NVIDIA GeForce GT 635M vs NVIDIA RTX 5000 Mobile Ada Generation Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GT 635M

CORE STATE GF108
VRAM 2 GB
CLOCK SPEED —
TDP 35 W
BUS WIDTH 128 bit
ARCHITECTURE Fermi
nm
PROCESS 40 nm
LAUNCH DATE 2012
VS
NVIDIA
GEFORCE

RTX 5000 Mobile Ada Generation

CORE STATE AD103
VRAM 16 GB
CLOCK SPEED 2115 MHz
TDP 120 W
BUS WIDTH 256 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
3,740
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
3,596

Analysis: NVIDIA GeForce GT 635M vs NVIDIA RTX 5000 Mobile Ada Generation

The NVIDIA GeForce GT 635M and NVIDIA RTX 5000 Mobile Ada Generation represent two extremes of NVIDIA’s mobile GPU history, separated by over a decade of architectural evolution. The GT 635M is a 2012-era Fermi chip built for basic laptop graphics, while the RTX 5000 Mobile is a 2023 Ada Lovelace professional workstation part. The data shows a massive gulf in raw specifications, yet the benchmark scores tell a surprisingly nuanced story about how different test suites measure performance. This analysis examines the architecture, benchmark results, and use-case implications strictly from the provided facts.

FAQ

Q: How do the average benchmark scores compare between the GT 635M and RTX 5000 Mobile?

A: The GT 635M has an average benchmark score of 3740, while the RTX 5000 Mobile has an average score of 3596. Despite the enormous specification gap, the RTX 5000 Mobile’s average score is actually 3.8% lower than the GT 635M’s.

Q: What is the percentile ranking for each GPU?

A: The GT 635M ranks in the 22nd percentile of all GPUs, while the RTX 5000 Mobile ranks in the 21st percentile. This places both in the lower quartile of the database, though they achieve this via entirely different benchmark suites.

Q: Which GPU has the higher transistor count?

A: The RTX 5000 Mobile has 45,900 million transistors, compared to the GT 635M’s 585 million. This is a 7,848% difference in transistor count.

Q: What are the closest rivals for each GPU according to the data?

A: The GT 635M’s nearest rivals include the NVIDIA Quadro 3000M (0.6% faster) and the Intel UHD Graphics 710 (1.4% slower). The RTX 5000 Mobile’s nearest rivals include the NVIDIA GeForce GT 545 (0.1% faster) and the AMD Radeon HD 6770 (1.5% slower).

Q: Which GPU has a higher memory bandwidth?

A: The RTX 5000 Mobile has a memory bandwidth of 576.0 GB/s, which is 20 times higher than the GT 635M’s 28.80 GB/s.

Q: What is the production status of each GPU?

A: The GT 635M is marked as End-of-life, while the RTX 5000 Mobile is marked as Active.

Architecture Differences

The architectural chasm between these two GPUs is stark. The GT 635M uses the GF108 chip built on Fermi architecture with a 40 nm process node at TSMC, housing 585 million transistors on a 116 mm² die. The RTX 5000 Mobile uses the AD103 chip on Ada Lovelace architecture with a 5 nm process node, also at TSMC, packing 45,900 million transistors into a 379 mm² die. The transistor density jumps from 5.0M per mm² on the GT 635M to 121.1M per mm² on the RTX 5000 Mobile.

The GT 635M features 96 shading units, 16 TMUs, and 4 ROPs, with no RT cores or tensor cores. The RTX 5000 Mobile massively scales this up with 9,728 shading units, 304 TMUs, and 112 ROPs, plus 76 RT cores and 304 tensor cores. The FP32 compute throughput illustrates the scale: the GT 635M delivers 182.4 GFLOPS, while the RTX 5000 Mobile delivers 41.15 TFLOPS. The RTX 5000 Mobile also supports FP16 at 41.15 TFLOPS with a 1:1 ratio, a feature entirely absent from the GT 635M.

Process technology and feature support diverge sharply. The GT 635M supports DirectX 12 (11_0) and OpenGL 4.6, with no Vulkan support listed. The RTX 5000 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The bus interface also advances from PCIe 2.0 x16 on the GT 635M to PCIe 4.0 x16 on the RTX 5000 Mobile. Memory technology differs fundamentally: the GT 635M uses 2 GB of DDR3 on a 128-bit bus, while the RTX 5000 Mobile uses 16 GB of GDDR6 on a 256-bit bus.

Where Each One Wins

Based on the benchmark data, the GT 635M wins in the Geekbench OpenCL test with a score of 3740, while the RTX 5000 Mobile’s sole recorded benchmark is 3DMark Steel Nomad DX12 with a score of 3596. This means the GT 635M appears to win in general-purpose compute workloads measured by OpenCL, while the RTX 5000 Mobile’s score comes from a modern DX12 gaming benchmark.

The specification sheet strongly favors the RTX 5000 Mobile for any compute-heavy or modern API workload. The GT 635M’s 182.4 GFLOPS FP32 throughput is dwarfed by the RTX 5000 Mobile’s 41.15 TFLOPS, and the RTX 5000 Mobile’s 576.0 GB/s bandwidth completely eclipses the GT 635M’s 28.80 GB/s. The RTX 5000 Mobile’s 76 RT cores and 304 tensor cores enable ray tracing and AI acceleration, features the GT 635M cannot offer.

For legacy applications or simple 2D workloads, the GT 635M’s lower power draw of 35 W might be advantageous compared to the RTX 5000 Mobile’s 120 W TDP. The GT 635M’s smaller memory footprint of 2 GB could also be sufficient for older software, whereas the RTX 5000 Mobile’s 16 GB is designed for modern professional workloads.

Specification Differences

The two GPUs differ across nearly every measurable specification. The process node shrinks from 40 nm to 5 nm, and the transistor count rises from 585 million to 45,900 million. Die size grows from 116 mm² to 379 mm², and transistor density increases from 5.0M per mm² to 121.1M per mm².

Memory specifications diverge completely: the GT 635M has 2 GB of DDR3 at 900 MHz with 1800 Mbps effective speed and 28.80 GB/s bandwidth, while the RTX 5000 Mobile has 16 GB of GDDR6 at 2250 MHz with 18 Gbps effective speed and 576.0 GB/s bandwidth. The memory bus widens from 128 bit to 256 bit.

Compute units scale dramatically: shading units go from 96 to 9,728, TMUs from 16 to 304, and ROPs from 4 to 112. The RTX 5000 Mobile adds 76 RT cores and 304 tensor cores where the GT 635M has none. Pixel rate jumps from 1.900 GPixel/s to 236.9 GPixel/s, and texture rate from 7.600 GTexel/s to 643.0 GTexel/s. FP32 output rises from 182.4 GFLOPS to 41.15 TFLOPS, with the RTX 5000 Mobile adding FP16 capability.

Clocks also differ: the GT 635M lists no base or boost clock, only memory clock, while the RTX 5000 Mobile has a base clock of 1425 MHz and boost clock of 2115 MHz. The TDP rises from 35 W to 120 W. The bus interface upgrades from PCIe 2.0 x16 to PCIe 4.0 x16. The GT 635M supports DirectX 12 (11_0) while the RTX 5000 Mobile supports DirectX 12 Ultimate (12_2), and Vulkan support appears only on the RTX 5000 Mobile at version 1.4.

Head-to-Head Benchmarks

The head-to-head benchmark list is empty, meaning no direct comparison tests were run between these two GPUs. Instead, the available data shows each GPU’s performance in different benchmark suites.

The GT 635M scored 3740 in Geekbench OpenCL, placing it in the 22nd percentile. Its nearest rival is the NVIDIA Quadro 3000M with an average score of 3718, which is 0.6% faster. The Intel UHD Graphics 710 scores 3792, which is 1.4% ahead of the GT 635M. This suggests the GT 635M is competitive with low-end integrated graphics and older mobile Quadro parts in OpenCL compute tasks.

The RTX 5000 Mobile scored 3596 in 3DMark Steel Nomad DX12, placing it in the 21st percentile. Its nearest rival is the NVIDIA GeForce GT 545 with a score of 3594, which is 0.1% faster. The NVIDIA GeForce GTX 1050 scores 3629, putting it 0.9% ahead of the RTX 5000 Mobile. This is a striking result: a modern workstation GPU scores nearly identically to a desktop GTX 1050 in this particular DX12 test.

Neither GPU dominates the other in direct comparison because they were tested with different methodologies. The GT 635M’s OpenCL score of 3740 exceeds the RTX 5000 Mobile’s 3DMark score of 3596 by 4.0%. However, the RTX 5000 Mobile’s 3DMark Steel Nomad DX12 test is a far more demanding modern workload, while Geekbench OpenCL is a legacy compute benchmark. The RTX 5000 Mobile’s nearest rivals in its test are all significantly older GPUs, suggesting that the Steel Nomad test may not favor the RTX 5000 Mobile’s architecture profile.

The Verdict

The data presents a paradoxical situation where the GT 635M has a higher average benchmark score (3740 vs 3596) despite being an end-of-life product from 2012 with vastly inferior specifications. The benchmark results suggest that the Geekbench OpenCL test may favor the GT 635M’s older architecture, or that the 3DMark Steel Nomad DX12 test is particularly punishing for the RTX 5000 Mobile.

For users relying on the specific benchmark data, the GT 635M appears to be the better choice for OpenCL compute workloads, where it scores 4.0% higher than the RTX 5000 Mobile’s Steel Nomad result. The GT 635M’s 22nd percentile ranking also slightly edges out the RTX 5000 Mobile’s 21st percentile, though both sit near the bottom of the database.

However, the specification data overwhelmingly favors the RTX 5000 Mobile for any modern application. The RTX 5000 Mobile offers ray tracing, tensor cores, 16 GB of GDDR6 memory, and 41.15 TFLOPS of FP32 compute. The GT 635M offers none of these. The RTX 5000 Mobile’s 576.0 GB/s bandwidth and 643.0 GTexel/s texture rate are essential for professional 3D rendering or AI workloads, while the GT 635M’s 28.80 GB/s bandwidth and 7.600 GTexel/s rate are relics of a different era.

The production status clarifies the intended choice: the GT 635M is End-of-life, while the RTX 5000 Mobile is Active. The RTX 5000 Mobile supports DirectX 12 Ultimate and Vulkan 1.4, ensuring compatibility with current and future software. The GT 635M’s DirectX 12 (11_0) support is a legacy fallback rather than a forward-looking feature. Anyone building a new system or upgrading for modern workloads should choose the RTX 5000 Mobile based on its active status, superior architecture, and comprehensive feature set, even though the benchmark scores in this database do not reflect its theoretical advantage.

DETAILED SPECIFICATIONS

SPECIFICATION
GT 635M
RTX 5000 Mobile Ada Generation
Core Specs
Shading Units
96
9,728 +10033.3%
Shaders
96
9,728 +10033.3%
TMUs
16
304 +1800.0%
ROPs
4
112 +2700.0%
SM Count
2
76 +3700.0%
Clocks
Base Clock
—
1425 MHz
Boost Clock
—
2115 MHz
GPU Clock
475 MHz
—
Shader Clock
950 MHz
—
Memory Clock
900 MHz 1800 Mbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
2 GB
16 GB
VRAM (MB)
2,048
16,384 +700.0%
Memory Type
DDR3
GDDR6
Memory Bus
128 bit
256 bit
Bandwidth
28.80 GB/s
576.0 GB/s
Cache
L1 Cache
64 KB (per SM)
128 KB (per SM)
L2 Cache
256 KB
64 MB
Performance
Pixel Rate
1.900 GPixel/s
236.9 GPixel/s
Texture Rate
7.600 GTexel/s
643.0 GTexel/s
FP32 (TFLOPS)
182.4 GFLOPS
41.15 TFLOPS
FP64 (TFLOPS)
15.20 GFLOPS (1:12)
643.0 GFLOPS (1:64)
FP16 (TFLOPS)
—
41.15 TFLOPS (1:1)
AI/RT
RT Cores
—
76
Tensor Cores
—
304
Power
TDP
35 W
120 W
TDP (W)
35
120 +242.9%
Power Connectors
None
None
Architecture
Architecture
Fermi
Ada Lovelace
GPU Name
GF108
AD103
Generation
GeForce 600M
Ada-MW (x000A)
Process Size
40 nm
5 nm
Transistors
585 million
45,900 million
Die Size
116 mm²
379 mm²
Foundry
TSMC
TSMC
Density
5.0M / mm²
121.1M / mm²
API Support
DirectX
12 (11_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
—
1.4
OpenCL
1.1
3.0
CUDA
2.1
8.9
Shader Model
5.1
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 2.0 x16
PCIe 4.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 500M
Ampere-MW
Successor
GeForce 700M
Blackwell-MW
View GeForce GT 635M Details View RTX 5000 Mobile Ada Generation Details