GPU Comparison

Intel
GPU

Intel UHD Graphics P630

CORE STATE Comet Lake GT2
VRAM System Shared
CLOCK SPEED 1200 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 9.5
nm
PROCESS 14 nm+++
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

Quadro K3100M

CORE STATE GK104
VRAM 4 GB
CLOCK SPEED 706 MHz
TDP 75 W
BUS WIDTH 256 bit
ARCHITECTURE Kepler
nm
PROCESS 28 nm
LAUNCH DATE 2013

PERFORMANCE BENCHMARKS

geekbench_opencl
5,111
6,154
geekbench_vulkan
5,628
5,484
geekbench_metal
N/A
3,823

Analysis: Intel UHD Graphics P630 vs NVIDIA Quadro K3100M

Intel UHD Graphics P630 and NVIDIA Quadro K3100M are both end-of-life mobile-class graphics solutions, but they target fundamentally different workloads. Benchmark data shows a 1-1 split in head-to-head tests, with the Quadro K3100M taking a decisive lead in OpenCL compute while the Intel P630 edges ahead in Vulkan performance. The average benchmark scores are nearly identical, 5370 for the Intel part versus 5154 for the NVIDIA, placing both in the 30th and 31st percentiles of all GPUs respectively, indicating they are entry-level performers by modern standards.

Where Each One Wins

The NVIDIA Quadro K3100M is the clear winner in raw compute throughput. Its Geekbench OpenCL score of 6154 crushes the Intel UHD Graphics P630's 5111, a 16.9% advantage. This gap reflects the Quadro's hardware design: 768 shading units, 64 texture mapping units, and 32 ROPs, paired with 4 GB of dedicated GDDR5 memory on a 256-bit bus delivering 102.4 GB/s of bandwidth. The FP32 performance of 1,084.4 GFLOPS is more than double the Intel's 460.8 GFLOPS. For any application that leverages OpenCL, be it rendering, scientific simulation, or video processing, the Quadro K3100M is the superior choice. Its nearest rival, the AMD Radeon R7 M260X, scores 5161 on average, showing the Quadro sits comfortably in its class.

The Intel UHD Graphics P630 wins the Vulkan matchup, scoring 5628 against the Quadro's 5484, a 2.6% margin. This is a narrower victory but notable because it comes from an integrated GPU with just 192 shading units and 24 TMUs. The Vulkan advantage suggests the Intel architecture's newer Generation 9.5 design handles modern low-level APIs more efficiently than the aging Kepler architecture. The P630's 15 W TDP also makes it the obvious choice for power-constrained systems, whereas the Quadro's 75 W TDP demands a dedicated cooling solution and larger power budget. The Intel part's "System Shared" memory model means it scales with system RAM, which can be an advantage in memory-flexible configurations but a disadvantage in bandwidth-sensitive tasks.

The Verdict

Pick the NVIDIA Quadro K3100M if your priority is compute performance in OpenCL-based workloads. The 16.9% lead in that benchmark is substantial, and the dedicated 4 GB GDDR5 frame buffer with 102.4 GB/s bandwidth offers predictable, high-throughput memory access that an integrated solution cannot match. The Quadro's 768 shading units and 32 ROPs deliver 11.30 GPixel/s pixel rate and 45.18 GTexel/s texture rate, making it the stronger choice for any GPU-accelerated task beyond casual use. It also supports Metal (score 3823), which the Intel part does not, expanding its compatibility with Apple's compute framework.

Pick the Intel UHD Graphics P630 if you need Vulkan performance in a power-efficient package. Its 2.6% Vulkan win, while modest, demonstrates that the integrated solution can hold its own in modern graphics APIs. The 15 W TDP is one-fifth of the Quadro's 75 W, making it ideal for thin-and-light laptops where battery life and thermal management are critical. The P630 also supports DirectX 12 (12_1) and Vulkan 1.3, while the Quadro is limited to DirectX 12 (11_0) and Vulkan 1.2.175. For general productivity, web browsing, and light gaming, the Intel part is more than adequate and far more practical in terms of system integration.

Head-to-Head Benchmarks

The Geekbench OpenCL test is the biggest differentiator. The Quadro K3100M scores 6154, while the Intel P630 scores 5111, giving the NVIDIA part a 16.9% advantage. This large delta is consistent with the hardware specifications: the Quadro has 4x the shading units (768 vs 192), 2.67x the TMUs (64 vs 24), and over 10x the ROPs (32 vs 3). The Quadro's FP32 throughput of 1,084.4 GFLOPS versus 460.8 GFLOPS means it can process more than twice as many floating-point operations per second. In practice, any OpenCL benchmark that scales with shader count and memory bandwidth will favor the Quadro overwhelmingly.

The Geekbench Vulkan test flips the script. The Intel P630 scores 5628, edging out the Quadro's 5484 by 2.6%. This result is surprising given the Quadro's superior raw specs, but it highlights architectural efficiency. The Intel Generation 9.5 architecture, built on a 14 nm+++ process, benefits from a modern design that handles Vulkan's explicit command structures better than NVIDIA's older Kepler architecture from 2013. The P630's 921.6 GFLOPS FP16 performance (2:1 ratio) also provides a compute advantage in scenarios that utilize half-precision operations, a feature the Quadro lacks entirely. This Vulkan win suggests that for gaming or applications built on Vulkan, the Intel part offers competitive performance despite its lower absolute compute power.

FAQ

Q: Which GPU has higher average benchmark scores?

A: The Intel UHD Graphics P630 has an average benchmark score of 5370, while the NVIDIA Quadro K3100M scores 5154. The Intel part is 0.2% ahead of its nearest rival (AMD Radeon R7 M445 at 5358), while the Quadro is 0.1% behind its nearest rival (AMD Radeon R7 M260X at 5161).

Q: Can the Intel UHD Graphics P630 handle modern graphics APIs?

A: Yes, the Intel part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The Quadro K3100M supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175, so the Intel part has a newer Vulkan version and a higher DirectX feature level.

Q: Which GPU is more power-efficient?

A: The Intel UHD Graphics P630 has a TDP of 15 W, making it dramatically more power-efficient than the NVIDIA Quadro K3100M's 75 W TDP. This 5x difference means the Intel part is far better suited for battery-powered devices with limited cooling.

Q: Does the NVIDIA Quadro K3100M support Metal?

A: Yes, the Quadro K3100M has a Geekbench Metal score of 3823. The Intel UHD Graphics P630 has no Metal benchmark listed, indicating it may not support Apple's Metal API.

Q: What are the memory configurations?

A: The Quadro K3100M has 4 GB of GDDR5 memory on a 256-bit bus with 102.4 GB/s bandwidth. The Intel UHD Graphics P630 uses System Shared memory, meaning it draws from the system's RAM with bandwidth that is "System Dependent."

Q: Which GPU has a higher pixel fill rate?

A: The NVIDIA Quadro K3100M has a pixel rate of 11.30 GPixel/s, significantly higher than the Intel UHD Graphics P630's 3.600 GPixel/s. The Quadro also has a higher texture rate at 45.18 GTexel/s versus 28.80 GTexel/s.

Architecture Differences

The Intel UHD Graphics P630 is built on Intel's Generation 9.5 architecture, specifically the Comet Lake GT2 chip. It uses a 14 nm+++ process node manufactured by Intel. The GPU integrates 192 shading units, 24 texture mapping units, and just 3 ROPs. Its compute capabilities are 460.8 GFLOPS FP32 and 921.6 GFLOPS FP16 (at 2:1 ratio). The memory subsystem is entirely System Shared, with no dedicated VRAM. The bus interface is Ring Bus, and the display outputs are Motherboard Dependent. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The production status is end-of-life, with a release date of May 2020.

The NVIDIA Quadro K3100M is built on the Kepler architecture, using the GK104 chip fabricated by TSMC on a 28 nm process. It contains 3,540 million transistors on a 294 mm² die, with a transistor density of 12.0M per mm². The GPU has 768 shading units, 64 TMUs, and 32 ROPs. Its FP32 performance is 1,084.4 GFLOPS, with no FP16 support listed. It features 4 GB of GDDR5 memory on a 256-bit bus with 102.4 GB/s bandwidth. The bus interface is MXM-B (3.0), and display outputs are Portable Device Dependent. It supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The production status is end-of-life, with a release date of July 2013.

Specification Differences

The most striking differences are in core configuration and memory. The Quadro K3100M has 768 shading units versus the Intel P630's 192, a 4x difference. TMUs are 64 versus 24, and ROPs are 32 versus 3. The Quadro's FP32 throughput is 1,084.4 GFLOPS versus 460.8 GFLOPS for the Intel part. The Quadro also has dedicated 4 GB GDDR5 memory with 102.4 GB/s bandwidth, while the Intel part uses System Shared memory with System Dependent bandwidth.

Clock speeds differ substantially: the Intel P630 runs at a base 350 MHz and boosts to 1200 MHz, while the Quadro K3100M is locked at 706 MHz for both base and boost. The memory clock on the Quadro is 800 MHz (3.2 Gbps effective), whereas the Intel part's memory clock is "System Shared." Power consumption is a major differentiator: the Intel P630 has a 15 W TDP, while the Quadro K3100M draws 75 W. The slot widths are IGP for Intel versus MXM Module for NVIDIA. Pixel rate favors the Quadro at 11.30 GPixel/s versus 3.600 GPixel/s, and texture rate favors it at 45.18 GTexel/s versus 28.80 GTexel/s. The Intel part supports FP16 at 921.6 GFLOPS (2:1), while the Quadro has no FP16 listing. Vulkan support is newer on the Intel part (1.3 vs 1.2.175), and DirectX support is higher (12_1 vs 11_0). The Quadro has a Metal benchmark score of 3823, which the Intel part lacks.

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics P630
Quadro K3100M
Core Specs
Shading Units
192
768 +300.0%
Shaders
192
768 +300.0%
TMUs
24
64 +166.7%
ROPs
3
32 +966.7%
Execution Units
24
Clocks
Base Clock
350 MHz
706 MHz
Boost Clock
1200 MHz
706 MHz
Memory Clock
System Shared
800 MHz 3.2 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
4,096
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
102.4 GB/s
Cache
L1 Cache
16 KB (per SMX)
L2 Cache
512 KB
Performance
Pixel Rate
3.600 GPixel/s
11.30 GPixel/s
Texture Rate
28.80 GTexel/s
45.18 GTexel/s
FP32 (TFLOPS)
460.8 GFLOPS
1,084.4 GFLOPS
FP64 (TFLOPS)
115.2 GFLOPS (1:4)
45.18 GFLOPS (1:24)
FP16 (TFLOPS)
921.6 GFLOPS (2:1)
Power
TDP
15 W
75 W
TDP (W)
15
75 +400.0%
Power Connectors
None
Architecture
Architecture
Generation 9.5
Kepler
GPU Name
Comet Lake GT2
GK104
Generation
HD Graphics-W (Comet Lake)
Quadro Kepler-M (Kx100M)
Process Size
14 nm+++
28 nm
Transistors
3,540 million
Die Size
294 mm²
Foundry
Intel
TSMC
Density
12.0M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.3
1.2.175
OpenCL
3.0
3.0
CUDA
3.0
Shader Model
6.5
6.5 (5.1)
Physical
Slot Width
IGP
MXM Module
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
MXM-B (3.0)
Other
Production
End-of-life
End-of-life
Predecessor
Quadro Fermi-M
Successor
Quadro Maxwell-M
View UHD Graphics P630 Details View Quadro K3100M Details