Intel UHD Graphics P750 vs NVIDIA GeForce GTX 560 SE Comparison

Intel
GPU

Intel UHD Graphics P750

CORE STATE Rocket Lake
VRAM System Shared
CLOCK SPEED 1300 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.1
nm
PROCESS 14 nm+++
LAUNCH DATE —
VS
NVIDIA
GEFORCE

GeForce GTX 560 SE

CORE STATE GF114
VRAM 1024 MB
CLOCK SPEED —
TDP 150 W
BUS WIDTH 192 bit
ARCHITECTURE Fermi 2.0
nm
PROCESS 40 nm
LAUNCH DATE 2012

PERFORMANCE BENCHMARKS

geekbench_opencl
6,554
7,171

Analysis: Intel UHD Graphics P750 vs NVIDIA GeForce GTX 560 SE

The NVIDIA GeForce GTX 560 SE and the Intel UHD Graphics P750 represent two fundamentally different approaches to graphics, separated by nearly a decade of silicon evolution. The GTX 560 SE is a discrete, power-hungry add-in board from the Fermi 2.0 era, while the P750 is an integrated processor graphics solution built into Intel's Rocket Lake silicon. Benchmark data from Geekbench OpenCL shows the GTX 560 SE scoring 7171 points, a 9.4% lead over the P750's 6554 points, yet the two occupy nearly identical percentile rankings at 39 and 38, respectively. This slim overall advantage belies a wide gulf in architectural philosophy, thermal envelopes, and feature support, making the choice between them a matter of workload and platform constraints rather than raw performance alone.

Where Each One Wins

The data reveals a clear split in where each GPU excels, driven by their respective design goals. The NVIDIA GeForce GTX 560 SE secures the only head-to-head benchmark victory, winning the Geekbench OpenCL test with 7171 points against Intel's 6554 points, a decisive 9.4% margin. This win positions it in the company of significantly more modern discrete parts; its nearest rivals include the NVIDIA GeForce GTX 970 (7157 points, 0.2% behind) and the AMD Radeon Vega 8 Mobile (7203 points, 0.4% ahead). For legacy DirectX 11 workloads, the GTX 560 SE's dedicated 1024 MB of GDDR5 memory on a 192-bit bus, delivering 91.87 GB/s of bandwidth, gives it a substantial edge in texture-heavy and memory-bandwidth-intensive scenarios. Its 288 shading units and 24 ROPs, clocked to yield 8.832 GPixel/s and 35.33 GTexel/s, provide a solid foundation for older titles and compute tasks that rely on raw FP32 throughput, where it produces 847.9 GFLOPS.

The Intel UHD Graphics P750, conversely, wins on integration and efficiency, though it loses the only benchmark contest. Its strengths lie not in raw compute but in platform simplicity and modern feature access. The P750's nearest rivals are all older or lower-tier discrete parts, including the AMD Radeon HD 7730M (6581 points, 0.4% ahead) and the NVIDIA GeForce GTX 670M (6513 points, 0.6% behind), showing it competes with mid-range mobile GPUs from a previous generation. Its 256 shading units and 64 TMUs are organized to deliver a higher texture fill rate of 83.20 GTexel/s, which is more than double the GTX 560 SE's rate, and a pixel rate of 41.60 GPixel/s, nearly five times higher. This suggests the P750 can push pixels more efficiently in lighter, modern API-based workloads. Furthermore, its support for DirectX 12 (12_1) and Vulkan 1.4, coupled with FP16 compute at 1,331.2 GFLOPS (2:1), allows it to accelerate newer applications that leverage these interfaces, a capability entirely absent from the older NVIDIA part.

Architecture Differences

The architectural chasm between these two GPUs is vast, reflecting their different origins and purposes. The NVIDIA GeForce GTX 560 SE is built on the GF114 chip using the Fermi 2.0 architecture, fabricated on a 40 nm process at TSMC. This is a large, complex die measuring 332 mm² and containing 1,950 million transistors, yielding a transistor density of 5.9M per mm². Fermi 2.0 is a mature, compute-oriented design that prioritized FP32 performance and geometry throughput, but it lacks modern features like hardware tessellation units optimized for DirectX 12 and has no support for Vulkan at all, with its DirectX support capped at 12 (11_0). The card's 150 W TDP and dual-slot cooler with 2x 6-pin power connectors underscore its status as a discrete component requiring a dedicated power supply of 450 W, a stark contrast to modern integrated solutions.

The Intel UHD Graphics P750, on the other hand, is a Generation 12.1 architecture part, based on the Rocket Lake chip and fabricated on Intel's 14 nm+++ process. It is an IGP (Integrated Graphics Processor) that shares system memory, with its bandwidth listed as "System Dependent" and its memory bus width also "System Shared". This means its performance scales with the host system's RAM configuration, unlike the fixed 91.87 GB/s of the GTX 560 SE. The P750's transistor count and die size are not specified, but its 15 W TDP and lack of any power connectors (it draws power from the motherboard via the Ring Bus interface) highlight its efficiency-focused design. It boasts a boost clock of 1300 MHz (with a 350 MHz base), significantly higher than the GTX 560 SE's memory clock of 957 MHz, though clock comparisons across different architectures are not directly indicative of performance. Crucially, the P750 integrates features absent from the older card, including FP16 support and modern API compatibility, making it a more versatile, if less powerful, compute engine.

Head-to-Head Benchmarks

The sole benchmark in the data is Geekbench OpenCL, and it delivers a clear verdict: the NVIDIA GeForce GTX 560 SE wins with a score of 7171, defeating the Intel UHD Graphics P750's 6554 by 9.4%. This margin is significant in synthetic compute tests, placing the GTX 560 SE in a peer group with much newer hardware. Its score is virtually identical to the Intel Iris Pro Graphics P580 (7170 points, 0% delta) and just 0.2% ahead of the NVIDIA GeForce GTX 970, a high-end part from several generations later. The P750, by contrast, lands in a lower tier, trading blows with mobile GPUs like the AMD Radeon HD 7730M (6581 points, 0.4% ahead) and the NVIDIA GeForce GTX 670M (6513 points, 0.6% behind). The 617-point gap between the two contenders is substantial, suggesting that in pure OpenCL compute, the older discrete card's dedicated memory and higher FP32 throughput (847.9 GFLOPS vs 665.6 GFLOPS) provide a tangible advantage.

However, the benchmark results only tell part of the story. The GTX 560 SE's win reflects its dedicated memory subsystem and raw shader count, but the P750's higher pixel and texture rates (41.60 GPixel/s and 83.20 GTexel/s vs 8.832 GPixel/s and 35.33 GTexel/s) indicate it would likely win in rasterization-heavy tasks that utilize its modern fixed-function units more efficiently. The deltaPct values further contextualize the scores: the GTX 560 SE's nearest rival, the GTX 970, is only 0.2% behind, meaning the 560 SE is performing at a level far above its age would suggest. Conversely, the P750's nearest rival, the HD 7730M, is only 0.4% ahead, indicating the Intel part is slightly below par for its score bracket. In short, the data shows a narrow win for NVIDIA in compute, but the architectural advantages of the Intel part in other domains are clear from the specification sheet.

FAQ

Q: Which GPU is faster in Geekbench OpenCL?

A: The NVIDIA GeForce GTX 560 SE is faster, scoring 7171 points against the Intel UHD Graphics P750's 6554 points, a 9.4% lead.

Q: Does the Intel UHD Graphics P750 support modern graphics APIs like Vulkan?

A: Yes, the P750 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The GTX 560 SE only supports DirectX 12 (11_0) and OpenGL 4.6, with no Vulkan support listed.

Q: How does the memory configuration differ between the two?

A: The GTX 560 SE has 1024 MB of dedicated GDDR5 memory on a 192-bit bus, providing 91.87 GB/s of bandwidth. The P750 uses System Shared memory, with its type, bus width, and bandwidth all listed as System Dependent or Shared.

Q: Which GPU has higher texture and pixel fill rates?

A: The Intel UHD Graphics P750 has significantly higher rates, with 83.20 GTexel/s and 41.60 GPixel/s, compared to the GTX 560 SE's 35.33 GTexel/s and 8.832 GPixel/s.

Q: What is the power consumption difference?

A: The GTX 560 SE has a TDP of 150 W and requires a 450 W power supply, while the P750 has a TDP of just 15 W and draws power via the Ring Bus with no external connectors.

Q: How do their benchmark scores compare to their nearest rivals?

A: The GTX 560 SE's score of 7171 is 0.2% ahead of the GeForce GTX 970 (7157) and 0.4% behind the Radeon Vega 8 Mobile (7203). The P750's score of 6554 is 0.4% behind the Radeon HD 7730M (6581) and 0.6% ahead of the GeForce GTX 670M (6513).

Specification Differences

| Specification | NVIDIA GeForce GTX 560 SE | Intel UHD Graphics P750 |

|---|---|---|

| Architecture | Fermi 2.0 | Generation 12.1 |

| Process Node | 40 nm | 14 nm+++ |

| Foundry | TSMC | Intel |

| Transistors | 1,950 million | Not specified |

| Die Size | 332 mm² | Not specified |

| Transistor Density | 5.9M / mm² | Not specified |

| Memory Size | 1024 MB | System Shared |

| Memory Type | GDDR5 | System Shared |

| Memory Bus Width | 192 bit | System Shared |

| Memory Bandwidth | 91.87 GB/s | System Dependent |

| Shading Units | 288 | 256 |

| TMUs | 48 | 64 |

| ROPs | 24 | 32 |

| Pixel Rate | 8.832 GPixel/s | 41.60 GPixel/s |

| Texture Rate | 35.33 GTexel/s | 83.20 GTexel/s |

| FP32 Performance | 847.9 GFLOPS | 665.6 GFLOPS |

| FP16 Performance | Not specified | 1,331.2 GFLOPS (2:1) |

| TDP | 150 W | 15 W |

| Slot Width | Dual-slot | IGP |

| Power Connectors | 2x 6-pin | None |

| Suggested PSU | 450 W | Not specified |

| Bus Interface | PCIe 2.0 x16 | Ring Bus |

| DirectX Support | 12 (11_0) | 12 (12_1) |

| Vulkan Support | Not specified | 1.4 |

| Display Outputs | 2x DVI, 1x mini-HDMI 1.3a | Motherboard Dependent |

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics P750
GTX 560 SE
Core Specs
Shading Units
256
288 +12.5%
Shaders
256
288 +12.5%
TMUs
64
48 -25.0%
ROPs
32
24 -25.0%
SM Count
—
6
Execution Units
32
—
Clocks
Base Clock
350 MHz
—
Boost Clock
1300 MHz
—
GPU Clock
—
736 MHz
Shader Clock
—
1472 MHz
Memory Clock
System Shared
957 MHz 3.8 Gbps effective
Memory
Memory Size
System Shared
1024 MB
VRAM (MB)
—
1,024
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
91.87 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
384 KB
Performance
Pixel Rate
41.60 GPixel/s
8.832 GPixel/s
Texture Rate
83.20 GTexel/s
35.33 GTexel/s
FP32 (TFLOPS)
665.6 GFLOPS
847.9 GFLOPS
FP64 (TFLOPS)
166.4 GFLOPS (1:4)
70.66 GFLOPS (1:12)
FP16 (TFLOPS)
1,331.2 GFLOPS (2:1)
—
Power
TDP
15 W
150 W
TDP (W)
15
150 +900.0%
Suggested PSU
—
450 W
Power Connectors
—
2x 6-pin
Architecture
Architecture
Generation 12.1
Fermi 2.0
GPU Name
Rocket Lake
GF114
Generation
HD Graphics-W (Rocket Lake)
GeForce 500
Process Size
14 nm+++
40 nm
Transistors
—
1,950 million
Die Size
—
332 mm²
Foundry
Intel
TSMC
Density
—
5.9M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
—
OpenCL
3.0
1.1
CUDA
—
2.1
Shader Model
6.6
5.1
Physical
Slot Width
IGP
Dual-slot
Length
—
210 mm 8.3 inches
Outputs
Motherboard Dependent
2x DVI1x mini-HDMI 1.3a
Bus Interface
Ring Bus
PCIe 2.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 400
Successor
—
GeForce 600
View UHD Graphics P750 Details View GeForce GTX 560 SE Details