggesting it performs competitively in other, non-overlapping tests. Its higher percentile ranking (67th vs 66th) indicates that in a broader context of all GPUs, it remains a relevant piece of hardware. This makes it a potentially interesting option for legacy systems or for users who primarily play older games that do not require modern APIs or ray tracing support. Its lower TDP of 120 W also means it may be easier to cool and integrate into older, pre-built systems with limited power delivery. For a user with a strict legacy environment, the GTX 1060 remains a functional and capable air-cooled card, even if it cannot match the RTX 5050’s modern feature set. The RTX 5050 wins where it matters for the future, while the GTX 1060’s edge is purely in its broader historical benchmark average.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 1060 6 GB
RTX 5050
Core Specs
Shading Units
1,280
2,560 +100.0%
Shaders
1,280
2,560 +100.0%
TMUs
80
80 0.0%
ROPs
48
32 -33.3%
SM Count
10
20 +100.0%
Clocks
Base Clock
1506 MHz
2317 MHz
Boost Clock
1709 MHz
2572 MHz
Memory Clock
2002 MHz 8 Gbps effective
2500 MHz 20 Gbps effective
Memory
Memory Size
6 GB
8 GB
VRAM (MB)
6,144
8,192 +33.3%
Memory Type
GDDR5
GDDR6
Memory Bus
192 bit
128 bit
Bandwidth
192.2 GB/s
320.0 GB/s
Cache
L1 Cache
48 KB (per SM)
128 KB (per SM)
L2 Cache
1536 KB
24 MB
Performance
Pixel Rate
82.03 GPixel/s
82.30 GPixel/s
Texture Rate
136.7 GTexel/s
205.8 GTexel/s
FP32 (TFLOPS)
4.375 TFLOPS
13.17 TFLOPS
FP64 (TFLOPS)
136.7 GFLOPS (1:32)
205.8 GFLOPS (1:64)
FP16 (TFLOPS)
68.36 GFLOPS (1:64)
13.17 TFLOPS (1:1)
AI/RT
RT Cores
—
20
Tensor Cores
—
80
Power
TDP
120 W
130 W
TDP (W)
120
130 +8.3%
Suggested PSU
300 W
300 W
Power Connectors
1x 6-pin
1x 8-pin
Architecture
Architecture
Pascal
Blackwell 2.0
GPU Name
GP106
GB207
Generation
GeForce 10
GeForce 50
Process Size
16 nm
5 nm
Transistors
4,400 million
16,900 million
Die Size
200 mm²
149 mm²
Foundry
TSMC
TSMC
Density
22.0M / mm²
113.4M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
6.1
12.0
Shader Model
6.8
6.9
Physical
Slot Width
Dual-slot
Dual-slot
Length
250 mm 9.8 inches
—
Height
111 mm 4.4 inches
—
Outputs
1x DVI1x HDMI 2.03x DisplayPort 1.4a
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
PCIe 3.0 x16
PCIe 5.0 x8
Other
Launch Price
299 USD
249 USD
Production
End-of-life
Active
Predecessor
GeForce 900
GeForce 40
Successor
GeForce 20
GeForce 60
View GeForce GTX 1060 6 GB Details View GeForce RTX 5050 Details