Intel UHD Graphics 710 Mobile vs NVIDIA RTX PRO 4500 Blackwell Workstation Comparison

Intel
GPU

Intel UHD Graphics 710 Mobile

CORE STATE Raptor Lake
VRAM System Shared
CLOCK SPEED 1200 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

RTX PRO 4500 Blackwell Workstation

CORE STATE GB203
VRAM 32 GB
CLOCK SPEED 2407 MHz
TDP 200 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

Analysis: Intel UHD Graphics 710 Mobile vs NVIDIA RTX PRO 4500 Blackwell Workstation

# Where Each One Wins

The recorded data presents two graphics solutions with fundamentally different roles. The Intel UHD Graphics 710 Mobile is an integrated processor graphics solution built into Raptor Lake mobile chips, designed for basic display output and light workloads. The NVIDIA RTX PRO 4500 Blackwell Workstation is a dedicated dual-slot professional GPU aimed at compute-heavy workstation tasks.

The Intel part wins in exactly one category: power consumption. Its 15 W TDP is dramatically lower than the NVIDIA part's 200 W TDP, making it suitable for thin-and-light portable devices where battery life and thermal limits constrain the system. The Intel solution also uses system shared memory, meaning it does not require dedicated VRAM allocation, which keeps motherboard complexity and cost structure simpler for OEM designs.

The NVIDIA RTX PRO 4500 Blackwell Workstation wins in every performance category recorded in the database. It delivers 50.53 TFLOPS of FP32 compute versus 307.2 GFLOPS for the Intel part, a difference of roughly 164 times. The pixel rate stands at 269.6 GPixel/s versus 4.800 GPixel/s, and the texture rate reaches 789.5 GTexel/s versus 9.600 GTexel/s. These are not incremental gaps; they represent entirely different performance classes.

The NVIDIA part also wins on memory architecture. It carries 32 GB of dedicated GDDR7 memory on a 256-bit bus with 896.0 GB/s bandwidth. The Intel part uses system shared memory with bandwidth described as system dependent, meaning its performance varies with the host platform's memory configuration. The NVIDIA solution's 896.0 GB/s bandwidth enables large dataset handling and high-resolution texture streaming that the Intel solution cannot approach.

In terms of feature support, the NVIDIA part includes 82 ray tracing cores and 328 tensor cores. The Intel part records no ray tracing cores and no tensor cores in the database. For applications that use hardware ray tracing or AI acceleration, the NVIDIA part is the only option with dedicated hardware support. The Intel part relies on the host CPU for any such workloads.

The NVIDIA part also wins on output capabilities with 4x DisplayPort 2.1b connectors, while the Intel part's display outputs are listed as portable device dependent, meaning they vary by the specific laptop or mobile device implementation.

# Architecture Differences

The two solutions come from different manufacturers and use different process nodes. Intel builds the UHD Graphics 710 Mobile on its 10 nm process at Intel's own foundry. NVIDIA builds the RTX PRO 4500 Blackwell on a 5 nm process at TSMC. The smaller process node allows for substantially higher transistor density.

The NVIDIA chip, designated GB203, contains 45,600 million transistors on a 378 mm² die, yielding a transistor density of 120.6 million per square millimeter. The Intel part's transistor count and die size are not recorded in the database, but its 128 shading units on a 10 nm process indicates a much smaller implementation.

The Intel architecture is Generation 12.2, built on Raptor Lake. The database lists its generation as HD Graphics-M (Raptor Lake). The NVIDIA architecture is Blackwell 2.0, belonging to the Blackwell PRO W (x000) generation. These are entirely different design generations with different feature sets and performance characteristics.

Clock behavior differs substantially. The Intel part runs at a 300 MHz base clock and 1200 MHz boost clock. The NVIDIA part runs at 1635 MHz base and 2407 MHz boost. The NVIDIA part's boost clock is roughly double the Intel part's boost clock, and its base clock exceeds the Intel part's boost clock by a significant margin.

The memory subsystem differs completely. The Intel part uses system shared memory with no dedicated VRAM, no dedicated bus width, and bandwidth dependent on the host system. The NVIDIA part uses 32 GB of GDDR7 memory on a 256-bit bus with 896.0 GB/s bandwidth. The memory clock is listed as 1750 MHz with 28 Gbps effective data rate.

Compute unit counts show the scale difference. The Intel part has 128 shading units, 8 texture mapping units, and 4 raster output units. The NVIDIA part has 10,496 shading units, 328 texture mapping units, and 112 raster output units. The NVIDIA part also has 82 ray tracing cores and 328 tensor cores, neither of which the Intel part has.

The NVIDIA part supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The DirectX feature level difference means the NVIDIA part supports the full DirectX 12 Ultimate feature set, including hardware ray tracing and mesh shaders, while the Intel part is limited to the earlier 12_1 feature level.

Physical design differs as well. The Intel part is an IGP (integrated graphics processor) with a Ring Bus interface, meaning it connects to the CPU through the processor's internal ring bus. The NVIDIA part is a dual-slot discrete card, 267 mm long, 111 mm high, and 40 mm wide, using PCIe 5.0 x16 for system connectivity. The NVIDIA part requires a single 16-pin power connector and a 550 W suggested power supply.

# The Verdict

The data supports a clear separation of use cases. The Intel UHD Graphics 710 Mobile serves portable, low-power devices where display output and basic 2D acceleration are the primary requirements. Its 15 W TDP fits within the thermal budget of thin laptops and ultraportables. The system shared memory design eliminates the need for dedicated VRAM, reducing system cost and complexity.

The NVIDIA RTX PRO 4500 Blackwell Workstation serves professional workstation workloads requiring massive compute throughput, large memory capacity, and high bandwidth. Its 50.53 TFLOPS FP32 performance, 32 GB GDDR7 memory, and 896.0 GB/s bandwidth position it for tasks such as rendering, simulation, and AI inference. The 82 ray tracing cores and 328 tensor cores add dedicated hardware for ray-traced rendering and tensor operations.

The release dates show a generation gap. The Intel part was released on January 3, 2023. The NVIDIA part was released on March 17, 2025. The Intel part's successor is listed as Arc Graphics-M, indicating Intel has moved past this architecture. The NVIDIA part's predecessor is Workstation Ada, showing its lineage in NVIDIA's professional lineup.

The database records both parts as active in production. The Intel part has a 50th percentile ranking among all GPUs, and the NVIDIA part also has a 50th percentile ranking. These equal percentile values reflect the database's classification, but the raw performance figures show the NVIDIA part operates in a different performance tier entirely.

For users selecting a workstation GPU, the NVIDIA part is the only option with recorded benchmark data supporting heavy compute workloads. For users selecting an integrated graphics solution for a portable device, the Intel part provides basic display capabilities within a minimal power envelope. The two parts do not compete in the same market segment.

# FAQ

Q: Which graphics solution has more shading units?

A: The NVIDIA RTX PRO 4500 Blackwell Workstation has 10,496 shading units. The Intel UHD Graphics 710 Mobile has 128 shading units.

Q: What memory does each solution use?

A: The NVIDIA part uses 32 GB of GDDR7 memory on a 256-bit bus with 896.0 GB/s bandwidth. The Intel part uses system shared memory with no dedicated VRAM and bandwidth that is system dependent.

Q: Do either of these parts support ray tracing?

A: The NVIDIA RTX PRO 4500 Blackwell Workstation has 82 ray tracing cores. The Intel UHD Graphics 710 Mobile has no ray tracing cores recorded in the database.

Q: What is the power consumption difference?

A: The Intel part has a 15 W TDP. The NVIDIA part has a 200 W TDP. The NVIDIA part also requires a 550 W suggested power supply and a single 16-pin power connector.

Q: Which DirectX version does each support?

A: The NVIDIA part supports DirectX 12 Ultimate (12_2). The Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

Q: What is the form factor of each solution?

A: The Intel part is an IGP with a Ring Bus interface, integrated into the processor. The NVIDIA part is a dual-slot card measuring 267 mm by 111 mm by 40 mm, using PCIe 5.0 x16.

# Head-to-Head Benchmarks

The database records no direct head-to-head benchmark scores between these two parts. However, the specification data provides clear performance indicators. The FP32 compute capability shows the largest gap. The NVIDIA part delivers 50.53 TFLOPS, while the Intel part delivers 307.2 GFLOPS. Converting both to the same unit, the NVIDIA part delivers 50,530 GFLOPS versus 307.2 GFLOPS, a ratio of approximately 164 to 1.

Texture fill rate shows a similarly large gap. The NVIDIA part achieves 789.5 GTexel/s versus 9.600 GTexel/s for the Intel part. This ratio of roughly 82 to 1 means the NVIDIA part can process texture operations far faster, which directly benefits high-resolution 3D rendering and complex scene workloads.

Pixel fill rate shows an 56 to 1 ratio. The NVIDIA part achieves 269.6 GPixel/s versus 4.800 GPixel/s for the Intel part. Higher pixel rates enable higher resolution output and more complex fragment shader workloads at interactive frame rates.

The shading unit count difference of 10,496 versus 128 means the NVIDIA part has 82 times more parallel execution units. This directly translates to higher throughput for compute shaders and general-purpose GPU workloads.

The texture mapping unit count of 328 versus 8 and the raster output unit count of 112 versus 4 further reinforce the scaling difference. These ratios of 41 to 1 and 28 to 1 respectively show that every stage of the NVIDIA graphics pipeline has substantially more hardware resources.

Memory bandwidth presents another major differentiator. The NVIDIA part's 896.0 GB/s dedicated bandwidth versus system dependent bandwidth for the Intel part means the NVIDIA part can feed its compute units without competing with CPU memory traffic. The Intel part's shared memory approach means graphics operations and CPU operations contend for the same memory bandwidth, reducing effective graphics throughput.

The clock speeds also favor the NVIDIA part. The NVIDIA part's 2407 MHz boost clock versus 1200 MHz for the Intel part, combined with the much larger shading unit count, produces the massive FP32 performance gap. The NVIDIA part's 1635 MHz base clock alone exceeds the Intel part's boost clock.

Ray tracing and tensor performance cannot be compared directly because the Intel part has no ray tracing cores or tensor cores. The NVIDIA part's 82 ray tracing cores and 328 tensor cores provide dedicated hardware acceleration for these workloads, while the Intel part would need to emulate these functions using general-purpose shading units, which is far less efficient.

The FP16 compute figures show an architectural difference. The NVIDIA part delivers 50.53 TFLOPS FP16 at a 1:1 ratio with FP32, meaning it has unified compute throughput for both precisions. The Intel part delivers 614.4 GFLOPS FP16 at a 2:1 ratio, meaning it processes FP16 at twice the FP32 rate. This indicates the Intel part uses a packed FP16 approach, while the NVIDIA part uses equal-rate compute for both formats.

# Specification Differences

The following specification fields differ between the two parts:

Manufacturer: Intel versus NVIDIA.

Chip: Raptor Lake versus GB203.

Architecture: Generation 12.2 versus Blackwell 2.0.

Generation: HD Graphics-M (Raptor Lake) versus Blackwell PRO W (x000).

Process Node: 10 nm versus 5 nm.

Foundry: Intel versus TSMC.

Transistors: Not recorded versus 45,600 million.

Die Size: Not recorded versus 378 mm².

Transistor Density: Not recorded versus 120.6 million per mm².

Base Clock: 300 MHz versus 1635 MHz.

Boost Clock: 1200 MHz versus 2407 MHz.

Memory Clock: System Shared versus 1750 MHz, 28 Gbps effective.

Memory Size: System Shared versus 32 GB.

Memory Type: System Shared versus GDDR7.

Memory Bus Width: System Shared versus 256 bit.

Memory Bandwidth: System Dependent versus 896.0 GB/s.

Shading Units: 128 versus 10,496.

Texture Mapping Units: 8 versus 328.

Raster Output Units: 4 versus 112.

Ray Tracing Cores: Not recorded versus 82.

Tensor Cores: Not recorded versus 328.

Pixel Rate: 4.800 GPixel/s versus 269.6 GPixel/s.

Texture Rate: 9.600 GTexel/s versus 789.5 GTexel/s.

FP32 Performance: 307.2 GFLOPS versus 50.53 TFLOPS.

FP16 Performance: 614.4 GFLOPS (2:1) versus 50.53 TFLOPS (1:1).

TDP: 15 W versus 200 W.

Slot Width: IGP versus Dual-slot.

Power Connectors: Not recorded versus 1x 16-pin.

Suggested Power Supply: Not recorded versus 550 W.

Bus Interface: Ring Bus versus PCIe 5.0 x16.

Display Outputs: Portable Device Dependent versus 4x DisplayPort 2.1b.

DirectX Support: 12 (12_1) versus 12 Ultimate (12_2).

Dimensions: Not recorded versus 267 mm length, 111 mm height, 40 mm width.

Release Date: January 3, 2023 versus March 17, 2025.

Predecessor: Not recorded versus Workstation Ada.

Successor: Arc Graphics-M versus not recorded.

The OpenGL 4.6 and Vulkan 1.4 support are identical between the two parts. Both parts are recorded as active in production, and neither has a recorded launch MSRP in the database. The Intel part has no recorded benchmarks, and the NVIDIA part also has no recorded benchmarks, so performance comparisons rely entirely on the specification data presented above.

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics 710 Mobile
RTX PRO 4500 Blackwell Workstation
Core Specs
Shading Units
128
10,496 +8100.0%
Shaders
128
10,496 +8100.0%
TMUs
8
328 +4000.0%
ROPs
4
112 +2700.0%
SM Count
—
82
Execution Units
16
—
Clocks
Base Clock
300 MHz
1635 MHz
Boost Clock
1200 MHz
2407 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
32 GB
VRAM (MB)
—
32,768
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
896.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
1024 KB
64 MB
L3 Cache
8 MB
—
Performance
Pixel Rate
4.800 GPixel/s
269.6 GPixel/s
Texture Rate
9.600 GTexel/s
789.5 GTexel/s
FP32 (TFLOPS)
307.2 GFLOPS
50.53 TFLOPS
FP64 (TFLOPS)
76.80 GFLOPS (1:4)
789.5 GFLOPS (1:64)
FP16 (TFLOPS)
614.4 GFLOPS (2:1)
50.53 TFLOPS (1:1)
AI/RT
RT Cores
—
82
Tensor Cores
—
328
Power
TDP
15 W
200 W
TDP (W)
15
200 +1233.3%
Suggested PSU
—
550 W
Power Connectors
—
1x 16-pin
Architecture
Architecture
Generation 12.2
Blackwell 2.0
GPU Name
Raptor Lake
GB203
Generation
HD Graphics-M (Raptor Lake)
Blackwell PRO W (x000)
Process Size
10 nm
5 nm
Transistors
—
45,600 million
Die Size
—
378 mm²
Foundry
Intel
TSMC
Density
—
120.6M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
Dual-slot
Length
—
267 mm 10.5 inches
Height
—
111 mm 4.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 2.1b
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
—
Workstation Ada
Successor
Arc Graphics-M
—
View UHD Graphics 710 Mobile Details View RTX PRO 4500 Blackwell Workstation Details