GPU Comparison
GPU
Intel Xeon Phi SE10X
CORE STATE
Knights Corner
VRAM
8 GB
CLOCK SPEED
—
TDP
300 W
BUS WIDTH
512 bit
ARCHITECTURE
Knights
PROCESS
22 nm
LAUNCH DATE
2012
VS
GEFORCE
GeForce RTX 2080 Mobile
CORE STATE
TU104
VRAM
8 GB
CLOCK SPEED
1590 MHz
TDP
150 W
BUS WIDTH
256 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
Phi SE10X
RTX 2080 Mobile
Core Specs
Shading Units
976
2,944
+201.6%
Shaders
976
2,944
+201.6%
TMUs
32
184
+475.0%
ROPs
0
64
+∞%
SM Count
—
46
Execution Units
61
—
Clocks
Base Clock
—
1380 MHz
Boost Clock
—
1590 MHz
GPU Clock
1100 MHz
—
Memory Clock
1375 MHz
5.5 Gbps effective
1750 MHz
14 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192
0.0%
Memory Type
GDDR5
GDDR6
Memory Bus
512 bit
256 bit
Bandwidth
352.0 GB/s
448.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
4 MB
Performance
Pixel Rate
0 MPixel/s
101.8 GPixel/s
Texture Rate
35.20 GTexel/s
292.6 GTexel/s
FP32 (TFLOPS)
2.147 TFLOPS
9.362 TFLOPS
FP64 (TFLOPS)
—
292.6 GFLOPS (1:32)
FP16 (TFLOPS)
—
18.72 TFLOPS (2:1)
AI/RT
RT Cores
—
46
Tensor Cores
—
368
Power
TDP
300 W
150 W
TDP (W)
300
150
-50.0%
Suggested PSU
700 W
—
Power Connectors
—
None
Architecture
Architecture
Knights
Turing
GPU Name
Knights Corner
TU104
Generation
Knights Corner
GeForce 20 Mobile
Process Size
22 nm
12 nm
Transistors
5,000 million
13,600 million
Die Size
720 mm²
545 mm²
Foundry
Intel
TSMC
Density
6.9M / mm²
25.0M / mm²
API Support
DirectX
—
12 Ultimate (12_2)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
5.0
6.8
Physical
Slot Width
Dual-slot
MXM Module
Length
248 mm
9.8 inches
—
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Knights Ferry
GeForce 10 Mobile
Successor
H3C Graphics
GeForce 30 Mobile