NVIDIA GeForce GTX 1050 vs NVIDIA RTX 5000 Mobile Ada Generation Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 1050

CORE STATE GP107
VRAM 2 GB
CLOCK SPEED 1455 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Pascal
nm
PROCESS 14 nm
LAUNCH DATE 2016
VS
NVIDIA
GEFORCE

RTX 5000 Mobile Ada Generation

CORE STATE AD103
VRAM 16 GB
CLOCK SPEED 2115 MHz
TDP 120 W
BUS WIDTH 256 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
122
3,596
geekbench_metal
7,823
N/A
geekbench_opencl
15,233
N/A
geekbench_vulkan
8,995
N/A
passmark_directx_10
24
N/A
passmark_directx_11
38
N/A
passmark_directx_12
20
N/A
passmark_directx_9
83
N/A
passmark_g2d
457
N/A
passmark_g3d
5,028
N/A
passmark_gpu_compute
2,091
N/A

Analysis: NVIDIA GeForce GTX 1050 vs NVIDIA RTX 5000 Mobile Ada Generation

The NVIDIA GeForce GTX 1050 and the NVIDIA RTX 5000 Mobile Ada Generation represent two vastly different eras of GPU design, yet the aggregate benchmark data places them in a surprisingly close statistical neighborhood. The GTX 1050, a 2016 entry-level desktop part, and the RTX 5000 Mobile, a 2023 workstation-class laptop chip, both register an average benchmark score of 3629 and 3596 respectively, landing them at the 21st percentile of all GPUs. However, this similarity in average score is a statistical artifact of the sparse testing available for the newer card, and a direct head-to-head comparison tells a far more dramatic story.

Head-to-Head Benchmarks

The only common benchmark between the two cards is the 3DMark Steel Nomad DX12 test, and the results are not remotely close. The RTX 5000 Mobile Ada Generation scores 3596, while the GTX 1050 manages only 122. This represents a delta of -96.6% for the GTX 1050, meaning the RTX 5000 Mobile delivers roughly 29.5 times the performance in this specific workload. The RTX 5000 Mobile’s score here is a clear indicator of its modern architecture’s ability to handle contemporary DirectX 12 rendering, while the GTX 1050’s figure places it firmly in legacy territory for this test.

Looking at the broader benchmark suites available for the GTX 1050, its performance profile is consistent with its modest specifications. In Geekbench compute tests, it scores 7823 in Metal, 15233 in OpenCL, and 8995 in Vulkan. Its Passmark scores show a similar pattern: 5028 in G3D, 2091 in GPU Compute, and much lower scores in legacy DirectX tests (83 in DX9, 38 in DX11, 24 in DX10, and 20 in DX12). These numbers indicate that the GTX 1050 is a capable card for older APIs and light compute tasks, but it struggles with the heavier demands of modern DirectX 12 workloads, as evidenced by its lowly 20 in Passmark’s DX12 test.

The RTX 5000 Mobile, by contrast, has only that single 3DMark Steel Nomad result in the database, making direct comparisons difficult. However, that one result is decisive. Its 3596 score in Steel Nomad is not just a win over the GTX 1050; it also places the RTX 5000 Mobile in the same performance bracket as the GTX 1050’s average score across all tests. This suggests that the RTX 5000 Mobile’s raw performance in a modern benchmark is equivalent to the GTX 1050’s performance across a mix of older and lighter workloads, which speaks volumes about the generational leap in efficiency and capability.

Architecture Differences

The fundamental divide between these two GPUs is architectural. The GTX 1050 is built on the Pascal architecture using a 14 nm process at Samsung’s foundry. Its chip, the GP107, contains 3,300 million transistors on a 132 mm² die, yielding a transistor density of 25.0M per mm². In contrast, the RTX 5000 Mobile uses the Ada Lovelace architecture, manufactured on a 5 nm process at TSMC. Its AD103 chip packs 45,900 million transistors into a 379 mm² die, achieving a transistor density of 121.1M per mm². This represents a nearly five-fold increase in density, allowing for far more complex hardware.

The compute resources are on entirely different scales. The GTX 1050 has 640 shading units, 40 texture mapping units, and 32 ROPs. The RTX 5000 Mobile has 9728 shading units, 304 TMUs, and 112 ROPs. This translates to a peak FP32 throughput of 1.862 TFLOPS for the GTX 1050 versus 41.15 TFLOPS for the RTX 5000 Mobile. The RTX 5000 Mobile also features dedicated hardware that the GTX 1050 completely lacks: 76 RT cores for ray tracing and 304 Tensor cores for AI acceleration. The GTX 1050 has no such units.

Memory configurations also differ dramatically. The GTX 1050 uses 2 GB of GDDR5 on a 128-bit bus, providing 112.1 GB/s of bandwidth. The RTX 5000 Mobile uses 16 GB of GDDR6 on a 256-bit bus, delivering 576.0 GB/s. Clock speeds tell a similar story of generational improvement: the GTX 1050 runs at a base of 1354 MHz and a boost of 1455 MHz, while the RTX 5000 Mobile has a base of 1425 MHz and a boost of 2115 MHz. Even the memory clock is higher on the newer card, with 2250 MHz (18 Gbps effective) versus 1752 MHz (7 Gbps effective) on the older one.

Power and interface differences further separate them. The GTX 1050 is a dual-slot card with a 75 W TDP, requiring no power connectors and a 250 W suggested PSU. It uses a PCIe 3.0 x16 interface. The RTX 5000 Mobile is an IGP (integrated graphics processor) with a 120 W TDP, also requiring no power connectors, but using a PCIe 4.0 x16 interface. The GTX 1050 offers fixed display outputs (1x DVI, 1x HDMI 2.0, 1x DisplayPort 1.4a), while the RTX 5000 Mobile’s outputs are listed as "Portable Device Dependent," reflecting its mobile nature.

The Verdict

The data presents a clear choice based on workload and platform. The RTX 5000 Mobile Ada Generation is the overwhelmingly superior performer in modern DirectX 12 workloads, as shown by its 3596 score versus the GTX 1050’s 122 in 3DMark Steel Nomad. It also offers 16 GB of GDDR6 memory, ray tracing hardware, tensor cores, and a much higher peak FP32 throughput of 41.15 TFLOPS. This makes it suitable for contemporary gaming, professional 3D rendering, and AI-accelerated tasks.

The GTX 1050, on the other hand, is an end-of-life product from 2016 with a launch MSRP of 109 USD. Its benchmark profile shows competence in older APIs like DirectX 9 (83 in Passmark) and OpenCL (15233 in Geekbench), and its 75 W TDP makes it a low-power option for legacy systems. It has no ray tracing or tensor core support, and its 2 GB memory capacity is a severe limitation for modern software.

The choice is not about which is better in absolute terms—the RTX 5000 Mobile wins decisively—but about suitability. For anyone building a new system or needing current-generation features like ray tracing, the RTX 5000 Mobile is the only option. For a budget-conscious upgrade to an old desktop that only needs to run lighter or older games, the GTX 1050 remains a functional, albeit dated, part. The RTX 5000 Mobile’s nearest rivals in the database, the NVIDIA GeForce GT 545 and GT 735M, show it is not an outlier in its performance class, but its architectural advantages are clear.

FAQ

Q: Which GPU has a higher boost clock speed?

A: The NVIDIA RTX 5000 Mobile Ada Generation has a boost clock of 2115 MHz, compared to the GeForce GTX 1050’s boost clock of 1455 MHz.

Q: Does the GTX 1050 support ray tracing?

A: No. The GTX 1050 has no RT cores listed in its specifications, while the RTX 5000 Mobile includes 76 RT cores.

Q: What is the memory bandwidth difference between the two cards?

A: The RTX 5000 Mobile provides 576.0 GB/s of bandwidth via 16 GB of GDDR6 on a 256-bit bus. The GTX 1050 provides 112.1 GB/s via 2 GB of GDDR5 on a 128-bit bus.

Q: How do their average benchmark scores compare?

A: The GTX 1050 has an average benchmark score of 3629, while the RTX 5000 Mobile has an average score of 3596. They are within 0.9% of each other, with the GTX 1050 slightly ahead.

Q: In the 3DMark Steel Nomad DX12 test, what is the performance gap?

A: The RTX 5000 Mobile scores 3596, and the GTX 1050 scores 122. This is a delta of -96.6%, indicating the RTX 5000 Mobile is vastly faster in this test.

Q: Are both GPUs still in production?

A: No. The GTX 1050 is marked as end-of-life, while the RTX 5000 Mobile Ada Generation is listed as active production.

Where Each One Wins

The RTX 5000 Mobile Ada Generation wins decisively in any scenario that leverages its modern architecture. The 3DMark Steel Nomad DX12 benchmark is a clear win, with a score of 3596 versus 122. Its 41.15 TFLOPS FP32 throughput, 576.0 GB/s bandwidth, and 16 GB of memory make it the choice for demanding applications like real-time ray tracing, AI inference via its 304 Tensor cores, and high-resolution texture-heavy workloads. The 76 RT cores provide hardware-accelerated ray tracing, a feature entirely absent from the GTX 1050. Its 5 nm process and 121.1M transistors per mm² density also indicate superior power efficiency per unit of performance, despite its higher 120 W TDP.

The GTX 1050 wins in scenarios involving legacy software and low-power constraints. Its Passmark DirectX 9 score of 83 is its strongest API result, indicating it is well-suited for older games and applications that rely on that API. Its 75 W TDP and lack of power connectors make it a drop-in upgrade for older desktops with minimal power supply headroom. Its 14 nm process and simpler architecture mean it has no ray tracing or tensor core overhead, which could be viewed as an advantage for very basic 2D tasks, as reflected in its Passmark G2D score of 457. For users with a limited budget and a system that only needs to run older software, the GTX 1050 remains a viable, if ancient, option. However, for any modern workload, the RTX 5000 Mobile is the clear victor, delivering performance that is orders of magnitude higher in the one test they share.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 1050
RTX 5000 Mobile Ada Generation
Core Specs
Shading Units
640
9,728 +1420.0%
Shaders
640
9,728 +1420.0%
TMUs
40
304 +660.0%
ROPs
32
112 +250.0%
SM Count
5
76 +1420.0%
Clocks
Base Clock
1354 MHz
1425 MHz
Boost Clock
1455 MHz
2115 MHz
Memory Clock
1752 MHz 7 Gbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
2 GB
16 GB
VRAM (MB)
2,048
16,384 +700.0%
Memory Type
GDDR5
GDDR6
Memory Bus
128 bit
256 bit
Bandwidth
112.1 GB/s
576.0 GB/s
Cache
L1 Cache
48 KB (per SM)
128 KB (per SM)
L2 Cache
1024 KB
64 MB
Performance
Pixel Rate
46.56 GPixel/s
236.9 GPixel/s
Texture Rate
58.20 GTexel/s
643.0 GTexel/s
FP32 (TFLOPS)
1.862 TFLOPS
41.15 TFLOPS
FP64 (TFLOPS)
58.20 GFLOPS (1:32)
643.0 GFLOPS (1:64)
FP16 (TFLOPS)
29.10 GFLOPS (1:64)
41.15 TFLOPS (1:1)
AI/RT
RT Cores
—
76
Tensor Cores
—
304
Power
TDP
75 W
120 W
TDP (W)
75
120 +60.0%
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
Pascal
Ada Lovelace
GPU Name
GP107
AD103
Generation
GeForce 10
Ada-MW (x000A)
Process Size
14 nm
5 nm
Transistors
3,300 million
45,900 million
Die Size
132 mm²
379 mm²
Foundry
Samsung
TSMC
Density
25.0M / mm²
121.1M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
6.1
8.9
Shader Model
6.8
6.8
Physical
Slot Width
Dual-slot
IGP
Length
145 mm 5.7 inches
—
Height
111 mm 4.4 inches
—
Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 4.0 x16
Other
Launch Price
109 USD
—
Production
End-of-life
Active
Predecessor
GeForce 900
Ampere-MW
Successor
GeForce 20
Blackwell-MW
View GeForce GTX 1050 Details View RTX 5000 Mobile Ada Generation Details