Intel UHD Graphics 710 vs NVIDIA GeForce 825M Comparison
Intel UHD Graphics 710
GeForce 825M
PERFORMANCE BENCHMARKS
Analysis: Intel UHD Graphics 710 vs NVIDIA GeForce 825M
Intel UHD Graphics 710 and NVIDIA GeForce 825M are both end-of-life integrated-class GPUs that land in the same performance percentile (22nd), but the data shows they achieve parity through very different means. The GeForce 825M holds a narrow lead in the single shared benchmark, while the UHD 710 counters with modern API support and a significantly newer architecture. Neither part is a performance champion, yet each has a distinct role depending on the workload and platform constraints.
Where Each One Wins
The NVIDIA GeForce 825M wins the only directly comparable benchmark, the Geekbench OpenCL test, scoring 3694 against the Intel UHD Graphics 710's 3496. That is a 5.4% delta in NVIDIA's favor, a modest but consistent edge in raw compute throughput. The 825M's advantage stems from its 384 shading units and 32 texture mapping units, which are 3x and 4x the Intel part's counts, respectively. This makes the 825M the better choice for any application that leans heavily on parallel floating-point work, such as older games or OpenCL-accelerated filters, where its 722.7 GFLOPS FP32 output more than doubles the UHD 710's 332.8 GFLOPS.
The Intel UHD Graphics 710 wins in the areas of platform integration and forward-looking software support. It is built on Intel's 10 nm process with the Generation 12.2 architecture, enabling DirectX 12 (12_1) and Vulkan 1.4 support, whereas the 825M's Kepler 2.0 architecture tops out at DirectX 12 (11_0) and Vulkan 1.2.175. For users running modern titles that require DX12 Ultimate or newer Vulkan extensions, the UHD 710 is the only one of the pair that can even initialize those APIs. Additionally, the UHD 710 draws only 15 W TDP versus the 825M's 33 W, making it the superior choice for ultra-low-power systems where thermal headroom is scarce.
FAQ
Q: Which GPU has a higher average benchmark score?
A: The Intel UHD Graphics 710 has a higher average benchmark score of 3792, compared to the NVIDIA GeForce 825M's 3694. However, the 825M wins the direct head-to-head OpenCL test.
Q: Can the NVIDIA GeForce 825M run Vulkan 1.3 games?
A: No. The 825M supports Vulkan 1.2.175, while the Intel UHD Graphics 710 supports Vulkan 1.4, which is a newer specification version.
Q: Which GPU has more shading units?
A: The NVIDIA GeForce 825M has 384 shading units, which is triple the 128 shading units found on the Intel UHD Graphics 710.
Q: How do their memory configurations differ?
A: The 825M has a dedicated 1024 MB DDR3 memory with a 64-bit bus and 14.40 GB/s bandwidth. The UHD 710 uses system-shared memory with system-dependent bandwidth.
Q: What is the process node for each chip?
A: The Intel UHD Graphics 710 is fabricated on a 10 nm process by Intel, while the NVIDIA GeForce 825M uses a 28 nm process from TSMC.
Q: Which GPU has a lower power draw?
A: The Intel UHD Graphics 710 has a 15 W TDP, which is less than half of the NVIDIA GeForce 825M's 33 W TDP.
Head-to-Head Benchmarks
The sole head-to-head benchmark available is Geekbench OpenCL, and the NVIDIA GeForce 825M wins it with a score of 3694 against the Intel UHD Graphics 710's 3496, a delta of -5.4% from the Intel part's perspective. This result aligns with the raw specification gap: the 825M's FP32 throughput is 722.7 GFLOPS, more than double the UHD 710's 332.8 GFLOPS, and its texture rate of 30.11 GTexel/s is nearly three times higher than the Intel's 10.40 GTexel/s. The 825M also has a higher boost clock of 941 MHz versus 1300 MHz on the UHD 710, though the Intel part's clock advantage does not compensate for the massive shader count deficit.
In the absence of additional head-to-head tests, the nearest rival comparisons provide context. The UHD 710's average score of 3792 places it within 2% of the NVIDIA GeForce GTX 650 (3823) and MX110 (3834), while slightly ahead of the GT 635M (3740) and Quadro 3000M (3718). The 825M's average of 3694 sits within 1.2% of the AMD Radeon HD 6770 (3649) and trails the GT 740M (3717) and Quadro 3000M (3718) by 0.6%. Both GPUs cluster in the same performance band, meaning the 5.4% OpenCL gap is the only measurable differentiator in compute workloads.
Specification Differences
The most striking difference is the shading unit count: the NVIDIA GeForce 825M packs 384, while the Intel UHD Graphics 710 has only 128. Texture mapping units follow suit at 32 versus 8, although both parts have 8 ROPs. The 825M's base clock is 850 MHz with a boost of 941 MHz, while the UHD 710 runs at 300 MHz base and 1300 MHz boost. Memory is another clear split: the 825M uses a dedicated 1024 MB DDR3 pool with a 64-bit bus and 14.40 GB/s bandwidth, whereas the UHD 710 relies entirely on system-shared memory with bandwidth listed as system-dependent.
Power consumption differs by over 2x, with the 825M rated at 33 W TDP versus 15 W for the UHD 710. The bus interface also diverges: the 825M uses PCIe 3.0 x8, while the UHD 710 is a ring-bus IGP. Display outputs are motherboard-dependent for the Intel part and portable-device-dependent for the NVIDIA part. The 825M has a transistor count of 1,020 million on an 87 mm² die, while the UHD 710's transistor count and die size are not listed.
Architecture Differences
The Intel UHD Graphics 710 is built on Alder Lake silicon using Intel's Generation 12.2 architecture, fabricated on a 10 nm process at Intel's foundry. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, with FP16 performance rated at 665.6 GFLOPS (2:1 ratio). The NVIDIA GeForce 825M uses the GK208 chip with Kepler 2.0 architecture, produced on TSMC's 28 nm process, and has a transistor density of 11.7M per mm². Its API support caps at DirectX 12 (11_0) and Vulkan 1.2.175, and it has no listed FP16 capability.
The architectural age gap is substantial: the UHD 710 was released in January 2022, while the 825M dates to January 2014, with the 825M's predecessor being the GeForce 700M and its successor the GeForce 900M. The UHD 710's newer design enables hardware features tied to DirectX 12_1, such as conservative rasterization and rasterizer-ordered views, which the Kepler 2.0 architecture lacks. The 825M compensates with a wider memory bus and dedicated VRAM, but its older architecture limits its software compatibility over time.
The Verdict
From the data, the NVIDIA GeForce 825M is the pick for users prioritizing raw compute performance in legacy applications. Its 5.4% OpenCL lead over the UHD 710 and more than double the FP32 throughput make it the stronger choice for older DirectX 11 games or OpenCL-based productivity tools that do not require modern API features. The dedicated 14.40 GB/s memory bandwidth also avoids the system-dependent performance penalties of shared memory, which is a critical factor in memory-heavy workloads.
The Intel UHD Graphics 710 is the pick for users who need modern API compatibility and minimal power draw. Its Vulkan 1.4 and DirectX 12 (12_1) support future-proof it for current and upcoming software titles, while the 15 W TDP makes it viable in fanless or ultra-portable designs where the 825M's 33 W draw would be prohibitive. Its average benchmark score of 3792 is also slightly higher than the 825M's 3694, indicating that in mixed workloads, the Intel part can edge ahead despite losing the single direct comparison.
Ultimately, both GPUs occupy the same 22nd performance percentile, meaning neither will satisfy demanding gamers or creators. The 825M is the more capable compute unit today, but the UHD 710's architectural advantages position it better for software compatibility moving forward. Choose the 825M for immediate OpenCL performance on older software; choose the UHD 710 for a modern, low-power platform that can run current API standards.