Intel UHD Graphics 710 Mobile vs NVIDIA GeForce RTX 3050 A Mobile Comparison

Intel
GPU

Intel UHD Graphics 710 Mobile

CORE STATE Raptor Lake
VRAM System Shared
CLOCK SPEED 1200 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
52,998
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: Intel UHD Graphics 710 Mobile vs NVIDIA GeForce RTX 3050 A Mobile

Head-to-Head Benchmarks

The recorded data contains no direct head-to-head benchmark scores comparing the Intel UHD Graphics 710 Mobile and the NVIDIA GeForce RTX 3050 A Mobile. The RTX 3050 A Mobile has eight benchmark entries in the database, while the UHD Graphics 710 Mobile has none. This absence of comparative measurements means the performance relationship must be established through the RTX 3050 A Mobile’s absolute scores and its position among nearby rivals.

The RTX 3050 A Mobile posts an average benchmark score of 8,746 across its recorded tests. Its PassMark G3D score reaches 11,664, while the GPU Compute score settles at 4,419. The DirectX 9 score of 152 stands well above the DirectX 11 score of 94, and the DirectX 12 score drops to 55. The PassMark G2D score of 526 indicates modest 2D throughput. The Geekbench OpenCL score of 52,998 reflects strong general-purpose compute capability, though this single test carries outsized weight in the average.

The nearest rivals in the database place the RTX 3050 A Mobile within a tight cluster. The NVIDIA GeForce GTX 460 v2 scores 8,743, a delta of 0 percent. The NVIDIA Quadro P2200 trails by 0.7 percent with 8,686. The AMD Radeon R9 M265X leads by 1.2 percent at 8,851. The AMD Radeon Pro WX 5100 leads by 1.3 percent at 8,863. These deltas show the RTX 3050 A Mobile sits essentially at parity with a decade-old desktop card, slightly behind two AMD mobile workstation parts, and marginally ahead of the GTX 460 v2. The percentile versus all GPUs stands at 44, placing it below the median of the database’s entire GPU population.

The UHD Graphics 710 Mobile holds a percentile versus all GPUs of 50, which is higher than the RTX 3050 A Mobile’s 44, but this percentile is derived from no recorded benchmark scores. The database assigns it a 50th percentile position and an average benchmark score of 0. Its wins count is 0, as is the RTX 3050 A Mobile’s, indicating no direct test victories are recorded for either part.

Architecture Differences

The two GPUs come from different manufacturers, process nodes, and design generations. The Intel UHD Graphics 710 Mobile uses the Raptor Lake chip built on Intel’s 10 nm process at Intel’s foundry. It belongs to the HD Graphics-M (Raptor Lake) generation and uses the Generation 12.2 architecture. The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip built on Samsung’s 8 nm process with a die size of 276 mm² and 12,000 million transistors, giving a transistor density of 43.5 million per mm². It belongs to the GeForce 30 Mobile generation and uses the Ampere architecture.

The compute configuration differs sharply. The Intel part has 128 shading units, 8 texture mapping units, and 4 render output units. The NVIDIA part has 1,792 shading units, 56 TMUs, and 32 ROPs. The RTX 3050 A Mobile also includes 14 ray tracing cores and 56 tensor cores, neither of which appears in the Intel specifications. The Intel UHD Graphics 710 Mobile lists no ray tracing or tensor core counts.

Clock behavior diverges as well. The Intel GPU runs at a 300 MHz base and 1,200 MHz boost. The NVIDIA GPU runs at a 1,065 MHz base and 1,343 MHz boost. The memory subsystems are fundamentally different. The Intel part uses system shared memory with a system dependent bandwidth, while the NVIDIA part uses 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth and a 1,500 MHz (12 Gbps effective) memory clock.

Pixel and texture rates reflect the hardware disparity. The Intel part delivers 4.800 GPixel/s and 9.600 GTexel/s. The NVIDIA part delivers 42.98 GPixel/s and 75.21 GTexel/s. Floating-point throughput shows a similar gap. The Intel part reaches 307.2 GFLOPS FP32 and 614.4 GFLOPS FP16 (2:1 ratio). The NVIDIA part reaches 4.813 TFLOPS FP32 and 4.813 TFLOPS FP16 (1:1 ratio). The FP16 ratio difference matters: Intel halves its FP16 rate relative to FP32, while NVIDIA maintains full rate.

API support differs in DirectX version. The Intel part supports DirectX 12 (12_1), while the NVIDIA part supports DirectX 12 Ultimate (12_2). Both support OpenGL 4.6 and Vulkan 1.4. The bus interface differs, with Intel using Ring Bus and NVIDIA using PCIe 4.0 x8. The power draw is recorded at 15 W for Intel and 45 W for NVIDIA. Both are marked as IGP slot width, and both list display outputs as portable device dependent.

FAQ

Q: How does the RTX 3050 A Mobile compare to its closest rivals in the database?

A: The RTX 3050 A Mobile’s average score of 8,746 sits 0 percent from the NVIDIA GeForce GTX 460 v2 at 8,743, 0.7 percent ahead of the NVIDIA Quadro P2200 at 8,686, 1.2 percent behind the AMD Radeon R9 M265X at 8,851, and 1.3 percent behind the AMD Radeon Pro WX 5100 at 8,863.

Q: What is the FP32 compute throughput of each GPU?

A: The Intel UHD Graphics 710 Mobile delivers 307.2 GFLOPS FP32, while the NVIDIA GeForce RTX 3050 A Mobile delivers 4.813 TFLOPS FP32, roughly 15.7 times higher based on the recorded figures.

Q: Does the Intel GPU support ray tracing?

A: The database lists no ray tracing core count for the Intel UHD Graphics 710 Mobile. The NVIDIA GeForce RTX 3050 A Mobile lists 14 ray tracing cores.

Q: What memory configuration does each GPU use?

A: The Intel UHD Graphics 710 Mobile uses system shared memory with system dependent bandwidth. The NVIDIA GeForce RTX 3050 A Mobile uses 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth.

Q: Which GPU has a higher percentile ranking in the database?

A: The Intel UHD Graphics 710 Mobile holds a 50th percentile versus all GPUs, while the NVIDIA GeForce RTX 3050 A Mobile holds a 44th percentile. The Intel part achieves this with no recorded benchmark scores, whereas the NVIDIA part has eight recorded scores.

Q: What are the power draws of the two GPUs?

A: The Intel UHD Graphics 710 Mobile is rated at 15 W, and the NVIDIA GeForce RTX 3050 A Mobile is rated at 45 W.

Specification Differences

The two GPUs differ across nearly every recorded specification field. The manufacturer differs: Intel versus NVIDIA. The chip differs: Raptor Lake versus GA106. The architecture differs: Generation 12.2 versus Ampere. The generation differs: HD Graphics-M (Raptor Lake) versus GeForce 30 Mobile. The process node differs: 10 nm versus 8 nm. The foundry differs: Intel versus Samsung.

The NVIDIA part has recorded transistor count and die size: 12,000 million transistors and 276 mm², with a density of 43.5 million per mm². The Intel part lists no transistor count, die size, or density. Base clocks differ: 300 MHz versus 1,065 MHz. Boost clocks differ: 1,200 MHz versus 1,343 MHz. Memory clock differs: system shared for Intel versus 1,500 MHz (12 Gbps effective) for NVIDIA. Memory size differs: system shared versus 4 GB. Memory type differs: system shared versus GDDR6. Bus width differs: system shared versus 128 bit. Bandwidth differs: system dependent versus 192.0 GB/s.

Shading units differ: 128 versus 1,792. TMUs differ: 8 versus 56. ROPs differ: 4 versus 32. The RTX 3050 A Mobile has 14 ray tracing cores and 56 tensor cores, while the Intel part lists none. Pixel rate differs: 4.800 GPixel/s versus 42.98 GPixel/s. Texture rate differs: 9.600 GTexel/s versus 75.21 GTexel/s. FP32 differs: 307.2 GFLOPS versus 4.813 TFLOPS. FP16 differs: 614.4 GFLOPS (2:1) versus 4.813 TFLOPS (1:1). TDP differs: 15 W versus 45 W. Power connectors differ: none listed for Intel versus none for NVIDIA, but the NVIDIA part explicitly lists "None". Bus interface differs: Ring Bus versus PCIe 4.0 x8. DirectX support differs: 12 (12_1) versus 12 Ultimate (12_2). OpenGL and Vulkan match at 4.6 and 1.4. Production status differs: Active versus End-of-life. Release dates differ: 2023-01-03 versus 2023-12-31. The Intel part lists a successor (Arc Graphics-M), while the NVIDIA part lists a predecessor (GeForce 20 Mobile) and no successor. The Intel part has no recorded benchmarks, while the NVIDIA part has eight.

The Verdict

The data supports a clear separation between these two mobile GPUs. The NVIDIA GeForce RTX 3050 A Mobile demonstrates substantial compute and rendering capability through its recorded scores, particularly the Geekbench OpenCL result of 52,998 and the PassMark G3D score of 11,664. Its FP32 throughput of 4.813 TFLOPS, memory bandwidth of 192.0 GB/s, and inclusion of ray tracing and tensor cores position it as a discrete-class solution despite its IGP slot width designation.

The Intel UHD Graphics 710 Mobile provides integrated graphics with modest resources: 128 shading units, 4 ROPs, 307.2 GFLOPS FP32, and a 15 W power draw. Its lack of recorded benchmarks means the database cannot confirm any performance level beyond its hardware configuration. The 50th percentile ranking without any scored tests should not be interpreted as performance evidence; it simply reflects the absence of measurement data.

The RTX 3050 A Mobile’s nearest rival cluster shows it performs at the level of the GTX 460 v2 and Quadro P2200, while trailing the R9 M265X and Pro WX 5100 by small margins. This places it in the mid-range of the database’s mobile GPU population. Its 44th percentile ranking confirms a below-median standing among all GPUs, but its feature set and memory subsystem remain far ahead of the Intel integrated part.

Users needing ray tracing, tensor core acceleration, dedicated GDDR6 memory, or high FP32 throughput should select the RTX 3050 A Mobile. Users constrained to a 15 W power envelope and integrated graphics with no discrete memory allocation would rely on the UHD Graphics 710 Mobile, though the database provides no benchmark evidence of its performance.

Where Each One Wins

The RTX 3050 A Mobile wins in every measured category where the Intel part has comparable data. Its FP32 output of 4.813 TFLOPS versus 307.2 GFLOPS indicates dominance in compute-heavy workloads. Its pixel rate of 42.98 GPixel/s versus 4.800 GPixel/s and texture rate of 75.21 GTexel/s versus 9.600 GTexel/s show clear advantages in rasterization throughput. The 4 GB GDDR6 memory with 192.0 GB/s bandwidth versus system shared memory eliminates any memory bandwidth competition. The presence of 14 ray tracing cores and 56 tensor cores gives it capabilities the Intel part cannot match, as the Intel part lists no such hardware.

The RTX 3050 A Mobile also wins on API feature level with DirectX 12 Ultimate (12_2) versus DirectX 12 (12_1). Its transistor budget of 12,000 million on a 276 mm² die indicates far greater hardware resources. The recorded benchmark scores, including 11,664 in PassMark G3D and 52,998 in Geekbench OpenCL, provide quantitative evidence of real-world performance, while the Intel part has no recorded scores to contest these results.

The UHD Graphics 710 Mobile wins on power efficiency, with a 15 W TDP versus 45 W for the NVIDIA part. It also holds a higher percentile ranking at 50 versus 44, although this ranking lacks supporting benchmark data. Its Ring Bus interface differs from PCIe 4.0 x8, but the database does not record any performance implications. The Intel part remains in active production status, while the NVIDIA part is end-of-life. For systems requiring minimal power draw and integrated graphics without discrete memory, the UHD Graphics 710 Mobile fits that niche. For any workload demanding measurable graphics or compute performance, the RTX 3050 A Mobile’s recorded data shows it as the only viable choice.

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics 710 Mobile
RTX 3050 A Mobile
Core Specs
Shading Units
128
1,792 +1300.0%
Shaders
128
1,792 +1300.0%
TMUs
8
56 +600.0%
ROPs
4
32 +700.0%
SM Count
—
14
Execution Units
16
—
Clocks
Base Clock
300 MHz
1065 MHz
Boost Clock
1200 MHz
1343 MHz
Memory Clock
System Shared
1500 MHz 12 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
1024 KB
2 MB
L3 Cache
8 MB
—
Performance
Pixel Rate
4.800 GPixel/s
42.98 GPixel/s
Texture Rate
9.600 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
307.2 GFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
76.80 GFLOPS (1:4)
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
614.4 GFLOPS (2:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
—
14
Tensor Cores
—
56
Power
TDP
15 W
45 W
TDP (W)
15
45 +200.0%
Power Connectors
—
None
Architecture
Architecture
Generation 12.2
Ampere
GPU Name
Raptor Lake
GA106
Generation
HD Graphics-M (Raptor Lake)
GeForce 30 Mobile
Process Size
10 nm
8 nm
Transistors
—
12,000 million
Die Size
—
276 mm²
Foundry
Intel
Samsung
Density
—
43.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.6
Shader Model
6.6
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
—
GeForce 20 Mobile
Successor
Arc Graphics-M
—
View UHD Graphics 710 Mobile Details View GeForce RTX 3050 A Mobile Details