Intel UHD Graphics 750 vs NVIDIA GeForce GTX 460 SE Comparison
Intel UHD Graphics 750
GeForce GTX 460 SE
PERFORMANCE BENCHMARKS
Analysis: Intel UHD Graphics 750 vs NVIDIA GeForce GTX 460 SE
Head-to-Head Benchmarks
The database contains a single direct comparison between the Intel UHD Graphics 750 and the NVIDIA GeForce GTX 460 SE: the Geekbench OpenCL test. In this test, the Intel UHD Graphics 750 scores 6,743, while the NVIDIA GeForce GTX 460 SE scores 6,389. This gives Intel a 5.5% advantage, and the head-to-head record stands at 1 win for Intel and 0 for NVIDIA. That 5.5% margin is meaningful in this performance tier, where small absolute differences separate adjacent products.
Context from the nearest rivals clarifies where each part sits. The Intel UHD Graphics 750 records an average benchmark score of 7,441 across all tested workloads, placing it at the 40th percentile of all GPUs in the database. Its closest neighbors are tightly grouped: the AMD Radeon HD 8850M sits 0.1% behind with an average of 7,447, the AMD Radeon R7 350 is 0.2% ahead with 7,425, the NVIDIA GeForce GTX 1650 sits 0.4% behind with 7,472, and the Intel Arc A310 trails by 1.4% with 7,550. In other words, the UHD 750 is effectively in a dead heat with several discrete mobile and entry-level desktop parts, and it is only 1.4% away from a dedicated Arc GPU. The GeForce GTX 460 SE, by contrast, averages 6,389, which places it at the 37th percentile. Its nearest rivals are an exact tie with the NVIDIA GeForce GTX 580M at 6,389, a 0.3% gap to the NVIDIA RTX PRO 5000 72 GB Blackwell at 6,407, a 0.9% lead over the AMD Radeon Pro WX 4100 at 6,330, and a 1% lead over the AMD Radeon R7 M350 at 6,327. The GTX 460 SE is therefore a mid-30s percentile performer, while the UHD 750 is a low-40s percentile performer.
The single OpenCL result is the only direct evidence, but the average scores amplify the picture. The UHD 750’s average of 7,441 is 16.5% higher than the GTX 460 SE’s 6,389. Even though the head-to-head delta is only 5.5%, the broader benchmark set suggests that Intel’s integrated solution is more consistent across workloads. The GTX 460 SE has no Vulkan entry in the database, while the UHD 750 also posts a Geekbench Vulkan score of 8,138, which is substantially higher than its own OpenCL score. That Vulkan result indicates that the UHD 750 scales better with modern APIs, a point that matters for any application using Vulkan rather than OpenCL.
In terms of wins, the database records a single head-to-head test, and Intel wins it. There are no tests where the GTX 460 SE comes out ahead. The margin is not large, but it is consistent with the percentile gap: 40th versus 37th percentile. A 5.5% lead in OpenCL, combined with the higher average score, gives the Intel part a clear, if modest, edge in compute-oriented benchmarks.
FAQ
Q: Which GPU wins the only recorded head-to-head benchmark?
A: The Intel UHD Graphics 750 wins the Geekbench OpenCL test with a score of 6,743 against 6,389 for the NVIDIA GeForce GTX 460 SE, a 5.5% advantage.
Q: How do the average benchmark scores compare?
A: The Intel UHD Graphics 750 has an average benchmark score of 7,441, while the NVIDIA GeForce GTX 460 SE averages 6,389. That is a 16.5% gap in favor of Intel.
Q: Does the GTX 460 SE have any Vulkan benchmark result?
A: No. The database lists only a Geekbench OpenCL score of 6,389 for the GTX 460 SE. The UHD 750 has both an OpenCL score of 6,743 and a Vulkan score of 8,138.
Q: What percentile rank does each GPU hold in the database?
A: The Intel UHD Graphics 750 is at the 40th percentile of all GPUs, while the NVIDIA GeForce GTX 460 SE is at the 37th percentile.
Q: Which is more similar in performance to the GTX 460 SE?
A: The GTX 460 SE is exactly tied with the NVIDIA GeForce GTX 580M at 6,389, and it is 0.3% behind the NVIDIA RTX PRO 5000 72 GB Blackwell at 6,407. The UHD 750, meanwhile, is within 1.4% of the Intel Arc A310.
Architecture Differences
The two GPUs come from entirely different design eras and philosophies. The Intel UHD Graphics 750 is built on the Rocket Lake chip and uses Intel’s Generation 12.1 architecture, which is the company’s integrated graphics solution for that platform. It is fabricated on a 14 nm+++ process at Intel’s own foundry. The NVIDIA GeForce GTX 460 SE, by contrast, is based on the GF104 chip and uses the Fermi architecture, which dates to the GeForce 400 generation. It is fabricated on a 40 nm process at TSMC. The process node difference alone, 14 nm+++ versus 40 nm, explains a great deal about the power and efficiency gap between the two parts.
The UHD 750 has 256 shading units, 16 texture mapping units, and 8 raster output units. The GTX 460 SE has 288 shading units, 48 texture mapping units, and 32 ROPs. NVIDIA’s part has more of every execution resource, and the texture and ROP counts are dramatically higher: 3 times the TMUs and 4 times the ROPs. Yet the Intel part still manages a higher pixel rate, 10.40 GPixel/s versus 7.800 GPixel/s, because its clock behavior and architecture compensate for the lower ROP count. The texture rate tells the opposite story: NVIDIA’s 31.20 GTexel/s beats Intel’s 20.80 GTexel/s by a wide margin. FP32 compute is closer: the GTX 460 SE delivers 748.8 GFLOPS versus 665.6 GFLOPS for the UHD 750, a 12.5% NVIDIA advantage. The UHD 750 also lists FP16 performance of 1,331.2 GFLOPS (2:1), while the GTX 460 SE has no FP16 entry in the database.
Memory architecture is fundamentally different. The Intel UHD Graphics 750 uses system shared memory, with the type, bus width, and bandwidth all described as system dependent. The GTX 460 SE has 1024 MB of dedicated GDDR5 memory on a 256-bit bus, with 108.8 GB/s of bandwidth and a memory clock of 850 MHz, 3.4 Gbps effective. This means the NVIDIA card does not compete with the CPU for memory bandwidth, but it is also limited to that fixed 1 GB capacity. The Intel part can use as much system RAM as the platform allocates, but its bandwidth varies with the CPU and motherboard.
API support also differs. The UHD 750 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The GTX 460 SE supports DirectX 12 (11_0), OpenGL 4.6, and has no Vulkan entry in the database. The DirectX feature level difference matters: 12_1 versus 11_0 means the Intel part supports more modern DirectX 12 features. The lack of Vulkan on the GTX 460 SE is a significant omission for any modern workload that relies on that API.
Specification Differences
The Intel UHD Graphics 750 has a base clock of 300 MHz and a boost clock of 1300 MHz, whereas the GTX 460 SE has no base or boost clock listed in the database; only its memory clock of 850 MHz, 3.4 Gbps effective is recorded. The UHD 750’s memory is system shared in size, type, bus width, and bandwidth, while the GTX 460 SE uses 1024 MB of GDDR5 on a 256-bit bus with 108.8 GB/s of bandwidth. The transistor count and die size are not listed for the Intel part, but the GTX 460 SE has 1,950 million transistors on a 332 mm² die, with a transistor density of 5.9M per mm². The UHD 750 has no transistor or die size figures in the database.
Power and physical specifications diverge sharply. The UHD 750 has a TDP of 15 W and is an IGP, meaning it occupies no expansion slot and draws power from the motherboard. The GTX 460 SE has a TDP of 150 W, is a dual-slot card, requires 2x 6-pin power connectors, and has a suggested PSU of 450 W. The GTX 460 SE also has a physical length of 210 mm (8.3 inches), while the UHD 750 has no length listed. The bus interface differs as well: the UHD 750 uses a Ring Bus, while the GTX 460 SE uses PCIe 2.0 x16. Display outputs are motherboard dependent for the Intel part, while the GTX 460 SE offers 2x DVI and 1x mini-HDMI 1.3a.
Release dates are far apart. The UHD 750 launched on 2021-03-29, while the GTX 460 SE launched on 2010-11-14. Both are end-of-life. The GTX 460 SE has a listed predecessor, GeForce 200, and successor, GeForce 500, while the UHD 750 has neither. The launch MSRP for the GTX 460 SE is 160 USD; the UHD 750 has no launch MSRP because it is an integrated part.
The Verdict
The data points to a clear, if narrow, winner in compute performance: the Intel UHD Graphics 750. It wins the only head-to-head benchmark, the Geekbench OpenCL test, by 5.5%. Its average benchmark score of 7,441 is 16.5% higher than the GTX 460 SE’s 6,389. It also holds a higher percentile rank, 40th versus 37th, and it has a Vulkan score of 8,138 that the NVIDIA part cannot match, since it has no Vulkan result at all. Anyone choosing strictly on measured compute performance should favor the Intel solution.
The GTX 460 SE does have advantages in raw resource counts. It has more shading units, more texture mapping units, more ROPs, a wider dedicated memory bus, and higher FP32 throughput. Its texture rate of 31.20 GTexel/s is 50% higher than Intel’s 20.80 GTexel/s. For workloads that are heavily texture-bound and fit within 1 GB of dedicated GDDR5 memory, the NVIDIA card could be the better choice. That is a narrow use case in the current database, though, and the GTX 460 SE’s lack of Vulkan support and its older DirectX 12 (11_0) feature level limit its reach.
Power and platform considerations also favor Intel. The UHD 750 draws 15 W and requires no power connectors or expansion slot. The GTX 460 SE draws 150 W, needs 2x 6-pin connectors, a 450 W PSU, and a dual-slot bracket. The NVIDIA card is also a 2010 product, while the Intel part is from 2021. For a system builder looking at the recorded data, the UHD 750 is the more modern, more efficient, and slightly faster part in compute benchmarks. The GTX 460 SE remains relevant only for legacy applications that favor its dedicated memory and higher texture throughput. The verdict from the database is straightforward: Intel wins the head-to-head, and the margin, while not large, is consistent across average scores and percentile placement.