GPU Comparison

NVIDIA
GEFORCE

NVIDIA GeForce 930A

CORE STATE GM108
VRAM 2 GB
CLOCK SPEED 941 MHz
TDP 33 W
BUS WIDTH 64 bit
ARCHITECTURE Maxwell
nm
PROCESS 28 nm
LAUNCH DATE 2015
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
5,317
84,171

DETAILED SPECIFICATIONS

SPECIFICATION
930A
RTX 5050 Mobile
Core Specs
Shading Units
384
2,560 +566.7%
Shaders
384
2,560 +566.7%
TMUs
24
80 +233.3%
ROPs
8
32 +300.0%
SM Count
20
Clocks
Base Clock
928 MHz
1020 MHz
Boost Clock
941 MHz
1500 MHz
Memory Clock
1001 MHz 2 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
2 GB
8 GB
VRAM (MB)
2,048
8,192 +300.0%
Memory Type
DDR3
GDDR7
Memory Bus
64 bit
128 bit
Bandwidth
16.02 GB/s
384.0 GB/s
Cache
L1 Cache
64 KB (per SMM)
128 KB (per SM)
L2 Cache
1024 KB
32 MB
Performance
Pixel Rate
7.528 GPixel/s
48.00 GPixel/s
Texture Rate
22.58 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
722.7 GFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
22.58 GFLOPS (1:32)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
20
Tensor Cores
80
Power
TDP
33 W
50 W
TDP (W)
33
50 +51.5%
Power Connectors
None
None
Architecture
Architecture
Maxwell
Blackwell 2.0
GPU Name
GM108
GB207
Generation
GeForce 900A
GeForce 50 Mobile
Process Size
28 nm
5 nm
Transistors
1,020 million
16,900 million
Die Size
77 mm²
149 mm²
Foundry
TSMC
TSMC
Density
13.2M / mm²
113.4M / mm²
API Support
DirectX
12 (11_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
5.0
12.0
Shader Model
6.7 (5.1)
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x8
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 800A
GeForce 40 Mobile
View GeForce 930A Details View GeForce RTX 5050 Mobile Details