NVIDIA CMP 70HX vs NVIDIA GeForce RTX 3050 Mobile Comparison

NVIDIA
GEFORCE

NVIDIA CMP 70HX

CORE STATE GA104
VRAM 8 GB
CLOCK SPEED 1395 MHz
TDP
BUS WIDTH 256 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE
VS
NVIDIA
GEFORCE

GeForce RTX 3050 Mobile

CORE STATE GA107
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_opencl
25,135
50,038
geekbench_vulkan
35,817
49,051
3dmark_3dmark_steel_nomad_dx12
N/A
421

Analysis: NVIDIA CMP 70HX vs NVIDIA GeForce RTX 3050 Mobile

Head-to-Head Benchmarks

The recorded data includes two direct comparison points between the NVIDIA GeForce RTX 3050 Mobile and the NVIDIA CMP 70HX, and both are decisive wins for the mobile part. In Geekbench OpenCL, the RTX 3050 Mobile scores 50,038 points against the CMP 70HX's 25,135 points. That is a 99.1% advantage, effectively double the compute throughput in this API. The margin is so large that it is not a close contest; the mobile GPU simply outclasses the CMP 70HX in this workload.

The second comparison, Geekbench Vulkan, shows a narrower but still substantial gap. The RTX 3050 Mobile records 49,051 points, while the CMP 70HX reaches 35,817 points. The delta is 36.9% in favor of the RTX 3050 Mobile. While the CMP 70HX closes some of the distance relative to the OpenCL result, it still trails by more than a third. Across the two head-to-head tests, the RTX 3050 Mobile wins both, giving it a 2-0 record.

Looking at the broader database averages, the RTX 3050 Mobile has an average benchmark score of 33,170, placing it in the 78th percentile of all GPUs. The CMP 70HX averages 30,476, which lands in the 75th percentile. The difference in average scores is about 8.8%, a meaningful gap but much smaller than the 99.1% spread seen in the OpenCL test. This suggests the CMP 70HX's standing in the database is buoyed by other workloads not shared in the head-to-head set, or that the OpenCL test is particularly favorable to the RTX 3050 Mobile's architecture.

The nearest rivals for each card provide context. The RTX 3050 Mobile sits within 1% of the NVIDIA T550 Mobile (33,161), the AMD Radeon Pro 570 (33,207), the NVIDIA P104-100 (32,982), and the NVIDIA T600 Mobile (32,849). The CMP 70HX is effectively tied with the NVIDIA Tesla M60 (30,490), and sits within 1.8% of the AMD Radeon RX 6700 (30,433), the AMD Radeon RX 6800 (30,095), and the NVIDIA GeForce RTX 3070 Ti (29,945). These rival clusters show that the RTX 3050 Mobile competes in a higher performance tier than the CMP 70HX despite the latter's larger memory pool and wider bus.

Architecture Differences

The two GPUs share the same Ampere architecture and are both built by Samsung on an 8 nm process, but they diverge sharply in silicon scale. The RTX 3050 Mobile uses the GA107 chip, which packs 8,700 million transistors on a 200 mm² die, yielding a transistor density of 43.5 million per square millimeter. The CMP 70HX uses the GA104 chip, with 17,400 million transistors on a 392 mm² die, for a density of 44.4 million per square millimeter. The CMP 70HX has exactly twice the transistor count and nearly double the die area, which explains its higher raw compute ceiling.

Core configurations reflect this scale difference. The RTX 3050 Mobile has 2,048 shading units, 64 texture mapping units, 32 ROPs, 16 ray tracing cores, and 64 tensor cores. The CMP 70HX more than doubles most of these: 3,840 shading units, 120 TMUs, 64 ROPs, 30 ray tracing cores, and 120 tensor cores. The CMP 70HX also runs higher clocks, with a base of 1365 MHz and a boost of 1395 MHz, compared to the RTX 3050 Mobile's 1065 MHz base and 1343 MHz boost. The combination of more cores and higher clocks gives the CMP 70HX a substantial theoretical throughput advantage: 10.71 TFLOPS FP32 versus 5.501 TFLOPS for the RTX 3050 Mobile.

Memory is another major divider. The RTX 3050 Mobile uses 4 GB of GDDR6 on a 128-bit bus, with memory running at 1500 MHz or 12 Gbps effective, producing 192.0 GB/s of bandwidth. The CMP 70HX uses 8 GB of GDDR6X on a 256-bit bus, with memory at 1188 MHz or 19 Gbps effective, delivering 608.3 GB/s. That is more than three times the bandwidth of the mobile part. The CMP 70HX's pixel rate of 89.28 GPixel/s and texture rate of 167.4 GTexel/s dwarf the RTX 3050 Mobile's 42.98 GPixel/s and 85.95 GTexel/s.

Form factor and interface differ as well. The RTX 3050 Mobile is an IGP-class part with no power connectors and a PCIe 4.0 x8 interface. The CMP 70HX is a dual-slot card, 267 mm long and 112 mm tall, requiring a 1x 12-pin power connector and a suggested 200 W power supply, with a PCIe 1.0 x4 interface. The CMP 70HX has no display outputs, reflecting its mining-oriented design, while the RTX 3050 Mobile's display outputs are portable device dependent. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The RTX 3050 Mobile has a TDP of 45 W; the CMP 70HX has no listed TDP.

Where Each One Wins

The RTX 3050 Mobile wins every measured head-to-head test against the CMP 70HX, and the margin in OpenCL is especially striking. In Geekbench OpenCL, it more than doubles the CMP 70HX's score, which points to the mobile part having better driver optimization or more efficient compute dispatch for general GPU workloads. In Geekbench Vulkan, the RTX 3050 Mobile leads by 36.9%, a smaller but still decisive gap. For any user running OpenCL or Vulkan compute tasks, the RTX 3050 Mobile is the stronger choice based on the recorded data.

The CMP 70HX, despite losing both head-to-head tests, has clear theoretical advantages that could translate to wins in workloads not captured by the shared benchmarks. Its 8 GB of GDDR6X memory and 608.3 GB/s of bandwidth are far beyond the RTX 3050 Mobile's 4 GB and 192.0 GB/s. In memory-bandwidth-bound tasks such as large dataset manipulation or certain mining algorithms, the CMP 70HX's specifications suggest it would outperform. Its higher FP32 throughput of 10.71 TFLOPS versus 5.501 TFLOPS also implies an advantage in raw compute-heavy scenarios, even if the Geekbench results do not reflect it.

However, the CMP 70HX has no display outputs, so it cannot serve as a primary graphics card in a standard desktop setup. The RTX 3050 Mobile, being portable device dependent, is designed for laptops and can drive displays. The CMP 70HX is a dual-slot card with a 200 W suggested PSU, making it a dedicated compute or mining accelerator. The RTX 3050 Mobile's 45 W TDP and IGP form factor mean it is far more power-efficient and suited to mobile use cases. For gamers or general-purpose users, the RTX 3050 Mobile is the practical pick. For specialized compute workloads that can leverage the CMP 70HX's memory bandwidth and core count, the mining card has a theoretical edge, but the database benchmarks do not show it winning any of the shared tests.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 3050 Mobile, with an average score of 33,170 compared to the NVIDIA CMP 70HX's 30,476.

Q: How much faster is the RTX 3050 Mobile in Geekbench OpenCL?

A: The RTX 3050 Mobile scores 50,038 against the CMP 70HX's 25,135, a 99.1% advantage.

Q: Does the CMP 70HX win any head-to-head benchmark?

A: No. Across the two recorded head-to-head tests, Geekbench OpenCL and Geekbench Vulkan, the RTX 3050 Mobile wins both.

Q: What is the memory configuration difference?

A: The RTX 3050 Mobile has 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth. The CMP 70HX has 8 GB of GDDR6X on a 256-bit bus with 608.3 GB/s bandwidth.

Q: Can the CMP 70HX output video to a display?

A: No, the CMP 70HX has no display outputs. The RTX 3050 Mobile's outputs are portable device dependent.

Q: Which GPU has more shading units?

A: The CMP 70HX has 3,840 shading units, while the RTX 3050 Mobile has 2,048.

Specification Differences

The two cards differ across nearly every specification field. The RTX 3050 Mobile uses the GA107 chip from the GeForce 30-series, while the CMP 70HX uses the GA104 chip from the Mining GPUs generation. Transistor count is 8,700 million versus 17,400 million, and die size is 200 mm² versus 392 mm². Transistor density is similar at 43.5M per mm² for the RTX 3050 Mobile and 44.4M per mm² for the CMP 70HX.

Clock speeds differ: the RTX 3050 Mobile has a 1065 MHz base and 1343 MHz boost, while the CMP 70HX has a 1365 MHz base and 1395 MHz boost. Memory clocks also differ, with the RTX 3050 Mobile at 1500 MHz (12 Gbps effective) and the CMP 70HX at 1188 MHz (19 Gbps effective). Memory size is 4 GB GDDR6 versus 8 GB GDDR6X, with bus widths of 128 bit and 256 bit, and bandwidth of 192.0 GB/s versus 608.3 GB/s.

Core counts diverge: 2,048 shading units, 64 TMUs, 32 ROPs, 16 ray tracing cores, and 64 tensor cores on the RTX 3050 Mobile, versus 3,840 shading units, 120 TMUs, 64 ROPs, 30 ray tracing cores, and 120 tensor cores on the CMP 70HX. Pixel rate is 42.98 GPixel/s versus 89.28 GPixel/s, texture rate is 85.95 GTexel/s versus 167.4 GTexel/s, and FP32 is 5.501 TFLOPS versus 10.71 TFLOPS. The RTX 3050 Mobile has a 45 W TDP and IGP slot width with no power connectors; the CMP 70HX has no TDP listed, is dual-slot, and requires a 1x 12-pin connector with a 200 W suggested PSU. The bus interface is PCIe 4.0 x8 on the RTX 3050 Mobile versus PCIe 1.0 x4 on the CMP 70HX. The CMP 70HX measures 267 mm by 112 mm; the RTX 3050 Mobile has no listed dimensions. The RTX 3050 Mobile was released on 2021-05-10 and has a predecessor in GeForce 20 Mobile; the CMP 70HX has no release date or predecessor listed. Both are end-of-life, and neither has a launch MSRP recorded.

DETAILED SPECIFICATIONS

SPECIFICATION
CMP 70HX
RTX 3050 Mobile
Core Specs
Shading Units
3,840
2,048 -46.7%
Shaders
3,840
2,048 -46.7%
TMUs
120
64 -46.7%
ROPs
64
32 -50.0%
SM Count
30
16 -46.7%
Clocks
Base Clock
1365 MHz
1065 MHz
Boost Clock
1395 MHz
1343 MHz
Memory Clock
1188 MHz 19 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096 -50.0%
Memory Type
GDDR6X
GDDR6
Memory Bus
256 bit
128 bit
Bandwidth
608.3 GB/s
192.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
4 MB
2 MB
Performance
Pixel Rate
89.28 GPixel/s
42.98 GPixel/s
Texture Rate
167.4 GTexel/s
85.95 GTexel/s
FP32 (TFLOPS)
10.71 TFLOPS
5.501 TFLOPS
FP64 (TFLOPS)
167.4 GFLOPS (1:64)
85.95 GFLOPS (1:64)
FP16 (TFLOPS)
10.71 TFLOPS (1:1)
5.501 TFLOPS (1:1)
AI/RT
RT Cores
30
16 -46.7%
Tensor Cores
120
64 -46.7%
Power
TDP
45 W
TDP (W)
45
Suggested PSU
200 W
Power Connectors
1x 12-pin
None
Architecture
Architecture
Ampere
Ampere
GPU Name
GA104
GA107
Generation
Mining GPUs
GeForce 30 Mobile
Process Size
8 nm
8 nm
Transistors
17,400 million
8,700 million
Die Size
392 mm²
200 mm²
Foundry
Samsung
Samsung
Density
44.4M / mm²
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
8.6
Shader Model
6.8
6.8
Physical
Slot Width
Dual-slot
IGP
Length
267 mm 10.5 inches
Height
112 mm 4.4 inches
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 1.0 x4
PCIe 4.0 x8
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 20 Mobile
View CMP 70HX Details View GeForce RTX 3050 Mobile Details