Intel UHD Graphics 730 vs NVIDIA GeForce GTX 760M Comparison

Intel
GPU

Intel UHD Graphics 730

CORE STATE Rocket Lake
VRAM System Shared
CLOCK SPEED 1300 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.1
nm
PROCESS 14 nm+++
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

GeForce GTX 760M

CORE STATE GK106S
VRAM 2 GB
CLOCK SPEED 719 MHz
TDP 55 W
BUS WIDTH 128 bit
ARCHITECTURE Kepler
nm
PROCESS 28 nm
LAUNCH DATE 2013

PERFORMANCE BENCHMARKS

geekbench_opencl
5,988
5,604
geekbench_vulkan
5,870
4,868

Analysis: Intel UHD Graphics 730 vs NVIDIA GeForce GTX 760M

Where Each One Wins

The benchmark data splits cleanly along workload type, and the Intel UHD Graphics 730 holds the advantage in both recorded tests. The Intel part wins the Geekbench OpenCL test with a score of 5988 against 5604 for the NVIDIA GeForce GTX 760M, a margin of 6.9%. In the Geekbench Vulkan test, the Intel part extends that lead to 20.6%, scoring 5870 versus 4868. That makes the Intel UHD Graphics 730 the stronger choice for compute-oriented tasks that stress OpenCL and Vulkan execution paths, at least within the scope of these two workloads.

The NVIDIA GeForce GTX 760M, by contrast, does not post a single winning benchmark in this comparison. Its average benchmark score of 5236 sits below the Intel part's 5929 average, a gap of roughly 13%. The NVIDIA GPU occupies a lower percentile rank as well, landing in the 31st percentile of all GPUs in the database, while the Intel UHD Graphics 730 reaches the 33rd percentile. That percentile difference is small, but it reinforces the pattern: the Intel integrated solution outperforms the older discrete mobile GPU in the recorded data.

The use-case split, then, is not about one chip winning in some scenarios and the other in others. The Intel UHD Graphics 730 wins both recorded scenarios, and the NVIDIA GeForce GTX 760M wins none. For users prioritizing raw compute throughput in OpenCL or Vulkan workloads, the Intel part is the clear pick. The NVIDIA GPU's only advantage lies in its historical role as a discrete mobile part with dedicated memory, but the measured scores do not translate that hardware positioning into benchmark victories.

Architecture Differences

The two GPUs come from different design philosophies and different manufacturing eras. The Intel UHD Graphics 730 uses the Rocket Lake chip, built on Intel's Generation 12.1 architecture, and is fabricated on a 14 nm+++ process at Intel's own foundry. The NVIDIA GeForce GTX 760M uses the GK106S chip, built on the Kepler architecture, and is fabricated on a 28 nm process at TSMC. The process node difference is significant: Intel's 14 nm+++ is a more refined node, while NVIDIA's 28 nm is older and less dense.

Transistor counts tell part of the story. The NVIDIA GPU packs 2,540 million transistors into a 221 mm² die, yielding a transistor density of 11.5M per mm². The Intel part's transistor count and die size are not recorded in the database, so a direct density comparison is not possible. What is clear is that the NVIDIA chip is a large, power-hungry discrete design, while the Intel part is an integrated graphics processor (IGP) with a 15 W TDP. The NVIDIA GPU carries a 55 W TDP, nearly four times higher, and mounts as an MXM module rather than being built into the processor package.

Memory architecture differs fundamentally. The Intel UHD Graphics 730 uses system shared memory, with the bus width and memory type also listed as system shared, and bandwidth described as system dependent. The NVIDIA GeForce GTX 760M has 2 GB of dedicated GDDR5 memory on a 128 bit bus, with 64.13 GB/s of bandwidth and a memory clock of 1002 MHz, or 4 Gbps effective. That dedicated memory arrangement gives the NVIDIA part a structural advantage in memory latency and bandwidth consistency, though the benchmark scores do not reflect that advantage in the tested workloads.

The compute resources differ sharply. The Intel part has 192 shading units, 12 texture mapping units, and 8 render output units. The NVIDIA part has 768 shading units, 64 TMUs, and 16 ROPs. The NVIDIA GPU also posts higher peak rates: 11.50 GPixel/s pixel rate, 46.02 GTexel/s texture rate, and 1,104.4 GFLOPS of FP32 performance. The Intel part manages 10.40 GPixel/s, 15.60 GTexel/s, and 499.2 GFLOPS of FP32. The NVIDIA chip clearly has more raw shader hardware and higher theoretical throughput, yet it loses both recorded benchmarks. The Intel part does support FP16 at 998.4 GFLOPS with a 2:1 ratio, a feature the NVIDIA part does not list.

API support also differs. Intel lists DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. NVIDIA lists DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The Intel part supports a newer DirectX feature level and a newer Vulkan version. The bus interface for Intel is Ring Bus, while NVIDIA uses PCIe 3.0 x16. Display outputs are motherboard dependent for Intel and portable device dependent for NVIDIA, reflecting their different deployment contexts.

Head-to-Head Benchmarks

The first recorded test, Geekbench OpenCL, shows the Intel UHD Graphics 730 scoring 5988 against 5604 for the NVIDIA GeForce GTX 760M. The delta is 6.9% in favor of Intel. That result is notable because the NVIDIA part carries dramatically more shader hardware: 768 shading units versus 192, 64 TMUs versus 12, and more than double the FP32 throughput. The Intel part still wins by a comfortable margin, which points to architectural efficiency and driver-level execution rather than raw hardware counts.

The second test, Geekbench Vulkan, widens the gap considerably. Intel scores 5870, NVIDIA scores 4868, and the delta reaches 20.6%. This is the largest single margin in the comparison. Vulkan workloads often reward efficient command processing and modern API support, and the Intel part's Vulkan 1.4 support, versus NVIDIA's Vulkan 1.2.175, may contribute to that outcome. The Intel part also holds a DirectX advantage with 12_1 support versus 11_0, which can matter for certain compute paths.

The Intel UHD Graphics 730 also wins on average benchmark score: 5929 versus 5236 for the NVIDIA part. That is a difference of 693 points, or about 13.2%. The Intel part's nearest rivals in the database include the AMD Radeon HD 8730M at 5955, the NVIDIA Quadro K620M at 5957, the AMD Radeon HD 8750M at 5970, and the NVIDIA Quadro K4000 at 5982. The Intel part sits slightly below those parts, with delta percentages ranging from -0.4% to -0.9%. The NVIDIA GeForce GTX 760M's nearest rivals include the NVIDIA Quadro 4000M at 5211, the NVIDIA GeForce 940M at 5284, the NVIDIA GeForce GTX 980M at 5308, and the AMD Radeon R7 M260X at 5161. The NVIDIA part sits above the Quadro 4000M and R7 M260X, but below the 940M and GTX 980M, with deltas ranging from +1.5% to -1.3%.

The Verdict

The data supports a straightforward conclusion: the Intel UHD Graphics 730 is the better performer in this comparison. It wins both recorded benchmarks, holds a higher average benchmark score, and ranks in a higher percentile against all GPUs. The 20.6% margin in Vulkan is especially decisive, and even the narrower 6.9% OpenCL win is meaningful given the NVIDIA part's hardware advantages.

Users who prioritize OpenCL compute, Vulkan rendering, or general GPU compute workloads should choose the Intel UHD Graphics 730 based on the recorded data. The NVIDIA GeForce GTX 760M, despite its dedicated 2 GB GDDR5 memory, 768 shading units, and higher theoretical throughput, does not convert those specifications into benchmark wins. The NVIDIA part's only meaningful advantage is its 55 W TDP envelope, which is actually a disadvantage for mobile efficiency; the Intel part draws just 15 W.

The NVIDIA GeForce GTX 760M is an older design from 2013, while the Intel part launched in 2021. The NVIDIA predecessor is the GeForce 600M and its successor is the GeForce 800M. The Intel part has no recorded predecessor or successor. Both are end-of-life products, so neither should be purchased for new systems, but among the two, the Intel UHD Graphics 730 delivers the better measured performance.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The Intel UHD Graphics 730 has an average benchmark score of 5929, while the NVIDIA GeForce GTX 760M has an average of 5236.

Q: How large is the Vulkan performance gap between the two?

A: The Intel UHD Graphics 730 scores 5870 in Geekbench Vulkan, while the NVIDIA GeForce GTX 760M scores 4868, a 20.6% difference in favor of Intel.

Q: Does the NVIDIA GeForce GTX 760M have dedicated memory?

A: Yes, it has 2 GB of GDDR5 memory on a 128 bit bus with 64.13 GB/s of bandwidth, while the Intel UHD Graphics 730 uses system shared memory with system dependent bandwidth.

Q: Which GPU supports a newer DirectX version?

A: The Intel UHD Graphics 730 supports DirectX 12 (12_1), while the NVIDIA GeForce GTX 760M supports DirectX 12 (11_0).

Q: What are the TDP values for each GPU?

A: The Intel UHD Graphics 730 has a TDP of 15 W, and the NVIDIA GeForce GTX 760M has a TDP of 55 W.

Q: Which GPU ranks higher in the overall database percentile?

A: The Intel UHD Graphics 730 ranks in the 33rd percentile of all GPUs, while the NVIDIA GeForce GTX 760M ranks in the 31st percentile.

Specification Differences

| Field | Intel UHD Graphics 730 | NVIDIA GeForce GTX 760M |

|---|---|---|

| Architecture | Generation 12.1 | Kepler |

| Process Node | 14 nm+++ | 28 nm |

| Foundry | Intel | TSMC |

| Transistors | Not recorded | 2,540 million |

| Die Size | Not recorded | 221 mm² |

| Transistor Density | Not recorded | 11.5M / mm² |

| Base Clock | 300 MHz | 628 MHz |

| Boost Clock | 1300 MHz | 719 MHz |

| Memory Size | System Shared | 2 GB GDDR5 |

| Memory Bus Width | System Shared | 128 bit |

| Memory Bandwidth | System Dependent | 64.13 GB/s |

| Shading Units | 192 | 768 |

| TMUs | 12 | 64 |

| ROPs | 8 | 16 |

| Pixel Rate | 10.40 GPixel/s | 11.50 GPixel/s |

| Texture Rate | 15.60 GTexel/s | 46.02 GTexel/s |

| FP32 Performance | 499.2 GFLOPS | 1,104.4 GFLOPS |

| FP16 Performance | 998.4 GFLOPS (2:1) | Not recorded |

| TDP | 15 W | 55 W |

| Slot Width | IGP | MXM Module |

| Bus Interface | Ring Bus | PCIe 3.0 x16 |

| DirectX Support | 12 (12_1) | 12 (11_0) |

| Vulkan Support | 1.4 | 1.2.175 |

| OpenGL Support | 4.6 | 4.6 |

| Release Date | 2021-03-29 | 2021-05-29 (corrected) |

| Predecessor | Not recorded | GeForce 600M |

| Successor | Not recorded | GeForce 800M |

| Production Status | End-of-life | End-of-life |

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics 730
GTX 760M
Core Specs
Shading Units
192
768 +300.0%
Shaders
192
768 +300.0%
TMUs
12
64 +433.3%
ROPs
8
16 +100.0%
Execution Units
24
Clocks
Base Clock
300 MHz
628 MHz
Boost Clock
1300 MHz
719 MHz
Memory Clock
System Shared
1002 MHz 4 Gbps effective
Memory
Memory Size
System Shared
2 GB
VRAM (MB)
2,048
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
64.13 GB/s
Cache
L1 Cache
16 KB (per SMX)
L2 Cache
256 KB
Performance
Pixel Rate
10.40 GPixel/s
11.50 GPixel/s
Texture Rate
15.60 GTexel/s
46.02 GTexel/s
FP32 (TFLOPS)
499.2 GFLOPS
1,104.4 GFLOPS
FP64 (TFLOPS)
46.02 GFLOPS (1:24)
FP16 (TFLOPS)
998.4 GFLOPS (2:1)
Power
TDP
15 W
55 W
TDP (W)
15
55 +266.7%
Power Connectors
None
Architecture
Architecture
Generation 12.1
Kepler
GPU Name
Rocket Lake
GK106S
Generation
HD Graphics (Rocket Lake)
GeForce 700M
Process Size
14 nm+++
28 nm
Transistors
2,540 million
Die Size
221 mm²
Foundry
Intel
TSMC
Density
11.5M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
1.2.175
OpenCL
3.0
3.0
CUDA
3.0
Shader Model
6.6
6.5 (5.1)
Physical
Slot Width
IGP
MXM Module
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 600M
Successor
GeForce 800M
View UHD Graphics 730 Details View GeForce GTX 760M Details