Intel UHD Graphics 710 vs NVIDIA RTX 5000 Mobile Ada Generation Comparison

Intel
GPU

Intel UHD Graphics 710

CORE STATE Alder Lake
VRAM System Shared
CLOCK SPEED 1300 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2022
VS
NVIDIA
GEFORCE

RTX 5000 Mobile Ada Generation

CORE STATE AD103
VRAM 16 GB
CLOCK SPEED 2115 MHz
TDP 120 W
BUS WIDTH 256 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
3,496
N/A
geekbench_vulkan
4,088
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
3,596

Analysis: Intel UHD Graphics 710 vs NVIDIA RTX 5000 Mobile Ada Generation

# Intel UHD Graphics 710 vs NVIDIA RTX 5000 Mobile Ada Generation

The Intel UHD Graphics 710 and NVIDIA RTX 5000 Mobile Ada Generation occupy opposite ends of the integrated-to-discrete GPU spectrum, yet their benchmark percentiles are surprisingly close. The Intel part, an end-of-life integrated graphics solution from Alder Lake, posts an average benchmark score of 3792 across Geekbench OpenCL and Vulkan tests, placing it in the 22nd percentile of all GPUs. The NVIDIA RTX 5000 Mobile Ada Generation, a 5 nm professional mobile GPU with 45,900 million transistors, scores 3596 in the 3DMark Steel Nomad DX12 test, landing in the 21st percentile. These are not directly comparable tests — one is a compute-oriented suite, the other a modern DX12 gaming workload — but the percentile data suggests both are mid-to-low performers relative to the entire GPU landscape. The Intel UHD Graphics 710's nearest rivals include the GeForce GTX 650 (deltaPct -0.8), MX110 (-1.1), GT 635M (+1.4), and Quadro 3000M (+2.0). The RTX 5000 Mobile Ada's nearest rivals are the GeForce GT 545 (+0.1), GT 735M (-0.6), GTX 1050 (-0.9), and Radeon HD 6770 (-1.5). Neither GPU dominates its peer group by more than 2 percentage points, indicating tight clustering around similar performance levels.

The Verdict

The data presents a clear but counterintuitive picture: despite the RTX 5000 Mobile Ada Generation being a discrete, 120 W professional GPU with 9728 shading units, 76 RT cores, and 304 tensor cores, its benchmark percentile (21) is actually one point lower than the Intel UHD Graphics 710 (22). However, this does not mean the Intel part is superior. The benchmark tests measure different workloads — Geekbench OpenCL and Vulkan for Intel versus 3DMark Steel Nomad DX12 for NVIDIA — and the RTX 5000 Mobile Ada's raw specifications dwarf those of the UHD 710. The Intel UHD Graphics 710 is a 15 W integrated graphics processor with 128 shading units, 8 TMUs, and 8 ROPs, outputting 332.8 GFLOPS of FP32 compute. The RTX 5000 Mobile Ada delivers 41.15 TFLOPS of FP32 — a 123-fold difference in raw compute throughput. Texture rate differs similarly: 10.40 GTexel/s versus 643.0 GTexel/s. Pixel rate is 10.40 GPixel/s versus 236.9 GPixel/s. The RTX 5000 Mobile Ada has 16 GB of dedicated GDDR6 memory on a 256-bit bus with 576.0 GB/s bandwidth; the Intel part shares system memory with bandwidth described only as "System Dependent."

For users whose workloads align with the benchmark tests, the Intel UHD Graphics 710 edges out the RTX 5000 Mobile Ada in percentile ranking and average score (3792 versus 3596). But this is a narrow, test-specific advantage. The Intel part scores 3496 in Geekbench OpenCL and 4088 in Geekbench Vulkan; the RTX 5000 Mobile Ada scores 3596 in 3DMark Steel Nomad DX12. The RTX 5000 Mobile Ada's architecture supports DirectX 12 Ultimate (12_2), while Intel supports only DirectX 12 (12_1). For professional workloads requiring RT cores, tensor cores, or high-bandwidth dedicated memory, the RTX 5000 Mobile Ada is the only viable choice. For basic display output and light compute on a low-power system, the Intel UHD Graphics 710 suffices. The RTX 5000 Mobile Ada is active in production; the Intel part is end-of-life. Choose the RTX 5000 Mobile Ada for any workload needing discrete-class performance, and choose the Intel UHD Graphics 710 only for integrated, low-power scenarios.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The Intel UHD Graphics 710 has an average benchmark score of 3792, while the NVIDIA RTX 5000 Mobile Ada Generation scores 3596. The Intel part leads by 196 points, though the tests differ (Geekbench OpenCL/Vulkan versus 3DMark Steel Nomad DX12).

Q: What are the nearest rivals for each GPU, and how do they compare?

A: The Intel UHD Graphics 710's nearest rival is the GeForce GTX 650 at 3823 (deltaPct -0.8), followed by the MX110 at 3834 (-1.1), GT 635M at 3740 (+1.4), and Quadro 3000M at 3718 (+2.0). The RTX 5000 Mobile Ada's nearest rival is the GeForce GT 545 at 3594 (+0.1), then GT 735M at 3616 (-0.6), GTX 1050 at 3629 (-0.9), and Radeon HD 6770 at 3649 (-1.5). Both GPUs sit within 2 percentage points of their nearest competitors.

Q: Which GPU supports newer DirectX features?

A: The NVIDIA RTX 5000 Mobile Ada Generation supports DirectX 12 Ultimate (12_2), which includes features like hardware ray tracing via its 76 RT cores. The Intel UHD Graphics 710 supports DirectX 12 (12_1), which lacks the Ultimate tier features. Both support OpenGL 4.6 and Vulkan 1.4.

Q: What are the memory configurations of the two GPUs?

A: The RTX 5000 Mobile Ada has 16 GB of GDDR6 memory on a 256-bit bus, delivering 576.0 GB/s bandwidth at 2250 MHz (18 Gbps effective). The Intel UHD Graphics 710 has no dedicated memory; it uses system-shared memory with a system-shared bus width and system-shared memory type, and bandwidth is described as "System Dependent."

Q: How do the manufacturing processes and die sizes compare?

A: The Intel UHD Graphics 710 is built on Intel's 10 nm process with a chip design based on Alder Lake. The RTX 5000 Mobile Ada is fabricated by TSMC on a 5 nm process, with a 379 mm² die containing 45,900 million transistors, yielding a transistor density of 121.1M per mm². The Intel part's transistor count and die size are not listed in the data.

Q: Which GPU has a higher pixel fill rate?

A: The RTX 5000 Mobile Ada has a pixel rate of 236.9 GPixel/s, which is over 22 times higher than the Intel UHD Graphics 710's 10.40 GPixel/s. The texture rate difference is even larger: 643.0 GTexel/s versus 10.40 GTexel/s.

Architecture Differences

The Intel UHD Graphics 710 is based on the Generation 12.2 architecture, part of the Alder Lake chip family, and is fabricated on Intel's 10 nm process at Intel's own foundry. It operates as an integrated graphics processor (IGP) with a ring bus interface. The architecture includes 128 shading units, 8 texture mapping units, and 8 ROPs, with no dedicated RT cores or tensor cores listed. Its FP32 compute is 332.8 GFLOPS, and FP16 is 665.6 GFLOPS at a 2:1 ratio, indicating that FP16 throughput is double FP32. The base clock is 300 MHz, boosting to 1300 MHz.

The NVIDIA RTX 5000 Mobile Ada Generation uses the Ada Lovelace architecture with the AD103 chip, built on TSMC's 5 nm process with 45,900 million transistors on a 379 mm² die. It features 9728 shading units, 304 TMUs, and 112 ROPs, plus 76 RT cores and 304 tensor cores — dedicated hardware for ray tracing and AI workloads that the Intel part completely lacks. FP32 and FP16 both run at 41.15 TFLOPS with a 1:1 ratio, meaning FP16 offers no throughput advantage over FP32. The base clock is 1425 MHz with a boost of 2115 MHz. The RTX 5000 Mobile Ada is part of the GeForce 50-series and the Ada-MW generation, with a predecessor of Ampere-MW and a successor of Blackwell-MW. Its bus interface is PCIe 4.0 x16, versus the Intel part's ring bus. The NVIDIA GPU supports DirectX 12 Ultimate (12_2), while Intel supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

Specification Differences

The two GPUs differ in nearly every measurable specification. The process node is 10 nm (Intel) versus 5 nm (TSMC). The RTX 5000 Mobile Ada lists 45,900 million transistors and a 379 mm² die size, while the Intel part has no listed transistor count or die size. Base clocks are 300 MHz versus 1425 MHz; boost clocks are 1300 MHz versus 2115 MHz. The memory subsystem is fundamentally different: the Intel part uses system-shared memory with system-shared type, bus width, and system-dependent bandwidth, while the NVIDIA part has 16 GB of GDDR6 on a 256-bit bus with 576.0 GB/s bandwidth and a memory clock of 2250 MHz (18 Gbps effective).

Shading units: 128 versus 9728. TMUs: 8 versus 304. ROPs: 8 versus 112. RT cores: not listed (null) versus 76. Tensor cores: not listed (null) versus 304. Pixel rate: 10.40 GPixel/s versus 236.9 GPixel/s. Texture rate: 10.40 GTexel/s versus 643.0 GTexel/s. FP32 compute: 332.8 GFLOPS versus 41.15 TFLOPS. FP16 compute: 665.6 GFLOPS (2:1) versus 41.15 TFLOPS (1:1). TDP: 15 W versus 120 W. Both are listed as IGP slot width, but the Intel part has no power connectors while the NVIDIA part lists "None" for power connectors. Display outputs: motherboard dependent versus portable device dependent. The bus interface differs: ring bus versus PCIe 4.0 x16. Production status: end-of-life versus active. Release dates: 2022-01-03 versus 2023-03-20.

Head-to-Head Benchmarks

Direct head-to-head benchmark data is not available in the fact pack — the headToHeadBenchmarks array is empty, and each GPU has only one distinct benchmark type. The Intel UHD Graphics 710 has two Geekbench scores: 3496 in OpenCL and 4088 in Vulkan, averaging to 3792. The RTX 5000 Mobile Ada has a single 3DMark Steel Nomad DX12 score of 3596. Comparing these directly is methodologically imperfect, as OpenCL and Vulkan compute tests measure different aspects than a DX12 gaming workload. However, the percentile rankings provide a comparative frame: Intel sits at the 22nd percentile, NVIDIA at the 21st, a one-point gap.

The Intel part's strongest showing is its average score of 3792, which places it above the RTX 5000 Mobile Ada's 3596. In the nearest-rival analysis, Intel's best delta is +2.0% against the Quadro 3000M, while NVIDIA's best delta is +0.1% against the GeForce GT 545. Intel's worst delta is -1.1% versus the MX110; NVIDIA's worst is -1.5% versus the Radeon HD 6770. The RTX 5000 Mobile Ada's 3DMark Steel Nomad score of 3596 falls below all four of its nearest rivals' average scores, though the deltas are within 1.5 percentage points. The Intel part's Vulkan score of 4088 is notably higher than its OpenCL score of 3496, a 592-point gap, suggesting the architecture performs better under Vulkan. The RTX 5000 Mobile Ada has no comparable dual-test data.

The biggest numeric win for the Intel part is the average benchmark score, where it leads by 5.4% (3792 versus 3596). However, every architectural metric favors the NVIDIA GPU. The RTX 5000 Mobile Ada's FP32 throughput of 41.15 TFLOPS is 123.6 times the Intel part's 332.8 GFLOPS. Its texture rate of 643.0 GTexel/s is 61.8 times higher. Its pixel rate of 236.9 GPixel/s is 22.8 times higher. Its 16 GB GDDR6 memory with 576.0 GB/s bandwidth is a categorical advantage over system-shared memory. The RTX 5000 Mobile Ada also adds 76 RT cores and 304 tensor cores that the Intel part lacks entirely, enabling hardware-accelerated ray tracing and AI workloads. The benchmark score gap is thus misleading in terms of overall capability — the RTX 5000 Mobile Ada is designed for a different performance class, and its lower percentile likely reflects the specific demands of the 3DMark Steel Nomad DX12 test rather than a general performance deficiency.

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics 710
RTX 5000 Mobile Ada Generation
Core Specs
Shading Units
128
9,728 +7500.0%
Shaders
128
9,728 +7500.0%
TMUs
8
304 +3700.0%
ROPs
8
112 +1300.0%
SM Count
76
Execution Units
16
Clocks
Base Clock
300 MHz
1425 MHz
Boost Clock
1300 MHz
2115 MHz
Memory Clock
System Shared
2250 MHz 18 Gbps effective
Memory
Memory Size
System Shared
16 GB
VRAM (MB)
16,384
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
576.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
64 MB
Performance
Pixel Rate
10.40 GPixel/s
236.9 GPixel/s
Texture Rate
10.40 GTexel/s
643.0 GTexel/s
FP32 (TFLOPS)
332.8 GFLOPS
41.15 TFLOPS
FP64 (TFLOPS)
643.0 GFLOPS (1:64)
FP16 (TFLOPS)
665.6 GFLOPS (2:1)
41.15 TFLOPS (1:1)
AI/RT
RT Cores
76
Tensor Cores
304
Power
TDP
15 W
120 W
TDP (W)
15
120 +700.0%
Power Connectors
None
Architecture
Architecture
Generation 12.2
Ada Lovelace
GPU Name
Alder Lake
AD103
Generation
HD Graphics (Alder Lake)
Ada-MW (x000A)
Process Size
10 nm
5 nm
Transistors
45,900 million
Die Size
379 mm²
Foundry
Intel
TSMC
Density
121.1M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.6
6.8
Physical
Slot Width
IGP
IGP
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 4.0 x16
Other
Production
End-of-life
Active
Predecessor
Ampere-MW
Successor
Blackwell-MW
View UHD Graphics 710 Details View RTX 5000 Mobile Ada Generation Details