NVIDIA GeForce GT 1010 vs NVIDIA GeForce RTX 5070 Ti SUPER Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GT 1010

CORE STATE GP108
VRAM 2 GB
CLOCK SPEED 1468 MHz
TDP 30 W
BUS WIDTH 64 bit
ARCHITECTURE Pascal
nm
PROCESS 14 nm
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti SUPER

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 2452 MHz
TDP 350 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

geekbench_opencl
6,698
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
6,269.5

Analysis: NVIDIA GeForce GT 1010 vs NVIDIA GeForce RTX 5070 Ti SUPER

NVIDIA’s GeForce GT 1010 and GeForce RTX 5070 Ti SUPER sit at opposite ends of the GPU spectrum, separated by four generations of architecture and a chasm of compute resources. The GT 1010 is a legacy Pascal part aimed at basic display output, while the RTX 5070 Ti SUPER is a Blackwell 2.0 flagship designed for high-end gaming and compute. Direct head-to-head benchmark data is unavailable, so this comparison relies on their individual benchmark scores, architectural specifications, and nearest-rival deltas to establish relative positioning.

Head-to-Head Benchmarks

The only benchmark available for the GT 1010 is Geekbench OpenCL, where it scores 6,698 points. This places it in the 38th percentile of all GPUs, meaning it outperforms roughly a third of the database’s tracked devices. Its nearest rivals show how tight the competition is at this level: the AMD Radeon R7 M370 scores 6,764 (1% higher), the AMD FirePro M5100 scores 6,830 (1.9% higher), while the AMD Radeon R7 M460 scores 6,612 (1.3% lower) and the AMD Radeon HD 7730M scores 6,581 (1.8% lower). The GT 1010 is effectively in a dead heat with these mobile and entry-level discrete parts, with deltas of less than 2% in either direction.

The RTX 5070 Ti SUPER’s benchmark is 3DMark Steel Nomad DX12, yielding a score of 6,269.5. Its percentile ranking is 36, slightly below the GT 1010’s 38th percentile, but this is a different workload entirely—Steel Nomad is a modern, demanding DX12 test, while Geekbench OpenCL is a general compute benchmark. The RTX card’s nearest rivals are telling: the NVIDIA GeForce RTX 4070 Ti SUPER AD102 scores 6,270 (0% delta), the AMD FirePro W600 scores 6,223 (0.8% lower), and the AMD Radeon R7 M350 scores 6,327 (0.9% higher). The NVIDIA Quadro K620 scores 6,282, putting it 0.2% above the RTX 5070 Ti SUPER.

These rival deltas reveal that the RTX 5070 Ti SUPER’s Steel Nomad score is not representative of its true gaming dominance; it lands within 1% of a Quadro K620, a workstation card from a different era. The benchmark results indicate that raw score comparisons across different tests are meaningless. What matters is that the GT 1010’s score is competitive with low-end mobile GPUs, while the RTX 5070 Ti SUPER’s score, despite its modest percentile, comes from a test that stresses modern features like ray tracing and mesh shaders—something the GT 1010 cannot run at playable levels.

Architecture Differences

The GT 1010 uses the GP108 chip built on Samsung’s 14 nm process, packing 1,800 million transistors into a 74 mm² die. This yields a transistor density of 24.3 million per mm². It is based on the Pascal architecture, a design from the GeForce 10 generation. The RTX 5070 Ti SUPER, by contrast, uses the GB203 chip on TSMC’s 5 nm node, integrating 45,600 million transistors across a 378 mm² die, for a density of 120.6 million per mm². That is roughly 5 times the transistor density, enabling far more complex logic in a similar physical footprint.

The RTX 5070 Ti SUPER belongs to the Blackwell 2.0 architecture, which introduces dedicated hardware absent from the GT 1010. The GT 1010 has no ray tracing cores and no tensor cores; the RTX card has 70 RT cores and 280 tensor cores. This is the defining architectural split: the GT 1010 is pure rasterization hardware, while the RTX 5070 Ti SUPER is built for hybrid rendering, AI acceleration, and real-time ray tracing. The GT 1010 supports DirectX 12 (12_1) and Vulkan 1.4, while the RTX card supports DirectX 12 Ultimate (12_2), which adds features like mesh shaders and variable rate shading.

The RTX 5070 Ti SUPER also has a 1:1 FP16-to-FP32 ratio, both at 43.94 TFLOPS, whereas the GT 1010 lists no FP16 capability. The memory subsystems are generations apart: the GT 1010 uses GDDR5 on a 64-bit bus, the RTX card uses GDDR7 on a 256-bit bus. The GT 1010’s memory clock is 1502 MHz (6 Gbps effective), while the RTX card runs at 1750 MHz (28 Gbps effective). The RTX card’s 16 GB of memory is 8 times the GT 1010’s 2 GB.

Where Each One Wins

The GT 1010 wins in efficiency and simplicity. Its 30 W TDP requires no power connectors, runs off a 200 W PSU, and fits in a single-slot 147 mm (5.8-inch) package. It uses PCIe 3.0 x4, which is adequate for its bandwidth needs. This makes it suited for legacy systems, basic multi-monitor setups, or as a display adapter for office workloads where 3D performance is irrelevant. Its 48.06 GB/s memory bandwidth and 751.6 GFLOPS FP32 are enough for 2D desktop rendering and video playback, but nothing more demanding.

The RTX 5070 Ti SUPER wins everywhere else. Its 43.94 TFLOPS FP32 is roughly 58 times the GT 1010’s raw compute throughput. Its 896 GB/s bandwidth is over 18 times higher. The 70 RT cores enable hardware-accelerated ray tracing, which the GT 1010 cannot do at all. The 280 tensor cores accelerate DLSS and other AI workloads, giving the RTX card a decisive advantage in modern titles that leverage upscaling. The 16 GB GDDR7 frame buffer allows for high-resolution textures and large datasets, whereas the GT 1010’s 2 GB will overflow with any modern game at 1080p.

For content creation, the RTX 5070 Ti SUPER’s 43.94 TFLOPS FP16 (1:1) is a doubling of its FP32 rate, useful for AI inference and compute-heavy tasks. The GT 1010 has no FP16 path listed. The RTX card’s pixel rate of 235.4 GPixel/s and texture rate of 686.6 GTexel/s dwarf the GT 1010’s 11.74 GPixel/s and 23.49 GTexel/s, meaning it can fill geometry and apply textures at over 20 times the speed. In any scenario involving 3D rendering, gaming, or GPU-accelerated compute, the RTX card is categorically superior.

Specification Differences

| Specification | GT 1010 | RTX 5070 Ti SUPER |

|---|---|---|

| Process Node | 14 nm (Samsung) | 5 nm (TSMC) |

| Transistors | 1,800 million | 45,600 million |

| Die Size | 74 mm² | 378 mm² |

| Transistor Density | 24.3M / mm² | 120.6M / mm² |

| Base Clock | 1228 MHz | 2295 MHz |

| Boost Clock | 1468 MHz | 2452 MHz |

| Memory Clock | 1502 MHz (6 Gbps) | 1750 MHz (28 Gbps) |

| Memory Size | 2 GB | 16 GB |

| Memory Type | GDDR5 | GDDR7 |

| Memory Bus | 64 bit | 256 bit |

| Memory Bandwidth | 48.06 GB/s | 896.0 GB/s |

| Shading Units | 256 | 8960 |

| TMUs | 16 | 280 |

| ROPs | 8 | 96 |

| RT Cores | None | 70 |

| Tensor Cores | None | 280 |

| Pixel Rate | 11.74 GPixel/s | 235.4 GPixel/s |

| Texture Rate | 23.49 GTexel/s | 686.6 GTexel/s |

| FP32 | 751.6 GFLOPS | 43.94 TFLOPS |

| FP16 | None | 43.94 TFLOPS (1:1) |

| TDP | 30 W | 350 W |

| Slot Width | Single-slot | Dual-slot |

| Power Connectors | None | 1x 16-pin |

| Bus Interface | PCIe 3.0 x4 | PCIe 5.0 x16 |

| Display Outputs | 1x DVI, 1x mini-HDMI 2.0 | 1x HDMI 2.1b, 3x DisplayPort 2.1b |

| DirectX Support | 12 (12_1) | 12 Ultimate (12_2) |

| Length | 147 mm (5.8 inches) | 304 mm (12 inches) |

| Height | Not listed | 137 mm (5.4 inches) |

| Width | Not listed | 48 mm (1.9 inches) |

| Production Status | End-of-life | Active |

| Release Date | 2021-01-12 | 2025-12-31 |

| Launch MSRP | None | 749 USD |

FAQ

Q: Which card has more shading units?

A: The RTX 5070 Ti SUPER has 8,960 shading units, compared to the GT 1010’s 256. That is a 35-fold increase in raw shader count.

Q: Does the GT 1010 support ray tracing?

A: No. The GT 1010 has no RT cores listed, while the RTX 5070 Ti SUPER includes 70 RT cores for hardware-accelerated ray tracing.

Q: What is the memory bandwidth difference?

A: The GT 1010 offers 48.06 GB/s over a 64-bit GDDR5 bus, while the RTX 5070 Ti SUPER provides 896.0 GB/s over a 256-bit GDDR7 bus—an 18.6 times difference.

Q: Which card is more power-efficient?

A: The GT 1010 has a 30 W TDP and requires no power connectors. The RTX 5070 Ti SUPER has a 350 W TDP and requires a 16-pin connector. The GT 1010 draws less than one-tenth the power.

Q: Can the GT 1010 run DirectX 12 Ultimate games?

A: No. The GT 1010 supports DirectX 12 (12_1), but the RTX 5070 Ti SUPER supports DirectX 12 Ultimate (12_2), which includes features like mesh shaders that the GT 1010 cannot handle.

Q: What is the release date gap?

A: The GT 1010 was released on 2021-01-12, while the RTX 5070 Ti SUPER is dated 2025-12-31, a gap of nearly five years.

The Verdict

The data is unambiguous. The RTX 5070 Ti SUPER is a modern high-end GPU with 16 GB GDDR7 memory, 70 RT cores, 280 tensor cores, and 43.94 TFLOPS FP32. The GT 1010 is an end-of-life Pascal part with 2 GB GDDR5, no ray tracing, no tensor cores, and 751.6 GFLOPS FP32. Anyone needing to play current games, render 3D scenes, or run AI workloads should choose the RTX 5070 Ti SUPER—its specification sheet leaves no room for debate.

The GT 1010’s only rational use case is as a low-power display adapter for office PCs or legacy systems. Its 30 W TDP, single-slot design, and lack of external power requirements make it easy to install in any machine. But its 38th percentile rank and its nearest rivals (all within 2%) show it is squarely in entry-level territory, and its 2 GB memory is a hard limit for any modern application.

The RTX 5070 Ti SUPER’s Steel Nomad score of 6,269.5 and its 36th percentile may look unimpressive, but its rival list includes the RTX 4070 Ti SUPER AD102 at a 0% delta—a card that is itself a high-end part. The benchmark results indicate the RTX 5070 Ti SUPER is competing in a different league than the GT 1010. Pick the GT 1010 only if your workload is 2D desktop, video playback, or legacy software. Pick the RTX 5070 Ti SUPER for anything that involves 3D acceleration.

DETAILED SPECIFICATIONS

SPECIFICATION
GT 1010
RTX 5070 Ti SUPER
Core Specs
Shading Units
256
8,960 +3400.0%
Shaders
256
8,960 +3400.0%
TMUs
16
280 +1650.0%
ROPs
8
96 +1100.0%
SM Count
2
—
Clocks
Base Clock
1228 MHz
2295 MHz
Boost Clock
1468 MHz
2452 MHz
Memory Clock
1502 MHz 6 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
2 GB
16 GB
VRAM (MB)
2,048
16,384 +700.0%
Memory Type
GDDR5
GDDR7
Memory Bus
64 bit
256 bit
Bandwidth
48.06 GB/s
896.0 GB/s
Cache
L1 Cache
16 KB (per SM)
128 KB (per SM)
L2 Cache
256 KB
48 MB
Performance
Pixel Rate
11.74 GPixel/s
235.4 GPixel/s
Texture Rate
23.49 GTexel/s
686.6 GTexel/s
FP32 (TFLOPS)
751.6 GFLOPS
43.94 TFLOPS
FP64 (TFLOPS)
31.32 GFLOPS (1:24)
686.6 GFLOPS (1:64)
FP16 (TFLOPS)
—
43.94 TFLOPS (1:1)
AI/RT
RT Cores
—
70
Tensor Cores
—
280
Power
TDP
30 W
350 W
TDP (W)
30
350 +1066.7%
Suggested PSU
200 W
—
Power Connectors
None
1x 16-pin
Architecture
Architecture
Pascal
Blackwell 2.0
GPU Name
GP108
GB203
Generation
GeForce 10
GeForce 50
Process Size
14 nm
5 nm
Transistors
1,800 million
45,600 million
Die Size
74 mm²
378 mm²
Foundry
Samsung
TSMC
Density
24.3M / mm²
120.6M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
6.1
—
Shader Model
6.8
6.8
Physical
Slot Width
Single-slot
Dual-slot
Length
147 mm 5.8 inches
304 mm 12 inches
Height
—
137 mm 5.4 inches
Outputs
1x DVI1x mini-HDMI 2.0
1x HDMI 2.1b 3x DisplayPort 2.1b
Bus Interface
PCIe 3.0 x4
PCIe 5.0 x16
Other
Launch Price
—
749 USD
Production
End-of-life
Active
Predecessor
GeForce 900
—
Successor
GeForce 20
—
View GeForce GT 1010 Details View GeForce RTX 5070 Ti SUPER Details