NVIDIA A10M vs NVIDIA RTX A3000 Mobile Comparison

NVIDIA
GEFORCE

NVIDIA A10M

CORE STATE GA102
VRAM 20 GB
CLOCK SPEED 1635 MHz
TDP 150 W
BUS WIDTH 320 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE
VS
NVIDIA
GEFORCE

RTX A3000 Mobile

CORE STATE GA104
VRAM 6 GB
CLOCK SPEED 1230 MHz
TDP 70 W
BUS WIDTH 192 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_opencl
135,230
79,091
geekbench_vulkan
N/A
61,189

Analysis: NVIDIA A10M vs NVIDIA RTX A3000 Mobile

Head-to-Head Benchmarks

The benchmark database contains one direct comparison between the NVIDIA A10M and the NVIDIA RTX A3000 Mobile, and the result is decisive. In the Geekbench OpenCL test, the A10M scores 135230, while the RTX A3000 Mobile scores 79091. That is a 71% advantage for the A10M, a massive gap that reflects the fundamental positioning of these two products.

The A10M sits in the 96th percentile of all GPUs tracked in the database, while the RTX A3000 Mobile sits in the 91st percentile. On the surface, that five-point percentile difference seems modest, but the raw score delta tells a different story. The A10M is not merely faster; it is in a different performance class entirely.

Looking at the nearest rivals for each card helps contextualize the score. The A10M's OpenCL score of 135230 puts it within 0.1% of the NVIDIA RTX 4000 Ada Generation (135218), essentially a dead heat. It trails the AMD Radeon PRO W6800 by only 0.1% (135396) and the AMD Radeon Pro W6800X Duo by 0.4% (135774). The AMD Radeon PRO V620 is 0.9% ahead at 136472. In other words, the A10M trades blows with some of the most capable workstation GPUs in the database.

The RTX A3000 Mobile, by contrast, lands in a much lower tier. Its average benchmark score across both recorded tests is 70140, which places it alongside the NVIDIA Quadro P6000 (69986, a 0.2% difference) and the AMD Radeon Pro WX 8200 (69870, a 0.4% difference). The AMD Radeon RX 6600 LE is 1% ahead at 70829, and the NVIDIA CMP 90HX trails by 1.7% at 69000. These are respectable mid-range results, but they are nowhere near the A10M's output.

The head-to-head data confirms that the A10M wins the only shared benchmark, and it wins by a wide margin. The RTX A3000 Mobile does have a second benchmark result, a Geekbench Vulkan score of 61189, but there is no corresponding Vulkan score for the A10M in the database, so a direct comparison in that API is not possible. What can be stated is that the A10M's single OpenCL score is nearly double the RTX A3000 Mobile's OpenCL score, and that is the clearest performance signal available.

FAQ

Q: Which GPU has the higher benchmark score in the database?

A: The NVIDIA A10M scores 135230 in Geekbench OpenCL, while the NVIDIA RTX A3000 Mobile scores 79091 in the same test. The A10M leads by 71%.

Q: How does the A10M compare to its closest rivals?

A: The A10M is effectively tied with the NVIDIA RTX 4000 Ada Generation (135218, 0% delta) and sits within 0.1% of the AMD Radeon PRO W6800 (135396). It trails the AMD Radeon Pro W6800X Duo by 0.4% and the AMD Radeon PRO V620 by 0.9%.

Q: What performance tier does the RTX A3000 Mobile occupy?

A: The RTX A3000 Mobile's average benchmark score is 70140, placing it in the 91st percentile. Its closest rival is the NVIDIA Quadro P6000 at 69986, which is 0.2% slower, and the AMD Radeon Pro WX 8200 at 69870, which is 0.4% slower.

Q: Is the A10M a better choice for compute workloads?

A: Based on the recorded data, yes. The A10M delivers 23.44 TFLOPS of FP32 performance and 23.44 TFLOPS of FP16 performance, compared to 10.08 TFLOPS for both FP32 and FP16 on the RTX A3000 Mobile. The A10M also has more shading units (7168 versus 4096), more texture mapping units (224 versus 128), and more render output units (80 versus 64).

Q: Do both GPUs support the same APIs?

A: Yes. Both the A10M and the RTX A3000 Mobile support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: Which GPU has more memory bandwidth?

A: The A10M has 500.2 GB/s of bandwidth from 20 GB of GDDR6 memory on a 320-bit bus. The RTX A3000 Mobile has 264.0 GB/s from 6 GB of GDDR6 memory on a 192-bit bus. The A10M provides nearly twice the bandwidth.

Architecture Differences

Both GPUs are built on NVIDIA's Ampere architecture and manufactured by Samsung on an 8 nm process, but they diverge significantly in chip design and scale. The A10M uses the GA102 chip, a large die measuring 628 mm² with 28,300 million transistors. The RTX A3000 Mobile uses the GA104 chip, which is substantially smaller at 392 mm² with 17,400 million transistors. Transistor density is similar, 45.1 million transistors per mm² for the A10M versus 44.4 million for the RTX A3000 Mobile, but the raw transistor budget is 63% higher on the A10M.

The A10M is a server-oriented part, categorized under the "Server Ampere (Axx)" generation, while the RTX A3000 Mobile belongs to the "Ampere-MW (Ax000)" generation, indicating a mobile workstation focus. This distinction shows up in nearly every architectural metric.

Compute resources are heavily skewed toward the A10M. It has 7168 shading units, 224 TMUs, and 80 ROPs. The RTX A3000 Mobile has 4096 shading units, 128 TMUs, and 64 ROPs. Ray tracing hardware follows the same pattern: the A10M has 56 RT cores, the RTX A3000 Mobile has 32. Tensor cores also favor the A10M, 224 versus 128. The A10M delivers 23.44 TFLOPS of FP32 and FP16 compute, while the RTX A3000 Mobile delivers 10.08 TFLOPS in both precision modes.

Clock speeds differ notably as well. The A10M has a base clock of 975 MHz and a boost clock of 1635 MHz. The RTX A3000 Mobile operates at a 600 MHz base and 1230 MHz boost. Despite the A10M's higher clocks and larger die, its thermal design power is 150 W, while the RTX A3000 Mobile is rated at just 70 W. That 80 W gap reflects the mobile part's power constraints, but the A10M still achieves far higher throughput.

Memory architecture also separates the two. The A10M packs 20 GB of GDDR6 on a 320-bit bus, yielding 500.2 GB/s of bandwidth. The RTX A3000 Mobile has 6 GB of GDDR6 on a 192-bit bus, yielding 264.0 GB/s. The A10M's memory clock is 1563 MHz (12.5 Gbps effective), while the RTX A3000 Mobile runs at 1375 MHz (11 Gbps effective).

Pixel and texture rates follow the compute advantage. The A10M produces 130.8 GPixel/s and 366.2 GTexel/s. The RTX A3000 Mobile produces 78.72 GPixel/s and 157.4 GTexel/s. The A10M is roughly 66% faster in pixel throughput and 133% faster in texture throughput.

Physical and power delivery designs are entirely different. The A10M is a single-slot card, 267 mm long and 112 mm tall, powered by an 8-pin EPS connector with a suggested 450 W power supply. It has no display outputs, confirming its server role. The RTX A3000 Mobile has no fixed dimensions, no power connectors of its own, and its display outputs are described as "portable device dependent," meaning the host laptop determines connectivity.

Both GPUs are end-of-life products. The A10M's predecessor is Tesla Turing and its successor is Server Ada. The RTX A3000 Mobile's predecessor is Quadro Turing-M, its successor is Ada-MW, and it has a recorded release date of April 11, 2021. The A10M has no release date in the database.

The Verdict

The data is unambiguous. The NVIDIA A10M is the far more capable GPU in raw compute, memory bandwidth, and benchmark performance. Its 71% lead in Geekbench OpenCL over the RTX A3000 Mobile, combined with more than double the FP32 and FP16 throughput, makes it the clear choice for compute-heavy server workloads.

The A10M's 96th percentile ranking and its near-identical performance to the NVIDIA RTX 4000 Ada Generation (within 0.1%) place it among the top tier of workstation GPUs in the database. It has the memory capacity (20 GB versus 6 GB) and bandwidth (500.2 GB/s versus 264.0 GB/s) to handle large datasets that the RTX A3000 Mobile simply cannot accommodate.

However, the RTX A3000 Mobile is not without its place. Its 70 W TDP is less than half the A10M's 150 W, and it requires no external power connectors, making it suitable for mobile workstations where power and space are at a premium. Its 91st percentile ranking and 70140 average score are respectable for a mobile part, sitting comfortably alongside desktop workstation GPUs like the Quadro P6000 and Radeon Pro WX 8200.

Who should choose which? For anyone deploying a server, a rack-mounted compute node, or a workstation with room for a single-slot card, the A10M is the obvious pick. It offers near-parity with the RTX 4000 Ada Generation at a fraction of the performance deficit to the top AMD rivals. For laptop buyers or those constrained by power budgets, the RTX A3000 Mobile provides solid Ampere-generation performance in a 70 W envelope, though it will not compete with the A10M in any compute-bound task.

The A10M also has a clear advantage in longevity for demanding workloads. Its 20 GB frame buffer and 500.2 GB/s bandwidth are double the RTX A3000 Mobile's 6 GB and 264.0 GB/s, meaning the A10M can handle larger models, higher-resolution textures, and more complex simulations without hitting memory ceilings.

One notable difference is that the A10M has no display outputs, while the RTX A3000 Mobile's outputs depend on the host device. This reinforces the A10M's role as a compute or rendering accelerator rather than a display-driving card. The RTX A3000 Mobile, by contrast, is designed to drive laptop panels and external displays through the host system.

In terms of API support, both GPUs are equally current, supporting DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Neither card has a software compatibility advantage over the other.

The final verdict is straightforward: the A10M wins on every performance metric recorded in the database, and it wins by a substantial margin. The RTX A3000 Mobile wins only on power efficiency and form factor flexibility, which are meaningful criteria for mobile users but irrelevant for server deployments. If the choice is between these two, the A10M is the performance pick, and the RTX A3000 Mobile is the mobility pick.

Specification Differences

The following table lists the fields where the two GPUs differ, based on the recorded data:

| Specification | NVIDIA A10M | NVIDIA RTX A3000 Mobile |

|---|---|---|

| Chip | GA102 | GA104 |

| Generation | Server Ampere (Axx) | Ampere-MW (Ax000) |

| Transistors | 28,300 million | 17,400 million |

| Die Size | 628 mm² | 392 mm² |

| Transistor Density | 45.1M / mm² | 44.4M / mm² |

| Base Clock | 975 MHz | 600 MHz |

| Boost Clock | 1635 MHz | 1230 MHz |

| Memory Clock | 1563 MHz (12.5 Gbps effective) | 1375 MHz (11 Gbps effective) |

| Memory Size | 20 GB | 6 GB |

| Memory Bus Width | 320 bit | 192 bit |

| Memory Bandwidth | 500.2 GB/s | 264.0 GB/s |

| Shading Units | 7168 | 4096 |

| TMUs | 224 | 128 |

| ROPs | 80 | 64 |

| RT Cores | 56 | 32 |

| Tensor Cores | 224 | 128 |

| Pixel Rate | 130.8 GPixel/s | 78.72 GPixel/s |

| Texture Rate | 366.2 GTexel/s | 157.4 GTexel/s |

| FP32 | 23.44 TFLOPS | 10.08 TFLOPS |

| FP16 | 23.44 TFLOPS (1:1) | 10.08 TFLOPS (1:1) |

| TDP | 150 W | 70 W |

| Slot Width | Single-slot | Not specified |

| Power Connectors | 8-pin EPS | None |

| Suggested PSU | 450 W | Not specified |

| Display Outputs | No outputs | Portable Device Dependent |

| Dimensions | 267 mm x 112 mm | Not specified |

| Release Date | Not specified | 2021-04-11 |

| Predecessor | Tesla Turing | Quadro Turing-M |

| Successor | Server Ada | Ada-MW |

| Geekbench OpenCL | 135230 | 79091 |

| Geekbench Vulkan | Not recorded | 61189 |

| Average Benchmark Score | 135230 | 70140 |

| Percentile vs All GPUs | 96 | 91 |

| Nearest Rival (top) | NVIDIA RTX 4000 Ada Generation (135218, 0%) | NVIDIA Quadro P6000 (69986, 0.2%) |

DETAILED SPECIFICATIONS

SPECIFICATION
A10M
RTX A3000 Mobile
Core Specs
Shading Units
7,168
4,096 -42.9%
Shaders
7,168
4,096 -42.9%
TMUs
224
128 -42.9%
ROPs
80
64 -20.0%
SM Count
56
32 -42.9%
Clocks
Base Clock
975 MHz
600 MHz
Boost Clock
1635 MHz
1230 MHz
Memory Clock
1563 MHz 12.5 Gbps effective
1375 MHz 11 Gbps effective
Memory
Memory Size
20 GB
6 GB
VRAM (MB)
20,480
6,144 -70.0%
Memory Type
GDDR6
GDDR6
Memory Bus
320 bit
192 bit
Bandwidth
500.2 GB/s
264.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
6 MB
4 MB
Performance
Pixel Rate
130.8 GPixel/s
78.72 GPixel/s
Texture Rate
366.2 GTexel/s
157.4 GTexel/s
FP32 (TFLOPS)
23.44 TFLOPS
10.08 TFLOPS
FP64 (TFLOPS)
732.5 GFLOPS (1:32)
157.4 GFLOPS (1:64)
FP16 (TFLOPS)
23.44 TFLOPS (1:1)
10.08 TFLOPS (1:1)
AI/RT
RT Cores
56
32 -42.9%
Tensor Cores
224
128 -42.9%
Power
TDP
150 W
70 W
TDP (W)
150
70 -53.3%
Suggested PSU
450 W
Power Connectors
8-pin EPS
None
Architecture
Architecture
Ampere
Ampere
GPU Name
GA102
GA104
Generation
Server Ampere (Axx)
Ampere-MW (Ax000)
Process Size
8 nm
8 nm
Transistors
28,300 million
17,400 million
Die Size
628 mm²
392 mm²
Foundry
Samsung
Samsung
Density
45.1M / mm²
44.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
8.6
Shader Model
6.8
6.8
Physical
Slot Width
Single-slot
Length
267 mm 10.5 inches
Height
112 mm 4.4 inches
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Tesla Turing
Quadro Turing-M
Successor
Server Ada
Ada-MW
View A10M Details View RTX A3000 Mobile Details