Intel UHD Graphics 750 vs NVIDIA GeForce GTX 560 SE Comparison

Intel
GPU

Intel UHD Graphics 750

CORE STATE Rocket Lake
VRAM System Shared
CLOCK SPEED 1300 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.1
nm
PROCESS 14 nm+++
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

GeForce GTX 560 SE

CORE STATE GF114
VRAM 1024 MB
CLOCK SPEED —
TDP 150 W
BUS WIDTH 192 bit
ARCHITECTURE Fermi 2.0
nm
PROCESS 40 nm
LAUNCH DATE 2012

PERFORMANCE BENCHMARKS

geekbench_opencl
6,743
7,171
geekbench_vulkan
8,138
N/A

Analysis: Intel UHD Graphics 750 vs NVIDIA GeForce GTX 560 SE

Head-to-Head Benchmarks

The head-to-head data contains a single benchmark comparison, and it favors the NVIDIA GeForce GTX 560 SE. In Geekbench OpenCL, the GTX 560 SE scores 7,171 points, while the Intel UHD Graphics 750 records 6,743 points. That is a 6% advantage for the NVIDIA part, a meaningful gap in compute workloads that lean on raw shader throughput. The Intel integrated solution trails by that margin in the one test where both are measured head-to-head.

Looking at the broader benchmark averages, the picture stays consistent. The GTX 560 SE posts an average benchmark score of 7,171, while the UHD Graphics 750 averages 7,441. That average is pulled up by Intel's strong Geekbench Vulkan result of 8,138, which sits well above its OpenCL score. The Intel part also has a second data point to consider: its OpenCL score of 6,743 is weaker than its Vulkan showing. The NVIDIA part has only an OpenCL score recorded, so its average is identical to that single result.

The percentile rankings are nearly tied. The UHD Graphics 750 lands in the 40th percentile of all GPUs, while the GTX 560 SE sits at the 39th percentile. That one-percentile gap aligns with the average scores being close—7,441 versus 7,171—but the head-to-head OpenCL result gives the edge to NVIDIA. In compute tasks specifically, the GTX 560 SE is the stronger part; in Vulkan-capable workloads, the Intel silicon appears more capable based on its higher score in that API.

The nearest rival data reinforces how close these two are. The UHD Graphics 750's closest competitor is the AMD Radeon HD 8850M, which averages 7,447, a delta of -0.1%. The GTX 560 SE's nearest rival is the Intel Iris Pro Graphics P580, averaging 7,170, a delta of 0%. Both parts sit within a hair of their nearest neighbors, indicating that neither is an outlier in its performance class. Interestingly, the GTX 560 SE benchmarks within 0.2% of the NVIDIA GeForce GTX 970 (7,157) and 0.4% below the AMD Radeon Vega 8 Mobile (7,203), suggesting the old Fermi architecture still holds its own in raw compute.

For the UHD Graphics 750, the nearest rivals include the NVIDIA GeForce GTX 1650 at 7,472 (a -0.4% delta) and the Intel Arc A310 at 7,550 (a -1.4% delta). That means the integrated Intel part is within 1.4% of a discrete Arc GPU in average benchmark score, which is notable for an IGP. But the head-to-head result against the GTX 560 SE is the definitive comparison for this page, and it favors NVIDIA by 6% in OpenCL.

Architecture Differences

The two GPUs come from completely different eras and design philosophies. The Intel UHD Graphics 750 is built on Rocket Lake silicon using a 14 nm+++ process at Intel's foundry, while the NVIDIA GeForce GTX 560 SE uses the GF114 chip on a 40 nm process at TSMC. The process gap is stark: 14 nm+++ versus 40 nm, which gives Intel a density advantage even though the GTX 560 SE packs far more transistors in absolute terms. The NVIDIA chip contains 1,950 million transistors on a 332 mm² die, yielding a transistor density of 5.9M per mm². Intel does not disclose transistor count or die size in the data, so a direct density comparison is not possible.

Architecturally, Intel's part is Generation 12.1, while NVIDIA uses Fermi 2.0. The Intel GPU is an integrated graphics processor (IGP) with a Ring Bus interface and a 15 W TDP, designed to share system memory. The NVIDIA part is a discrete, dual-slot card with a 150 W TDP, requiring two 6-pin power connectors and a suggested 450 W power supply. It uses PCIe 2.0 x16 and features 2x DVI plus 1x mini-HDMI 1.3a outputs, whereas the Intel IGP's display outputs are motherboard dependent.

Compute resources differ significantly. The GTX 560 SE has 288 shading units, 48 texture mapping units, and 24 raster operation pipelines. The UHD Graphics 750 has 256 shading units, 16 TMUs, and 8 ROPs. That is a 12.5% advantage in shading units for NVIDIA, but a 3x advantage in TMUs and a 3x advantage in ROPs. Despite fewer shaders, the Intel part achieves a higher pixel rate: 10.40 GPixel/s versus 8.832 GPixel/s. However, the texture rate favors NVIDIA heavily at 35.33 GTexel/s versus 20.80 GTexel/s. In FP32 floating-point performance, NVIDIA leads with 847.9 GFLOPS against Intel's 665.6 GFLOPS. The Intel part also lists FP16 performance of 1,331.2 GFLOPS (2:1 ratio), which the GTX 560 SE lacks entirely.

Memory architecture is fundamentally different. The Intel IGP uses system-shared memory with system-dependent bandwidth, while the GTX 560 SE has 1024 MB of dedicated GDDR5 on a 192-bit bus, delivering 91.87 GB/s of bandwidth. The NVIDIA memory clock is 957 MHz, translating to 3.8 Gbps effective. The Intel part's memory clock is also listed as "System Shared," confirming that it relies on the host system's RAM.

API support shows a modern versus legacy split. Intel supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. NVIDIA supports DirectX 12 (11_0) and OpenGL 4.6, but Vulkan support is not listed. That means the Intel part can handle Vulkan workloads, which is reflected in its strong Vulkan benchmark score of 8,138, while the NVIDIA part's API list stops at OpenGL 4.6.

The Verdict

The data points to a clear split based on workload. For OpenCL compute, the NVIDIA GeForce GTX 560 SE wins the head-to-head by 6%, scoring 7,171 versus 6,743. The GTX 560 SE also has higher raw FP32 throughput (847.9 GFLOPS versus 665.6 GFLOPS), more TMUs (48 versus 16), more ROPs (24 versus 8), and dedicated GDDR5 memory with 91.87 GB/s bandwidth. If the task is pure OpenCL compute, the discrete NVIDIA card is the stronger choice.

However, the Intel UHD Graphics 750 has a higher average benchmark score overall (7,441 versus 7,171) and a higher Vulkan score (8,138 versus no recorded Vulkan result). It also has a superior pixel rate (10.40 GPixel/s versus 8.832 GPixel/s) and a much lower power draw at 15 W versus 150 W. For integrated graphics, it is remarkably competitive, sitting at the 40th percentile compared to the GTX 560 SE's 39th percentile. The Intel part also supports DirectX 12_1 and Vulkan 1.4, which the Fermi-based NVIDIA card cannot match on paper.

Who should pick which? For a system with a discrete GPU slot and access to a power supply, the GTX 560 SE offers better OpenCL performance and dedicated memory. For a low-power integrated solution that handles Vulkan and modern API workloads, the UHD Graphics 750 is the better fit. The data shows the Intel IGP is not just a placeholder—it outperforms the older discrete card in average score and pixel throughput while consuming 90% less power.

Specification Differences

| Field | Intel UHD Graphics 750 | NVIDIA GeForce GTX 560 SE |

|---|---|---|

| Architecture | Generation 12.1 | Fermi 2.0 |

| Process Node | 14 nm+++ | 40 nm |

| Foundry | Intel | TSMC |

| Transistors | Not listed | 1,950 million |

| Die Size | Not listed | 332 mm² |

| Transistor Density | Not listed | 5.9M / mm² |

| Memory Size | System Shared | 1024 MB |

| Memory Type | System Shared | GDDR5 |

| Memory Bus Width | System Shared | 192 bit |

| Memory Bandwidth | System Dependent | 91.87 GB/s |

| Memory Clock | System Shared | 957 MHz / 3.8 Gbps effective |

| Shading Units | 256 | 288 |

| TMUs | 16 | 48 |

| ROPs | 8 | 24 |

| Pixel Rate | 10.40 GPixel/s | 8.832 GPixel/s |

| Texture Rate | 20.80 GTexel/s | 35.33 GTexel/s |

| FP32 | 665.6 GFLOPS | 847.9 GFLOPS |

| FP16 | 1,331.2 GFLOPS (2:1) | Not listed |

| TDP | 15 W | 150 W |

| Slot Width | IGP | Dual-slot |

| Power Connectors | Not listed | 2x 6-pin |

| Suggested PSU | Not listed | 450 W |

| Bus Interface | Ring Bus | PCIe 2.0 x16 |

| Display Outputs | Motherboard Dependent | 2x DVI, 1x mini-HDMI 1.3a |

| DirectX | 12 (12_1) | 12 (11_0) |

| Vulkan | 1.4 | Not listed |

| Length | Not listed | 210 mm / 8.3 inches |

FAQ

Q: Which GPU wins the only head-to-head benchmark?

A: The NVIDIA GeForce GTX 560 SE wins the Geekbench OpenCL test with a score of 7,171 versus Intel's 6,743, a 6% difference.

Q: Does the Intel UHD Graphics 750 have a higher average benchmark score?

A: Yes, the Intel part averages 7,441 across its two recorded benchmarks, while the GTX 560 SE averages 7,171 from a single OpenCL result.

Q: What is the transistor count of the GTX 560 SE?

A: The NVIDIA chip contains 1,950 million transistors on a 332 mm² die, manufactured on a 40 nm process at TSMC.

Q: Does the Intel UHD Graphics 750 support Vulkan?

A: Yes, it supports Vulkan 1.4, and it scores 8,138 in Geekbench Vulkan. The GTX 560 SE has no Vulkan support listed.

Q: How much memory does the GTX 560 SE have?

A: It has 1024 MB of GDDR5 memory on a 192-bit bus, with 91.87 GB/s of bandwidth and a 957 MHz memory clock.

Q: What are the TDP differences between the two?

A: The Intel UHD Graphics 750 has a 15 W TDP and is an integrated part, while the GTX 560 SE has a 150 W TDP, is dual-slot, and requires two 6-pin power connectors plus a 450 W suggested power supply.

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics 750
GTX 560 SE
Core Specs
Shading Units
256
288 +12.5%
Shaders
256
288 +12.5%
TMUs
16
48 +200.0%
ROPs
8
24 +200.0%
SM Count
—
6
Execution Units
32
—
Clocks
Base Clock
300 MHz
—
Boost Clock
1300 MHz
—
GPU Clock
—
736 MHz
Shader Clock
—
1472 MHz
Memory Clock
System Shared
957 MHz 3.8 Gbps effective
Memory
Memory Size
System Shared
1024 MB
VRAM (MB)
—
1,024
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
91.87 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
384 KB
Performance
Pixel Rate
10.40 GPixel/s
8.832 GPixel/s
Texture Rate
20.80 GTexel/s
35.33 GTexel/s
FP32 (TFLOPS)
665.6 GFLOPS
847.9 GFLOPS
FP64 (TFLOPS)
—
70.66 GFLOPS (1:12)
FP16 (TFLOPS)
1,331.2 GFLOPS (2:1)
—
Power
TDP
15 W
150 W
TDP (W)
15
150 +900.0%
Suggested PSU
—
450 W
Power Connectors
—
2x 6-pin
Architecture
Architecture
Generation 12.1
Fermi 2.0
GPU Name
Rocket Lake
GF114
Generation
HD Graphics (Rocket Lake)
GeForce 500
Process Size
14 nm+++
40 nm
Transistors
—
1,950 million
Die Size
—
332 mm²
Foundry
Intel
TSMC
Density
—
5.9M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
—
OpenCL
3.0
1.1
CUDA
—
2.1
Shader Model
6.6
5.1
Physical
Slot Width
IGP
Dual-slot
Length
—
210 mm 8.3 inches
Outputs
Motherboard Dependent
2x DVI1x mini-HDMI 1.3a
Bus Interface
Ring Bus
PCIe 2.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 400
Successor
—
GeForce 600
View UHD Graphics 750 Details View GeForce GTX 560 SE Details