Intel UHD Graphics 750 vs NVIDIA GeForce RTX 3050 A Mobile Comparison
Intel UHD Graphics 750
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel UHD Graphics 750 vs NVIDIA GeForce RTX 3050 A Mobile
Where Each One Wins
The recorded data splits these two GPUs into entirely different performance tiers. The NVIDIA GeForce RTX 3050 A Mobile wins the only directly comparable benchmark in the database, the Geekbench OpenCL test, by an enormous margin. Its score of 52998 dwarfs the Intel UHD Graphics 750's 6743, a delta of 686%. That is not a close contest; it is a generational and architectural chasm.
For the NVIDIA part, the strength is raw compute throughput. The RTX 3050 A Mobile delivers 4.813 TFLOPS of FP32 performance, a figure that places it in a different league from the integrated Intel solution. The Pascal-era integrated graphics on the Intel side manage just 665.6 GFLOPS of FP32. The NVIDIA GPU also has dedicated tensor cores (56) and ray tracing cores (14), features entirely absent from the Intel UHD Graphics 750. This makes the RTX 3050 A Mobile the clear choice for any workload that stresses parallel floating-point math, such as rendering, compute shaders, or machine learning inference.
The Intel UHD Graphics 750, in contrast, wins in the categories of power draw and system integration. Its TDP is 15 W versus 45 W for the NVIDIA part. This is a massive difference in thermal envelope, and it reflects the fundamental design philosophy: the Intel part is an integrated GPU sharing system memory, while the NVIDIA part is a discrete mobile solution with its own 4 GB of GDDR6. The Intel GPU's memory bandwidth is "System Dependent," meaning it relies on the host platform's memory controller, while the NVIDIA part has a dedicated 192.0 GB/s of bandwidth over a 128-bit bus.
The benchmark averages tell a similar story. The RTX 3050 A Mobile has an average benchmark score of 8746, while the Intel UHD Graphics 750 sits at 7441. That is an 18% advantage for NVIDIA in aggregate performance. But the percentile ranks are closer: the NVIDIA GPU sits at the 44th percentile of all GPUs, while the Intel part sits at the 40th. That narrows the gap in relative standing, suggesting that while the RTX part is faster in absolute terms, both occupy the lower-middle range of the overall GPU distribution.
In terms of feature support, the NVIDIA part supports DirectX 12 Ultimate (12_2), while the Intel part only reaches DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The RTX 3050 A Mobile also has a significantly higher pixel rate (42.98 GPixel/s versus 10.40 GPixel/s) and texture rate (75.21 GTexel/s versus 20.80 GTexel/s). These are the numbers that matter for rasterization-heavy workloads.
The Verdict
The data points to a simple conclusion: the NVIDIA GeForce RTX 3050 A Mobile is the superior GPU for any task that involves substantial graphics or compute work. Its Geekbench OpenCL score is 686% higher than the Intel part, and its FP32 throughput is over 7 times greater. For gaming, 3D rendering, video encoding, or GPU-accelerated compute, the RTX 3050 A Mobile is the only rational choice.
The Intel UHD Graphics 750 has one clear advantage: power consumption. At 15 W, it draws one-third the power of the RTX 3050 A Mobile's 45 W. That makes it suitable for thin-and-light laptops where battery life is paramount and the GPU is only used for light tasks like video playback, basic desktop composition, or casual 2D workloads. It also has the advantage of being integrated into the CPU, meaning no additional cost or space for a discrete GPU.
The Intel part wins on Vulkan in the Geekbench suite, scoring 8138, though no direct comparison exists against the NVIDIA part in that test. Still, the presence of that score indicates the Intel GPU is not without merit in modern API workloads.
Who should pick which? A user who needs a laptop for gaming, content creation, or GPU compute should pick the RTX 3050 A Mobile without hesitation. A user who needs a basic office machine, a media consumption device, or an ultraportable with minimal power draw should consider the Intel UHD Graphics 750. The RTX 3050 A Mobile is end-of-life, as is the Intel part, so neither is a forward-looking purchase. But for raw performance, the NVIDIA part wins every measurable category in this database.
Head-to-Head Benchmarks
The only direct head-to-head benchmark recorded is Geekbench OpenCL. The NVIDIA GeForce RTX 3050 A Mobile scores 52998, while the Intel UHD Graphics 750 scores 6743. The delta is 686% in favor of NVIDIA. This result is not close, and it reflects the fundamental difference in hardware resources.
Looking at the underlying specifications explains why. The RTX 3050 A Mobile has 1792 shading units, 56 texture mapping units, and 32 ROPs. The Intel UHD Graphics 750 has 256 shading units, 16 TMUs, and 8 ROPs. The NVIDIA GPU has 14 ray tracing cores and 56 tensor cores; the Intel GPU has none of either. The NVIDIA part has 4 GB of dedicated GDDR6 memory with 192.0 GB/s bandwidth; the Intel part shares system memory with bandwidth that is "System Dependent."
The FP32 compute rate is 4.813 TFLOPS for NVIDIA versus 665.6 GFLOPS for Intel. The pixel rate is 42.98 GPixel/s versus 10.40 GPixel/s. The texture rate is 75.21 GTexel/s versus 20.80 GTexel/s. Every throughput metric in the database favors the NVIDIA part by a factor of 4 to 7.
The nearest rivals for each GPU put the performance gap in context. The RTX 3050 A Mobile's average score of 8746 is 0% different from the NVIDIA GeForce GTX 460 v2 (8743), 0.7% ahead of the NVIDIA Quadro P2200 (8686), 1.2% behind the AMD Radeon R9 M265X (8851), and 1.3% behind the AMD Radeon Pro WX 5100 (8863). The Intel UHD Graphics 750's average of 7441 is 0.1% behind the AMD Radeon HD 8850M (7447), 0.2% ahead of the AMD Radeon R7 350 (7425), 0.4% behind the NVIDIA GeForce GTX 1650 (7472), and 1.4% behind the Intel Arc A310 (7550). These are narrow margins, meaning both GPUs are tightly clustered with their respective peers. But the clusters themselves are separated by roughly 17%.
The RTX 3050 A Mobile also has a Passmark G3D score of 11664 and a Passmark GPU Compute score of 4419, though no Intel equivalent exists in the database for direct comparison.
FAQ
Q: Which GPU is faster in OpenCL compute?
A: The NVIDIA GeForce RTX 3050 A Mobile scores 52998 in Geekbench OpenCL, compared to 6743 for the Intel UHD Graphics 750. That is a 686% advantage for NVIDIA.
Q: Does the Intel UHD Graphics 750 support ray tracing?
A: No. The Intel part has no ray tracing cores listed in the database. The NVIDIA GeForce RTX 3050 A Mobile has 14 dedicated ray tracing cores.
Q: How much memory does each GPU have?
A: The NVIDIA GeForce RTX 3050 A Mobile has 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth. The Intel UHD Graphics 750 uses system shared memory with system dependent bandwidth.
Q: What is the power consumption difference?
A: The NVIDIA GeForce RTX 3050 A Mobile has a TDP of 45 W. The Intel UHD Graphics 750 has a TDP of 15 W.
Q: Which API levels do they support?
A: The NVIDIA part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.
Q: How do their average benchmark scores compare?
A: The NVIDIA GeForce RTX 3050 A Mobile has an average benchmark score of 8746. The Intel UHD Graphics 750 has an average score of 7441. That is roughly an 18% difference.
Architecture Differences
The two GPUs come from different architectural lineages. The NVIDIA GeForce RTX 3050 A Mobile is built on the Ampere architecture using the GA106 chip, fabricated on an 8 nm process at Samsung. The Intel UHD Graphics 750 is built on Generation 12.1 architecture using the Rocket Lake chip, fabricated on Intel's 14 nm+++ process. The NVIDIA chip contains 12,000 million transistors on a 276 mm² die, with a transistor density of 43.5 million per square millimeter. Intel's transistor count and die size are not recorded in the database.
The NVIDIA part is a discrete mobile GPU with its own memory subsystem: 4 GB of GDDR6 on a 128-bit bus, delivering 192.0 GB/s of bandwidth. The Intel part is an integrated GPU with no dedicated memory; it uses system shared memory with bandwidth that is system dependent. This is a fundamental design difference. The NVIDIA GPU has a base clock of 1065 MHz and a boost clock of 1343 MHz, with memory running at 1500 MHz (12 Gbps effective). The Intel GPU has a base clock of 300 MHz and a boost clock of 1300 MHz.
The compute resources differ dramatically. The NVIDIA part has 1792 shading units, 56 TMUs, and 32 ROPs, plus 14 ray tracing cores and 56 tensor cores. The Intel part has 256 shading units, 16 TMUs, and 8 ROPs, with no ray tracing or tensor cores. The NVIDIA GPU's FP32 performance is 4.813 TFLOPS, while its FP16 performance is identical at 4.813 TFLOPS (1:1 ratio). The Intel part offers 665.6 GFLOPS of FP32 and 1,331.2 GFLOPS of FP16 (2:1 ratio). The NVIDIA part's pixel rate is 42.98 GPixel/s and texture rate is 75.21 GTexel/s. The Intel part's pixel rate is 10.40 GPixel/s and texture rate is 20.80 GTexel/s.
The NVIDIA part uses a PCIe 4.0 x8 bus interface, while the Intel part uses a Ring Bus interface. Display outputs are portable device dependent for NVIDIA and motherboard dependent for Intel. The NVIDIA part has no power connectors and is listed as an IGP slot width, as is the Intel part. The NVIDIA GPU was released at the end of 2023, while the Intel part was released in early 2021. Both are end-of-life products. The NVIDIA part's predecessor is the GeForce 20 Mobile series, and it belongs to the GeForce 30 Mobile generation. The Intel part has no recorded predecessor or successor.