Intel UHD Graphics P750 vs NVIDIA Quadro M500M Comparison

Intel
GPU

Intel UHD Graphics P750

CORE STATE Rocket Lake
VRAM System Shared
CLOCK SPEED 1300 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.1
nm
PROCESS 14 nm+++
LAUNCH DATE
VS
NVIDIA
GEFORCE

Quadro M500M

CORE STATE GM108S
VRAM 2 GB
CLOCK SPEED 1124 MHz
TDP 30 W
BUS WIDTH 64 bit
ARCHITECTURE Maxwell
nm
PROCESS 28 nm
LAUNCH DATE 2016

PERFORMANCE BENCHMARKS

geekbench_opencl
6,554
5,986
geekbench_vulkan
N/A
5,222

Analysis: Intel UHD Graphics P750 vs NVIDIA Quadro M500M

FAQ

Q: How does the Intel UHD Graphics P750 compare to the NVIDIA Quadro M500M in OpenCL performance?

A: The Intel UHD Graphics P750 scores 6,554 in Geekbench OpenCL, while the NVIDIA Quadro M500M scores 5,986. This gives the Intel part a 9.5% advantage in that test.

Q: Which GPU has a higher overall benchmark average?

A: The Intel UHD Graphics P750 has an average benchmark score of 6,554, whereas the NVIDIA Quadro M500M averages 5,604 across its recorded tests. The Intel part sits at the 38th percentile across all GPUs, while the NVIDIA part is at the 32nd.

Q: What is the process node difference between these two chips?

A: The Intel UHD Graphics P750 is built on Intel's 14 nm+++ process, while the NVIDIA Quadro M500M uses TSMC's 28 nm process. The NVIDIA chip integrates 1,020 million transistors on a 77 mm² die, giving it a transistor density of 13.2 million per square millimeter.

Q: Does the NVIDIA Quadro M500M support Vulkan?

A: Yes, the Quadro M500M supports Vulkan 1.4 according to the database. It also supports DirectX 12 (11_0) and OpenGL 4.6. The Intel UHD Graphics P750 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

Q: What is the TDP difference between the two GPUs?

A: The Intel UHD Graphics P750 has a TDP of 15 W, while the NVIDIA Quadro M500M has a TDP of 30 W. The Intel part is an integrated graphics processor (IGP), while the NVIDIA part is an MXM module.

Q: When was the NVIDIA Quadro M500M released?

A: The database records the release date of the NVIDIA Quadro M500M as April 26, 2016. Its predecessor is the Quadro Kepler-M and its successor is the Quadro Pascal-M. The Intel UHD Graphics P750 has no recorded release date.

Architecture Differences

The Intel UHD Graphics P750 and NVIDIA Quadro M500M represent fundamentally different design philosophies. The Intel part is a Generation 12.1 architecture based on the Rocket Lake chip, built on Intel's 14 nm+++ process. It is an integrated GPU that shares system memory, with its memory type, bus width, and size all listed as "System Shared." The NVIDIA Quadro M500M, by contrast, is a discrete mobile workstation GPU based on the Maxwell architecture using the GM108S chip, manufactured on TSMC's 28 nm process.

The transistor budgets differ sharply. The NVIDIA chip packs 1,020 million transistors into a 77 mm² die, achieving a density of 13.2 million transistors per square millimeter. The Intel part has no recorded transistor count or die size, but its process advantage (14 nm+++ versus 28 nm) suggests a denser integration at the logic level. Clock behavior also diverges. The Intel P750 runs at a base clock of 350 MHz with a boost up to 1300 MHz. The NVIDIA M500M runs at a much higher base of 1029 MHz, boosting to 1124 MHz, with memory clocked at 900 MHz (1800 Mbps effective).

Compute resources are distributed differently. The Intel P750 has 256 shading units, 64 texture mapping units, and 32 raster output units. The NVIDIA M500M has 384 shading units but only 16 TMUs and 8 ROPs. This means the Intel part has a much higher texture-to-pixel pipeline ratio, while the NVIDIA part relies on a larger array of shader cores. The Intel part reaches pixel rates of 41.60 GPixel/s and texture rates of 83.20 GTexel/s. The NVIDIA part, despite its higher clocks, manages only 8.992 GPixel/s and 17.98 GTexel/s, reflecting its narrower memory bus and fewer fixed-function units.

The memory subsystem is a major architectural divider. The Intel P750 uses system shared memory, making its bandwidth "System Dependent." The NVIDIA M500M has 2 GB of dedicated DDR3 memory on a 64-bit bus, delivering 14.40 GB/s of bandwidth. This dedicated memory gives the NVIDIA part predictable performance in memory-bound workloads, whereas the Intel part's performance scales with the host system's memory configuration. The Intel GPU also lacks a dedicated FP16 record for the NVIDIA part, while the Intel P750 lists FP16 at 1,331.2 GFLOPS (2:1), and its FP32 throughput is 665.6 GFLOPS. The NVIDIA M500M delivers 863.2 GFLOPS of FP32.

The bus interfaces differ: the Intel P750 uses a Ring Bus and is an IGP, while the NVIDIA M500M is an MXM Module using the MXM-A (3.0) interface. Display outputs are motherboard dependent for the Intel part and portable device dependent for the NVIDIA part. Both are end-of-life products.

Head-to-Head Benchmarks

The database records one head-to-head benchmark between these two GPUs: Geekbench OpenCL. The Intel UHD Graphics P750 scores 6,554, and the NVIDIA Quadro M500M scores 5,986. The Intel part wins by 9.5%. This is a decisive margin in a compute-oriented workload, but it is worth contextualizing against each GPU's nearest rivals.

The Intel P750's OpenCL score of 6,554 places it just 0.4% behind the AMD Radeon HD 7730M (6,581) and 0.9% behind the AMD Radeon R7 M460 (6,612). It edges ahead of the NVIDIA GeForce GTX 670M (6,513) by 0.6% and the NVIDIA GeForce GT 555M (6,493) by 0.9%. This places the Intel part in a tightly contested band of mobile GPUs where a few percentage points separate the field.

The NVIDIA Quadro M500M's OpenCL score of 5,986 sits in a lower performance tier. Its nearest rival, the AMD Radeon HD 8790M, averages 5,691, which is 1.5% below the M500M. The AMD FirePro M4000 (5,537) trails by 1.2%, the NVIDIA GeForce MX130 (5,508) by 1.7%, and the NVIDIA GeForce GTX 765M (5,501) by 1.9%. The M500M also records a Vulkan score of 5,222, but the Intel P750 has no Vulkan benchmark in the database.

The 9.5% delta in OpenCL is the only direct comparison available. It shows the Intel integrated solution outperforming a discrete mobile workstation GPU in raw compute throughput. However, the M500M's higher shader count (384 versus 256) and higher FP32 rating (863.2 GFLOPS versus 665.6 GFLOPS) suggest that the NVIDIA part may be held back by its memory bandwidth or driver optimization in the OpenCL test. The Intel part's higher pixel and texture rates (41.60 GPixel/s and 83.20 GTexel/s versus 8.992 GPixel/s and 17.98 GTexel/s) are consistent with its 9.5% OpenCL win, as those rates reflect a broader fixed-function pipeline.

Specification Differences

| Specification | Intel UHD Graphics P750 | NVIDIA Quadro M500M |

|---|---|---|

| Architecture | Generation 12.1 | Maxwell |

| Chip | Rocket Lake | GM108S |

| Process Node | 14 nm+++ | 28 nm |

| Foundry | Intel | TSMC |

| Transistors | Not recorded | 1,020 million |

| Die Size | Not recorded | 77 mm² |

| Transistor Density | Not recorded | 13.2M / mm² |

| Base Clock | 350 MHz | 1029 MHz |

| Boost Clock | 1300 MHz | 1124 MHz |

| Memory Clock | System Shared | 900 MHz, 1800 Mbps effective |

| Memory Size | System Shared | 2 GB |

| Memory Type | System Shared | DDR3 |

| Memory Bus Width | System Shared | 64 bit |

| Memory Bandwidth | System Dependent | 14.40 GB/s |

| Shading Units | 256 | 384 |

| TMUs | 64 | 16 |

| ROPs | 32 | 8 |

| Pixel Rate | 41.60 GPixel/s | 8.992 GPixel/s |

| Texture Rate | 83.20 GTexel/s | 17.98 GTexel/s |

| FP32 | 665.6 GFLOPS | 863.2 GFLOPS |

| FP16 | 1,331.2 GFLOPS (2:1) | Not recorded |

| TDP | 15 W | 30 W |

| Slot Width | IGP | MXM Module |

| Power Connectors | Not recorded | None |

| Bus Interface | Ring Bus | MXM-A (3.0) |

| Display Outputs | Motherboard Dependent | Portable Device Dependent |

| DirectX | 12 (12_1) | 12 (11_0) |

| OpenGL | 4.6 | 4.6 |

| Vulkan | 1.4 | 1.4 |

| Release Date | Not recorded | 2016-04-26 |

| Predecessor | Not recorded | Quadro Kepler-M |

| Successor | Not recorded | Quadro Pascal-M |

| Production Status | End-of-life | End-of-life |

Where Each One Wins

The Intel UHD Graphics P750 wins the only recorded head-to-head benchmark, taking Geekbench OpenCL by 9.5%. Its strengths lie in its fixed-function pipeline: 64 TMUs and 32 ROPs yield pixel and texture rates that dwarf the NVIDIA part. For workloads that exercise texture filtering, rasterization, or pixel throughput, the Intel part has a structural advantage. Its 14 nm+++ process and Ring Bus interface also point to a design optimized for tight integration with the host CPU. The P750's lower TDP (15 W versus 30 W) makes it the more power-efficient option in the database, and its DirectX 12 (12_1) support is a newer feature level than the M500M's DirectX 12 (11_0). The Intel part also records FP16 throughput, which the NVIDIA part lacks entirely, so mixed-precision compute tasks that can use FP16 will favor the Intel GPU.

The NVIDIA Quadro M500M wins where raw shader throughput matters. It has 384 shading units versus 256, and its FP32 rating of 863.2 GFLOPS is about 30% higher than the Intel part's 665.6 GFLOPS. The M500M also has dedicated 2 GB DDR3 memory on a 64-bit bus with 14.40 GB/s of bandwidth, which removes dependence on the host system's memory for capacity and bandwidth. The Intel part's memory bandwidth is "System Dependent," meaning its performance can vary widely based on the platform. In scenarios where a workload cannot fit in system-shared memory or where memory latency is critical, the M500M's dedicated VRAM provides more predictable behavior. The M500M also has a Vulkan benchmark score of 5,222, indicating validated Vulkan performance, whereas the Intel part has no recorded Vulkan result. The NVIDIA part's higher base clock (1029 MHz versus 350 MHz) suggests better sustained throughput at a fixed frequency.

In practical terms, the Intel P750 is the better choice for lightweight, power-constrained systems where compute density per watt is a priority and where the host memory subsystem is robust. The NVIDIA M500M is the safer option for mobile workstations that need dedicated graphics memory, higher raw FP32 throughput, and a validated Vulkan path. The percentile rankings reflect this split: the Intel part sits at the 38th percentile across all GPUs, while the M500M sits at the 32nd. Both are end-of-life products, but the data shows the Intel part holding a measurable performance edge in the recorded benchmark while the NVIDIA part offers a different set of architectural strengths that may matter in specific application contexts.

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics P750
Quadro M500M
Core Specs
Shading Units
256
384 +50.0%
Shaders
256
384 +50.0%
TMUs
64
16 -75.0%
ROPs
32
8 -75.0%
Execution Units
32
Clocks
Base Clock
350 MHz
1029 MHz
Boost Clock
1300 MHz
1124 MHz
Memory Clock
System Shared
900 MHz 1800 Mbps effective
Memory
Memory Size
System Shared
2 GB
VRAM (MB)
2,048
Memory Type
System Shared
DDR3
Memory Bus
System Shared
64 bit
Bandwidth
System Dependent
14.40 GB/s
Cache
L1 Cache
64 KB (per SMM)
L2 Cache
1024 KB
Performance
Pixel Rate
41.60 GPixel/s
8.992 GPixel/s
Texture Rate
83.20 GTexel/s
17.98 GTexel/s
FP32 (TFLOPS)
665.6 GFLOPS
863.2 GFLOPS
FP64 (TFLOPS)
166.4 GFLOPS (1:4)
26.98 GFLOPS (1:32)
FP16 (TFLOPS)
1,331.2 GFLOPS (2:1)
Power
TDP
15 W
30 W
TDP (W)
15
30 +100.0%
Power Connectors
None
Architecture
Architecture
Generation 12.1
Maxwell
GPU Name
Rocket Lake
GM108S
Generation
HD Graphics-W (Rocket Lake)
Quadro Maxwell-M (Mx000M)
Process Size
14 nm+++
28 nm
Transistors
1,020 million
Die Size
77 mm²
Foundry
Intel
TSMC
Density
13.2M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
5.0
Shader Model
6.6
6.7 (5.1)
Physical
Slot Width
IGP
MXM Module
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
MXM-A (3.0)
Other
Production
End-of-life
End-of-life
Predecessor
Quadro Kepler-M
Successor
Quadro Pascal-M
View UHD Graphics P750 Details View Quadro M500M Details