GPU Comparison
GEFORCE
NVIDIA GeForce 930A
CORE STATE
GM108
VRAM
2 GB
CLOCK SPEED
941 MHz
TDP
33 W
BUS WIDTH
64 bit
ARCHITECTURE
Maxwell
PROCESS
28 nm
LAUNCH DATE
2015
VS
GEFORCE
GeForce RTX 5050 Mobile
CORE STATE
GB207
VRAM
8 GB
CLOCK SPEED
1500 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
geekbench_opencl
DETAILED SPECIFICATIONS
SPECIFICATION
930A
RTX 5050 Mobile
Core Specs
Shading Units
384
2,560
+566.7%
Shaders
384
2,560
+566.7%
TMUs
24
80
+233.3%
ROPs
8
32
+300.0%
SM Count
—
20
Clocks
Base Clock
928 MHz
1020 MHz
Boost Clock
941 MHz
1500 MHz
Memory Clock
1001 MHz
2 Gbps effective
1500 MHz
24 Gbps effective
Memory
Memory Size
2 GB
8 GB
VRAM (MB)
2,048
8,192
+300.0%
Memory Type
DDR3
GDDR7
Memory Bus
64 bit
128 bit
Bandwidth
16.02 GB/s
384.0 GB/s
Cache
L1 Cache
64 KB (per SMM)
128 KB (per SM)
L2 Cache
1024 KB
32 MB
Performance
Pixel Rate
7.528 GPixel/s
48.00 GPixel/s
Texture Rate
22.58 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
722.7 GFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
22.58 GFLOPS (1:32)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
—
7.680 TFLOPS (1:1)
AI/RT
RT Cores
—
20
Tensor Cores
—
80
Power
TDP
33 W
50 W
TDP (W)
33
50
+51.5%
Power Connectors
None
None
Architecture
Architecture
Maxwell
Blackwell 2.0
GPU Name
GM108
GB207
Generation
GeForce 900A
GeForce 50 Mobile
Process Size
28 nm
5 nm
Transistors
1,020 million
16,900 million
Die Size
77 mm²
149 mm²
Foundry
TSMC
TSMC
Density
13.2M / mm²
113.4M / mm²
API Support
DirectX
12 (11_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
5.0
12.0
Shader Model
6.7 (5.1)
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x8
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 800A
GeForce 40 Mobile