GPU Comparison

Intel
GPU

Intel UHD Graphics 730

CORE STATE Rocket Lake
VRAM System Shared
CLOCK SPEED 1300 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.1
nm
PROCESS 14 nm+++
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

RTX PRO 6000 Blackwell Server

CORE STATE GB202
VRAM 96 GB
CLOCK SPEED 2617 MHz
TDP 600 W
BUS WIDTH 512 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
5,988
N/A
geekbench_vulkan
5,870
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
5,996

Analysis: Intel UHD Graphics 730 vs NVIDIA RTX PRO 6000 Blackwell Server

The NVIDIA RTX PRO 6000 Blackwell Server and Intel UHD Graphics 730 occupy opposite ends of the hardware spectrum, and the available benchmark data confirms a substantial performance gulf, though the specific tests used are not directly comparable. The NVIDIA part scores 5996 in the 3DMark Steel Nomad DX12 test, while the Intel integrated solution achieves 5988 in Geekbench OpenCL and 5870 in Geekbench Vulkan. These are different workloads, so direct cross-referencing is not possible, but the percentile rankings place both near the bottom of the database: the RTX PRO 6000 sits at the 34th percentile while the UHD 730 sits at the 33rd percentile. This proximity in percentile is misleading given the architectural disparity, as the RTX PRO 6000's single tested score is 1.1% higher than the UHD 730's average of 5929.

Head-to-Head Benchmarks

The head-to-head benchmark table is empty, meaning no identical test was run on both parts. This forces a comparison through their respective nearest rivals. The RTX PRO 6000's score of 5996 puts it 0.1% behind the NVIDIA GeForce GTX 770M (6000) and 0.1% behind the AMD Radeon RX 6400 (6001). It is 0.2% ahead of both the AMD FirePro W4100 (5987) and the NVIDIA Quadro K4000M (5986). The deltaPct values here are minuscule, indicating that in the Steel Nomad test, the RTX PRO 6000 performs nearly identically to these older or lower-tier discrete GPUs. This is a surprising result for a server-class accelerator, and the data suggests that the 3DMark test may not be representative of the card's intended workload.

The Intel UHD Graphics 730 presents a similar story in its own benchmarks. Its Geekbench OpenCL score of 5988 places it 0.4% behind the AMD Radeon HD 8730M (5955), 0.5% behind the NVIDIA Quadro K620M (5957), 0.7% behind the AMD Radeon HD 8750M (5970), and 0.9% behind the NVIDIA Quadro K4000 (5982). The Vulkan score of 5870 is lower than the OpenCL result, and the average benchmark score of 5929 reflects this. The deltaPct values are again small, but the direction is consistent: the UHD 730 trails these older discrete mobile and entry-level workstation GPUs by a narrow margin. Neither part demonstrates a dominant win in any cross-referenced metric, but the RTX PRO 6000 holds a slight edge in its single benchmark relative to its rivals, whereas the UHD 730 consistently falls behind its nearest rivals.

Where Each One Wins

Based strictly on the benchmark data, the NVIDIA RTX PRO 6000 Blackwell Server wins in raw compute performance for the one test recorded. Its 5996 Steel Nomad score is 67 points higher than the UHD 730's best Geekbench score of 5988, and 126 points higher than the UHD 730's Vulkan score of 5870. The RTX PRO 6000 also demonstrates a higher average benchmark score of 5996 versus 5929 for the Intel part. This indicates that for any application that uses DirectX 12 Ultimate features, as Steel Nomad does, the NVIDIA card is the superior choice. The UHD 730, however, has no recorded DirectX benchmark, so its performance in that API is unknown. The Intel part does have two separate benchmarks, showing some versatility across OpenCL and Vulkan, but its scores are lower in both.

The data does not show any test where the UHD 730 wins outright. Its rendering rates are dramatically lower: the pixel rate is 10.40 GPixel/s versus 502.5 GPixel/s for the RTX PRO 6000, and the texture rate is 15.60 GTexel/s versus 1,968.0 GTexel/s. These are not benchmark scores but specification-derived rates, yet they point to the same conclusion. The RTX PRO 6000 also has a massive advantage in FP32 throughput at 126.0 TFLOPS against 499.2 GFLOPS. The UHD 730's only potential advantage is its much lower power draw of 15 W compared to 600 W, but the benchmark database provides no efficiency benchmark, so this cannot be quantified as a performance win. The verdict from the data is clear: the RTX PRO 6000 wins on every measurable performance axis, while the UHD 730 does not register a single benchmark victory.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA RTX PRO 6000 Blackwell Server has an average benchmark score of 5996, while the Intel UHD Graphics 730 has an average of 5929. This puts the NVIDIA part 67 points ahead.

Q: How does the RTX PRO 6000 compare to its closest rival in the Steel Nomad test?

A: The RTX PRO 6000 scores 5996, which is 0.1% behind the AMD Radeon RX 6400 (6001) and 0.2% ahead of the AMD FirePro W4100 (5987). The deltas are all under one percent.

Q: What is the best benchmark result for the Intel UHD Graphics 730?

A: The best result for the Intel part is 5988 in the Geekbench OpenCL test. Its Geekbench Vulkan score is lower at 5870.

Q: Does the Intel UHD Graphics 730 have any benchmark where it outperforms its nearest rivals?

A: No. The UHD 730 trails all four of its nearest rivals, with deltaPct values ranging from -0.4% against the AMD Radeon HD 8730M to -0.9% against the NVIDIA Quadro K4000.

Q: What is the percentile ranking for each GPU?

A: The NVIDIA RTX PRO 6000 ranks at the 34th percentile among all GPUs, and the Intel UHD Graphics 730 ranks at the 33rd percentile. They are adjacent in the overall distribution.

Q: Are there any benchmarks that were run on both GPUs for a direct comparison?

A: No. The head-to-head benchmark list is empty. The RTX PRO 6000 has a single 3DMark Steel Nomad DX12 result, while the UHD 730 has Geekbench OpenCL and Vulkan results.

Specification Differences

The two parts differ in nearly every specification field. The NVIDIA RTX PRO 6000 uses a GB202 chip on a 5 nm process from TSMC, with 92,200 million transistors on a 750 mm² die. The Intel UHD Graphics 730 uses a Rocket Lake chip on a 14 nm+++ process from Intel, with no transistor or die size listed. Clock speeds differ substantially: the RTX PRO 6000 has a base clock of 1590 MHz and a boost of 2617 MHz, while the UHD 730 has a base of 300 MHz and a boost of 1300 MHz. Memory is a major differentiator: the RTX PRO 6000 has 96 GB of GDDR7 on a 512-bit bus with 1.79 TB/s bandwidth, while the UHD 730 uses System Shared memory with System Dependent bandwidth.

The compute unit counts are vastly different. The RTX PRO 6000 has 24,064 shading units, 752 TMUs, 192 ROPs, 188 RT cores, and 752 tensor cores. The UHD 730 has 192 shading units, 12 TMUs, and 8 ROPs, with no RT or tensor cores. Pixel and texture rates reflect this: 502.5 GPixel/s and 1,968.0 GTexel/s for the NVIDIA card versus 10.40 GPixel/s and 15.60 GTexel/s for the Intel part. FP32 performance is 126.0 TFLOPS versus 499.2 GFLOPS, and FP16 is 126.0 TFLOPS (1:1) versus 998.4 GFLOPS (2:1). Power consumption is 600 W versus 15 W, and the RTX PRO 6000 uses a dual-slot design with a 1x 16-pin connector and a 1000 W suggested PSU, while the UHD 730 is an IGP with no power connector or PSU suggestion.

Architecture Differences

The architecture generation and feature set are fundamentally different. The NVIDIA RTX PRO 6000 is built on Blackwell 2.0 architecture, part of the Server Blackwell (Bxx) generation, and supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. It includes dedicated RT cores and tensor cores, which the Intel part lacks entirely. The Intel UHD Graphics 730 is based on Generation 12.1 architecture from the HD Graphics (Rocket Lake) family, supporting DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The API support is similar for OpenGL and Vulkan, but the DirectX version differs: 12_2 versus 12_1, with the higher number indicating more advanced features like mesh shaders and variable rate shading.

The manufacturing node and foundry are also different: TSMC's 5 nm process for NVIDIA versus Intel's 14 nm+++ process. The RTX PRO 6000 has a bus interface of PCIe 5.0 x16, while the UHD 730 uses a Ring Bus. Display outputs are 4x DisplayPort 2.1b on the NVIDIA card, whereas the Intel IGP is motherboard dependent. The RTX PRO 6000 has a release date of March 2025, while the UHD 730 came out in March 2021. The production status is Active for the NVIDIA part and End-of-life for the Intel part. The NVIDIA chip also has a predecessor (Server Hopper) and successor (Server Rubin), while the Intel part lists none. The physical dimensions are only provided for the NVIDIA card: 267 mm length, 111 mm height, and 40 mm width.

The Verdict

Based strictly on the data, the NVIDIA RTX PRO 6000 Blackwell Server is the superior performer for any compute-heavy task. Its FP32 throughput of 126.0 TFLOPS is 252 times higher than the UHD 730's 499.2 GFLOPS, and its texture rate is 126 times higher. The 96 GB of GDDR7 memory with 1.79 TB/s bandwidth dwarfs the system-shared memory of the Intel part. The presence of 188 RT cores and 752 tensor cores makes it suitable for ray tracing and AI workloads, which the UHD 730 cannot handle. The 3DMark Steel Nomad score of 5996, while low in the overall percentile, is still higher than any score the UHD 730 achieves. This is the card to pick for server deployments, professional visualization, or any application that can leverage its massive compute resources.

The Intel UHD Graphics 730 should be chosen only for systems where power consumption is the primary constraint, as it draws 15 W versus 600 W, and where the workload is limited to basic display output or very light 2D tasks. Its Geekbench scores of 5988 and 5870 are within a few points of the NVIDIA card's Steel Nomad result, but they come from different tests and do not indicate comparable performance. The UHD 730 has no RT or tensor cores, so it cannot accelerate modern graphics features or AI inference. Its production status is end-of-life, while the NVIDIA part is active. For anyone needing actual graphics or compute performance, the data unequivocally points to the RTX PRO 6000. The only scenario where the Intel part makes sense is an extremely low-power integrated system with no discrete GPU requirement.

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics 730
RTX PRO 6000 Blackwell Server
Core Specs
Shading Units
192
24,064 +12433.3%
Shaders
192
24,064 +12433.3%
TMUs
12
752 +6166.7%
ROPs
8
192 +2300.0%
SM Count
188
Execution Units
24
Clocks
Base Clock
300 MHz
1590 MHz
Boost Clock
1300 MHz
2617 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
96 GB
VRAM (MB)
98,304
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
512 bit
Bandwidth
System Dependent
1.79 TB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
128 MB
Performance
Pixel Rate
10.40 GPixel/s
502.5 GPixel/s
Texture Rate
15.60 GTexel/s
1,968.0 GTexel/s
FP32 (TFLOPS)
499.2 GFLOPS
126.0 TFLOPS
FP64 (TFLOPS)
1.968 TFLOPS (1:64)
FP16 (TFLOPS)
998.4 GFLOPS (2:1)
126.0 TFLOPS (1:1)
AI/RT
RT Cores
188
Tensor Cores
752
Power
TDP
15 W
600 W
TDP (W)
15
600 +3900.0%
Suggested PSU
1000 W
Power Connectors
1x 16-pin
Architecture
Architecture
Generation 12.1
Blackwell 2.0
GPU Name
Rocket Lake
GB202
Generation
HD Graphics (Rocket Lake)
Server Blackwell (Bxx)
Process Size
14 nm+++
5 nm
Transistors
92,200 million
Die Size
750 mm²
Foundry
Intel
TSMC
Density
122.9M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Outputs
Motherboard Dependent
4x DisplayPort 2.1b
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
Server Hopper
Successor
Server Rubin
View UHD Graphics 730 Details View RTX PRO 6000 Blackwell Server Details