Intel UHD Graphics 770 Mobile vs NVIDIA GeForce RTX 4070 AD103 Comparison
Intel UHD Graphics 770 Mobile
GeForce RTX 4070 AD103
Analysis: Intel UHD Graphics 770 Mobile vs NVIDIA GeForce RTX 4070 AD103
Head-to-Head Benchmarks
The database shows no direct head-to-head benchmark results between the Intel UHD Graphics 770 Mobile and the NVIDIA GeForce RTX 4070 AD103. This is expected given the fundamental positioning of these two parts. The integrated graphics solution from Intel is designed for basic display output and light workloads, while the NVIDIA discrete GPU targets high-performance gaming and compute tasks. Without recorded comparative scores, the analysis must rely on the raw specification data and architectural differences to project relative performance.
The Intel UHD Graphics 770 Mobile delivers a pixel rate of 12.80 GPixel/s and a texture rate of 25.60 GTexel/s. Its floating-point performance measures 819.2 GFLOPS for FP32 and 1.638 TFLOPS for FP16 with a 2:1 ratio. The NVIDIA GeForce RTX 4070 AD103, by contrast, reaches 158.4 GPixel/s, 455.4 GTexel/s, and 29.15 TFLOPS for both FP32 and FP16 at a 1:1 ratio. These figures indicate the discrete GPU holds a 12.4x advantage in pixel throughput, a 17.8x advantage in texture throughput, and a 35.6x advantage in FP32 compute. The FP16 comparison is even more lopsided: the RTX 4070 AD103 delivers 29.15 TFLOPS versus the Intel part's 1.638 TFLOPS, a 17.8x gap.
Memory bandwidth further separates the two. The Intel UHD Graphics 770 Mobile uses system shared memory with bandwidth described as system dependent, meaning its performance scales with the host platform's RAM configuration. The RTX 4070 AD103 uses 12 GB of GDDR6X on a 192-bit bus, delivering 504.2 GB/s of dedicated bandwidth. This dedicated memory eliminates contention with the CPU and provides a stable, high-throughput foundation for texture streaming and frame buffer operations.
Clock speeds tell a similar story. The Intel part operates at a 300 MHz base and 1600 MHz boost. The NVIDIA GPU runs at 1920 MHz base and 2475 MHz boost. Higher clocks alone do not explain the full performance delta, but combined with the massive differences in shading units (256 versus 5888), texture mapping units (16 versus 184), and render output units (8 versus 64), the architectural gap becomes clear.
The Verdict
The data indicates two entirely different product categories. The Intel UHD Graphics 770 Mobile is an integrated graphics processor (IGP) with a 15 W TDP, designed for portable devices where power efficiency and minimal space take priority. The NVIDIA GeForce RTX 4070 AD103 is a dual-slot discrete graphics card with a 200 W TDP, requiring a 550 W suggested power supply and a 16-pin power connector. It measures 240 mm in length, 110 mm in height, and 40 mm in width. These physical and power characteristics alone dictate their use cases.
For workloads involving real-time ray tracing, the RTX 4070 AD103 includes 46 dedicated RT cores, a feature entirely absent from the Intel IGP. Similarly, the NVIDIA part integrates 184 tensor cores for AI-accelerated tasks, while the Intel part lists none. The RTX 4070 AD103 supports DirectX 12 Ultimate (12_2), whereas the Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4, so API-level compatibility for those standards matches.
The production status differs as well. The Intel UHD Graphics 770 Mobile remains active in production, while the RTX 4070 AD103 is end-of-life, with the GeForce 50 series listed as its successor. Release dates show the Intel part launched on January 3, 2023, and the NVIDIA part on February 29, 2024. The RTX 4070 AD103 has a launch MSRP of 599 USD, though pricing considerations are secondary to its technical capabilities.
Architecture Differences
The Intel UHD Graphics 770 Mobile uses the Raptor Lake chip with a Generation 12.2 architecture, built on Intel's 10 nm process. It employs a ring bus interface and integrates 256 shading units, 16 TMUs, and 8 ROPs. The architecture lacks dedicated RT cores and tensor cores, relying entirely on its unified shader array for all graphics and compute workloads. Its memory subsystem is system shared, meaning it draws from the host's main memory with no dedicated VRAM. The pixel rate of 12.80 GPixel/s and texture rate of 25.60 GTexel/s reflect a design optimized for basic 2D and light 3D rendering, not high-end gaming.
The NVIDIA GeForce RTX 4070 AD103 uses the AD103 chip with an Ada Lovelace architecture, fabricated on TSMC's 5 nm process. The die contains 45,900 million transistors across a 379 mm² area, yielding a transistor density of 121.1M per mm². This process advantage allows for 5,888 shading units, 184 TMUs, and 64 ROPs, along with the 46 RT cores and 184 tensor cores. The memory interface uses a 192-bit bus connected to 12 GB of GDDR6X running at 1313 MHz (21 Gbps effective), producing 504.2 GB/s bandwidth. The bus interface is PCIe 4.0 x16, a standard external connection, versus the Intel part's ring bus, which ties it directly to the CPU's internal fabric.
The FP16 capability highlights a key architectural divergence. The Intel part achieves 1.638 TFLOPS at a 2:1 ratio relative to its FP32 throughput, indicating it halves the rate for half-precision work. The NVIDIA part achieves 29.15 TFLOPS at a 1:1 ratio, meaning it processes FP16 at the same rate as FP32. This suggests the Ada Lovelace architecture handles mixed-precision workloads without penalty, a feature relevant for AI inference and certain scientific computations.
FAQ
Q: Which GPU supports hardware ray tracing?
A: The NVIDIA GeForce RTX 4070 AD103 includes 46 dedicated RT cores, while the Intel UHD Graphics 770 Mobile lists no RT cores. The Intel part cannot accelerate ray tracing in hardware.
Q: How much memory does each GPU use?
A: The Intel UHD Graphics 770 Mobile uses system shared memory with no dedicated VRAM, and its bandwidth is system dependent. The NVIDIA GeForce RTX 4070 AD103 has 12 GB of GDDR6X on a 192-bit bus with 504.2 GB/s bandwidth.
Q: What are the power requirements?
A: The Intel UHD Graphics 770 Mobile has a 15 W TDP and requires no additional power connectors. The RTX 4070 AD103 has a 200 W TDP, a single 16-pin connector, and a suggested power supply of 550 W.
Q: Do both support the same DirectX version?
A: No. The Intel part supports DirectX 12 (12_1), while the NVIDIA part supports DirectX 12 Ultimate (12_2). Both support OpenGL 4.6 and Vulkan 1.4.
Q: What is the form factor of each?
A: The Intel UHD Graphics 770 Mobile is an integrated graphics processor (IGP) that occupies no expansion slot. The RTX 4070 AD103 is a dual-slot card measuring 240 mm in length, 110 mm in height, and 40 mm in width.
Q: Which GPU is still in production?
A: The Intel UHD Graphics 770 Mobile is listed as active in production. The NVIDIA GeForce RTX 4070 AD103 is end-of-life, with the GeForce 50 series as its successor.
Where Each One Wins
The Intel UHD Graphics 770 Mobile wins in power efficiency and integration. Its 15 W TDP makes it suitable for portable devices where battery life and thermal management are critical. As an IGP with a ring bus interface, it requires no additional board space, no power connectors, and no discrete cooling solution. Its system shared memory approach means there is no dedicated VRAM cost, and the design scales with the host platform's memory bandwidth. For basic desktop compositing, video playback, and light productivity applications, this integrated solution provides adequate performance within a minimal power envelope. Its active production status suggests continued relevance in low-power systems.
The NVIDIA GeForce RTX 4070 AD103 wins in every measurable performance category. Its 29.15 TFLOPS FP32 throughput, 504.2 GB/s memory bandwidth, and dedicated RT and tensor cores position it for high-refresh-rate gaming, 3D rendering, and AI workloads. The 12 GB GDDR6X frame buffer supports large textures and complex scenes without spilling to system memory. The PCIe 4.0 x16 interface provides high-bandwidth communication with the host CPU. Its 200 W TDP and dual-slot design indicate a requirement for robust cooling and power delivery, but the performance ceiling is correspondingly higher. The 46 RT cores enable hardware-accelerated ray tracing, while the 184 tensor cores accelerate DLSS-style upscaling and other neural network operations.
The architectural split could not be starker. The Intel part uses 256 shading units, 16 TMUs, and 8 ROPs, a configuration suitable for 1080p at low settings in older titles or integrated graphics gaming. The NVIDIA part uses 5,888 shading units, 184 TMUs, and 64 ROPs, a configuration designed for 4K gaming and professional workloads. The pixel rate difference of 12.80 GPixel/s versus 158.4 GPixel/s means the RTX 4070 AD103 can fill frames at over twelve times the rate, while the texture rate difference of 25.60 GTexel/s versus 455.4 GTexel/s indicates nearly eighteen times the texture processing capacity.
Specification Differences
The two parts differ across nearly every specification category. The process node is 10 nm for Intel versus 5 nm for NVIDIA, with the latter using TSMC as foundry. The NVIDIA die contains 45,900 million transistors on 379 mm², while the Intel die size and transistor count are not recorded in the database. Clock speeds: Intel runs at 300 MHz base and 1600 MHz boost; NVIDIA runs at 1920 MHz base and 2475 MHz boost. Memory: Intel uses system shared memory with system dependent bandwidth; NVIDIA uses 12 GB GDDR6X with a 192-bit bus and 504.2 GB/s bandwidth. Shading units: 256 versus 5,888. TMUs: 16 versus 184. ROPs: 8 versus 64. RT cores: none versus 46. Tensor cores: none versus 184. Pixel rate: 12.80 versus 158.4 GPixel/s. Texture rate: 25.60 versus 455.4 GTexel/s. FP32: 819.2 GFLOPS versus 29.15 TFLOPS. FP16: 1.638 TFLOPS (2:1) versus 29.15 TFLOPS (1:1). TDP: 15 W versus 200 W. Slot width: IGP versus dual-slot. Power connectors: none versus 1x 16-pin. Suggested PSU: none versus 550 W. Bus interface: ring bus versus PCIe 4.0 x16. Display outputs: portable device dependent versus 1x HDMI 2.1 and 3x DisplayPort 1.4a. DirectX: 12 (12_1) versus 12 Ultimate (12_2). Production status: active versus end-of-life. Release dates: January 3, 2023 versus February 29, 2024. Successor: Arc Graphics-M for Intel, GeForce 50 for NVIDIA. Predecessor: none for Intel, GeForce 30 for NVIDIA.