Intel UHD Graphics 770 Mobile vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison

Intel
GPU

Intel UHD Graphics 770 Mobile

CORE STATE Raptor Lake
VRAM System Shared
CLOCK SPEED 1600 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
143,870
geekbench_vulkan
N/A
139,213
passmark_directx_10
N/A
151
passmark_directx_11
N/A
237
passmark_directx_12
N/A
102
passmark_directx_9
N/A
259
passmark_g2d
N/A
981
passmark_g3d
N/A
24,004
passmark_gpu_compute
N/A
10,101

Analysis: Intel UHD Graphics 770 Mobile vs NVIDIA GeForce RTX 5070 Ti Mobile

Head-to-Head Benchmarks

The recorded data contains benchmark results for only one of the two GPUs in this comparison. The Intel UHD Graphics 770 Mobile has no benchmark entries in the database, meaning its performance is represented by a percentile rank of 50 against all GPUs and an average benchmark score of 0. The NVIDIA GeForce RTX 5070 Ti Mobile, by contrast, carries a full suite of nine benchmark scores, an average score of 35435, and a percentile rank of 80. The absence of measured results for the Intel part makes a direct head-to-head score comparison impossible; the database records zero wins for the Intel GPU and zero wins for the NVIDIA GPU in head-to-head tests, since no such paired tests exist.

The NVIDIA RTX 5070 Ti Mobile delivers 143870 in Geekbench OpenCL and 139213 in Geekbench Vulkan. These are the two highest scores among its recorded benchmarks. The Passmark suite shows a different distribution: DirectX 9 returns 259, DirectX 10 returns 151, DirectX 11 returns 237, and DirectX 12 returns 102. The Passmark G3D score is 24004, while the GPU compute score is 10101. The 2D graphics test returns 981. The spread between the Geekbench compute tests and the Passmark DirectX tests indicates that the RTX 5070 Ti Mobile excels in general-purpose compute workloads but shows more modest results in legacy DirectX rasterization tests.

Relative to its nearest rivals, the RTX 5070 Ti Mobile sits within a narrow band. The NVIDIA Quadro GV100 averages 35520, which is 0.2% above the RTX 5070 Ti Mobile. The AMD Radeon Pro Duo averages 35860, 1.2% higher. The NVIDIA A2 averages 34690, which is 2.1% lower. The NVIDIA T1000 averages 36289, 2.4% higher. This places the RTX 5070 Ti Mobile effectively in the middle of its closest competitors, with no rival more than 2.4% ahead or 2.1% behind. The database shows that the RTX 5070 Ti Mobile's average score of 35435 falls within a tight cluster, suggesting that its performance class is well established and that small variations in workload can shift relative standings.

The Intel UHD Graphics 770 Mobile, lacking any benchmark scores, cannot be placed on the same numeric scale. Its percentile of 50 indicates it sits at the median of all GPUs in the database, but with an average score of 0, the percentile value carries no direct performance interpretation. The data structure shows no nearest rivals for the Intel part, further isolating it from comparative analysis.

Architecture Differences

The two GPUs come from entirely different design lineages. The Intel UHD Graphics 770 Mobile is built on Raptor Lake, using Intel's Generation 12.2 architecture, and is produced on a 10 nm process at Intel's own foundry. The NVIDIA GeForce RTX 5070 Ti Mobile uses the GB205 chip, based on Blackwell 2.0 architecture, fabricated by TSMC on a 5 nm node. The process node difference alone, 10 nm versus 5 nm, indicates a significant generational gap in manufacturing technology, which typically translates into higher transistor density and improved power efficiency for the smaller node.

The NVIDIA part carries explicit transistor data: 31,100 million transistors on a 263 mm² die, yielding a density of 118.3M per mm². The Intel part has no recorded transistor count, die size, or density figures. The absence of such data for the Intel GPU reflects its integrated nature; it shares the die with the CPU and does not exist as a standalone chip.

The execution resources differ dramatically. The Intel UHD Graphics 770 Mobile has 256 shading units, 16 texture mapping units, and 8 raster output units. The NVIDIA RTX 5070 Ti Mobile has 5888 shading units, 184 TMUs, and 80 ROPs. The NVIDIA part also includes 46 ray tracing cores and 184 tensor cores, while the Intel part records none for either. The FP32 throughput tells the story: the Intel GPU delivers 819.2 GFLOPS, while the NVIDIA GPU delivers 17.04 TFLOPS. The FP16 figures likewise diverge: 1.638 TFLOPS (2:1 ratio) for Intel versus 17.04 TFLOPS (1:1 ratio) for NVIDIA. The 1:1 FP16 ratio on the NVIDIA part means it does not halve throughput for half-precision work, a capability absent from the Intel design.

Memory architecture separates the two completely. The Intel UHD Graphics 770 Mobile uses system shared memory, with system-dependent bandwidth and no dedicated VRAM. The NVIDIA RTX 5070 Ti Mobile has 12 GB of GDDR7 on a 192-bit bus, delivering 672.0 GB/s of bandwidth. The memory clock runs at 1750 MHz with 28 Gbps effective data rate. The Intel part's memory clock is listed as system shared, and its bandwidth is system dependent, meaning any performance comparison in memory-bound workloads would vary with the host platform's RAM configuration.

The bus interface also differs: the Intel GPU uses a Ring Bus, consistent with an integrated graphics block, while the NVIDIA GPU uses PCIe 5.0 x16. Power connectors are absent on both, but the power envelopes differ: the Intel part has a 15 W TDP, while the NVIDIA part has a 60 W TDP. The slot width for both is listed as IGP, indicating they are not discrete add-in cards.

Where Each One Wins

The Intel UHD Graphics 770 Mobile, with no benchmark scores, has no recorded wins in any test category. Its 50th percentile ranking suggests it performs around the median of all GPUs, but with an average score of 0, the database cannot substantiate any specific workload advantage. The architecture indicates it is designed for basic display output and light graphical tasks, with 256 shading units and 8 ROPs. Its 15 W TDP positions it as a power-efficient solution for portable devices where battery life takes priority over raw performance.

The NVIDIA RTX 5070 Ti Mobile wins in every measurable category where data exists. The Geekbench OpenCL score of 143870 and Vulkan score of 139213 demonstrate strong compute performance. The Passmark G3D score of 24004 shows solid DirectX performance, while the GPU compute score of 10101 confirms general-purpose compute capability. The DirectX 9 score of 259 and DirectX 11 score of 237 indicate that legacy API performance is present, though the DirectX 12 score of 102 shows a notable drop in the newest rasterization API. The 2D score of 981 reflects adequate desktop acceleration.

The use-case split follows the data. The RTX 5070 Ti Mobile is suited for workloads that leverage OpenCL or Vulkan, where its scores peak. Its 46 ray tracing cores and 184 tensor cores enable ray-traced rendering and AI-accelerated tasks, though no benchmark scores exist for those specific features. The Intel part, with no recorded ray tracing or tensor hardware, cannot participate in those workloads. The RTX 5070 Ti Mobile's 12 GB GDDR7 memory with 672.0 GB/s bandwidth supports large datasets and high-resolution textures, while the Intel part's system-shared memory offers no dedicated bandwidth guarantee.

The Verdict

The data supports a clear separation of roles. The Intel UHD Graphics 770 Mobile is an integrated GPU with a 50th percentile ranking, no benchmark scores, and no nearest rivals. It exists within a 15 W power envelope and relies on system memory. The NVIDIA GeForce RTX 5070 Ti Mobile is a discrete-class mobile GPU with an 80th percentile ranking, a full benchmark suite, and an average score of 35435 that places it within 2.4% of its nearest competitors.

For users whose workloads involve OpenCL or Vulkan compute, the RTX 5070 Ti Mobile delivers its strongest recorded results. The Geekbench scores of 143870 and 139213 indicate that the GPU excels in these cross-platform compute APIs. The Passmark G3D score of 24004 shows strong DirectX performance for gaming and graphics applications. The presence of ray tracing cores and tensor cores expands the feature set beyond what the Intel part can offer.

The Intel UHD Graphics 770 Mobile, based on the recorded data, is appropriate for systems where low power consumption (15 W) and integrated simplicity matter more than raw performance. Its 50th percentile standing suggests it is an average performer in the database, but without benchmark scores, the database cannot quantify its real-world capability. The 819.2 GFLOPS FP32 throughput and 25.60 GTexel/s texture rate provide baseline figures, but no comparative test results exist to validate actual performance.

The RTX 5070 Ti Mobile's nearest rivals all sit within a narrow band: Quadro GV100 at 0.2% higher, Radeon Pro Duo at 1.2% higher, NVIDIA A2 at 2.1% lower, and NVIDIA T1000 at 2.4% higher. This indicates that the RTX 5070 Ti Mobile performs in a well-defined performance tier, with no single rival dominating. The 2.1% advantage over the NVIDIA A2 is the only positive delta among its closest competitors, making the A2 the weakest of the four comparators.

FAQ

Q: How does the Intel UHD Graphics 770 Mobile compare to the RTX 5070 Ti Mobile in benchmark scores?

A: The Intel part has no recorded benchmark scores in the database, with an average score of 0. The RTX 5070 Ti Mobile has nine recorded scores, with an average of 35435.

Q: What is the memory configuration of each GPU?

A: The Intel UHD Graphics 770 Mobile uses system shared memory with system dependent bandwidth. The RTX 5070 Ti Mobile has 12 GB of GDDR7 on a 192-bit bus with 672.0 GB/s bandwidth.

Q: Which GPU has ray tracing support?

A: The RTX 5070 Ti Mobile includes 46 ray tracing cores. The Intel UHD Graphics 770 Mobile records no ray tracing cores.

Q: What are the FP32 performance figures?

A: The Intel UHD Graphics 770 Mobile delivers 819.2 GFLOPS. The RTX 5070 Ti Mobile delivers 17.04 TFLOPS.

Q: Where does the RTX 5070 Ti Mobile rank among its nearest rivals?

A: It sits between them: 0.2% below the Quadro GV100, 1.2% below the Radeon Pro Duo, 2.1% above the NVIDIA A2, and 2.4% below the NVIDIA T1000.

Q: What is the process node difference?

A: The Intel part is built on a 10 nm process at Intel's foundry. The RTX 5070 Ti Mobile uses a 5 nm process at TSMC.

Specification Differences

| Specification | Intel UHD Graphics 770 Mobile | NVIDIA GeForce RTX 5070 Ti Mobile |

|---|---|---|

| Architecture | Generation 12.2 | Blackwell 2.0 |

| Process node | 10 nm | 5 nm |

| Foundry | Intel | TSMC |

| Transistors | Not recorded | 31,100 million |

| Die size | Not recorded | 263 mm² |

| Transistor density | Not recorded | 118.3M / mm² |

| Base clock | 300 MHz | 847 MHz |

| Boost clock | 1600 MHz | 1447 MHz |

| Memory size | System Shared | 12 GB |

| Memory type | System Shared | GDDR7 |

| Memory bus width | System Shared | 192 bit |

| Memory bandwidth | System Dependent | 672.0 GB/s |

| Memory clock | System Shared | 1750 MHz, 28 Gbps effective |

| Shading units | 256 | 5888 |

| TMUs | 16 | 184 |

| ROPs | 8 | 80 |

| Ray tracing cores | None recorded | 46 |

| Tensor cores | None recorded | 184 |

| Pixel rate | 12.80 GPixel/s | 115.8 GPixel/s |

| Texture rate | 25.60 GTexel/s | 266.2 GTexel/s |

| FP32 | 819.2 GFLOPS | 17.04 TFLOPS |

| FP16 | 1.638 TFLOPS (2:1) | 17.04 TFLOPS (1:1) |

| TDP | 15 W | 60 W |

| Bus interface | Ring Bus | PCIe 5.0 x16 |

| DirectX | 12 (12_1) | 12 Ultimate (12_2) |

| OpenGL | 4.6 | 4.6 |

| Vulkan | 1.4 | 1.4 |

| Release date | 2023-01-03 | 2025-02-28 |

| Successor | Arc Graphics-M | None recorded |

| Predecessor | None recorded | GeForce 40 Mobile |

| Percentile vs all GPUs | 50 | 80 |

| Average benchmark score | 0 | 35435 |

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics 770 Mobile
RTX 5070 Ti Mobile
Core Specs
Shading Units
256
5,888 +2200.0%
Shaders
256
5,888 +2200.0%
TMUs
16
184 +1050.0%
ROPs
8
80 +900.0%
SM Count
—
46
Execution Units
32
—
Clocks
Base Clock
300 MHz
847 MHz
Boost Clock
1600 MHz
1447 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
12 GB
VRAM (MB)
—
12,288
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
672.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
48 MB
Performance
Pixel Rate
12.80 GPixel/s
115.8 GPixel/s
Texture Rate
25.60 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
819.2 GFLOPS
17.04 TFLOPS
FP64 (TFLOPS)
—
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
1.638 TFLOPS (2:1)
17.04 TFLOPS (1:1)
AI/RT
RT Cores
—
46
Tensor Cores
—
184
Power
TDP
15 W
60 W
TDP (W)
15
60 +300.0%
Power Connectors
—
None
Architecture
Architecture
Generation 12.2
Blackwell 2.0
GPU Name
Raptor Lake
GB205
Generation
HD Graphics-M (Raptor Lake)
GeForce 50 Mobile
Process Size
10 nm
5 nm
Transistors
—
31,100 million
Die Size
—
263 mm²
Foundry
Intel
TSMC
Density
—
118.3M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
—
GeForce 40 Mobile
Successor
Arc Graphics-M
—
View UHD Graphics 770 Mobile Details View GeForce RTX 5070 Ti Mobile Details