GPU Comparison
Intel UHD Graphics 710
GeForce GT 730M
PERFORMANCE BENCHMARKS
Analysis: Intel UHD Graphics 710 vs NVIDIA GeForce GT 730M
The NVIDIA GeForce GT 730M and Intel UHD Graphics 710 represent two very different approaches to integrated and mobile graphics. The GT 730M is a dedicated Kepler-based GPU from 2013, while the UHD 710 is a modern Intel processor graphics solution from 2022. Based on the available benchmark data, the Intel part holds a clear lead in both tested workloads, yet the specifications tell a more nuanced story about efficiency and feature support.
Where Each One Wins
The Intel UHD Graphics 710 wins both head-to-head benchmark comparisons, making it the straightforward choice for raw compute performance. In Geekbench OpenCL, it scores 3496 against the GT 730M’s 3107, a margin of 11.1%. In Geekbench Vulkan, the gap widens to 13.8%, with the Intel part scoring 4088 versus 3524. This suggests the UHD 710 is not just faster in general compute, but particularly better suited to modern graphics APIs.
The GT 730M’s strengths are not in raw scores but in its dedicated memory subsystem. With 2 GB of DDR3 on a 128-bit bus, it delivers 28.80 GB/s of bandwidth. The UHD 710 relies on System Shared memory, with bandwidth listed as System Dependent. For workloads that are sensitive to memory latency or require consistent bandwidth, the GT 730M’s dedicated VRAM could provide a more predictable experience, even if its peak compute is lower.
The GT 730M also holds an advantage in memory capacity. Its 2 GB allocation is fixed, whereas the UHD 710’s shared memory pool is variable and dependent on the system’s main RAM. In scenarios where the host system has limited memory, the GT 730M’s dedicated allocation might prevent frame drops or texture thrashing.
Architecture Differences
The architectural divide is stark. The GT 730M uses the GK107 chip on NVIDIA’s Kepler architecture, built on a 28 nm process at TSMC. It packs 1,270 million transistors into a 118 mm² die, yielding a transistor density of 10.8 million per square millimeter. The UHD 710 is based on Intel’s Alder Lake chip, using the Generation 12.2 architecture on a 10 nm process at Intel. No transistor count or die size is listed, but the process node advantage is clear.
The GT 730M features 384 shading units, 32 texture mapping units, and 16 raster output pipelines. The UHD 710 has 128 shading units, 8 TMUs, and 8 ROPs. Despite having three times the shading units, the GT 730M’s raw FP32 throughput is 556.8 GFLOPS, only about 67% higher than the UHD 710’s 332.8 GFLOPS. This disparity is explained by clock speeds: the GT 730M runs at a fixed 725 MHz, while the UHD 710 boosts up to 1300 MHz with a 300 MHz base.
The pixel and texture rates reflect these differences. The UHD 710 achieves 10.40 GPixel/s and 10.40 GTexel/s, while the GT 730M manages 5.800 GPixel/s and 23.20 GTexel/s. The Intel part is faster at pixel filling, while the NVIDIA part excels at texture work.
API support diverges significantly. The GT 730M supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The UHD 710 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The newer Vulkan version and higher DirectX feature level on the Intel part likely contribute to its Vulkan benchmark advantage.
Head-to-Head Benchmarks
The Geekbench OpenCL test shows the UHD 710 scoring 3496 against the GT 730M’s 3107, a delta of -11.1% for the NVIDIA part. This is a substantial gap, but it is not overwhelming. For context, the GT 730M’s nearest rivals include the Intel HD Graphics 530 (avg score 3332, delta -0.5%) and the NVIDIA GeForce 920M (avg score 3287, delta 0.9%). The UHD 710’s performance places it near the NVIDIA GeForce GTX 650 (avg score 3823, delta -0.8%) and the NVIDIA GeForce MX110 (avg score 3834, delta -1.1%).
The Vulkan test is more decisive. The UHD 710 scores 4088, while the GT 730M manages 3524, a delta of -13.8%. This 564-point difference suggests the Intel part benefits more from modern API features. The GT 730M’s Vulkan score of 3524 is actually higher than its OpenCL score of 3107, indicating it scales reasonably well with Vulkan, but the UHD 710 scales even better, jumping from 3496 in OpenCL to 4088 in Vulkan.
The average benchmark scores tell a similar story. The GT 730M averages 3316 across its tests, placing it in the 20th percentile of all GPUs. The UHD 710 averages 3792, placing it in the 22nd percentile. While both are low-end parts, the UHD 710 sits in a higher percentile bracket.
FAQ
Q: Which GPU has higher raw compute performance?
A: The Intel UHD Graphics 710. It scores 3496 in Geekbench OpenCL and 4088 in Geekbench Vulkan, compared to the GT 730M’s 3107 and 3524, respectively.
Q: Does the GT 730M have any memory advantage?
A: Yes. It has 2 GB of dedicated DDR3 memory on a 128-bit bus with 28.80 GB/s bandwidth. The UHD 710 uses System Shared memory with System Dependent bandwidth.
Q: How do their clock speeds compare?
A: The GT 730M runs at a fixed 725 MHz for both base and boost. The UHD 710 has a 300 MHz base clock and a 1300 MHz boost clock.
Q: Which GPU supports newer graphics APIs?
A: The UHD 710 supports DirectX 12 (12_1) and Vulkan 1.4, while the GT 730M supports DirectX 12 (11_0) and Vulkan 1.2.175.
Q: What is the power consumption difference?
A: The GT 730M has a 33 W TDP, while the UHD 710 has a 15 W TDP. The Intel part is more power-efficient.
Q: How do they compare to their respective rivals?
A: The GT 730M’s average score of 3316 is within 3.3% of the NVIDIA GeForce GT 640 (3210) and -2.2% of the Intel HD Graphics P4600 (3389). The UHD 710’s average of 3792 is within 2% of the NVIDIA Quadro 3000M (3718) and -1.1% of the NVIDIA GeForce MX110 (3834).
Specification Differences
- Process Node: 28 nm (TSMC) vs 10 nm (Intel)
- Chip: GK107 vs Alder Lake
- Architecture: Kepler vs Generation 12.2
- Transistors: 1,270 million vs Not listed
- Die Size: 118 mm² vs Not listed
- Transistor Density: 10.8M / mm² vs Not listed
- Base Clock: 725 MHz vs 300 MHz
- Boost Clock: 725 MHz vs 1300 MHz
- Memory: 2 GB DDR3 vs System Shared
- Memory Bus Width: 128 bit vs System Shared
- Memory Bandwidth: 28.80 GB/s vs System Dependent
- Shading Units: 384 vs 128
- TMUs: 32 vs 8
- ROPs: 16 vs 8
- Pixel Rate: 5.800 GPixel/s vs 10.40 GPixel/s
- Texture Rate: 23.20 GTexel/s vs 10.40 GTexel/s
- FP32: 556.8 GFLOPS vs 332.8 GFLOPS
- FP16: Not listed vs 665.6 GFLOPS (2:1)
- TDP: 33 W vs 15 W
- Slot Width: MXM Module vs IGP
- Power Connectors: None vs Not listed
- Bus Interface: PCIe 3.0 x16 vs Ring Bus
- Display Outputs: Portable Device Dependent vs Motherboard Dependent
- DirectX: 12 (11_0) vs 12 (12_1)
- Vulkan: 1.2.175 vs 1.4
- Release Date: 2013-01-19 vs 2022-01-03
- Predecessor: GeForce 600M vs Not listed
- Successor: GeForce 800M vs Not listed
The Verdict
The data clearly favors the Intel UHD Graphics 710 for anyone prioritizing raw benchmark scores. It wins both head-to-head tests, holds a higher average score (3792 vs 3316), and sits in a higher percentile (22nd vs 20th). Its modern API support and lower 15 W TDP make it a more sensible choice for everyday computing and light gaming.
The GT 730M’s case rests on its dedicated memory. The 2 GB VRAM with 28.80 GB/s bandwidth is a tangible asset. For older games that benefit from dedicated VRAM, or for systems with limited main memory, the GT 730M could deliver a smoother experience despite lower compute scores. Its higher FP32 throughput (556.8 GFLOPS) and texture rate (23.20 GTexel/s) also indicate strength in specific texturing workloads.
The release dates are telling. The GT 730M launched in 2013, while the UHD 710 arrived in 2022. The nine-year gap explains the API and process node differences. The UHD 710 is the more future-proof option, supporting Vulkan 1.4 and DirectX 12_1. The GT 730M is end-of-life with no successor path, while the UHD 710, also end-of-life, at least represents a more recent design.
For a user with a modern system, the UHD 710 is the rational pick. Its benchmark wins and efficiency are decisive. For a user with an older laptop that already has a GT 730M, the data suggests it remains a serviceable part for its era, but it cannot match the newer Intel solution in compute or API compatibility. The choice, based strictly on the numbers, is the Intel UHD Graphics 710.