Intel UHD Graphics 710 vs NVIDIA GeForce 830M Comparison
Intel UHD Graphics 710
GeForce 830M
PERFORMANCE BENCHMARKS
Analysis: Intel UHD Graphics 710 vs NVIDIA GeForce 830M
NVIDIA’s GeForce 830M and Intel’s UHD Graphics 710 are both end-of-life integrated and entry-level mobile graphics solutions, but they target different eras and workloads. The data shows a split decision: the 830M dominates in OpenCL compute, while the UHD 710 counters in Vulkan graphics. With average benchmark scores of 3957 and 3792 respectively, the two are closer than their architectural differences suggest, yet each holds a distinct edge depending on the API in use.
Where Each One Wins
The NVIDIA GeForce 830M is the clear winner for compute-heavy workloads that rely on OpenCL. Its Geekbench OpenCL score of 4324 outpaces the Intel UHD Graphics 710’s 3496 by a substantial 23.7%. This makes the 830M the better choice for tasks like general-purpose GPU computing, OpenCL-accelerated applications, or older game engines that leverage this API. Its higher FP32 throughput of 588.8 GFLOPS versus the Intel part’s 332.8 GFLOPS reinforces this advantage, giving it nearly double the raw single-precision compute power.
Conversely, the Intel UHD Graphics 710 wins decisively in Vulkan-based workloads. Its Geekbench Vulkan score of 4088 beats the 830M’s 3590 by 12.2%. This is significant because Vulkan is the modern low-overhead graphics API used in many contemporary games and applications. The UHD 710 also supports DirectX 12 (12_1), a newer feature level than the 830M’s DirectX 12 (11_0), which means it can handle more advanced rendering features in titles that require them. For users prioritizing modern game compatibility or Vulkan-centric software, the Intel solution is the stronger pick.
The win split is exactly even — one benchmark win each — but the nature of those wins matters. The 830M’s advantage is in raw compute throughput, while the UHD 710’s is in API modernity and Vulkan performance. If your workload is legacy compute or OpenCL-bound, the 830M excels. If you need Vulkan performance or DirectX 12_1 features, the UHD 710 is the way to go.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The NVIDIA GeForce 830M leads with an average benchmark score of 3957, compared to the Intel UHD Graphics 710’s 3792. That is a difference of roughly 4.4% in favor of the NVIDIA part.
Q: How do the two compare in OpenCL performance?
A: The GeForce 830M scores 4324 in Geekbench OpenCL, which is 23.7% higher than the UHD 710’s 3496. This is the 830M’s largest winning margin in any test.
Q: Which GPU performs better in Vulkan?
A: The Intel UHD Graphics 710 scores 4088 in Geekbench Vulkan, beating the GeForce 830M’s 3590 by 12.2%. This gives Intel the edge in modern Vulkan-based applications.
Q: What are the nearest rivals to each GPU?
A: The 830M’s closest competitor is the AMD Radeon R5 M420 with an average score of 3956 (0% delta), followed by the NVIDIA GeForce GT 745M at 3953 (0.1% delta). The UHD 710’s nearest rival is the NVIDIA GeForce GTX 650 at 3823 (-0.8% delta) and the NVIDIA GeForce MX110 at 3834 (-1.1% delta).
Q: Which GPU has higher pixel and texture rates?
A: The Intel UHD 710 has a higher pixel rate at 10.40 GPixel/s versus the 830M’s 9.200 GPixel/s. However, the 830M has a much higher texture rate at 18.40 GTexel/s compared to the UHD 710’s 10.40 GTexel/s.
Q: Do both GPUs support the same DirectX and Vulkan versions?
A: Both support Vulkan 1.4 and OpenGL 4.6. However, the Intel UHD 710 supports DirectX 12 (12_1), while the NVIDIA 830M only supports DirectX 12 (11_0).
Head-to-Head Benchmarks
The head-to-head data reveals a clear pattern of specialization. In the Geekbench OpenCL test, the NVIDIA GeForce 830M delivers a score of 4324 against the Intel UHD Graphics 710’s 3496. The delta of 23.7% is the largest margin in either direction across all benchmarks. This is a commanding win, driven by the 830M’s 256 shading units and 588.8 GFLOPS of FP32 compute, which dwarf the UHD 710’s 128 shading units and 332.8 GFLOPS. For any application that scales with raw shader count and single-precision math, the 830M is decisively ahead.
The tables turn in the Geekbench Vulkan test. Here, the Intel UHD Graphics 710 scores 4088, while the NVIDIA 830M manages only 3590. The 12.2% margin in Intel’s favor is substantial, though not as large as NVIDIA’s OpenCL lead. This result is notable because Vulkan is a more modern API that leverages newer hardware features. The UHD 710’s support for DirectX 12 (12_1) suggests better compatibility with current graphics pipelines, which likely contributes to its Vulkan advantage despite having half the shading units.
Looking at the broader picture, the 830M’s average score of 3957 places it just above the UHD 710’s 3792. The 830M’s nearest rival, the AMD Radeon R5 M420, scores 3956 — a near-perfect match. The UHD 710, meanwhile, sits slightly below the NVIDIA GeForce GTX 650’s 3823 and GeForce MX110’s 3834, but above the GeForce GT 635M’s 3740 and Quadro 3000M’s 3718. These positioning data points confirm that both GPUs occupy the same performance tier, but with different strengths depending on the workload.
Specification Differences
The two GPUs differ across nearly every core specification. The NVIDIA GeForce 830M uses 256 shading units, 16 texture mapping units (TMUs), and 8 raster operation units (ROPs). The Intel UHD Graphics 710 is configured with 128 shading units, 8 TMUs, and 8 ROPs — exactly half the shading units and TMUs of the 830M.
Clock speeds also diverge significantly. The 830M has a base clock of 1082 MHz and a boost clock of 1150 MHz. The UHD 710 runs at a much lower 300 MHz base but boosts to 1300 MHz. This higher boost clock partially compensates for the Intel part’s fewer cores, but not enough to close the FP32 gap.
Memory configurations are fundamentally different. The 830M comes with 2 GB of dedicated DDR3 memory on a 64-bit bus, delivering 14.40 GB/s of bandwidth. The UHD 710 uses system shared memory with a bus width and bandwidth described as “System Dependent,” meaning performance varies based on the host system’s RAM.
Rates reflect the core differences: the 830M achieves 9.200 GPixel/s pixel rate and 18.40 GTexel/s texture rate, while the UHD 710 hits 10.40 GPixel/s and 10.40 GTexel/s. The Intel part wins on pixel throughput, but the NVIDIA part more than doubles its texture fill rate.
Power consumption differs by more than double. The 830M has a TDP of 33 W, while the UHD 710 draws only 15 W. Both are integrated graphics (IGP) with no dedicated power connectors, and the 830M uses a PCIe 3.0 x8 interface, whereas the UHD 710 connects via a Ring Bus.
Architecture Differences
The architectural gap between these two GPUs spans six years and two fundamentally different design philosophies. The NVIDIA GeForce 830M is built on the Maxwell architecture with the GM108 chip, fabricated on TSMC’s 28 nm process. It packs 1,020 million transistors into a 77 mm² die, yielding a transistor density of 13.2M per mm². This is a mature, power-efficient design from the GeForce 800M generation, released in 2014.
In contrast, the Intel UHD Graphics 710 uses the Alder Lake chip with Generation 12.2 architecture, built on Intel’s 10 nm process. The transistor count and die size are not listed in the data, but the process node alone represents a significant generational leap. This is an integrated GPU from the HD Graphics (Alder Lake) generation, released in 2022.
The FP16 capability further separates the two. The UHD 710 supports FP16 at 665.6 GFLOPS with a 2:1 ratio to FP32, indicating dedicated half-precision hardware. The 830M lists no FP16 support at all, meaning it handles half-precision via emulation or not at all. This makes the Intel part more suited to modern machine-learning inference tasks that leverage FP16.
Both GPUs support DirectX 12 and Vulkan 1.4, but the feature levels differ. The 830M caps at DirectX 12 (11_0), while the UHD 710 reaches DirectX 12 (12_1). This means the Intel part can use more advanced DirectX 12 features like conservative rasterization and rasterizer-ordered views, which are absent on the older NVIDIA design.
The manufacturing and design eras are starkly different: a 2014 dedicated mobile chip with dedicated VRAM versus a 2022 integrated solution sharing system memory. The 830M’s 1,020 million transistors on 28 nm represent the peak of that process generation, while the UHD 710’s 10 nm process allows for higher clock speeds and newer features despite fewer cores. The result is a classic trade-off: raw compute and texture throughput on the NVIDIA side, versus modern API support and power efficiency on the Intel side.